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(NOTE: Active development on COGG is currently suspended. This may or may not change in the future.)

This is a text-based online game, consisting of a world inhabited by characters of varying types and factions. Players are invited to create a character of their own and take on a role within the world, interacting with other player characters as well as NPCs (non-player-characters) controlled by staff and the game engine itself. Roles able to be taken on by players can vary widely - farmers, tailors, blacksmiths, hunters, warriors, scholars, medical practitioners, heroes, villains - there's a place for just about anyone, and game systems to ensure these roles are backed by actual mechanics to help them be impactful. Whether a player wishes to take on a more safe or mundane role in and around the safety of town, or chooses to throw caution to the wind and go out on risky adventures in the wide world, they'll always have opportunities to have an impact on the game world.

The World

The game takes place primarily in the Lost Lands, a recovering region of the continent of Arad that was ravaged by a deadly plague over 100 years ago which nearly completely wiped out humanity in the Aetgard region. The timeframe is the early 1200s. Clockwork and steam technology are catching on in some areas of the world, as is the advent of the firearm, alongside various occult practices and lines of research. These things occasionally make their way into the Lost Lands. The population of the region has struggled to recover over the past several generations amidst various trials - the Quarantine cutting off virtually all travel and trade from the outside, an outbreak of resen spores which infest and take over their hosts, the spreading canim curse turning men into nigh-feral beasts, and the ever-increasing saturation of nether twisting the land into a pale and haunted imitation of what it once was - to name a few.

Despite the above trials, there are those who stubbornly toil to survive - even thrive - in this world of danger and affliction. Many have labored, fought, and died over the past hundred or so years to secure some semblance of security and prosperity in pockets of struggling civilization within these ruined lands, and while things are arguably better now than they have been in the past, the struggle continues. People from all walks of life are necessary to maintain these ultimately fragile societies - farmers and ranchers, hunters and foragers, loggers and miners, craftsmen, surgeons, scholars, warriors, scouts, bounty hunters - all are important cogs in the intricate clockwork that keeps these societies running and the Lost Lands from collapsing back into chaos.

The Game

The game is all about playing the role of a character, and though the world is a dangerous one, the game does not have to be combat-centric for those who prefer otherwise. Interested players may want to look over the following sections of the wiki to help them put a character concept together: