Difference between revisions of "Flesh wounds"

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'''Flesh wounds''' are physical wounds suffered to the body that can cause bleeding if severe enough.  They are a measure of physical damage to the skin and tissue, but are separate from [[fractures]].  Flesh wounds of a degree lower than 60% of a [[hit location]]'s maximum wound level will slowly heal on their own, and can be <code>treat</code>ed with [[unguent]]s to heal extremely quickly.
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'''Flesh wounds''' are physical wounds suffered to the body that can cause bleeding if severe enough.  They are a measure of physical damage to the skin and tissue, but are separate from [[fractures]].  Flesh wounds can be <code>treat</code>ed with [[unguent]]s to heal quite quickly.
  
A flesh wound greater than 60% of a hit location's maximum wound level will begin bleeding, causing [[energy]] loss every 5 seconds based on the severity of the wound.  A bleeding wound can be <code>bandage</code>d by a character with the required [[Medical]] skill and [[bandage]]s to stop the bleeding, but this will not heal the wound - only stop the bleeding and associated energy loss.  Bleeding wounds must be <code>suture</code>d shut with a needle and thread (also utilizing the Medical skill) before they will begin healing.
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A flesh wound greater than 60% of a hit location's maximum wound level will begin bleeding, causing [[energy]] loss every 5 seconds based on the severity of the wound.  A bleeding wound can be <code>bandage</code>d by a character with the required [[Medical]] skill and [[bandage]]s to stop the bleeding, but this will not heal the wound - only stop the bleeding and associated energy loss.  Bleeding wounds must be <code>suture</code>d shut with a needle and thread by a [[Physicker]] or NPC healer before they will begin healing.
  
 
Flesh wounds are susceptible to [[infection]] if left untreated for too long or if inflicted by certain creatures.
 
Flesh wounds are susceptible to [[infection]] if left untreated for too long or if inflicted by certain creatures.
  
 
[[category:Wounds & Ailments]]
 
[[category:Wounds & Ailments]]

Revision as of 09:23, 8 October 2020

Flesh wounds are physical wounds suffered to the body that can cause bleeding if severe enough. They are a measure of physical damage to the skin and tissue, but are separate from fractures. Flesh wounds can be treated with unguents to heal quite quickly.

A flesh wound greater than 60% of a hit location's maximum wound level will begin bleeding, causing energy loss every 5 seconds based on the severity of the wound. A bleeding wound can be bandaged by a character with the required Medical skill and bandages to stop the bleeding, but this will not heal the wound - only stop the bleeding and associated energy loss. Bleeding wounds must be sutured shut with a needle and thread by a Physicker or NPC healer before they will begin healing.

Flesh wounds are susceptible to infection if left untreated for too long or if inflicted by certain creatures.