Storytelling

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Storytelling is a performing skill that can be used to entertain crowds and earn a character some riln and experience.

Process

  1. Go to an appropriate storytelling area.
  2. Use the storytell observe command to get a feel for the general mood of the crowd.
  3. Use the storytell <element> command 5 times (each with a different storytelling element).
  4. Hope the story is received well enough to earn some tips and experience.

Notes and Advice

  • Type storytell elements to see a list of all possible storytelling elements.
  • Public gathering spots such as inn commmon rooms or taverns tend to be good choices for storytelling areas, as well as places like a town square or equivalent.
  • Try to pick storytelling elements that would be well received based on the information gleaned from crowd mood observations.
  • Every 50 skill above 0 will grant more information when observing the crowd's mood.
  • There are several "sets" of crowd moods, many of which share some of the same mood indicators yet may be receptive to vastly different storytelling elements. Being able to get more information on crowd mood is important.
  • Crowd moods change fairly frequently. Don't just tell the same story over and over - always observe the crowd mood first.
  • It's not possible to tell multiple stories immediately after each other in the same place. Professional storytellers will want to discover several storytelling areas and set up a rotation of sorts.
  • The order in which storytelling elements are woven matters. For instance: A raucous and rowdy crowd might dislike a traditional romance story, but set it up first with satire, or follow the element of romance with debauchery, and the crowd may well end up going the other way and loving it, granting the storyteller a significant combination bonus to story crowd reception.

Future plans

  • Storytelling to increase morale of listeners
  • Storytelling to grant various long-term boons to listeners, such as a tale of heroism increasing combat rolls, or a tale of hard work and dedication increasing crafting rolls
  • Combining with the Music skill for increased bonuses to both storyteller rolls and listener effects
  • World events causing crowd moods to change
  • Specific location/venue mood tendencies
  • Ability for a storyteller to build a reputation (both good and bad - audiences can be fickle)
  • Different storytelling elements being more difficult to pull off effectively (requiring more skill to use effectively)
  • Hecklers, and various means of dealing with them to salvage the storytelling attempt