Tackle
From COGG
Jump to navigationJump to searchTackle is an ability that can be learned by characters.
- IC description: Charge toward an opponent with a shoulder check in an attempt to throw them off-balance and knock them down.
- OOC description: (A risky move that attempts to stagger and knock down the target.)
- As a Charge ability, approaching distant targets with this maneuver will close the gap faster than regular attacks at no Balance cost and without starting a cooldown timer. If this ability has a Melee attack associated with it, the attack will execute immediately if the Charge approach successfully closes to Melee range.
- Usage:
tackle
- Roundtime: 5
- Energy usage: -20
- Minimum Balance required: 5
- Balance usage: -5
- Target Balance loss: -10
- Cooldown timer: 15
- Offense rerolls: 1
- Skills applied to offense:
- Melee Combat: 100%
- Skills applied to defense:
- Melee Combat: 100% or Ranged Combat: 85% (best of)
- Attribute bonuses to offense:
- Strength: +25%
- Attribute bonuses to defense: