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<strong>COGG</strong> is a text-based online game, consisting of a world inhabited by characters of varying types and factions.  Players are invited to create a character of their own and take on a role within the world, interacting with other player characters as well as NPCS (non-player-characters) controlled by staff and the game engine itself.  Roles able to be taken on by players can vary widely - farmers, tailors, blacksmiths, hunters, warriors, scholars, medical practitioners, heroes, villains - there's a place for just about anyone, and game systems to ensure these roles are backed by actual mechanics to help them be impactful.  Whether a player wishes to take on a more safe or mundane role in and around the safety of town, or chooses to throw caution to the wind and go out on risky adventures in the wide world, they'll always have opportunities to have an impact on the game world.
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This is a text-based online game, consisting of a world inhabited by characters of varying types and factions.  Players are invited to create a character of their own and take on a role within the world, interacting with other player characters as well as NPCs (non-player-characters) controlled by staff and the game engine itself.  Roles able to be taken on by players can vary widely - farmers, tailors, blacksmiths, hunters, warriors, scholars, medical practitioners, heroes, villains - there's a place for just about anyone, and game systems to ensure these roles are backed by actual mechanics to help them be impactful.  Whether a player wishes to take on a more safe or mundane role in and around the safety of town, or chooses to throw caution to the wind and go out on risky adventures in the wide world, they'll always have opportunities to have an impact on the game world.
  
===The World===
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<h3>The World</h3>
The game takes place primarily in the [[Lost Lands]], a recovering region of the continent of [[Arad]] that was ravaged by a deadly [[plague]] some 200 years ago which nearly completely wiped out the prosperous Kingdom of [[Aetgard]].  The timeframe is the early 1300s, and clockwork technology is becoming more advanced and widespread, being seen even in the isolated Lost Lands. The population of the Lost Lands region has struggled to recover over the past 200 years amidst various trials - the [[Quarantine]] cutting off virtually all travel and trade from the outside, an outbreak of [[resen]] spores which infest and take over their hosts, the spreading [[canim]] curse turning men into nigh-feral beasts, and the ever-increasing saturation of [[nether]] twisting the land into a pale and haunted imitation of what it once was - to name a few.
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The game takes place primarily in the [[Lost Lands]], a recovering region of the continent of [[Arad]] that was ravaged by a deadly [[plague]] some 100 years ago which nearly completely wiped out humanity in the [[Aetgard]] region.  The timeframe is the early 1200s, and clockwork technology is becoming more advanced and widespread, being seen even in the isolated Lost Lands. The population of the Lost Lands region has struggled to recover over the past 200 years amidst various trials - the [[Quarantine]] cutting off virtually all travel and trade from the outside, an outbreak of [[resen]] spores which infest and take over their hosts, the spreading [[canim]] curse turning men into nigh-feral beasts, and the ever-increasing saturation of [[nether]] twisting the land into a pale and haunted imitation of what it once was - to name a few.
  
Despite the above trials, there are those who stubbornly toil to survive - even thrive - in this world of danger and affliction. In the mid north is the [[Mistveil Dominion]], utilizing power, intimidation, and even sorcery to enforce order and peace in the lands they've claimed, ever seeking to expand their influence.  In the south is the xenophobic Kingdom of [[Lapis]], born from the last surviving duchy of Aetgard, its people zealously striving to cleanse the Lost Lands of its afflictions and rekindle the glory of the lost Kingdom as they expand their efforts further northward.  And caught between these two oft-warring factions are the loosely-organized [[Free Peoples]], a coalition of necessity formed by the majority of the remaining peoples of the Lost Lands resisting assimilation or conquest, wishing only to be left to live their lives as they see fit.
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Despite the above trials, there are those who stubbornly toil to survive - even thrive - in this world of danger and affliction. In the mid north is the [[Mistveil Dominion]], utilizing power, intimidation, and even sorcery to enforce order and peace in the lands they've claimed, ever seeking to expand their influence.  In the south is the xenophobic Kingdom of [[Lapis]], born from the last major surviving remnant of humanity in [[Aetgard]], its people zealously striving to cleanse the Lost Lands of its afflictions and rekindle the glory of the lost Kingdom as they expand their efforts further northward.  And caught between these two oft-warring factions are the loosely-organized [[Free Peoples]], a coalition of necessity formed by the majority of the remaining peoples of the Lost Lands resisting assimilation or conquest, wishing only to be left to live their lives as they see fit.
  
Many have labored, fought, and died over the past 200 years to secure some semblance of security and prosperity in these ruined lands, and while things are arguably better now than they have been in quite some time, the struggle continues. People from all walks of life are necessary to maintain these ultimately fragile societies - farmers and ranchers, hunters and foragers, loggers and miners, craftsmen, surgeons, scholars, warriors, scouts, bounty hunters - all are important cogs in the intricate clockwork that keeps these societies running and the world from collapsing back into chaos.
+
Many have labored, fought, and died over the past 100 years to secure some semblance of security and prosperity in these ruined lands, and while things are arguably better now than they have been in quite some time, the struggle continues. People from all walks of life are necessary to maintain these ultimately fragile societies - farmers and ranchers, hunters and foragers, loggers and miners, craftsmen, surgeons, scholars, warriors, scouts, bounty hunters - all are important cogs in the intricate clockwork that keeps these societies running and the Lost Lands from collapsing back into chaos.
  
===The Game===
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<h3>The Game</h3>
COGG is all about playing the role of a character, and though the world is a dangerous one, the game does not have to be combat-centric for those who prefer otherwise. Interested players may want to look over the following sections of the wiki to help them put a character concept together:
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The game is all about playing the role of a character, and though the world is a dangerous one, the game does not have to be combat-centric for those who prefer otherwise. Interested players may want to look over the following sections of the wiki to help them put a character concept together:
  
 
* [[Races]]
 
* [[Races]]
 
* [[Skills]]
 
* [[Skills]]
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* [[Guilds]]
 
* [[Immortals]]
 
* [[Immortals]]

Revision as of 13:38, 21 February 2020

This is a text-based online game, consisting of a world inhabited by characters of varying types and factions. Players are invited to create a character of their own and take on a role within the world, interacting with other player characters as well as NPCs (non-player-characters) controlled by staff and the game engine itself. Roles able to be taken on by players can vary widely - farmers, tailors, blacksmiths, hunters, warriors, scholars, medical practitioners, heroes, villains - there's a place for just about anyone, and game systems to ensure these roles are backed by actual mechanics to help them be impactful. Whether a player wishes to take on a more safe or mundane role in and around the safety of town, or chooses to throw caution to the wind and go out on risky adventures in the wide world, they'll always have opportunities to have an impact on the game world.

The World

The game takes place primarily in the Lost Lands, a recovering region of the continent of Arad that was ravaged by a deadly plague some 100 years ago which nearly completely wiped out humanity in the Aetgard region. The timeframe is the early 1200s, and clockwork technology is becoming more advanced and widespread, being seen even in the isolated Lost Lands. The population of the Lost Lands region has struggled to recover over the past 200 years amidst various trials - the Quarantine cutting off virtually all travel and trade from the outside, an outbreak of resen spores which infest and take over their hosts, the spreading canim curse turning men into nigh-feral beasts, and the ever-increasing saturation of nether twisting the land into a pale and haunted imitation of what it once was - to name a few.

Despite the above trials, there are those who stubbornly toil to survive - even thrive - in this world of danger and affliction. In the mid north is the Mistveil Dominion, utilizing power, intimidation, and even sorcery to enforce order and peace in the lands they've claimed, ever seeking to expand their influence. In the south is the xenophobic Kingdom of Lapis, born from the last major surviving remnant of humanity in Aetgard, its people zealously striving to cleanse the Lost Lands of its afflictions and rekindle the glory of the lost Kingdom as they expand their efforts further northward. And caught between these two oft-warring factions are the loosely-organized Free Peoples, a coalition of necessity formed by the majority of the remaining peoples of the Lost Lands resisting assimilation or conquest, wishing only to be left to live their lives as they see fit.

Many have labored, fought, and died over the past 100 years to secure some semblance of security and prosperity in these ruined lands, and while things are arguably better now than they have been in quite some time, the struggle continues. People from all walks of life are necessary to maintain these ultimately fragile societies - farmers and ranchers, hunters and foragers, loggers and miners, craftsmen, surgeons, scholars, warriors, scouts, bounty hunters - all are important cogs in the intricate clockwork that keeps these societies running and the Lost Lands from collapsing back into chaos.

The Game

The game is all about playing the role of a character, and though the world is a dangerous one, the game does not have to be combat-centric for those who prefer otherwise. Interested players may want to look over the following sections of the wiki to help them put a character concept together: