COGG's accessibility options are found under the options command, particularly the following:
- options ANSIcolor - With this turned off, items in the room description that would be highlighted with color are instead highlighted with # at the beginning of the word.
- options Compass - This determines whether the ascii art compass is enabled (default) or disabled.
- options MoveBrief - This suppresses the room's long description. It is often worthwhile to
lookto see the long description for new rooms.
- options Prompt - With this turned off, the prompt will be suppressed instead of displayed after each command. The prompt provides several useful pieces of information, to obtain the relevant information on demand, use the
statuscommand. You can also obtain the same information as the prompt one piece at a time using the following commands:
- options ShowRolls - With this turned off, combat output will be reduced and will not show numeric results. You can use the
combatcommand to estimate your roll maximums and the
considercommand will give you sizing up info against some opponents.
- options RoomEnv - With this turned off, the room's environment codes will be suppressed instead of displayed next to room names. You can obtain this information with the
- options ShowExits - With this turned off, the room's exits will be suppressed instead of displayed at the end of the room description and contents. You can see a list of obvious exits in the room with the
exitscommand. Note that some exits are not obvious and must be searched for or found by looking behind or under things in the room.
- options RoomCond - With this turned off, lines about visual or audible room conditions will be suppressed, such as the crowd size present in the room and how well or poorly lit the room is. This is perhaps the most helpful of the options to leave enabled, but can still be disabled to reduce the amount of information given with movement.
You can sometimes use the
peer command to gain information about adjacent rooms (peer is blocked by weather such as fog, or environmental conditions such as heavily forested areas or darkness). When on the wilderness map, you can use the
travel command to move along the roads until the next fork, or even string together several directions to automatically pick the next direction at the next fork (such as travel n ne to begin traveling north on the current road and then traveling along the road to the northeast at the next fork). Remember to look for and read signs.
You cannot die directly of starvation, but low nutrition levels will cause decreased energy regeneration rates, and with 0 nutrition remaining energy will only replenish to a very low amount, making combat extremely dangerous. Nutrition is decreased by recovering energy, and is also decreased significantly by traveling on the wilderness map. You will automatically consume food while moving on the wilderness map to keep nutrition above 60% and will begin receiving warnings with each additional room change when you have run out of food. It is advised that you carry a substantial amount of food when traveling on the wilderness map. You can find out how much food you have in open containers by using the
Rooms will display weather information after the room name and any special room features (such as study, training, or abilities). You can also obtain this information with the
weather command. Be mindful of the temperature as staying in a place that is too cold (listed as cold or freezing) for too long can cause energy loss and frostbite. While cold will not directly cause death, and can leave you very vulnerable to wandering critters.