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05/06/21 Sorcery: Raw casts for one and three sorcery channels have received slight cosmetic updates.05/06/21 Leatherworking: New recipe: ridgeleather shield05/06/21 Leatherworking: Reduced the skill requirement of brigandine armor pieces from 300 to 200.05/06/21 Leatherworking: New recipes: brigandine vambraces, brigandine vest (replacing old placeholder of brigandine cuirass)05/06/21 Metalworking: New recipe: small metal plates (used by leatherworkers to make brigandine armor)05/05/21 Leatherworking: New recipe: spare ridgeleather (used in repairs of ridgeleather armor)05/04/21 Armor: Armor pieces made from certain materials/animal types (i.e. deer leather vs wechuge leather) can now have supplemental resistances. Supplemental resistances are applied after any base armor/natural damage reduction.05/04/21 Leatherworking: Ridgeleather solution (required for creating ridgeleather items) is now available in tanner/leather goods shops.05/04/21 Leatherworking: New leatherworking recipes: leather helmet, leather gloves, ridgeleather boots, ridgeleather greaves, ridgeleather breastplate, ridgeleather vambraces, ridgeleather gauntlets, ridgeleather gorget, ridgeleather helmet05/04/21 Leatherworking: New ability: Ridgeleather Crafting. It can be learned at public leatherworking training areas.05/02/21 Bugfixes: It is no longer possible to use launcher-only ammo (arrows, crossbow bolts, etc.) as hurled weapons.05/02/21 Bugfixes: A certain spooky feeling of being watched will no longer rapidly expire and re-apply.05/02/21 General: It is now possible to donate specific types of items in designated rooms. Such rooms will have the "donate" tag by the room name.05/01/21 Bugfixes: Managed light/warmth sources should no longer occasionally be constantly lit and extinguished over and over by attendants.04/29/21 General: Events that cause the Surprised status now also cause some balance loss.04/29/21 Stealth: Fixed a bug that was preventing mobs from searching when someone else in the room suddenly disappeared from their view via stealth mechanics.04/29/21 Stealth: When hiding, bystanders in the room who are aware of the hider's presence will now have an increased chance of noticing the hide attempt.04/29/21 Animal Husbandry: Typing sell without any specification in a livestock shop will once again list all a character's livestock selling options instead of just returning "Sell what?"04/28/21 Combat: Barrage and trance will now auto-attack when the attacker is hiding, regardless of timing.04/28/21 General: Retired characters now have their experience count toward account-wide Sunset Points, which can be used to accelerate experience gains of other characters via the sunset command.04/28/21 Combat: The feint maneuver can now be used with ranged launchers, hurled weapons, and when channeling something that can be used as a bolt spell attack (i.e. sorcery).04/28/21 Bugfixes: Fixed a bug that would occur when trying to aim shot with empty hands and a hurled weapon in a container.04/27/21 Weapons: Crossbows now take less time to cock.04/27/21 Weapons: Ranged weapons have had their damage factors reduced to match similar recent reductions in melee weapon damage factors.04/26/21 General: When using the recover command to try and recover an account with a forgotten password that doesn't have an email registered, instructions are now given with additional steps that may be taken to possibly recover the account.04/21/21 Abilities: True Strike now only consumes 5 Balance and has a cooldown period of 30 seconds.04/21/21 Abilities: New ability: Combat Precision (ALL) (Tier bonuses: Due, Ngt, Rng)04/21/21 Primary Attributes: Characters who have selected Agility as their Primary Attribute now receive +10% to their chance to target a preferred hit location (see the aim command).04/21/21 Combat: Several weapons - mostly twohanders and hand-and-a-half - have had their damage factors lowered a bit. There are no longer any standard weapons with a damage factor of 1 or higher.04/21/21 General: The ammo command can now be used to list carried ammo and hurlable weapons.04/21/21 General: The weapons command now shows stacks rather than listing identical items individually.04/21/21 Combat: Experience and practice gains from defeating foes have been increased.04/21/21 Combat: Defensive rerolls are now reduced by 1 when being attacked by someone who is flanking the target.04/21/21 Combat: The base 3 to dodge/block/parry rerolls has been removed. Roundtime of 2 or more now causes penalties to defensive rerolls.04/21/21 Combat: Critical hits AKA "crits" have been disabled. (Death will still result from vital hit locations such as head/neck/chest/etc. reaching 100% damage.)04/20/21 Duelist: The Quickstrike ability has had its roundtime reduced to 2 and cooldown increased to 10.04/20/21 Combat: The Feint maneuver has had its roundtime reduced to 2.04/20/21 Combat: The new commands battle (for melee weapons), barrage (for ranged weapons), and trance (for bolt spells e.g. channeled sorcery) can now be used to toggle the auto-battle system which attempts to automatically retaliate against incoming attacks. It will attempt to retaliate within a second or two of being attacked in order to avoid roundtime-induced defense penalties, but is not smart enough to intelligently handle timing with multiple enemies or to recognize faster attacks (Feint, Quickstrike, etc.) that are less safe to immediately retaliate against. It makes no use of active special attacks, abilities, or spells.04/20/21 Farming: Wilting crops (due to harshly incompatible temperatures) will now show as "wilting" rather than "wilted" to more clearly indicate that they are still capable of recovering/growing again under the right conditions.04/20/21 Farming: Weeds no longer slow crop growth progress, but still potentially reduce harvest output.04/20/21 Farming: Un-watered crops will now simply stop progressing rather than begin wilting.04/11/21 Chat: The chatremind command can now be used to send anonymous reminders of various chat guidelines.04/11/21 Combat: Changing of one's Combat Mode (Avoid or Engage) can no longer be performed during roundtime.04/11/21 Combat: Holding a ranged launcher (bow, sling, etc.) or being in Combat Avoid mode now count as having maximum Weapon Reach in terms of avoiding melee attacks. This is based on the same calculations as normal Weapon Reach, so Balance and Roundtime timing are still important.04/11/21 Combat: The incremental Combat Positioning/Distance mechanic has been removed.04/09/21 Bugfixes: Fixed a bug that was causing negative morale to cause positive bonuses.04/07/21 General: Stalking can no longer keep up with characters traveling across the wilderness on mounts with a Speed rating above 0.04/07/21 General: Group movement in the wilderness is now as slow as the slowest group member.04/04/21 Bugfixes: Fixed a bug that was causing issues with bandaging wounds.04/02/21 General: It is now possible to eat food items directly from containers that are in the room.04/01/21 Farms: Fixed a bug that was sometimes causing woodsheds to erroneously report being over capacity.04/01/21 General: The mail return command can now be used to return unwanted pending C.O.D. mail back to its sender.03/31/21 Bugfixes: Fixed a bug where liquid vessels were not always re-calculating their weight after adjustments to liquid contents. (Such vessels that currently have a bad weight due to this bug should be automatically fixed on the next get or examine.)03/31/21 Metallurgy: Metalcasting of several item types (particularly weapons/tools pieces) is now restricted to appropriate types of metal.03/31/21 Bugfixes: Fixed various bugs related to character age/birth year.03/30/21 Chat: Multi-line chats from third-party bridged chat platforms will now be displayed in-game as a single line separated by double slashes ( // ) instead.03/29/21 Bugfixes: Bows/crossbows with missing or broken bowstrings should no longer sometimes result in bugged items.03/28/21 Tasks: New tutorial tasks will now be automatically assigned to already-existing characters upon next login. (Some older characters may receive some previous tutorial tasks agan if they were completed before task completion tracking was implemented.)03/28/21 Auras: It is no longer possible to choose gray as one's aura color. (It remains the default.)03/28/21 Auras: Worn ESP artifacts will no longer transmit messages for characters with the default Gray aura. Stationary ESP artifacts will still work for those with Gray auras.03/28/21 Auras: There is a new tutorial task for finding the Twilight Eye Services office and choosing a specific aura.03/28/21 Auras: Auras can now only be selected with the assistance of the Twilight Eye. Check the second floor of the local Town Hall for the Twilight Eye Services office. Various in-game command messages have been updated to indicate as much and guide players.03/28/21 Treasure: Gems generated by the treasure system will now always be Average quality or better.03/28/21 Treasure: Gems generated by the treasure system no longer commonly have varying sizes: Gems of the same type should always be the same size, and will no longer include the size in their short description. Rare exceptions may occur.03/28/21 Treasure: Gem value is now more heavily based on the gem's rarity, and now also factors in the rarity of the gem's specific color/asterism/etc.03/28/21 Treasure: Added more potential colors/asterisms to existing gem types.03/28/21 Treasure: Added more gem types to the treasure system.03/28/21 Treasure: The Loot Luck mechanic is now influenced by the combat difficulty of looted mobs, or local mobs in the case of scavenging. Tougher mobs will have increased chances of more and better loot in their lockboxes.03/27/21 Construction: Fixed a bug that was causing the actual building to usually take far longer than intended. Building steps/time should now be accurate to the recipe info estimations (not counting rest time).03/27/21 Bugfixes: Fixed a bug that was often preventing the slice command from identifying an appropriate slicing tool.03/27/21 Skills: The better of Skinning or Cooking skill now contributes to reducing the roundtime and energy cost of butchering creatures. (Mininmum 2 Roundtime/4 Energy)03/27/21 Skills: Skinning skill now contributes to reducing the roundtime and energy cost of skinning creatures. (Mininmum 3 Roundtime/6 Energy)03/27/21 Options: The new AutoEat option can now be used to toggle whether a character automatically eats food when moving in the wilderness. (Defaults to On)03/26/21 Bugfixes: Fixed several instances of being able to target corpses with actions that should not be able to target corpses.03/26/21 Companies: Fixed a bug that was causing the company command to fail in various circumstances.03/26/21 General: The exchange command can now be used to exchange an item with another character for a specified amount of riln.03/26/21 Groups: If a character is leading a mount when removed from a group, the mount will now also leave the previous group and join their owner's group instead.03/26/21 Groups: The group open and group close commands can now be used to set a character's group status. Closed groups cannot be joined by other characters unless the leader uses the recruit command to allow a specific character to join. Characters with a closed group will be notified when someone tries to join them.03/26/21 Groups: Using the group command when not currently in a group will now inform the player of the join command.03/26/21 Groups: Attempting to join someone who is in someone else's group will now identify that group's assigned leader and prompt the joiner to repeat the command if they wish to join that group.03/26/21 Groups: The room occupants list sent immediately after group movement should no longer sometimes omit some group members.03/26/21 Groups: The group command will now indicate whether any group members are not present in the current room.03/26/21 Groups: The group command will now always list the group leader at the top of the group members list, and the group second ... second.03/26/21 Groups: Players will now see their group leader, group second, and other group members indicated in the room occupants list.03/26/21 Groups: Groups will now have a Second, who will take over as group leader if the original leader dies or disconnects from the game. The second character to have joined a group will automatically be designated the Second. Group leaders can appoint a specific Second with the group second command.03/26/21 Groups: Group leaders will now receive messages upon movement informing them of how many group members followed, as well as whether any group members are not present in the current room.03/26/21 Groups: Group messaging on movement should be less buggy about when and how to mention followers and such.03/26/21 Groups: Back-end code relating to groups (AKA "parties") has been overhauled. Please report any bugs via the bug command.03/26/21 Lore: Lore studies have been added to several existing environment items around the world. Grab a portfolio, go explore, and take a close look at environment items that seem like they might have some kind of history.03/23/21 Mobs: Beware! Mobs will no longer avoid swarming (being in the same room as another hostile mob) by default. Some mobs may still do so, however - particularly those in lower-skill combat zones.03/18/21 Abilities: New ability: Tactical Dodge (Brd, Due, Mar, Ngt, Rng, Rog)03/18/21 Bard: Fixed all sorts of bugs with Inspiration generation, including some that caused negative Inspiration.03/18/21 Duelist: Fixed a bug where Main-Gauche was not taking its cooldown time into consideration.03/17/21 Policy: The policy command can now be used from the account screen.03/17/21 Policy: A CvC/PvP section has been added to the game policy. See the "Policy" wiki article or type policy in-game to view.03/13/21 General: Tone now applies to sing, recite, and pray the same way it does for say.03/13/21 Crafting: Tool checks should now only report broken tools when no other suitable tools are found.03/11/21 Woodcutting: The quality of a felling axe now affects how efficiently it will work with felling trees.03/11/21 Woodcutting: Starting work on felling a tree will now give a time estimate of how long the felling will take to complete for that character. (Takes into account previous felling progress for that tree, if any.)03/11/21 Sorcery: Many NPCs now find it difficult to distinguish between Shadow Cloaked individuals and common rampant hostile nethrim, and will react accordingly. Sorcerers are advised to dismiss the Shadow Cloak effect before approaching neutral or friendly NPCs in order to avoid unintentional conflict.03/08/21 Roleplaying: Fulfilled roleplay nominations will now give the nominee an OOC message letting them know they were nominated and have received a bonus. If offline when the nomination is fulfilled, they will receive the message upon their next login.03/08/21 Roleplaying: The nominate command now searches for targets based on introduction system names that the nominating party has assigned. As assigned names can be more than one word, the REASON keyword is now required as part of the nominate syntax. Example: nominate Dana the Dastardly REASON She conveyed such an excellent dastardly presence in the last town hall meeting and really made it interesting.03/08/21 Crafting: Fixed a bug that was preventing carving some types of items despite having the required skill.03/07/21 General: The ignore and unignore commands can now be used to manage an account's OOC communications ignore list. Chat messages from ignored users will still show up with the username and protocol, but the message portion will only say ((IGNORED)). The ignore list will match and affect third-party protocol usernames as well.03/03/21 Metalworking: New recipes: pipe length, pipe fittings cap, pipe fittings coupler, pipe fittings cross, pipe fittings elbow03/03/21 Crafting: Looking at a casting mold will now specify which type of item the mold can be used to produce.03/03/21 Locksmithing: Lockpicks can no longer be repaired.03/02/21 General: It is now possible to hitch a mount to a stump in order to attempt to remove the stump. Rope is required, and any group members will automatically assist.03/02/21 Bugfixes: Tree stumps no longer produce forage.03/02/21 Mounts: Fixed a bug that was preventing characters from petting tame horses and mules.03/02/21 General: The status command now displays all the same info as the status prompt does, just slightly more verbosely.02/28/21 Materials: Leather and fur are now considered water-resistant, meaning cloaks, coats, and robes made from these materials will prevent rain from drenching the wearer.02/28/21 Documentation: The "Materials" helpfile now notes material warmth, ability to be dyed, and water-resistant properties.02/28/21 Documentation: The "Materials" helpfile now includes sections for Cloth and Wicker.02/28/21 General: The unread changelogs notification now displays at initial account login rather than character login.02/28/21 General: The changelog command can now be used from the account screen.02/28/21 Cooking: New cooking tasks: Chop Ingredients, Cook Basic Ingredients.02/27/21 Stealth: It is now possible to type stalk stop in order to stop stalking a target. While stalking a target, the output of the stop command or stalk by itself will inform the player of this.02/27/21 Stealth: It is no longer possible to stalk oneself.02/27/21 Back-End: Several of the more cpu-intensive code functions are now threaded processes. This may cause a slight response delay for some commands such as searching the market for terms with a high number of results, but other actions can be performed during the delay and the game will no longer lag for everyone while the more involved command processes.02/27/21 Stealth: Amount of Risk caused to hiders when someone is searching is now affected by how much Perception skill the searcher has vs how much Stealth skill the hider has.02/27/21 General: Auto-travel will now stop when a road changes to a trail or vice-versa. These transitions can be treated like forks in the road by specifying the transition direction ahead of time with the travel command in order to continue auto-traveling past the transition.02/27/21 Bugfixes: Fixed a bug that was preventing quivering bowstrings from automatically vanishing a certain number of days after being discovered.02/27/21 Cooking: Cooking with wooden skewers will now cause normal durability wear on the skewer, rather than them having a hard-coded 3 uses. Tougher wood types will therefore have more uses before needing to be replaced. This also fixes the bug that allowed ruined skewers to be used for cooking (which caused further bugs).02/27/21 Warrior: The Stormholdt kitchen now sells some gristly offal that characters may feed to the local cat.02/25/21 Crafting: Churning milk into butter now causes a slight increase in end product value rather than a decrease.02/25/21 General: Shops and markets will now always display an item's quality in short descriptions.02/25/21 General: It is now possible to specify size and wood type when foraging branches. Example: forage medium aspen branch02/23/21 General: Garments made of waterproof material (such as oilcloth) worn in the Robe and Coat inventory slots will now prevent drenching from rainfall. (Was previously ony those in the Cloak slot).02/23/21 General: The chatjeer command can once again be used to jeer at bad puns on the game's main chat channel.02/18/21 Crafting: Threshing and winnowing will now automatically continue on to the next item of the same type if any are present when the target is finished being processed.02/18/21 General: Players may now view their account's history of outgoing and incoming tells by typing tell history. (The history starts as of this update. Tells from before this update cannot be viewed.)02/18/21 General: The info output of using a chat command without any arguments now includes information about the channels command, as well as the history chat argument.02/18/21 General: Examining a liquid container will now tell how much liquid it can hold.02/18/21 General: Ordering a drink while holding a liquid container will now display the total price to fill the liquid container, rather than the price of a single finger of the drink.02/18/21 General: The transfer command is now a bit better about explaining why some items were unable to be transferred.02/18/21 General: It is now possible to transfer hot items if a character has access to some tongs.02/18/21 General: Fish short descriptions will now show their length in inches instead of a vague descriptor like "big" or "small".02/17/21 Mobs: Fixed yet another bug that was preventing infested vagrants and spearfishers from using their weapons.02/17/21 Stealth: Hidden characters now have a base 1 Stealth reroll to avoid detection when searched for.02/16/21 General: The output of the names command is now alphabetized and has a third "uncertain" section where guess-based names of disguised characters are listed.02/13/21 General: Each drinking establishment now sells a mug branded with said establishment's logo. Collect them all!02/13/21 Mobs: Fixed various eyeless mobs to be immune to the Dirtkick maneuver.02/13/21 Stealth: Fixed a bug where Risk wasn't applying negative rerolls to hider Stealth checks when someone was searching in the room.02/13/21 Stealth: Increased the rate of Risk accumulation for hiders when someone in the room is searching.02/13/21 Mobs: Wyrmlings now have some Perception skill (though it isn't a whole lot).02/13/21 Mobs: Mobs now stay paranoid for significantly longer when observing a stealth ranged attack.02/13/21 Mobs: Fixed several mobs that would neither search nor flee in response to stealth ranged attacks.02/10/21 Duelist: Combat Analysis now triggers on the Feint and Circle combat maneuvers.02/10/21 Duelist: Combat Analysis now triggers even if the target avoids the attack via weapon reach, Tumble, or Flip.02/10/21 Duelist: Combat Analysis now properly triggers when defending against attacks in addition to making outgoing attacks.02/10/21 Duelist: Combat Analysis bonus rerolls are now a static bonus rather than chance-based. Offense caps at +3, defense at +4.02/10/21 Combat: Attacks that are intercepted by a guard are now subject to being fended off by the guard's weapon reach.02/04/21 Metalworking: The following components can now be hammered from copper and bronze: single-hand sword grip, double-hand sword grip, sword pommel, sword crossguard02/03/21 Artifice: It is now possible to steal from ajar containers.02/03/21 Combat: Targets that are Staggered or Surprised can no longer perform automatic counterattacks.02/03/21 Inventory: The coat and cuirass inventory slots no longer conflict with one another.02/03/21 Abilities: Abilities can now be classified as Charge Abilities, which will automatically add information on the Charge effect to their descriptions. Shield Charge and Tackle are two such abilities.02/03/21 Leatherworking: It is now possible for leatherworkers to repair damaged leather items. An awl, needle, hammer, and thread are required. More heavily-damaged items may require some spare leather for the repairs.02/03/21 Materials: New material: Ridgeleather. A bit tougher than normal leather. Rigid leather armor items will be automatically updated to this material.02/03/21 Combat: Charge attacks now immediately follow through if their approach attempt reaches Melee range with the target.02/02/21 Combat: Guarding can now intercept ranged attacks as well as melee attacks.02/02/21 Combat: Melee approach messaging now has indicative messaging for varying approach modifiers such as mounted or charging approaches.02/02/21 Combat: Mounted attacks, Shield Charge, and Tackle now close greater distances to targets on each melee approach attempt.01/29/21 Crafting: Players can now type recipe unknown to see a list of common recipes for their known crafts that they do not yet meet prerequisites for.01/29/21 Crafting: Common crafting recipes are now automatically available when skill and ability requirements (if any) are met, rather than needing to be individually learned. (Recipe points are no more.)01/28/21 General: It is no longer possible to drag or levitate corpses into bank vaults and inn rooms.01/24/21 Combat: The sheathe and unarm commands will now look for a generic container to stow a held weapon in if a sheath specific to that weapon type is not available or if there are no inventory slots currently available for wearable weapon types.01/24/21 Combat: Fixed a bug that caused the sheathe and unarm commands to ignore ranged launchers that don't function as melee weapons.01/24/21 Combat: Fixed a bug that was causing the weapons command to ignore ranged launchers that don't function as melee weapons.01/24/21 Combat: Fixed a bug that allowed the arm and unsheathe commands to retrieve weapons from closed containers.01/24/21 Combat: Quivers will now work with javelins for auto-drawing to attack, as well as when using the the arm and unarm commands.01/24/21 Crafting: Copper awls can now be purchased at general stores.01/22/21 Combat: Fixed a bug that prevented ash from being used with the Dirtkick ability.01/21/21 Items: New item type: Book. Book-type items can hold writing on multiple pages within a single item.01/15/21 Crafting: It is no longer possible to thresh or winnow while exhausted.01/13/21 Documentation: Added a helpfile/wiki article about Khaldea.01/12/21 Combat: Fixed a bug where various melee attacks and maneuvers caused some dead creatures to try and flee.01/11/21 General: Generic wilderness auto-descriptions now mention the terrain blocking impassible directions.01/10/21 Warrior: The Stormholdt smithy furnace now has a functioning slag chute lever.01/10/21 General: Entering the emote command without any arguments now gives a little more info on how to use emotes, including possessives.01/10/21 General: Entering the get command without arguments now includes some examples targeting hidden and unhidden items.01/10/21 Crafting: The following basic crafting recipes are now automatically available without needing to learn the recipe: ingot, medium blocks (stone), small blocks (stone), block (wood), tempered clay, cloth, medium lithic chunks, small lithic chunks, lithic shards01/09/21 Animal Husbandry: Farm animals now put up with a bit more filthiness in their shelters before their production pauses.01/09/21 Animal Husbandry: Animal shelters now get gradually filthy over time rather than in large amounts once every several hours.01/09/21 Animal Husbandry: Multiple beehives on the same farm now suffer increasing inefficiency as more hives are added. Characters with the Animal Husbandry skill can see the current efficiency by looking at any beehive when multiple are present.01/08/21 Abilities: It is now possible to stop unlearning an ability and restore its functionality by typing ability unlearn stop. Messaging has been updated to note this when unlearning abilities.01/08/21 Druidry: Rooms that offer special druidic abilities now have an extra line of text to grab the attention of visiting druids. (Not seen via peering.)01/08/21 General: Orders will now consider carts or wagons pulled by the buyer's mount if no other suitable containers are found to store the purchase.01/08/21 Sorcery: Shadow Cloak now indicates when its duration is getting low.01/07/21 Options: The new OccupantLists option can now be used to toggle between listing room occupants in a line-broken list (new) or a comma-separated sentence (default). Use the options command to toggle options.01/07/21 Crafting: When attempting to crush a crushable item without the skill required to do so, the player will now be informed of the skill requirements they do not yet meet.01/07/21 General: It is now possible to use the pose command to have characters display their current pose.01/07/21 General: The emote command now accepts "@my", which will do the same thing as "@me's" and "@'s"01/07/21 General: Targeted emotes will now correctly show targeted characters "your" instead of "you's".01/06/21 Warlock: Fixed a bug that was causing the lingering effects of Binding Tendril to expire immediately after triggering.01/04/21 Bugfixes: Fixed a bug that allowed items in for repairs to be retrieved before they were ready.01/02/21 Tasks: New simple town task: Shovel Snow12/31/20 General: Post office Collect on Delivery collections of 1,000 or more riln will now be paid in the form of a banknote.12/30/20 General: Messaging when attacking barricaded portals will now include a rough estimate of how close the barricade is to being breached.12/30/20 General: Looking at or attempting to open portals that are barricaded shut will now indicate that they can be attacked to try and bash them open. (Some may be less obvious and not indicate this.)12/30/20 Combat: The output of the combat command showing potential rolls now considers the base 100 applied to all combat rolls.12/30/20 Mobs: Fixed a bug that was preventing some mobs from using their grapple attacks.12/30/20 Combat: The quality of armor items now has a small effect on their encumbrance rating.12/30/20 General: The quality of worn items now has an effect on how much warmth they provide.12/30/20 General: Examining items with bowstrings now notes that the unstring command can be used to remove the bowstring.12/29/20 Tutorial: Added some tutorial tasks about wilderness basics and auto-travel.12/28/20 Warrior: A few trash barrels have been placed around Stormholdt Castle.12/28/20 General: Looking at lighter items (firestones, etc.) will now note that the item can be used to light flammable objects, as well as how many uses the lighter item has left.12/28/20 General: Lockboxes acquired via the Treasure Scavenge ability now have a lock difficulty based on the area they're found in.12/28/20 General: The quality of a container item now has a small effect on the container's total capacity.12/28/20 Combat: Fixed a bug that was preventing the additional melee reroll pushdown against targets currently being stalked by the ambusher.12/24/20 General: Items found while looting defeated foes will now look for an alternative stow container if the character doesn't have one specifically set, or said specifically-set container cannot be found or is otherwise unable to store the items.12/23/20 Druidry: A certain step of the druidry initiation process will no longer cause the initiate's eyes to bleed.12/23/20 Mounts: Mount special attacks will no longer go on cooldown if they were not able to execute successfully.12/23/20 Mounts: Mounts and their riders now share combat engagement positioning with each other.12/23/20 Abilities: Fixed a bug that was causing abilities set to unlearning to never actually be unlearned.12/22/20 Currency: Many bank-related messages will now specify which bank is being referenced, rather than referring to it as "your local bank".12/22/20 Currency: Updated various bank-related actions to check if the character in question is in good enough standing with that bank's associated faction to make use of their services.12/22/20 Currency: Selling at markets that have supporting banks will now send money directly to the seller's local bank account if no containers are available to store money.12/22/20 Currency: Selling for a total of 5,000 or more riln at markets that have supporting banks will now be paid with a banknote rather than coins.12/22/20 Currency: Results of the wealth command is now more concise, particularly with totals.12/22/20 Currency: Results of the check command at banks is now more concise.12/22/20 Currency: Bank locations may now potentially have limited banking options (i.e. a festival might provide on-site banking services that support currency transactions only - no vault access)12/21/20 Bugfixes: Fixed a bug that could prevent foraging firewood.12/21/20 Leatherworking: New recipe: bandolier. A container that holds throwing-knives, worn in the new 'bandolier' inventory slot with no other slot conflicts.12/20/20 Weapons: Javelins can now be stored in quivers.12/19/20 Lore: The "Knights Templar" wiki/help article has been added.12/19/20 General: The travel command can now be used to auto-travel trails created by PCs with the Trailblazing ability. Auto-travel along established roads will not stop at forks created by such trails, however.12/17/20 Leatherworking: New recipes: scale cuirass, scale greaves, scale vambraces12/17/20 Weapons: Bows and crossbows now have a damage multiplier based on the wood type of the bow stave.12/17/20 Weapons: The main material for crossbows is now based on its bow-stave component. Examine a crossbow to update its material if it does not already match its bow-stave.12/17/20 Materials: Riversteel weapons now enjoy a small bonus to hack, slash, rake, and pierce damage types.12/16/20 Mobs: Mobs that use a leaping pounce attack no longer avoid using said attack against mounted targets.12/16/20 Changelog: Testing a changelog format update.12/16/20 General: Riversteel is now a bit more durable than standard steel.12/16/20 General: The following items now have higher durability: chisel, saw, piton, small hand drill, awl, needle, scissors, all armor pieces/types12/16/20 Crafting: The following processes now cause wear and tear on associated tools: hammering (pitons, metalworking), metal repairs, crushing stone into powder, building (construction), felling trees, chopping wood, weeding, carving (stone and wood), digging, leatherworking, cleaning pelts, cutting pattern-traced cloth/leather12/16/20 General: Item durability shown when examining an item now includes the percentage of remaining durability.12/16/20 Crafting: Fixed a bug that was causing immediate durability loss when attaching two items of significantly-differing materials together (i.e. wooden hafts and metal heads).12/16/20 General: Item durability adjustments will now consider an item material's durability rating when reducing durability through wear and tear, rather than an item's material affecting its maximum durability.12/15/20 Chat: Using the @ symbol now works across all bridged chat protocols that support @ mentions (some may be case-sensitive). @ mentions that match in-game usernames will result in the mentioned user seeing the text [PING!] on a line preceding the message.12/13/20 General: It is now possible to type commands or help commands in order to see a list available game commands.12/13/20 General: Beachcombing is now an auto-repeating action.12/13/20 Bugfixes: Fixed a bug that could prevent beachcombing from ever working in rooms that had been beachcombed in previously.12/13/20 Combat: Fixed a bug that was preventing armor quality from affecting damage reduction as intended.12/13/20 Back-End: Significant back-end code updates have been made regarding item qualities (crude, average, fine, etc). Please report any oddities.12/10/20 General: In-game OOC chat has been restored. The ooc and chat commands both now go to the #GAME channel, which syncs with Discord and other bridged chat platforms. This channel is for on-topic conversation about the game only.12/09/20 General: Food that can be sliced into individual pieces will now indicate as much when looked at.12/09/20 Outposts: The Shadgard bakery has expanded its menu a bit.12/09/20 General: Food that is considered sit-down food is now indicated as such in shop lists and look output.12/07/20 General: The balance command now reminds the player to use the check command to check their bank balance if they are currently in a bank.12/07/20 Mounts: Mount/dismount roundtime is now 2 seconds at 200 and 1 second at 400, instead of the previous 2 at 300 and 1 at 500.12/04/20 General: Logging out while sitting or lying on a gettable bedroll will now cause the bedroll to despawn with the logging out character and respawn when the character logs back in.12/04/20 Occult: Channeling armor interference now has a "grace period" during which channels will not be dropped for characters with an Overall Armor Level of 2/Medium-Armored (5 seconds grace period) and 1/Lightly-Armored or lower (10 seconds grace period).12/04/20 Mounts: The Library of Qamar now has a stables just outside the main library.12/04/20 Documentation: The help/wiki article for Flint has been updated to be a little more helpful in discerning just where flint might be foraged.12/04/20 General: Flint can now be foraged in a few more locations.11/29/20 General: Examining applicable wearable items will now note how much warmth they provide.11/28/20 Bugfixes: Fixed the size and weight of several crafted furniture items.11/28/20 Arcana: Levitating objects that have exceeded the effect's weight limit in some way will now lose the levitation effect.11/26/20 Areas: A few jumps that are one-way trips to different areas now require a confirmation.11/23/20 Combat: Combat proximity between characters will no longer reset to 0 upon moving to a different room. Instead, combat proximity between two characters will tick down every second that the two characters are not in the same room.11/23/20 General: Characters whose upper faces are covered by a hood or cowl will now be described as "hooded" or "cowled" in their short descriptions.11/23/20 General: Characters are now counted as disguised if their upper face is covered.11/23/20 General: Worn items that can be pulled to conceal one's upper face (hoods, brimmed hats, hooded cloaks, etc.) will now indicate as much when looked at.11/23/20 Bugfixes: Fixed various bugs with pulling hoods, cowls, brimmed hats, hooded robes/cloaks, etc.11/22/20 Mounts: The following areas now have mount stabling services: New Emberlight (stables next to the Keep), Hanged Man Inn (stables just outside), Blackwater Logging Camp (animal pen in camp)11/20/20 Combat: Stalking a target now counts toward closing combat proxity between stalker and target. More than one stalk attempt may be required to close to melee range.11/20/20 Combat: There are now two combat modes: Engage and Avoid. Avoid will attempt to keep distance from melee attackers and slow their approach, but will eventually be overcome if the target makes no effort to escape. These modes can be changed with the combat command (or the position command for those used to the old method).11/20/20 Combat: Proximity between characters is now tracked for combat purposes, determining when melee attacks and similar actions are possible. Ranged attacks are always usable regardless of proximity. Melee actions will automatically advance toward the target if not close enough to perform the actions. Either character leaving the room will reset the pair's combat proximity.11/20/20 General: The initial act of stalking a target now counts as Stealth practice.11/19/20 Options: The ShowRolls option may now be used to toggle whether or not standard die roll formulae and results are displayed.11/19/20 General: Mounts will now despawn when their owner logs out, regardless of riding status or distance between mount and owner. The mount will respawn in the same location it despawed at when the owner logs back in.11/19/20 General: Mounts can no longer be led into rooms they can't be ridden into. They will automatically re-join when their leader returns.11/18/20 Abilities: New ability: Multi-Throw (Due, Mar, Ngt, All Adventurers)11/18/20 Crafting: New Metalworking recipe: throwing-knife11/17/20 Berserker: Berserkers can now learn the Druidic Bond ability.11/17/20 Druidry: A new discoverable Druidry ability has been released into the wild.11/16/20 Back-End: Most of the code related to channeling occult power has been refactored.11/16/20 Sorcery: It is no longer possible to open or maintain Sorcery channels while holding ferrous metal items or wearing ferrous metal items in the gloves, vambraces, armwraps, bracelet, or ring slots.11/16/20 Occult: Armor now interferes with active channeling.11/12/20 Mobs: Fixed a bug that was preventing some mobs from having tougher-than-usual hit locations.11/12/20 Abilities: It is no longer possible to show, describe, or learn room abilities when hostiles are in the room or the inquiring character is hiding.11/12/20 Druidry: Several druidry abilities now have a sanity maintenance cost, reducing the druid's maximum sanity while active. These sanity costs stack, and some will cause sanity to no longer increase over time but instead slowly tick further down.11/12/20 Justice: Outposts without proper jail facilities or banks (to handle debts) may now attempt their own brands of justice against criminals.11/12/20 Justice: Town and outpost peacekeepers are now more responsive to locals shouting criminal accusations.11/11/20 Documentation: The Metalworking article now has a section about sharpening bladed items.11/10/20 General: Attempting to go through portals that deny mounts will now prompt the player to go again and auto-dismount. The character will automatically re-mount when they return.11/10/20 General: Markets will no longer refuse to buy dyes due to market flooding.11/09/20 Arcanist: New ability: Glyph: `shaol` (levitate object)11/09/20 General: RPAs (RolePlay Awards) now actually work by increasing experience gain per pulse and eventually run out.11/07/20 Crafting: Fixed a bug where leatherworking would eat up components on each repeating step instead of only the initial step.11/07/20 Occult: Anomalum chalk now shows how many uses it has left when looked at.11/06/20 General: The 'visible' keyword (or 'unhidden') can now be used to ignore hidden items that a character is aware of. Examples: look visible lockbox or get unhidden candle11/06/20 Combat: Fixed a bug that was preventing charge attacks when riding warmounts.10/31/20 Bugfixes: Elira is no longer trapping foolish explorers in her buggy-doored Tarueka inn rooms. Alas.10/31/20 Crafting: It is no longer possible to put incompatible item types into furnaces.10/28/20 Crafting: Items that can be threshed or winnowed will now indicate as much when looked at.10/28/20 Tasks: Lowered the roundtime for cleaning street lamps.10/28/20 Crafting: Lowered the roundtime for threshing and winnowing.10/28/20 Druidry: Updated the Druidic Bond ability description to include a nudge to go explore the world in order to discover new druidic abilities.10/22/20 General: Characters can now choose "androgynous" as their gender appearance during character creation.10/21/20 Abilities: New ability: Cunning Dodge (Brd, Rog, Trs)10/21/20 Abilities: New ability: Coward's Contingency (Brd, Rog, Trs)10/21/20 General: It is now possiblbe to name disguised individuals. The name will be given to all disguised individuals who match the the same general description (any of height/build/eyes/hair/etc. that is visible).10/20/20 Areas: Trees and forage have been added to the areas around New Emberlight and Blackwater Logging Camp.10/20/20 Bugfix: Fixed a bug that made tinder far too difficult to forage.10/20/20 Bugfixes: Fixed a bug with the wilderness room auto-describer. Wilderness rooms should now be slightly less nondescript.10/20/20 Bugfixes: The New Emberlight triage worker has burned through her savings and is now forced to charge patients for healing in order to make ends meet.10/19/20 Bard: Fixed a bug that was causing Word of Confidence to never find a target.10/19/20 General: It is now possible to break (or crush) small branches by hand into kindling.10/19/20 Druidry: Fixed a bug that was preventing the calming effect of Druidry raw casts at beasts.10/19/20 General: Fires that can be stocked with extra fuel will now flicker when about to go out if they have no additional fuel left to burn.10/19/20 Locksmithing: Disarming lock traps can no longer be performed by characters with no Locksmithing skill.10/18/20 General: Rooms can now temporarily run out of simple environment forageables (tinder, branches, firewood, rocks, etc.), prompting foragers to occasionally move to different spots.10/18/20 Bugfixes: Fixed a bug that was preventing characters from unposting their own posts from post boards.10/18/20 Documentation: New help/wiki article: Calendar10/18/20 General: The calendar command can now be used to see a list of the in-game days of the week and months of the year.10/17/20 Areas: A certain window in the Tarueka Farmhouse now serves as an arrow slit and a jump exit.10/17/20 Bugfixes: Looking at/through windows should once again give the looker a view of the room on the other side (if the window is set up to do so).10/17/20 Combat: The Flip Flank version of the flip command - if the character is capable of it - will now automatically be used if that character's target or any other hostiles are in the room.10/17/20 Arcanist: There is now a studyable `dorun` glyph plate available to Arcanists in their area of the Library of Qamar.10/17/20 Arcana: The following effects are now dismissable: terlu, solca, iquaj, uyto, dorun10/17/20 Mobs: Infested vagrants have had their weapon set changed to include weapons of lesser damage than before, or sometimes no weapon at all.10/17/20 Combat: Fixed a bug that was preventing special attacks from getting their reroll bonuses.10/16/20 Arcana: The arcana command can now be used to get info on a character's memorized glyphs. Example: arcana distyr10/16/20 Bugfixes: Throwing darts at dartboards no longer causes an error.10/16/20 Bugfixes: Fixed an item-duping bug.10/16/20 Bugfixes: Fixed various bugs that were leaving closeable items "ajar" when they shouldn't be.10/15/20 Mobs: Octum Spirits now take a round near hostiles to become agitated enough to go aggressive.10/15/20 Mobs: Fixed a bug that was occasionally causing mobs to briefly consider hostiles as non-hostile.10/15/20 Bugfixes: Fixed a bug where skill-enhancing items weren't being considered in effect duration display in ability descriptions.10/15/20 Documentation: New help/wiki article: Skill practice10/15/20 Documentation: New help/wiki article: Spearfishing10/15/20 Bugfixes: A group leader heading ashore from a ship will no longer leave group members behind.10/15/20 Bugfixes: Fixed a bug that allowed group members to follow into restricted areas.10/15/20 General: Choosing an aura color now triggers an hour-long cooldown during which another aura color cannot be chosen.10/15/20 Bugfixes: Fixed a bug that was causing broken bowstrings to remain attached instead of being removed.10/12/20 Bugfixes: Fixed a bug that was causing new characters to see their own names as "template_character".10/12/20 Tasks: Fixed a bug that was preventing the Odd Jobs tutorial task from completing.10/09/20 Mounts: Fixed a bug that was causing mounts to be unable to regenerate energy. (Really this time.)10/09/20 Farming: Fixed a bug that was preventing the ability to clear field plots.10/08/20 Physicker: New Physicker ability: Medical Splint10/08/20 General: Fracture wounds can now be caused by significant blows of puncture, hack, bludgeon, or crush damage. See the "fracture" help/wiki article for more information.10/07/20 Farms: Filling buckets at primitive unwalled wells now causes energy loss and extra roundtime.10/07/20 Crafting: New construction recipe: stacked stone well10/07/20 Crafting: New woodworking/metalworking recipe: Crank handle10/06/20 Scholar: New Scholar task: Copy Offsite Document10/05/20 General: Energy will now regenerate to a max of 5% if a character has no nutrition.10/05/20 Locksmithing: New Locksmithing task: Pick Box Locks10/05/20 Scholar: New Scholar task: Shelve Books10/01/20 Bugfix: Fixed a bug that was preventing Octum spirits from utilizing some attacks.10/01/20 Bugfix: Fixed a bug that was bypassing the Octum spirits spawn cap.10/01/20 Occult: The new Glyph Retention ability is now available, allowing characters to increase how many glyphs they can memorize. This ability can be taken multiple times based on a character's Arcana skill.10/01/20 Occult: Learning occult diagram glyphs is now done through studying applicable objects (many of which can be found in the Library of Qamar), rather than by taking associated abilities.10/01/20 Shadgard: A certain room up on the West Shelf has been rewritten to no longer describe mysteriously powerful winds.09/30/20 Mounts: Bugfix: Mounts should no longer occasionally refuse to regenerate energy.09/30/20 Occult: Occult diagrams now vanish 30 minutes after being drawn.09/29/20 Bugfixes: Fixed a display bug that was making sanity loss show the full amount even if the amount was reduced by Willpower and/or Meditation.09/29/20 Crafting: A spinning-reel can now be attached to a rod along with some tiny rings to create a fishing rod.09/29/20 Crafting: New metalworking recipe: Tiny rings09/29/20 Crafting: New woodworking/metalworking recipe: Spinning-reel09/29/20 Warrior: The Stormholdt armory now sells some basic weaponry and ammo.09/28/20 General: In-game announcements (including changelogs) now go to the #OOC channel, and will show even for users who normally have that channel ignored.09/28/20 Website: The website changelog now has two options: weekly and rolling. Each has its own RSS feed available.09/25/20 Website: A week-by-week changelog can now be seen on the website at cogg.contrarium.net/changelog and will be automatically updated every Monday.09/25/20 General: It is now possible for a character to hitch a cart they are currently pulling to their mount without having to first STOP pulling.09/24/20 General: Setting a fishing record now results in some experience rewards. (Once/day for daily record, once/month for monthly record)09/23/20 General: It is now possible to specify which road forks to take in a single travel command. Example: travel north northeast west would mean to start traveling north along the road, at the first fork continue on the northeast road, then at the next fork continue on the west road.09/23/20 Bugfixes: Fixed various bugs with mounted auto-travel.09/22/20 General: Riding mounts in the wilderness and attacking while riding mounts now yields some Riding skill practice.09/22/20 General: Recently-unlocked items will now show as "ajar" rather than "closed".09/21/20 Metallurgy: Smelting furnace slag chute levers now simply drain any molten material when pulled, rather than acting as an open/closed toggle.09/21/20 Duelist: New Duelist ability: Main-Gauche09/21/20 Duelist: Cloak Parry can now trigger even on successful parries, allowing Duelists to enjoy its additional effects more often.09/21/20 Duelist: Cloak Parry no longer requires an empty hand to use, but having an empty hand grants a bonus to its chances to trigger.09/21/20 Combat: Fixed a rounding error that was granting 1 defensive reroll at 5 roundtime instead of the intended 0.09/21/20 Combat: Fixed the output of the Armor Encumbrance Check text in the armor and combat commands to include the base 100 of the die roll.09/21/20 Abilities: Fixed a display error that was causing an ability description's defense rerolls to display its offense rerolls instead of defense.09/20/20 Combat: Small piercing weapons with ambush bonuses will now always use the Pierce damage type when ambushing.09/20/20 Combat: Small dagger-like weapons now receive a damage bonus to ambush attacks. Examine the weapons to see their bonuses.09/20/20 Nightblade: New Nightblade ability: Assassin's Mark09/20/20 Nightblade: Fixed a bug that was preventing Tactics: Nightblade from giving the ambush rerolls it should have.09/20/20 Nightblade: The bonuses of Tactics: Nightblade no longer apply if the Nightblade is wielding a weapon that is hand-and-a-half or twohanded.09/19/20 General: Actions that automatically search for containers including carts will now also look for carts hitched to owned mounts.09/19/20 General: It is now possible for characters to lead their mounts.09/19/20 General: Foraging experience gains now suffer diminishing returns over time.09/19/20 Abilities: The War Riding ability is now available for all members of the Warrior Guild, as well as Rangers and Primalists.09/19/20 General: Mounts have been added. Yeehaw!09/14/20 Occult: Fixed a bug that was preventing buff and summon spells from incurring their casting roundtime and energy cost.09/14/20 General: The following outfit subcommands now work: check, delete, rename09/10/20 Crafting: Items made of metal with impurities will now result in low qualities.09/10/20 Metallurgy: Smelting furnaces are now equipped with a slag chute and associated lever. Pull the lever to open or close the chute. When the slag chute is open, any molten material inside the furnace will drain out into a waste pit and be lost.09/10/20 Metallurgy: Molten iron no longer turns into pig-iron.09/10/20 Metallurgy: Looking in furnaces with molten metal now shows the molten metal text in a spiffy assortment of colors to make it more obvious.09/08/20 Crafting: Recipe info will now show a full examination of a sample of that item type.09/08/20 General: Examining a closeable container will now note that the container can be closed and opened.09/08/20 General: It is no longer possible to create a character using the name of an existing account, unless the character is associated with said account.09/08/20 General: It is no longer possible to create an account using the name of an existing PC or NPC.09/08/20 General: When entering an account name that doesn't exist while connected as a guest, there is now a confirmation step to create the new account during which another account name can be entered.09/06/20 Bard: New ability: Tactics: Bard09/06/20 Combat: Fixed a bug that was causing Graceful Dodge to miscalculate encumbrance levels and therefore almost never apply.09/06/20 Combat: It is now possible to aim shot while channeling sorcery.09/06/20 Nightblade: Nightblades can now purchase basic copper lockpicks, tension wrenches, and stilettos in their Stormholdt training area.09/06/20 Combat: Examining a weapon that has a chance to armor-chink will now show its ArmorChink rating.09/06/20 Crafting: Stiletto handles and stiletto blades can now be forged and metalcast.09/06/20 Combat: The Stiletto weapon type has been added: A small edgeless thrusting dagger with an exceptionally high armor chink chance.09/06/20 Combat: The Sweep combat move can now be performed from hiding as an ambush attack.09/04/20 Combat: New mechanic: Flanking. Attacking a target while the attacker is considered Flanking them will now negate the target's roundtime-based defense rerolls, as well as reduce the target's overall defense rerolls by 1. The Flanking status is removed when the flanked target makes an action against their flanker, leaves the room, or can no longer be seen by the flanker.09/04/20 Combat: Flanking and successful Ambush attacks now completely negate the target's roundtime-based defense rerolls.09/04/20 Warlock: Bugfix: The Binding Tendril choke effect now properly prevents the target from speaking and other similar actions that choking should logically prevent.09/04/20 Abilities: The Flip ability now has an associated skill roll to determine level of success (both performance and flank version), and now provides Acrobatics practice.09/04/20 Abilities: The Flip ability now has the Flip Flank bonus tier effect, available to Duelists and Bards.09/04/20 Abilities: Ability descriptions now provide information about any conditional bonus tier effects they may have.09/02/20 General: Sinew bowstrings can now be purchased at the Lost Ranger Hunter's Lounge in Shadgard.09/01/20 Skills: The skill practice rates for Artifice and Acrobatics have been increased.08/31/20 General: The ragequit command has been added.08/22/20 General: It is now possible to target a specific character or the entire room within the write command in order to immediately show the writing content of a writing slate, with the same double-colon syntax as targeted speech. Syntax examples: write ::room Hello everyone! or write ::bob You owe me cookies.08/22/20 General: Writing slates and chalk have been added to general stores.08/21/20 Combat: Melee ambush attacks against a target with a Perception of 120% or lower than the attacker's Stealth will now cause the target to be "Surprised" for 3 seconds, preventing immediate retaliation.08/20/20 General: The backstory command can now be used for managing a character's recorded backstory.08/18/20 General: The split command has been updated and is now able to target non-held items.08/18/20 Mobs: Bog Bodies now use more ghoulish unarmed attacks, and their mesmerize effect now has a cooldown as well as a skill check for success.08/18/20 Documentation: New help/wiki article: Stalk08/18/20 Physicker: Fixed various bugs related to suturing with bundles of thread.08/16/20 Crafting: Smelting has received a small overhaul. Furnace contents can now be seen when in use, molten metal can be seen in said furnaces, amount of slag by-product for ore-smelting has been reduced, and amount of ore being smelted now dictates how much flux is needed (roughly 1 charcoal per every 6 crushed ore powders. Having more than necessary will have no ill effects).08/13/20 Bugfixes: Wood-burning stoves should now only be lit when temperatures are cold enough to warrant the extra warmth.08/13/20 Bugfixes: Fixed issues that the in-game help had when trying to look up topics with multiple words or that contained apostrophes.08/12/20 Guilds: Satellite guild chapters no longer offer ability training. Characters must travel to their primary guild facility to learn new abilities.08/12/20 Guilds: Skill training rooms meant to train all classes of a particular guild will now include that guild's general skills in addition to a character's class-specific ones.08/12/20 Crafting: Both weaving and tracing sewing patterns now require each piece of thread/yarn/cloth to be of the same color and animal type.08/10/20 Crafting: It is no longer possible to trace tailoring/leatherworking patterns if the character doesn't know the associated recipe.08/10/20 Bugfixes: Fixed a bug preventing the stash command from finding a character's default "stash" container.08/08/20 Crafting: Recipe info will now show a sample description for that type of item.08/08/20 Farms: It is now possible for farmland renters to demolish built structures on their farms.08/08/20 Crafting: Sewing now has a slight energy cost.08/08/20 Crafting: Spinning wool into thread/yarn now takes far fewer repetitions.08/08/20 Crafting: Cutting patterns for tailoring and leatherworking is now an auto-repeating process, and grants a small amount of experience/practice.08/08/20 Crafting: Leatherworking is now an auto-repeating command.08/07/20 Crafting: Knapping auto-repetitions are now 5 seconds instead of 30.08/07/20 General: Target matching will now search for exact matches of text within double quotes. Example: order "a vial of red dye"08/06/20 General: Skinning and butchering should now be smarter about finding suitable containers if no container is specified or set as a default.08/06/20 Tailoring: It is now possible to sew while sitting down.08/04/20 Animal Husbandry: Cleaning out animal shelters of animal refuse is now an auto-repeating action.08/04/20 Bugfixes: Fixed a bug that was causing some bundled items to be worth more than they should.08/04/20 Bugfixes: Fixed a bug that could cause crossbow bolts and fishing tackle items to disappear and break their associated crossbows/fishing rods.08/03/20 General: Adjacent wilderness sources of fresh water (lakes, rivers) can now be used for drinking and wetting clay. Both freshwater and saltwater sources (oceans) can used for cleaning.08/03/20 General: It is now possible to fill liquid containers at adjacent rivers, lakes, or seas when out in the wilderness.08/03/20 General: It is now possible to browse new at markets in order to only see items that have been put up for sale within the past 48 hours.07/30/20 General: The output of the abilities known command will now also state how many abilities are known out of the the character's total possible abilities for their current level.07/30/20 Combat: Quivering Bowstrings now degrade significantly less quickly through use.07/30/20 General: Jumping down long falls and diving from land into deep water now gives a small amount of Acrobatics practice, with diminishing returns that reset over time.07/30/20 Documentation: New help/wiki article: Swimming07/30/20 Scholar: The Scholar Guild now offers Meditation training up to 300 to all members, with Arcanists up to 400 and Primalists up to 500.07/29/20 General: Using the tumble command now gives a small amount of Acrobatics practice, with diminishing returns that reset over time.07/29/20 General: Results of the tumble command are now based on Acrobatics skill, the Agility primary attribute, weight encumbrance, armor encumbrance, knowledge of the Tumble combat ability, whether the character is in negative Balance, and whether the tumble was initiated from a standing, sitting, or lying down position.07/27/20 Combat: Being rooted now prevents usage of the stance command.07/27/20 General: The sheath command will now attempt to wear applicable weapon types (i.e. longbows, shields).07/27/20 General: When attempting to sheath an item in an already-occupied sheath, the messaging will now say which item is already occupying the sheath.07/27/20 General: Banknotes can now be used to pay NPCs for repair services.07/27/20 General: Jumping from land into deep water can now have a variety of message results based on Acrobatics/Swimming skill check, taking the Agility attribute into account for extra rerolls.07/27/20 General: The dive command can now be used in rooms where it is possible to jump into deep water below (using jump will still work).07/24/20 Crafting: Fixed a bug that caused carving bundles to disappear, and partials/leftovers to bundle when they shouldn't.07/24/20 General: Attempting to climb an item that can't be climbed but can be jumped over/into/etc. will now prompt the user to try jumping instead of climbing.07/24/20 Character Gen: New common hair styles: crimped, glossy, greasy, neatly-kempt, ragged, scruffy, shiny, silky, smooth, tangled, tousled, wiry07/24/20 Character Gen: New common hair lengths: shaven, closely-shorn, jaw-length, hip-length07/17/20 General: Jumping or falling down long falls can now have a variety of results based on an Acrobatics skill check, taking the Agility attribute into account for extra rerolls.07/14/20 Physicker: New ability: Hillant Unguent07/10/20 Character Gen: New common character builds: chubby, curvy, fit, full-figured, lithe, muscular, petite, portly, robust, skinny, slim, strapping, willowy07/10/20 Farming: Planted crops that haven't grown at all yet (planted mounds of soil) can no longer be seen as "wilted".07/10/20 Farming: Fixed a bug where newly-planted seeds could sometimes start out significantly wilted.07/10/20 Bugfixes: Fixed seed short description order. (Previously: "a pumpkin large pale brown seed" Now: "a large pale brown pumpkin seed")07/10/20 General: Temperatures now need to be a tad higher before being considered "Warm", "Hot", or "Sweltering".07/10/20 Farming: Lettuce and cabbage seeds are now available at general stores.07/09/20 Back-End: A routine item-saver function has been added in order to reduce risk of item loss/reversion in the event of crashes.07/09/20 Back-End: Various major changes to how commands, spells, and abilities are handled. Be on the lookout for bugs.07/09/20 General: Refined matching in the look command to be less aggressive about trying to look at the sky/stars/moon/constellations.07/09/20 Documentation: The help command will now attempt to search for and return related titles if no exact title match is found.07/09/20 General: The account registration and login processes have been streamlined.06/30/20 Death: Death now causes the loss of any experience in the experience bucket.06/15/20 Crafting: Fixed a bug that prevented the recipe command from working.06/15/20 Bugfixes: Fixed a bug with the password command.06/09/20 Animal Husbandry: Occupied animal shelters now build up animal refuse over time, and must occasionally be cleaned.06/08/20 General: The donate command can now be used to donate riln in rooms with donation boxes.06/08/20 Animal Husbandry: Fixed a bug that allowed animals to lay eggs beyond a shelter's maximum capacity.06/08/20 Tailoring: Cutting patterned cloth no longer produces cloth scraps.06/04/20 Weaving: Spinning yarn or thread will now, if a suitable stow container is found, automatically stow the finished product and continue spinning more of the product if adequate spinning material is still in hand.06/03/20 Combat: Fixed a bug that caused Tumble and Flip to ignore the attacker's skills in the skill check and therefore succeed far more often than intended.06/03/20 Documentation: New helpfile/wiki article: Armor Encumbrance06/03/20 Combat: The various warrior class Tactics abilities now grant armor encumbrance check reductions to certain classes of armor.06/03/20 Combat: The armor and combat commands now display the character's current armor encumbrance check information, based on skill and armor worn.06/03/20 Combat: Armor now causes a chance to lower potential rolls for attacks, combat maneuvers, and various other actions. The greater the degree of failure against the armor encumbrance check, the more the roll potential is lowered.06/02/20 Combat: Dodge and Block skills now contribute 75% to their respective defense rolls, while Melee and Ranged skills now only contribute 50% to Dodge and Block rolls.06/02/20 Combat: The combat command can now be used to see a character's potential combat rolls based on their skills.05/29/20 Mobs: Fixed a bug that was preventing some mobs from using special weapon attacks like Staggering Blow and Mighty Blow.05/21/20 General: It is now possible to strip armor in order to strip only worn armor pieces and place them on the ground.05/21/20 Bugfixes: Fixed a bug that caused carts to overfill from harvesting crops. (Really this time.)05/21/20 General: The containers command now notes whether closeable containers are currently open or closed.05/20/20 Nightblade: Nightblades can now study the Sorcery skill in their Stormholdt training room.05/20/20 Combat: Bowstrings now take damage with use and will eventually break.05/17/20 Combat: Unarmed strike attacks while channeling sorcery are now converted to nether-oozing fist attacks.05/17/20 Marauder: Auto-dirtkick on attacks now happens before the weapon swing, instead of after.05/17/20 General: Selling barrels of sellable liquids (i.e. milk) now only sells the liquid contents and leaves the seller holding the barrel.05/15/20 Documentation: The wiki and in-game help command (which queries the wiki) should no longer be so picky about capitalization in article titles and search terms.05/14/20 Death: The info command now notes whether a character is Undying or not.05/14/20 Death: Those characters who chose not to be Undying will now truly be sent to the great beyond upon death. (Characters created before the Undying choice was added to character creation are all assumed to be Undying.)05/14/20 Combat: Fixed a bug that was preventing Melee and Ranged skill practice from increasing.05/13/20 Lore: Some types of lore-study items may now only require the wait time before studying one's portfolio in a research area again for futher information, rather than having to study the lore item again between each research session.05/13/20 Combat: The consider command now gives challenge estimation for both Melee and Ranged combat, and hints when cases of significant advantage over the target would not yield any experience.05/13/20 Combat: Updated how attacker vs target challenge ratings are determined, basing calculations on difference percentages rather than a fixed range.05/12/20 Farms: Farmland expansion maximums are now based on a character's combined Animal Husbandry and Farming skills.05/12/20 Farms: The farm structures command can now be used on a farm to get a list of each structure and its space taken.05/12/20 Crafting: New construction recipe: wooden toolshed05/12/20 Farms: Furniture (chairs, tables, benches, trunks, crates, etc.) now take up some farmland plot space.05/12/20 Crafting: New construction recipe: animal feed troughs05/12/20 Duelist: New ability: Cloak Parry05/12/20 Bugfixes: Fixed various container restriction bypasses when ordering from stores.05/12/20 General: A character's active effects are now cleared upon death (with a few rare exceptions).05/12/20 Skills: The Glassworking skill has been removed (to eventually be introduced as a minor craft).05/12/20 Bugfixes: Fixed a bug in damage output text where damage that wasn't resisted was still showing 100% damage effectiveness (100% should not show any percent output, but rather be implied if no percent is shown).05/12/20 Bugfixes: The farm stockade no longer lists non-farming tasks.05/12/20 General: Attached item labels are no longer considered components of the labeled item.05/11/20 Bugfixes: Crushing honeycomb will no longer consider vessels that already contain other items.05/11/20 Warrior: The Warrior Guild baths now have clothing bins for quick changing.05/11/20 Combat: The "arrow slit" mechanic has been implemented. This will allow ranged weapons and ranged attack spells to target arrow slits and other such designated window items in order to target hostiles on the other side. Some attack type restrictions may apply, based on the type of arrow slit item.05/11/20 General: The market no longer buys unstrung bows.05/10/20 General: The janitor will now remove mob corpses from rooms after a while.05/10/20 Bugfixes: Fixed a bug that was causing characters to respawn completely naked and without some of the flavor text after death.05/07/20 General: It is now possible to sell contents gems, to only sell gems that are within the specified container. (Still, be careful and read the list of items to be sold before confirming.)05/06/20 Bugfixes: It is no longer possible to drag items that are currently being used to cook.05/05/20 Options: The ContainerLists option can now be used to toggle container content listings between comma-separated sentences and line-broken lists.05/04/20 Warrior: The Warrior Guild repair facilities now perform repairs a bit more quickly than public repair facilities.05/04/20 Bugfixes: NPC healers will no longer ignore hysterical patients left by physickers.05/04/20 Combat: Defense against ranged attacks now has one less roundtime-based reroll than defense against melee attacks, with the exception of shield defense which suffers no penalty.05/03/20 Mobs: Mobs/NPCs have learned how to use ranged weapons.05/03/20 General: The unsheath and gird commands will now attempt to find any suitable weapon in a character's inventory if they do not have a default weapon set.05/01/20 Bard: New ability: Word of Despair05/01/20 Bard: New ability: Word of Confidence05/01/20 Bard: New ability: Word of Horror05/01/20 Bard: New ability: Word of Wonder05/01/20 General: Morale-based rerolls are now displayed rather than hidden (assuming roll numbers were being shown in the first place).05/01/20 Combat: The Mesmerized effect now prevents fending off attacks, tumble/flip dodges, and counterattacks.04/30/20 Bugfixes: Fixed a bug where output from non-logged-in users using the help command could go to the wrong user.04/30/20 General: The Bracelet and Vambraces slots no longer conflict with one another.04/30/20 General: Wrist sheathes are now worn in the Bracelet slot, meaning two can be worn at once and they no longer count as skin coverage for the arms.04/30/20 General: The exposure command can now be used to see a list of body locations with significant exposed skin.04/30/20 General: The general time of day (morning, noon, dusk, etc.) is now displayed in the output of the time command.04/30/20 General: The general time of day (morning, noon, dusk, etc.) is now displayed along with other room conditions like environment and weather.04/30/20 Bugfixes: It is once again possible to look sky.04/29/20 Bugfixes: Fixed various bugs that allowed selling of items to the market when the market was already overstocked with that type of item.04/27/20 Bugfixes: Fixed a bug that would occur when the load command was used without any arguments. (Now properly attempts to check held items to see if they're loadable.)04/27/20 Bugfixes: Fixed a bug that caused crossbow stocks to be weightless, which was in turn causing completed crossbows to be far lighter than intended.04/27/20 Combat: Crossbows now require a free hand to fire.04/27/20 Druidry: The calming effect of raw druidry casts now actually works.04/26/20 General: Food items are now a little more specific as to how appetizing or unappetizing they are when looked at or when using the food command.04/25/20 Skills: The Lore skill has been removed. Lore items can now be studied by anyone, though the occasional lore item may require knowledge in a relevant skill to notice.04/23/20 Documentation: Glyph abilities can now be looked up via in-game help or on the wiki by their glyph name (i.e. "iquaj") or their common name (i.e. "blur"), instead of having to type out the entire ability name.04/23/20 Hunting: There is now a small energy cost associated with hunting.04/23/20 Hunting: Each discovery of animal signs in a room will now temporarily reduce the chances of finding additional animal signs in that same room.04/23/20 Hunting: A hunter now gets extra experience when defeating an animal they have hunted.04/23/20 Hunting: Both the initial discovery of animal signs and the tracking phase of hunting now yield less experience, as well as diminishing returns within a short time period.04/22/20 Bugfixes: Fixed a Storytelling issue where badly-received stories gave the wrong messaging upon completion (just repeating the finishing text).04/22/20 Bugfixes: Fixed an error caused by using the travel command during roundtime or traveltime.04/19/20 Physicker: Giving Motivation or Reflection therapy to NPCs no longer grants experience.04/18/20 Skills: Characters are now prevented from studying a skill if their experience bucket is full (which would result in a wasted study session).04/17/20 Crafting: Hewn timbers now produce twice as many long planks (8 instead of the previous 4).04/17/20 Bugfixes: Fixed a bug with woodsheds that allowed them to store an infinite amount of items, and bypassed the item type restrictions.04/16/20 Bugfixes: Fixed some math errors when increasing skill goals via the goals command.04/16/20 General: It is once again possible to retrieve handcarts from a bank vault at the lobby, rather than needing to enter the vault and pull it from there.04/16/20 Bugfixes: Fixed various bugs related to lanterns hanging from handcarts, mostly to do with vault storage.04/15/20 General: The introduce command can now be used to have a character give their name to all others present in the room. (This does not cause the observers to automatically assign this name, however - they must still use the name command.)04/15/20 Documentation: New help/wiki article: "Mesmerization"04/15/20 Occult: It is now possible to dismiss the glowing aura effect of the `distyr` rune.04/15/20 Documentation: New help/wiki article: "Armor Level"04/15/20 Documentation: New help/wiki article: "Aura"04/15/20 Documentation: New help/wiki article: "Library of Qamar"04/15/20 Documentation: New help/wiki article: "Perception"04/15/20 Documentation: New help/wiki article: "Ability"04/15/20 Documentation: New help/wiki article: "Experience bucket"04/15/20 Skills: There is now a warning when increasing a new skill for the first time (from 0) that level cap skillpoint totals consider any skill below 100 to be 100, and so players should not learn skills if they do not intend to eventually invest at least 100 skillpoints into them.04/15/20 Skills: The public classroom in the Library of Qamar can now be used to study some skills for practice purposes.04/14/20 General: Players can now start a line with a colon (:) as an alias for the emote command.04/13/20 Combat: Any attack that can be normally dodged, blocked, or parried now breaks mesmerization (but the target still suffers mesmerization reroll penalties for the attack).04/09/20 Combat: The armor command now also notes the character's Armor Level.04/09/20 Bugfixes: Fixed a bug that was causing character Armor Level to not be calculated correctly.04/09/20 Races: The Viali now have a help/wiki article.04/08/20 Bugfixes: Neckerchiefs can now by dyed.04/08/20 Abilities: New ability: Combat Choreography (Brd)04/08/20 Abilities: New ability: Slippery Coward (Brd, Rog, Trs)04/06/20 Combat: The Mesmerized status now reduces defense rerolls.04/05/20 Bugfixes: Fixed a bug that was causing some PCs to be neutral with various factions that were supposed to be hostile. (Again.)04/04/20 Fishing: Fishing rolls are now displayed.04/02/20 New Emberlight: The Fishing Shack now teaches the Fishing skill.04/02/20 Crafting: New Bushcraft/Weaving recipes: wicker buckler, wicker shield04/02/20 Warlock: The various binding effects of Binding Tendril now cause the target to suffer defensive reroll penalties.04/02/20 Bugfixes: Fixed a bug that prevented cold characters from warming up in some situations.04/01/20 Mobs: Fixed a bug that prevented Bog Bodies from using one of their special abilities.03/31/20 Lore: Some basic info on Ivial has been added to the wiki/helpfiles.03/29/20 Crafting: Metalworkers can now repair damaged metal items.03/28/20 Tasks: New task type: Long-Distance Delivery03/28/20 Areas: The out-of-the-way outpost of Blackwater Logging Camp has been added to the world.03/28/20 Areas: The coastal outpost of New Emberlight has been added to the world.03/28/20 Abilities: The Deft Recovery ability is now available to Duelists, Nightblades, and all Adventurers.03/28/20 Duelist: New Duelist ability: Combat Analysis03/27/20 Locksmithing: Lockpicks will now break after enough use.03/27/20 Shadgard: The locksmith shop on Brewery Row has reopened, now selling tools of the locksmithing trade to those know that know how to use them.03/26/20 Combat: Shield Bash now causes stagger even on lesser (non-knockdown) successes.03/24/20 Physicker: Physickers with set medical rates will no longer charge themselves medical fees.03/24/20 Bugfixes: Fixed a bug where loot-found dyes were always the same color.03/24/20 Combat: All armor skills (light, medium, heavy) have been merged into the single Armor Use skill.03/22/20 Documentation: Added a wiki/help article about Kindling.03/20/20 Tasks: The list command now functions as the task list command when used in a task hub.03/20/20 Tasks: Delivery task names are now more informative about where the delivery is meant to go.03/20/20 Tasks: Taking tasks from task hubs now includes a confirm step in which details of the task are given, providing an opportunity to learn more about the task before deciding whether to accept it.03/20/20 Tasks: A task hub's task listing now notes experience and pay rewards for each task.03/19/20 Combat: The practice rate for Dodge and Block has been increased.03/19/20 Combat: Tumbling to avoid an attack now grants some Dodge practice.03/15/20 Animal Husbandry: Chicken feed is now available for purchase at the General Store.03/14/20 General: Increased the chances for lockboxes to contain random extra loot.03/13/20 General: Recent worm finds in a room will now temporarily decrease chances of additional worm finds in that room, encouraging worm-diggers to move to different rooms every now and then.03/13/20 General: Digging for worms will now auto-stow found worms in an available container.03/13/20 Nightblade: Nightblades now have access to the Sorcerous Channeling, Shadow Orb, and Shadow Cloak abilities.03/10/20 Races: Released some general information on the Faewyr people. (See the wiki or type HELP FAEWYR in-game)03/10/20 Crafting: Anvils are now considered instanced containers.03/10/20 General: Spoiled sit-down food can now be put into any container in order to make it more convenient to transfer and dispose of.03/06/20 General: Those with the Artifice skill now have access to the sleight command, which can be used to perform some sleight of hand tricks that grant Artifice skill practice with diminishing returns that refreshes over time.03/06/20 General: The palm command is now usable by those with the Artifice skill, no longer requiring an ability, and now grants Artifice skill practice with diminishing returns that refreshes over time.03/06/20 General: The market now considers many additional factors when it comes to categorizing items to determinine stock flooding.03/04/20 Farming: Fixed a bug that would often prevent auto-repeat planting from working correctly.03/02/20 General: Searching market items now also considers crafting mark/brand description text.03/02/20 Physicker: Reflection Therapy duration is now increased based on the therapist's Medical skill and Therapy affinity, with an additional bonus for those who have the Intuition primary attribute.03/02/20 Physicker: Fixed a bug that caused Motivation Therapy to not apply any actual morale bonus.03/02/20 Construction: The build command can now specify "make" or "new" as part of the command to indicate that the builder wishes to build a new instance of an item, rather than try to continue work on building an existing item in the room. Syntax example: build new handcart02/29/20 General: Player characters that are AFK and lying down in an infirmary now automatically accept medical treatment.02/28/20 Bugfixes: Animal feed that can't be eaten by PCs no longer shows in the output of the food command.02/28/20 General: The follow command can now be used as an alias for join.02/27/20 Areas: Lowered spawn rate for certain creatures in Two Falls Mine.02/27/20 Farms: A post board has been added to the farm stockade interior.02/25/20 Marauder: Marauder training rooms now teach the Artifice skill.02/25/20 Bugfixes: Fixed a bug that prevented accepting items being given from within an open container.02/25/20 Ranger: Rangers are now able to learn the Druidic Bond ability, which may lead to further druidic abilities.02/25/20 Scholar: The Primalist class specialization of the Scholar Guild is now available for those scholars interested in focusing on druidry.02/25/20 Combat: New help/wiki article for "ambush": https://cogg.contrarium.net/wiki/index.php/Ambush02/24/20 Animal Husbandry: Fixed a bug that prevented livestock from eating in certain situations.02/21/20 General: It is now possible to specify "to ground" in the foraging command to place foraged items on the ground when found. Example: forage firewood to ground02/20/20 Farms: Chawtooth squirrels are now available for purchase at the farm stockade, filling the role of a common hutch livestock animal.02/20/20 Farms: Various actions and events can now affect beehive population levels, which in turn affects how quickly honeycomb and honey are produced.02/20/20 Farms: Looking in beehives will now display honeybee occupation info even when the beehive is empty of items.02/20/20 Farms: Beehives will now display their honeybee occupation level.02/20/20 Tailoring: Fixed a bug that caused various sewing recipes to be impossible to finish after the first step.02/20/20 General: The OOC output of the time command now also mentions the sever's time zone (MST).02/19/20 General: Characters that have not logged in for 90 days or more will now have their aura color cleared.02/19/20 General: Shelving or retiring a character will now clear that character's aura color.02/14/20 Bugfixes: Fixed a bug that caused items in vaults not to show up when checking from the bank lobby. Players that have experienced this issue should enter their vault and leave it again to fix the issue.02/13/20 Combat: The Mighty Blow move now uses up all balance, and has bonus rerolls based on how much balance was used.02/12/20 Nightblade: It is no longer possible to switch away from Tactics: Nightblade when Risk is above 0.02/12/20 Duelist: Fixed a bug that prevented Duelists from having access to the Combat Mobility ability.02/12/20 Occult: It is now possible for channelers to release a specific single channel instead of all channels at once by typing release . Example: release sorcery to release a single sorcery channel.02/12/20 General: NPC healer fees are now based on severity of the wound treated, rather than a flat 10 fee every time.02/11/20 Nightblade: Fixed a bug that was preventing the Tactics: Nightblade reroll bonus from applying to offense.02/11/20 Physicker: Physickers can now use the new Rates and Debtors medical subcommands to help manage fees charged to other PCs for various medical treatments.02/11/20 General: Currency checks and all associated transactions will now also consider currency in a character's handcart/wagon.02/08/20 General: Updated the messaging when studying a lore item to prompt the player to specifically study the item they're taking notes in (such as a portfolio) at the library.02/07/20 Weapons: It is now possible to unstring a bow.02/07/20 General: There is now a Policy document, which can be viewed on the wiki or in-game by typing HELP POLICY.02/06/20 General: The MailNotify option (to send the user an email notification when their character gets IG mail) now actually works.02/06/20 Mobs: Fixed a bug that prevented infested from moving room to room in heavily-infested areas (again).02/05/20 Warlock: Essence Leech energy returns now get an inherent +5 per active sorcery channel.02/05/20 General: The Bound effect now prevents many more actions.02/05/20 Warlock: Binding Tendril's knockdown effect now causes stagger.02/05/20 Warrior: Mighty Blow damage multiplier has been toned down.02/03/20 General: Emotes can now use the @ symbol to also target items in a room, instead of being restricted to characters only.02/03/20 Bugfixes: ooc history and chat history work again.02/03/20 General: Minor wounds no longer heal on their own without treatment.02/03/20 Warlock: It is no longer possible to pass guards while under the Shadow Cloak effect.02/03/20 Warlock: It is now possible to dismiss the Shadow Cloak effect at will.02/03/20 General: The dismiss command can now be used to end certain effects early. Using the command without any arguments will list any active effects that apply. Dismissable effects will now also be indicated in the output of the effects command.02/03/20 Abilities: Ability descriptions now provide info on any reroll bonuses.02/03/20 Warlock: Essence Leech now has a cooldown period, inherent offense rerolls, and no longer has an extra energy casting cost.02/03/20 Warlock: Binding Tendril now has a cooldown period, as well as inherent offense rerolls.02/03/20 Mobs: Incorporeal nethrim (shades, wraiths, etc.) are now immune to Stagger effects.02/03/20 Combat: Armor chinks no longer occur against unarmored hit locations.02/03/20 Warlock: Fixed a bug that prevented Binding Tendril's neck choke effect from occurring.02/03/20 Combat: Targeted spell effectiveness/damage is now based on the endroll's percent of the caster's maximum potential roll, rather than flat difference between caster endroll and defender endroll. (This is to match how melee and ranged weapon maneuvers/attacks work.)02/03/20 Bugfixes: Fixed a bug that caused some PCs to be neutral with various factions that should have been hostile.01/31/20 General: It is now possible for hidden characters to stalk a target, which will have the stalker automatically try to follow when the target moves to another room.01/31/20 General: Room conditions such as lighting, fog, crowd, and noise are now taken into consideration on stealth skill checks when sneaking from room to room.01/27/20 General: Indoor rooms that are considered "urban" environments (most manmade structure interiors) now have better insulation against cold weather and benefit more from room warmers (fireplaces, wood-burning stoves, etc). There are some exceptions, such as ruins that presumably are no longer well-sealed against the elements.01/27/20 Mobs: Infested marauders now have the Shield skill in order to properly utilize their shields.01/27/20 Combat: It is no longer possible for a character to counterattack against attackers they cannot see.01/27/20 Combat: Shovels now cause balance loss to the wielder when used in combat.01/27/20 Mobs: Fixed a bug that prevented mobs from spawning in some of the more heavily-infested areas.01/27/20 Bugfixes: Fixed a bug that caused buying in quanitities to not consider space available in a character's assigned stow container.01/27/20 General: Gems of varying types (quartz, tourmailne, sapphire, ruby, etc.) are now considered their own separate categories for market flooding consideration.01/27/20 General: Storytelling successes are now based more heavily on skill, and have a wider range of results.01/22/20 Occult: Fixed a bug that was preventing anomalum chalk from being used up.01/22/20 Shadgard: The retired adventurer Raggni Karth is now willing to dispense her wisdom to visitors at her booth through the curtain in the Lost Ranger Hunter's Lounge.01/22/20 Shadgard: The old warehouse on Market Street is now open to the public, primarily to serve as a spot for freelance locksmiths to work where they won't get in trouble for the occasional accidental setting-off of traps.01/19/20 Shadgard: The newly-refurbished Lost Ranger Hunter's Lounge now offers a few ranged weapons and ammunition, drinks, some basic bushcrafty tools, and an overall comfy place for outdoorsy types to gather and hang out while in town.01/19/20 Pottery: It is now possible to dig clay in virtually any wilderness room that is adjacent to a river or lake.01/18/20 Shadgard: Tor's Smithy now supplies crossbow bolts.01/17/20 Bugfixes: Fixed that awful matching bug where when specifying a number (i.e. "get socks 4") and the number was higher than the amount of matching items present, the item finder would "wrap" back to the first matching item present and start again.01/17/20 Bugfixes: Fixed a bug that caused dragging to prevent use of the travel command.01/17/20 Combat: Counterattacks and followup attacks are now always randomly-aimed.01/16/20 General: The lower sanity levels now have a negative effect on a character's ability to speak.01/16/20 Nightblade: The "Tactics: Nightblade" ability has been overhauled.01/15/20 Mobs: Some infested creatures have regained a form of ranged attack they lost a while back.01/15/20 Combat: New ability available to all: True Strike, an attack that spends all balance for extra rerolls based on how much balance was spent.01/14/20 General: Rooms with occasional idle scripts will no longer repeat the same script until all others have been shown.01/14/20 General: Moving out into the wilderness now automatically performs a quick food check to inform the player of how much food their character is carrying (excluding closed containers).01/13/20 Combat: Armor protection levels have been lowered a bit across the board.01/13/20 Combat: Positive balance no longer grants combat reroll bonuses. (Negative balance still causes reroll penalties.)01/13/20 Combat: Counterattacks and followup attacks (i.e. Followup Punch) to the head, neck, abdomen, or chest can now briefly stagger the target.01/13/20 Combat: Stance: Stonewall has been revamped to work with the current combat system.01/13/20 Combat: Armor Chink no longer costs balance to perform.01/13/20 Combat: Mighty Blow now costs 5 balance to perform, down from 15.01/13/20 Combat: Tackle now costs 5 balance to perform, down from 20.01/13/20 Combat: Shield Charge now costs 5 balance to perform, down from 10.01/13/20 Occult: The Occult Diagrams ability now requires at least 1 Arcana skill to learn.01/13/20 Bugfixes: The nominate command works again. Nominate those great roleplayers!01/10/20 General: Fixed a bug that caused ingots to be worth far more than they should have been.01/09/20 General: Characters with their faces hidden will now automatically briefly show their face to guards to pass by unhindered at checkpoints, provided the character has no obvious reason to hide their identity from said guards (hostile, low faction standing, wanted for arrest).01/09/20 General: The `food` command now tells how much combined nutrition the character is carrying on them (excluding items in closed containers).01/09/20 General: Looking at/examining food now displays how much total nutrition it will provide.01/09/20 General: Looking at/examining food items will now give an impression of whether they look tasty or unappetizing (if either applies), in regards to morale.01/09/20 General: Morale adjustments are now displayed to the player when they occur (with the exception of morale gravitating toward 0 over time).01/07/20 General: Risk now affects rerolls rather than maximum dice sides.01/07/20 General: Comfortable rest morale boosts now simply require logging out in a room with a comfortable bed, rather than having to lie down on the bed first before logging out.01/07/20 Skills: Several Stealth, Perception, and Artifice checks have been updated to the standardized skill rolling formulae rather than being their own hacky version. Part of this update fixed a situation where stealth and artifice checks unintentionally had extremely high odds of failure.01/07/20 Skills: Stealth and Perception skill increases are no longer restricted to 10 ranks per level, but when considered specifically for combat ambush mechanics these skills will have their effectiveness capped at the character's level * 10.01/06/20 General: All actions that end up automatically stowing an item (such as commands like stow, loot, transfer, etc.) will now do their best to check a character's default container settings and look for one that matches the item type. If no matching set container is found, the "stow" container will be used if set.01/06/20 General: Added the "gem" default container category option.01/06/20 Bugfixes: Fixed a bug that was causing ranged snipe attacks to omit some messaging to the target and bystanders.01/05/20 General: Snowballs can now be eaten or hurled. Hurling them will not cause most NPCs to become hostile, but may lead to harassment or hooliganism charges if abused.01/05/20 Crafting: Attempting to learn a recipe via a skill that isn't available in the current room will now stop the recipe from being learned and provide information as to why, rather than learning the skill anyway via a skill other than the one specified.01/05/20 Shadgard: A stationary public use ESP crystal has been set up in the Twilight Eye Services office of Town Hall (up the stairs and to the west). ESP can be both transmitted and received in this room even for characters who don't have an ESP artifact of their own.01/05/20 Bugfixes: Fixed a bug that was preventing concerned NPC townsfolk from dragging unconscious PCs out of the freezing streets.01/04/20 Shadgard: The Hearth & Home now has a party room equipped with an oven that requires fuel. The old always-on oven has been removed from the Common Room.01/04/20 General: The transfer command now includes a line saying how many items were transferred in total.01/04/20 Hunting: When a prey creature is found via hunting, the hunter will now automatically be targeting the prey.01/04/20 General: When the help command can't find an article, it now echoes the phrase that the user input to help notice spelling errors.01/04/20 Crafting: The recipe command is no longer prevented by roundtime.01/04/20 Crafting: Recipe info output now displays what sort of craft that recipe applies to, to help differentiate various methods of producing the same type of item. Knit mittens vs sewn mittens, for example.01/04/20 Crafting: The recipe learn/info commands now require the full recipe name, as partial matches were leading to various issues and frustrations.01/04/20 Crafting: Fixed a bug that would sometimes provide the same skill twice for learning a recipe, forcing the player to choose despite both being the same.01/04/20 Skills: Taking a new skill that grants recipes will now inform the player of such, and prompt the player to use the recipe command.01/04/20 General: Training rooms that offer recipes will now indicate as much with a "recipes" notation next to the room name.01/04/20 General: Food that is only fit for animals now falls under the "Livestock Feed" market category.01/04/20 General: A wilderness room's obvious exits longer lists exits that lead to impassible terrain.01/03/20 Crafting: Fixed a bug that was causing items that could be crafted by one of multiple skills to be valued more than they should at the market.01/03/20 Areas: The Kildr Dale areas now have the correct weather data.01/03/20 Construction: Construction activities now grant more experience and practice, bringing it on par with other crafting skills in that regard.01/03/20 Bugfixes: The transfer command no longer transfers items that are hanging on another item.01/03/20 Bugfixes: Fixed a lighting bug with lanterns hanging from handcarts.01/03/20 General: Room-warming items such as campfires or wood-burning stoves are now less effective at warming the overall temperature of outdoor rooms. However, characters in the room will be assumed to be positioned near enough to them to benefit from their warmth in cold conditions, unless a character is both in roundtime and standing/mounted and presumably moving about the area doing whatever they're doing.01/03/20 General: Indoor room temperature is now based on the local outdoor temperature (though slightly warmer due to being indoors), rather than assuming a comfortable indoor temperature.01/03/20 Bugfixes: Fixed a bug that could cause lanterns hanging on carts to get janitored.01/02/20 Animal Husbandry: Feathers passively produced by animals (i.e. chickens) will now retain the animal's color.01/02/20 Animal Husbandry: Added a few color varieties to the livestock available for purchase at the farm stockade.01/02/20 Farms: Fixed a bug that wouldn't withdraw the rent fee from a farmer's local bank account if they were starting new rent rather than extending existing rent.01/02/20 Farms: There is now a stockade by the Shadgard farmland road to provide farmland rent/expansions, livestock purchases, tasks, and training in the Farming and Animal Husbandry skills.01/02/20 Mining: When determining where mined items will go, mining will now consider carts a character was the last to use even if they are not currently pulling/pushing it.01/02/20 Tailoring: The Scarf recipe is now simple enough for new tailors to produce them at average quality, so they have something to sell for an income.01/02/20 Tailoring: Bandages can now be produced via tailoring, mainly for purposes of new tailors having something simple to make that won't be terrible quality.01/02/20 General: The market will no longer buy the charity clothing given to characters after they die (and mysteriously return to the ranks of the living).12/31/19 Mobs: Fixed a bug that was causing some mobs' gear to be average quality and in pristine condition, when they should have been damaged and low-quality.12/30/19 General: Morale bonuses of the same source type no longer stack. If a new morale bonus of the same source type is greater than one already being experienced, the greater will replace the lesser rather than add to it.12/30/19 Bugfixes: Fixed a bug that would erroneously reveal a disguised character's identity in certain situations.12/29/19 General: The compass once again shows the `@` symbol at the player's location. The new CompassCenter option can be used to toggle this on or off.12/27/19 Animal Husbandry: Milk-producing animals now regenerate milk in small amounts over time, and the milking process is now an auto-repeating process rather than a single once-per-day action.12/26/19 Occult: Some occult effects, such as the `distyr` glow effect, now give a few warnings when they're about to expire.12/26/19 General: The travel command now accepts abbreviated directions ('n' for 'north', 'sw' for 'southwest', etc).12/26/19 General: The player will now be notified when adjacent rooms (compass directions or through open windows/portals) become completely dark, or were dark and have become light enough to be able to see.12/26/19 Bugfixes: Fixed various room lighting/darkness-related bugs.12/26/19 General: Exits and portals in a completely dark room that lead to lit rooms will now show under Obvious Exits.12/26/19 Areas: A certain dark area that people often get stuck in without a light source now has a roundabout way of providing temporary light for lost travelers.12/26/19 Bugfixes: Fixed an issue that was causing PCs to appear seven feet tall when looked at, despite their actual height being otherwise.12/24/19 Rangers: Rangers can now learn the Trailblazing ability.12/24/19 Metalworking: The following items can now be forged (hammered) from copper: buckle, button, hinge-piece, hoe-head, horseshoe, ingot, large metal hoop, locking-pin, nails, needle, plate, pot, tiny rod, shovel head, skillet, sling bullet, small metal hoop, spoon, stake, tongs half12/24/19 General: Closeable items can now be targeted with "open" or "closed". Example: get open lockbox12/20/19 General: Decks of playing cards are now available at general stores.12/19/19 General: The wilderness system is now in place. Rooms that provide exits to the wilderness will show as much in the Obvious Exits section. Happy exploring!12/18/19 Combat: Damage output now displays the percentage of damage to get past damage resistance (if any), rather than displaying vague plusses or minuses.12/18/19 Mobs: Incorporeal nethrim (phantoms, spectres, etc.) now completely resist several damage types that previously did a slight amount of damage.12/17/19 Bugfixes: Attempting to drag oneself no longer erroneously gives messaging to indicate one is succeeding in this strange endeavour.12/17/19 General: The optional "Roundtime is finished" message will no longer show if a character is performing an auto-repeating function.12/17/19 Combat: The aim shot command can now be used to take 5 seconds to aim a ranged attack at a target, granting additional rerolls to the next ranged attack against that target.12/17/19 Combat: Ranged attacks from stealth are now more likely to be successful ambush attacks, and have an increased maximum target defense reroll pushdown (6 instead of the usual 5).12/17/19 Combat: Shields now grant block reroll bonuses instead of significantly increasing the max block roll.12/17/19 Mobs: Skittish animals now flee when under ranged attack by hidden assailants, even if they can't see the assailant.12/17/19 Tracking: The tracking phase of hunting prey can now progress faster based on the hunter's Tracking skill rolls.12/15/19 Combat: Targets that are sitting or prone now suffer penalties to their combat rerolls (may vary based on attack type).12/15/19 General: The Stagger effect now prevents roundtime from decreasing.12/12/19 Combat: Experience calculations for defeating foes is now based on which attack type(s) (melee or ranged) were used to defeat said foes.12/12/19 Combat: Updated combat calculation output to include the endroll percentage (what percent the endroll is of the attacker's full attack potential), which is what damage is primarily based on.12/12/19 Combat: Slightly lowered the rate at which experience rewards diminish when an attacker's skill exceeds their foe's.12/12/19 Combat: The Circle maneuver is now much more difficult to "defend" against, making it a more reliable means of balance gain.12/12/19 Combat: Updated the "Combat" helpfile/wiki article to be accurate to the latest combat changes.12/11/19 Mobs: Free-moving mobs of the same faction will now generally avoid "clumping together" in the same room by default, though some mob types may not mind - or may even prefer - such social behavior.12/11/19 Weaving: Weavers with a skill over 200 now have a chance per spinning repetition to experience reduced roundtime. This chance is increased based on how much greater one's Weaving skill is than 200.12/11/19 Weaving: Spinning thread now expends some energy.12/10/19 General: Updated energy restoration per tick to be more accurately based on the character's maximum energy. (PCs who have chosen the Constitution primary stat should now see slightly increased rate of energy regeneration.)12/10/19 Mobs: Reduced the energy levels (from default) of foxes, goats, sheep, tomb hounds, mossy shamblers, bloodhares, alpacas, coral lizards, and tarruks.12/09/19 General: It is no longer possible to consign starter gear.12/09/19 General: If multiple ESP artifacts are worn, charged artifacts will now always be considered before those that are out of power.12/07/19 Weapons: Fixed a bug that was causing some weapons with outdated data to show as "heavily damaged" until examined or otherwise updated.12/06/19 Bugfixes: Fixed a bug that was causing items transferred (as opposed to put) into an instanced container to be available to anyone instead of just the character who transferred it.12/05/19 Animal Husbandry: Items passively produced by animals (eggs, feathers, etc.) will now appear in that animal's shelter, rather than on the ground.12/05/19 General: The order of room occupants will no longer reverse whenever a PC leaves the room.12/05/19 Animal Husbandry: Animals will now stop passively producing items (such as chickens occasionally dropping feathers) if they are hungry or their morale is low.12/05/19 Animal Husbandry: Items passively produced by animals (such as chickens occasionally dropping feathers) now stop when there are already several in a room.12/04/19 General: There is now messaging whenever a dark room becomes lit or vice-versa.12/04/19 General: Lanterns and lantern oil are now available at general stores.12/04/19 General: Lit light sources now give a more detailed estimate of remaining burn time.12/04/19 Construction: Multiple builders can now work on the same building project to complete it that much faster. All participating builders must have enough skill to work on the project, and either have knowledge of the project's recipe or be in the presence of another builder who does.12/04/19 Construction: Building projects are now auto-repeating processes rather than a single high-roundtime action. Steps required are based largely on the components required to be put together for a project.12/04/19 Bushcraft: The following woodworking recipes can now be acquired via Bushcraft: small haft, large haft, pole, quarterstaff, rod, shovel head, arrow stave, bolt stave, awl-handle, bark sheet, walking stick, whittled spear, chisel handle, cudgel, dowel, fireboard, spindle, scythe haft, knife handle, mallet head, small peg, skewer, stake, small stopper, tiny wedge, block, flatbow stave, spile12/04/19 Bushcraft: Qualities for most items crafted via Bushcraft are now somewhat lower (relative to skill level) than if they were produced via a more specialized crafting skill of the same skill level.12/04/19 General: When examining an item or viewing a recipe's info, quality terms will now also include a number in parentheses to more clearly indicate the quality level.12/04/19 General: It is now possible to attach labels to other items with the label command, which is primarily useful for attaching labels to hancarts, wagons, and similar.12/04/19 General: The modify command now only provides options applicable to the item being modified.12/03/19 Tailoring: Garments made from wool will now retain the type of animal the wool is from.12/03/19 Weaving: Yarn and thread spun from animal wool will now retain the type of animal the wool is from.12/03/19 Animal Husbandry: Wool from different types of animals can now have differing market values based on animal type.11/29/19 General: Lockbox loot has gained a little more variety.11/29/19 General: Looting lockboxes and similar now shows how much money was acquired, and combines it with money already on one's person rather than adding it as a separate item.11/26/19 General: The output of the names command now groups named entities by PCs and NPCs.11/25/19 General: It is now possible to hammer a climbing piton into rocky ground atop a difficult climb, in order to serve as an anchor for hanging rope.11/25/19 General: The center of the room exits compass is now the current room's normal environment symbol with a gray background, rather than the @ symbol.11/22/19 Farming: Planting and harvesting now give farming experience.11/22/19 General: It is now possible for a character to target the handcart they are pulling, or that they were the last to pull, by using the "my" argument. Example: look in my handcart11/22/19 Bugfixes: Fixed the "look in my" bug that several people reported several times each.11/22/19 Bugfixes: Fixed a bug that caused skinning some creatures to produce "a thing".11/21/19 Farms: Fixed a bug that wasn't considering available space in additional animal shelters of the same type when ordering livestock.11/21/19 Crafting: Various simple items (mostly components for further crafting) can no longer be higher than Average quality.11/21/19 Market: Handcarts and similar are once again considered when searching for a container in which to stow purchased goods.11/21/19 Market: An item's quality now affects its market value.11/21/19 General: Shop/market items listed in the Armor category now also display their armor class and type for improved grouping and ease of identification.11/21/19 General: Shop/market items are now listed in alphabetical order (within each category).11/15/19 Market: Consigned items at the market now expire after 2 weeks, at which point they can be picked back up from the market via the consign remove command.11/15/19 Market: Consigning items at the market now charges a consignment fee.11/15/19 Market: Fixed the bug that prevented consigning items in quantities greater than 1.11/15/19 Market: Added a line to the output of the check command at markets to indicate how a character can remove their consigned items from the market.11/15/19 Crafting: Fixed a bug that prevented the prompting of the player with a list of known recipes when using a crafting command without any arguments.11/12/19 Combat: Crossbow cocking time has been reduced from 10 to 6, and firing time from 5 to 1.11/12/19 Bugfixes: Unconscious characters should no longer be able to detect others moving stealthily into the room.11/12/19 Combat: The Feint combat move no longer requires an ability to use, no longer causes attacker to gain balance on success, no longer causes attacker to lose balance on failure.11/12/19 Combat: The Circle combat move no longer requires an ability to use, cooldown reduced from 30 to 15, balance gain increased from 7 to 8.11/11/19 General: It is now possible to simply get dirt in environments with dirt or grass in order to acquire a handful of dirt. It is also possible to dig for dirt in the same environments for mass dirt acquisition efforts.11/11/19 Abilities: The Dirtkick ability now actually works, and is available to Marauders, Nightblades, and all Adventurers.11/11/19 Documentation: Added a helpfile/wiki article about the Staggered effect.11/11/19 General: Characters under the stagger effect are now prevented from recovering Balance.11/11/19 General: Being staggered now causes Balance loss, as well as further decreased Balance during the duration of the stagger effect.11/08/19 Animal Husbandry: The farm stockade now offers a few tasks involving Animal Husbandry.11/07/19 Cooking: A kitchen water pump has been added to the Porto D'esilio inn's Party Room.11/07/19 General: The survey command now also gives info on farmland (if present) and how it is being utilized.11/05/19 Cooking: It is no longer possible to get/move items that are in the process of being cooked within a cooking container.11/05/19 Farms: Watering crops will now auto-fill an applicable bucket if a water source is present, will auto-repeat the watering action as necessary, and grants a little farming experience.11/05/19 General: Eased up restrictions on putting, dropping, and stowing items while fishing.11/05/19 Mobs: Skittish animals should no longer flee when around other animals they're used to.11/05/19 Bugfixes: Messaging about skittish prey fleeing melee attacks should no longer be sent to the wrong people.11/04/19 Cooking: Fixed a bug that allowed ruined skewers to continue to be used for cooking, which caused additional horrendous bugs.11/04/19 Crafting: Component checks now also consider items held in hand, and items within held containers.11/04/19 Cooking: When preparing to cook a meal, extra items are now automatically removed from a cooking container and stowed, provided the cook has an applicable container to stow them in.11/04/19 Cooking: Potential cooking ingredients are no longer skipped when held in hand or already in the cooking container (skillet, cooking pot, etc).11/03/19 Areas: Porto D'esilio's inn now sports a Party Room for hosting events, complete with tables, chairs, a fireplace, a dart board, and a kitchen area with oven, counter space, cupboards for storage, and resident cooking trainer.11/03/19 Crafting: Skillets and cooking pots can now be crafted via forging or metalcasting.10/30/19 Adventurers: Porto D'esilio's Adventurer Lounge is now in Pathfinder's Pub instead of the inn.10/30/19 Areas: Porto D'esilio now has a stonemason's workshop for training purposes.10/30/19 Farms: It is now possible to use the rent expansion command at a farmland rental office in order to increase the number of plots a farm has (as well as the weekly rent).10/30/19 General: Looking at an NPC that the player hasn't assigned a name to will now start with a line saying what the player is looking at.10/30/19 General: Banknotes can now be used to pay for skill training.10/30/19 General: Banknotes can now be used to pay for rent of inn rooms and farmland.10/30/19 Farms: Ordering livestock can now provide some extra information on the animal.10/30/19 Farms: Browsing livestock for sale now gives a categorized selection list.10/29/19 General: Looking at an item now is a little more informative about where the item in question is (in the area, held or worn by the character, in a container).10/29/19 Crafting: Crafters with a skill of 400 or more in their craft can now produce fine-quality items.10/29/19 General: Looking at food items will now show about how long the food has before spoiling.10/29/19 Crafting: Recipe info will now also estimate what quality the crafter could achieve with that recipe, based on the crafter's skill.10/28/19 General: Particularly warm rooms now have the text indicating as much on its own line, highlighted in yellow.10/28/19 General: "Chilly" room temperature now prevents cold hit locations from warming back up. (Was previously only "cold" and "freezing")10/28/19 General: The player will now get a message when a hit location has warmed up completely.10/28/19 Bugfixes: Fixed a bug that could prevent cold hit locations from warming up.10/28/19 General: Outdoor rooms now provide varying levels of warmth (for the purposes of recovering from cold) based on their temperature.10/28/19 General: Viewing one's own wounds and maladies (via the health or info commands, or looking at oneself) now lists hit locations that are affected by cold, and whether they are "chilly", "cold", or "freezing".10/28/19 Lore: Studying a lore item that has already been completely researched by that character will now recall all research information, rather than just the last research entry.10/28/19 Areas: Tarryn Vale and Tarueka have a new weather data set.10/25/19 Construction: It is now possible to study the Construction skill in the Porto D'esilio sawmill. (Will likely be moved to a more appropriate location later.)10/25/19 Bugfixes: Fixed some bugs with certain items gained via charmseeking.10/25/19 Stealth: Silent Walking effects and environment-based stealth boosters now lower the amount of risk incurred by stealth movement between rooms.10/25/19 Stealth: Risk incurred by stealth movement between rooms has been lowered.10/24/19 General: It is now possible to use the loot command on lockboxes for quick and concise collection of treasure. This single command will open the lockbox (if closed and unlocked), stow any items from within that have a place to be stowed, and even toss the lockbox (if emptied out completely) into a trash barrel or equivalent if one is nearby.10/24/19 Locksmithing: A few new lock traps have been added.10/23/19 General: The Tracking skill now has varying levels of effectiveness over a skill range, rather than being a virtual one-point wonder. See the "Tracking" helpfile for more info.10/23/19 General: The recover command is now used to retrieve all items from one's own corpse, and dispose of said corpse in the same action. Items that don't have an available slot to to be worn or held in will be left on the ground, and the player will be warned not to leave them behind.10/23/19 General: Banknotes withdrawn from the bank are now automatically stowed if a suitable container is available (preferring the one's designated currency container, if set).10/23/19 General: Promissory notes are now considered when buying items from shops.10/23/19 Locksmithing: Lockpick quality now degrades with use.10/23/19 Fishing: Fixed a bug that was causing fishing to be far easier than intended.10/22/19 General: The new RoundtimeAlert option can now be toggled on for players who wish to be informed when their roundtime is up. To toggle the option, type option roundtimealert10/21/19 General: Several animals now provide sinews when butchered.10/18/19 Construction: Structures that require building space will now note how much space is required in their recipe info.10/18/19 Construction: Player-built structures now show how much room space they take up when examined.10/18/19 Farms: Structures on farms will now appear on their own line in room look output.10/18/19 Farms: The farm command can now be used to get information on how a room's farmland is being used.10/18/19 Construction: It is now possible to build woodsheds, which can store a very large amount of branches, split logs, firewood, and similar.10/17/19 General: Looking at a post board with new posts now only shows the new posts. Looking at the board again will then show all posts on the board.10/17/19 General: Chickens now occasionally drop large feathers.10/16/19 General: Digging for worms now has a higher success rate during rainy weather.10/15/19 Crafting: Partially-crafted components and goods can no longer be sold to the market.10/14/19 Bugfixes: Fixed a bug that caused the Constitution primary character attribute to continually raise a character's maximum hit location damage caps.10/14/19 General: Added quite a lot of new aura colors.10/14/19 Crafting: A recipe for pine-knot torches can now be acquired via Bushcraft, Woodcutting, or Woodworking.10/14/19 Crafting: Characters with enough Bushcraft, Woodcutting, or Woodworking skill can now identiy fatwood pine branches, which burn significantly longer.10/14/19 Combat: Foraged stones can now be hurled in combat.10/14/19 General: Foraging for stones can now also produce medium and large stones instead of only small ones.10/14/19 Crafting: Boosted knitting experience rate to be more in line with other crafting processes.10/14/19 General: The mailbox command now shows mailbox info as if the user had typed mail.10/10/19 Farms: Payment for farmland rent can now be withdrawn from the renter's local bank account if the required amount isn't on-hand.10/10/19 Farms: Buying and selling livestock can now utilize one's local bank account rather than requiring riln to physically be carried and change hands.10/10/19 Farms: Livestock can now be sold (generally at a loss) at livestock shops.10/10/19 Farms: Examining animal shelters will now tell how many animals they can house.10/08/19 General: The Farming and Animal Husbandry skills can now be trained at the farmland stockade near Porto D'esilio.10/08/19 General: Fishing rods can now be purchased at general stores.10/07/19 Areas: A basic triage healer NPC is now on-duty at the Porto D'esilio healer's cottage.10/03/19 Crafting: It is now possible to woodwork knitting needles from small straight wooden branches.10/03/19 Areas: Some flora growth can now be found up on the rocky grass plateau south of Porto D'esilio.10/03/19 Crafting: Items that can be used for wicker weaving will now indicate as much when examined by someone with applicable knowledge.10/03/19 Crafting: Fishing line can now be woven from barkcloth thread.10/03/19 General: Fishing line and fishing hooks can now be purchased at general stores.10/03/19 General: It is now possible to target costumed characters with words from their costume's short description. Example: look tall bedsheet ghost figure10/03/19 General: The output of the examine command now lists any features that will be covered by worn items.10/03/19 General: Looking at a character who is wearing a costume will now automatically include a look at that character's costume.10/03/19 General: Worn costumes are now more obviously apparent when listing room occupants.10/03/19 General: Visible features (eyes, hair, gender, age, etc.) in player character short descriptions and when looked at are now more dynamic based on what worn attire may be covering.10/01/19 Bugfixes: Non-armor apparel worn in the "hat" slot once again provides protection against cold weather and frostbite.10/01/19 General: It is now possible to transfer items to/from "on" containers (tables, desks, workbenches, etc).10/01/19 General: It is no longer possible to transfer items to or from the ground while hiding.09/26/19 Cheeky-Comment-Responses: Characters no longer dry off over time when in shallow water.09/26/19 Crafting: It is now possible to weave rope via the Weaving or Bushcraft skill.09/20/19 General: Scrub brushes are now available at general stores for all one's hygienic needs.09/18/19 General: The access list command now lists any farms one has visiting access to.09/16/19 General: Several crafted items that have been created from a base component, or consist of components themselves crafted from base components, should now calculate their prices accordingly.09/16/19 General: It is now possible to remove consigned items from the market with the consign remove command.09/14/19 Bugfixes: Fixed a bug with the stow command that could cause it to bypass various restrictions.09/13/19 Occult: Fixed a bug that prevented channeled spells from being used if the channeler had more channels open than necessary for a particular spell.09/13/19 Farms: It is now possible to put food into animal shelters, from which only the compatible types of animals will eat. (Hungry animals that can't find any food in their shelters will still scavenge food off the ground.)09/12/19 Bugfixes: Fixed a bug that could result in item loss when characters logged out while inside their bank vault.09/09/19 Physicker: Motivation Therapy effectiveness now benefits from Medical skill and the Therapy affinity.09/09/19 Physicker: Sanity Therapy effectiveness now benefits from Medical skill and the Therapy affinity.09/09/19 Occult: Fixed a bug that caused entering an occult diagram to apply the effect to the one who drew the diagram instead of the one who activated it.09/09/19 Combat: Fixed a bug that was occasionally bypassing normal dodge/block/parry calculations.09/09/19 Occult: The Warding Sphere effect now takes on the color of one's aura.09/06/19 Bugfixes: It is no longer possible to enter the bathhouse bathing areas without first changing, and is no longer possible to leave the bathhouse while changed out of normal clothes.09/06/19 Warlock: Tiny glass vials are now available at the Warlock Studies shop.09/05/19 Arcanist: New glyph: `dorun` (warding sphere)09/05/19 Mobs: It is now possible to steal from mobs that are set to have lootable coins, even if they don't have any actual worn containers. This can only be done once per mob per several minutes.09/05/19 General: Auto-repeating actions now reset a player's idle timer.09/05/19 Crafting: Fixed various issues with tailoring duffel bags.09/04/19 General: It is now possible to prepay multiple days' worth of inn room rent by typing rent room <# of days>09/04/19 General: It is now possible to go to a bank and store an item from within a held or worn container without having to first hold the item in hand.09/04/19 Occult: Occult diagram effectiveness/duration is now based on the skill of the arcanist who drew it rather than that of the one(s) being affected by it.09/04/19 Occult: Activating an occult diagram now grants a small amount of experience to the arcanist who drew it.09/04/19 Combat: The new Graceful Dodge ability allows acrobats and dancers to apply a portion of their skill to Dodge rolls in a non-stacking alaternative to training the Dodge skill. Available to all at local barracks training areas.09/03/19 Crafting: Items crafted with the Construction skill now retain the id of their builder and therefore can be branded with the modify command.09/03/19 General: Assigned proper market categories to several item types.09/02/19 Bugfixes: Fixed a bug that was erroneously restricting writing to 32 characters for any writing surface instead of just for labels.09/01/19 Physicker: Fixed a bug that made it impossible for Physickers to learn some of their class abilities.08/31/19 General: Players with ANSI colors turned off will now see NPCs denoted by `(npc)` in front of the NPC's name in the output of the look command.08/31/19 Bugfixes: It is no longer possible to retrieve ungettable items from bank vaults.08/31/19 General: Cloth scraps can now be used as bandages in a pinch.08/31/19 General: Mobs now incur roundtime when moving from room to room, for the purpose of preventing them from immediately attacking defenseless PCs upon arrival.08/31/19 Adventurer: New ability for Rogues and Treasure Hunters: Treasure Hunter's Eye08/31/19 Bugfixes: Fixed item sizes for bow staves of all types.08/31/19 Combat: Characters with a Strength bonus of 1 or more (from any source, temporary or permanent) can now fire bows one second faster and with a reduced energy cost.08/31/19 Crafting: Longbow staves can now be crafted by woodworkers.08/31/19 Combat: Added longbows, with the highest damage, roundtime, and energy cost of all bow types.08/31/19 Combat: Different types of bows now have differing roundtime and energy cost.08/31/19 Combat: Ranged weapon attacks now cost energy.08/31/19 Crafting: Flatbow staves now have a minimum skill requirement like shortbow staves.08/31/19 Bugfixes: The appraise command will no longer sell items.08/30/19 Berserker: New ability: Flurry08/30/19 Bugfixes: The command prompt experience bucket percentage should no longer occasionally show the wrong amount.08/30/19 Occult: Each step of drawing an occult diagram now grants Arcana practice, instead of just the base circle.08/30/19 General: The status prompt now has a section to indicate Fury levels, if above 0.08/30/19 Combat: The Fury stat now increases a character's Strength stat somewhat.08/30/19 Berserker: Characters using the Berserker combat tactic will now gain Fury when landing or receiving hits in combat.08/30/19 Combat: Strength now actually affects melee damage.08/29/19 Bugfixes: Emotes that end with a period/exclamation point/question mark followed by a close quote will no longer append an extra period at the end of the line.08/28/19 Bugfixes: Player characters that have died should no longer have their own corpses mailed to them upon their untimely demise.08/28/19 Documentation: Added a help/wiki article explaining crit thresholds: https://cogg.contrarium.net/wiki/index.php/Crit_threshold08/28/19 General: The following damage types now have crit thresholds: nether, cold, fire, heat, light, electric, acid, alchemical08/28/19 Combat: Roundtime with ranged launchers (bows, crossbows, slings, etc.) has been reduced from 10 to 5.08/26/19 General: It is now possible to release active channels in virtually any situation or circumstance. (Other uses of the command are still restricted in various circumstances.)08/25/19 General: It is now possible to use the clean gear or clean worn command to clean all of one's worn items that need cleaning in one command.08/17/19 Occult: The Glyph: `solca` (Vocal Projection) ability is now available for anyone to learn at the Library of Qamar. (Also available via general Scholar and Adventurer trainers.)08/17/19 Occult: The Glyph: `uyto` (Soundpulling) ability is now available to all Scholars, all Adventurers, and the Nightblade and Duelist classes of Warrior.08/17/19 Bugfixes: Fixed a bug that caused some lockboxes to have a larger item size capacity than intended.08/17/19 Bugfixes: Fixed a bug that caused the bugcheck command to only show bugs sent by that character rather than account-wide.08/16/19 General: Player character death now causes experience loss, sanity loss, morale loss, and the character's items to be left on their corpse for later recovery.08/16/19 Warlocks: Added usage syntax to the description of the Soul Detection ability.08/16/19 Bugfixes: Fixed a bug with the remaining skill study cooldown display.08/16/19 Mobs: Several medium-sized humanoid creatures are no longer missing their necks.08/16/19 Combat: Ranged attacks with projectiles that have ferrous head materials (such as iron) now properly do alchemical damage to nethrim.08/16/19 Combat: Ranged attacks now cause a much shorter version of the "Under Attack" effect on the target than that of melee attacks.08/16/19 Combat: Fixed a bug that caused ranged attacks to be parryable when they shouldn't be.08/16/19 Combat: Successful ambushes (attacks from hiding) once again push down target defense, and now show how much defense was pushed down in the combat rolls text, indicated by a negative number and exclamation point. Example: Dodge(89-33!+d0):5608/16/19 Combat: Occult projectile defense is now properly penalized if the target is sitting or lying down.08/16/19 General: It is now possible to attach labels to other items. Labels can be purchased at post offices and general stores.08/12/19 Physickers: Physickers can now learn the Group Therapy ability.08/09/19 Physickers: Physickers can now learn the Reflection Therapy ability.08/09/19 Physickers: Physickers can now learn the Motivation Therapy ability.08/09/19 Physickers: Physickers can now learn the Sanity Therapy ability.08/09/19 Physickers: Physickers can now learn the Basic Therapy ability.08/01/19 Bugfixes: Fixed a bug that was preventing outdoor lighting from changing based on time of day.08/01/19 General: Being hidden in a room where someone is searching now builds up some Risk for the hider.08/01/19 Bugfixes: Fixed a bug preventing energy cost on some spells.08/01/19 Combat: Ranged attacks from hiding will now cause bystander NPCs to become temporarily paranoid and search the room.08/01/19 General: Casting ranged attack spells from hiding now counts as a form of Stealth practice.08/01/19 Combat: Unconscious targets are no longer able to defend against ranged attacks.07/31/19 Bugfixes: Choke and suffocation effects should no longer affect creatures that lack the need to breathe.07/31/19 Combat: Aiming for a specific hit location now works for both melee and ranged combat, and adds one second of roundtime to attacks.07/31/19 Crafting: The obsolete craft command has been updated to list various crafting skills and suggest that the user use the help command for more info on any of them.07/30/19 General: All instances of damage dealt now default to a cap of 250.07/30/19 General: Rooms that offer skill practice study opportunities are now indicated with the word "study" next to the room name.07/29/19 Scholars: It is now possible for Scholar classes to study their primary focus skills in their training areas for some experience and practice ranks.07/29/19 Scholars: Members of the Scholar Guild may now choose the Warlock class specialization.07/29/19 Crafting: Large bones and antlers can now be used as knapping tools.07/29/19 Crafting: Lithic sawteeth can now be attached to antlers to make a sawtooth sickle, which can be used for harvesting applicable crops or forage similar to a scythe.07/29/19 Crafting: The "lithic sawteeth" bushcraft recipe is now available.07/26/19 General: Untreated minor wounds now take twice as long to heal on their own.07/26/19 General: Moderate wounds no longer heal over time without treatment.07/26/19 Bugfixes: A character's wounds will no longer disappear when logging out.07/22/19 Occult: Added a note telling the player that it is possible to erase occult diagrams in the output of a few draw commands.07/19/19 Crafting: The "wicker sandals" weaving/bushcraft recipe has been added.07/11/19 Medical: The pay for on-duty physickers bandaging and applying ointments to flesh wounds has been reduced.07/11/19 Areas: Two new means of entering the town of Tarueka have been added for those without skill in locksmithing.07/11/19 Mobs: Mobs should no longer spawn in a room if they can't see in said room.07/11/19 Mobs: Mobs should no longer enter and get stuck in dark areas.07/11/19 Areas: Taruekan citizens will now dutifully attempt to keep their town gates closed and locked.07/11/19 Combat: A target that is sitting, kneeling, or lying down no longer has a chance to outright fend off attacks via weapon reach.07/10/19 Occult: It is now possible to erase one's own occult diagrams.07/10/19 Occult: It is now required to draw a Shape separator within an occult diagram before adding glyphs.07/10/19 Occult: The `terlu` (muffle) glyph is now available to all Scholars, all Adventurers, and the Nightblade class of Warrior.07/10/19 Occult: The `iquaj` (blur) glyph is now available through ability training to all Scholars, all Adventurers, and the Duelist, Nightblade, and Marauder classes of Warrior.07/10/19 Areas: The Tarueka town interior is now home to rather hostile inhabitants.07/10/19 Areas: the Tarueka areas now enjoy weather.07/09/19 General: The level-up notification text will now also indicate if a character has gained an additional ability point for that level.07/08/19 General: The color vlarthorn-blue has been removed from the game. :'(07/08/19 Crafting: Added some Weaving/Bushcraft recipes that utilize the "wicker" component (such as bluestem grass).07/07/19 Occult: The list of occult shapes/bases/glyphs is now alphabetized.07/07/19 General: Each unsuccessful use of the Treasure Scavenge ability will increase the chances that the next scavenge attempt will succeed. This "luck" will reset upon a successful scavenge.07/07/19 General: Finding items via the Treasure Scavenge ability will now attempt to automatically stow them if a suitable container is found, and will set the scavenged item on the ground if no container is found and both hands are full.07/07/19 General: Searching in a potential scavenge room with the Treasure Scavenge ability will now provide messaging even if nothing is found.07/07/19 Crafting: Updated metal ingots to have a more reasonable market value based on steps to create, like other forgeables.07/07/19 Bugfixes: Fixed a bug that was causing errors when firing a crossbow.07/06/19 Occult: The draw occult command (with no other arguments) can now be used in roundtime to list known occult shapes, bases, and glyphs.07/06/19 Bugfixes: It is no longer possible to draw occult diagrams and such if the character cannot see.07/06/19 General: Attempting to enter a dark area now considers light-giving effects before giving a warning.07/03/19 General: Success rate when palming items is now based on Artifice instead of Stealth.07/03/19 General: Updated how room lighting, fog, crowd, and noise level affect stealth actions, making them more impactful.07/03/19 General: Skills that have been modified by an effect now show their total and skill modification numbers in addition to the base skill number.07/01/19 Bugfixes: It is no longer possible to choose "mixed" as one of a mixed-race character's dominant bloodlines.07/01/19 General: The pray command can now be used to recite a prayer out loud.06/29/19 General: The unarm command can now be used to attempt to put away any held sheathable weapons, wearable ranged weapons, wearable shields, and stowable ammo.06/29/19 General: The wear command will now tell which items are already worn in a slot when trying to wear something in a full inventory slot that allows multiple items.06/28/19 General: Using the guild info command in a guild recruitment area now also lists the class specializations available in that guild.06/27/19 General: ESP artifacts (such as crystal pendants) now continue to receive messages indefinitely, but will not be able to transmit outgoing messages when out of power (faded completely clear). Pendants that have run out previous to this change are unaffected by this update and should be replaced.06/26/19 Combat: NPCs no longer have a higher minimum defense than PCs.06/24/19 Crafting: Metalworkers no longer need to craft the varying shapes/sizes of bar to then further process into more specific items. All metalworking is now done directly from a metal bloom (or ingot). (Recipe points will automatically be refunded.)06/23/19 Bugfixes: It is no longer possible to stow items in closed containers.06/23/19 Combat: Combat defenses are now based on how much roundtime the target is in, rather than stance. Combat offense is always considered at full possible potential, rather than stance. The stance command has been disabled.06/16/19 Areas: The Shadgard Steamworks has been added to the West Shelf area of town, in which can be found a functional grain hopper and millstones.06/15/19 General: Patients introduced to on-duty physickers may now occasionally be hysterical and require the physicker to use the medical soothe command to calm them down before they'll accept treatment.06/15/19 General: On-duty physickers capable of suturing wounds will now potentially get patients with greater wound levels.06/12/19 Occult: Drawn occult circles now take on the color of the drawing occultist's aura.06/11/19 Guilds: The Physicker Guild has been removed, and Physicker is instead now a specialist class of the Scholar Guild. Characters that were previously part of the Physicker Guild have been updated accordingly.06/11/19 General: Latched portals now indicate that they are latched/unlatched in lock/unlock messaging, and produce an audible *clunk* from the other side rather than a *click*.06/10/19 General: It is now possible to be holding the target vessel in hand when milking animals, rather than needing to have the vessel on the ground.06/09/19 Back-End: Updated some fiddly stuff with how accounts are linked to characters. Please report any bugs (missing characters, inability to log in, etc.).06/09/19 General: The janitor has been re-enabled, meaning items left on the ground will disappear after a while. Safe places to leave items on the floor include bank vaults, inn rooms, and farmland.06/07/19 General: Experience bucket percentage is now shown in the prompt.06/06/19 General: Items in the market with a quantity over 25 will now reduce in quantity over time. (Does not affect consigned items)06/06/19 General: The market now has a cap on how many of a particular item type it will hold before refusing to buy any more. (Does not affect consignment)05/28/19 Bugfixes: Getting riln should no longer occasionally store the riln in weapon sheaths and other incompatible containers.05/28/19 Areas: Butter churns can now be purchased at Relena's General Store.05/28/19 Crafting: It is now possible to churn milk into butter using a butter churn.05/27/19 General: Logging into a character who has been moved from an expired inn room while logged out will now trigger a message explaining why the character was moved to the front desk.05/27/19 General: Food prices are now based on the item's total nutrition and morale modifiers.05/27/19 Areas: Tor's Smithy now sells some basic weapons, tools, and ammunition.05/27/19 Crafting: Weavers can now examine spinnable items (such as wool) to be prompted to spin it into thread or yarn, and to see how many such uses it has left.05/27/19 General: Shearing animals now grants experience and Animal Husbandry practice.05/27/19 General: Milking animals now grants experience and Animal Husbandry practice.05/27/19 Back-End: Updated how farmland/inn room rent times are tracked, which should prevent some wonky situations where people occasionally lost extra time.05/27/19 General: Tor's Smithy now offers paid repairs of metal items.05/25/19 General: Farms now have a bit more space for items on the ground.05/23/19 General: The storytell command can now be used. For more information see the "Storytelling" help/wiki article (https://cogg.contrarium.net/wiki/index.php/Storytelling)05/20/19 Areas: The Hunter's Lounge in Shadgard now offers Fishing training.05/18/19 Areas: A sawmill has been added in eastern Timberpine Forest, providing training in Woodcutting, Woodworking, and Construction.05/17/19 Adventurers: Rogues, Treasure Hunters, and Bards can now learn the Thief's Tricks ability: https://cogg.contrarium.net/wiki/index.php/Thief%27s_Tricks05/17/19 Areas: The weather for Shadgard and surroundings is now based on an area that should be slightly less perma-cold.05/17/19 General: Items worn in the "hat" slot now provide warmth for the head.05/17/19 General: NPC physickers in infirmaries will now suture bleeding wounds.05/16/19 Adventurers: Bards and Rangers can now learn the Wanderer's Eye ability: https://cogg.contrarium.net/wiki/index.php/Wanderer%27s_Eye05/16/19 Adventurers: Treasure Hunters and Rogues may now learn the Treasure Scavenge ability.05/14/19 General: It is now possible to forage the grass of the Bluestem Plains, which can be used as feed for several types of animals. (Bring a scythe.)05/13/19 Creatures: Infested vagrants are now armed with primitive weaponry.05/13/19 General: Fixed a bug that was preventing cold/freezing status to not show in the output of the health and effects commands.05/11/19 General: The Fishing skill can now be trained at the Porto D'esilio west docks.05/09/19 Documentation: There is now a help/wiki article for Mail.05/09/19 General: Campfires and campfire bundles can once againe be built without requiring a recipe.05/09/19 General: The prices of livestock have been significantly reduced.05/08/19 General: The following skills can now only be increased by 10 per level: Melee Combat, Ranged Combat, Shield Use, Dodge, Stealth, Perception05/07/19 General: Added a confirmation check for moving while hidden into rooms that are un-hideable and will reveal the mover to all bystanders.05/07/19 Areas: Porto D'esilio now has a general store in town square.05/06/19 Crafting: Tanned leather now has a market value based on the size of the piece and, potentially, the type of animal it's from.05/06/19 Crafting: Pieces of leather now indicate what size they are in their short description.05/04/19 Crafting: Small and medium pelts should no longer turn into large pieces of leather when tanned.05/03/19 Areas: Areas populated by hostile mobs may now have entries with clear warnings, prompting characters of relatively low combat skill to confirm passage.05/02/19 Adventurers: Lockpicks and tension wrenches can now be purchased in the Adventurer Lounge.05/02/19 Areas: Some huntable wildlife has been added to the woodland outside Porto D'esilio.05/02/19 Areas: The forest outside Porto D'esilio has a new set of forage resources.05/01/19 Crafting: It is now possible to produce barkcloth by foraging fibrous types of tree bark (such as cedar), crushing the bark into fibers, and weaving the fibers into cordage and cloth.05/01/19 Crafting: Tree bark can now be foraged. Different types of bark have different uses.05/01/19 Crafting: Tannin will no longer be produced from inapplicable wood types.05/01/19 Crafting: Grinding blades at a grinder is now an auto-repeating action.05/01/19 Crafting: Metals with massive amounts of impurities can no longer be hammered pure or used for forging.05/01/19 Crafting: Hammering items on an anvil is now an auto-repeating action.05/01/19 General: Fixed a bug that was causing all metal impurity levels to only show as "a few signs of impurity" instead of showing the more severe messages in cases of greater impurities.05/01/19 Crafting: Crushing fibrous plants into fibers is now an auto-repeating action.05/01/19 Areas: Porto D'esilio now has a dedicated post office in Town Square. Post supplies such as paper, packages, and writing tools can be purchased within.05/01/19 Combat: A target who is sitting or prone will now have their minimum defense roll reduced significantly.04/30/19 Crafting: The "a tiny wooden wedge" item is now "some tiny wooden wedges" and weighs a tad more.04/29/19 General: It is now possible to use skill increase max to increase a skill to the highest possible based on current skill and practice levels. Math can be hard.04/26/19 General: Khaldeans have been added to the character race roster.04/26/19 Combat: The window of skill difference to gain experience from defeating a foe in combat has narrowed. Being more than 50 above a foe in skill will not grant any experience.04/26/19 Combat: Maneuvers (tackle, sweep, shield bash, etc.) now take stance into consideration.04/26/19 General: The sheathe command will now attempt to find any applicable worn weapon container for the held weapon if a default container is not set or found for that weapon.04/26/19 Crafting: The Construction skill and associated recipes can now be learned at the sawmill outside Porto D'esilio.04/26/19 Crafting: Recipe info now shows skill required (if any), how many recipe points the recipe costs, and more naturally-phrased component names ("a medium wood plank" rather than "plank medium").04/25/19 Crafting: The "nail" crafting component has been converted to "some nails", and fewer are now required per construction recipe.04/25/19 Combat: Fixed a bug that occasionally caused NPCs to take on the combat stance stats of random PCs. Don't ask.04/25/19 Areas: A leather goods shop has been added to the southeast corner of Porto D'esilio, selling various weapon containers and leather armor.04/25/19 General: Pole harnesses now count as quick-draw containers in regards to auto-drawing a default weapon when attacking.04/24/19 General: Added a notification when a skill's practice level catches up with that skill's current level.04/24/19 Crafting: The recipe points command can now be used to check on one's remaining/total recipe points.04/24/19 General: Fixed a bug preventing the decline command from working.04/24/19 General: Updated the syntax examples for mail alias to include instructions on how to remove a mail alias.04/23/19 Abilities: The Woodland Stealth ability is now available to all members of the Adventurer Guild.04/23/19 Abilities: The Urban Stealth ability is now available to Nightblades and all members of the Adventurer Guild.04/22/19 Combat: It is now possible to hurl thrown weapons at foes.04/22/19 General: It is now possible to forage while pulling a handcart, and foraging while pulling a handcart will automatically place foraged items into the handcart.04/22/19 General: It is now possible to set a default "hurled" container via container set in order to specify a container from which hurlable weapons will be automatically retrieved and hurled.04/22/19 General: A rough indication of how much life an ESP artifact has left is now shown in its short description, ranging thusly: opaque, slightly faded, somewhat faded, mostly faded.04/22/19 General: New characters now start the game with a crystal pendant for immediate access to the ESP network.04/22/19 General: Crystal pendants (which serve as ESP artifacts) have been added to the lockbox loot system, and removed from off-the-shelf stores.04/22/19 General: ESP artifacts now run out and stop working after several in-game hours.04/22/19 General: The crystals of ESP artifacts will now take on the hue of their wearer's aura, and lose that hue when removed.04/21/19 Crafting: The pottery table in the Porto D'esilio Pottery Cottage now actually functions as a table.04/21/19 Crafting: The Forging Advanced Blades ability (required to learn dagger/sword metalworking recipes) is now available at the Porto D'esilio smithy.04/21/19 General: There is now a message to indicate that a character's experience bucket has become completely empty.04/20/19 Website: Fixed BBS issues with avatar uploads and image attachments.04/20/19 Abilities: The Footpad ability is now available to Nightblades and all Adventurer Guild members.04/20/19 Adventurers: Members of the Adventurer's Guild may now seek class specialization, as well as training in skills and abilities, in the exclusive Adventurer Lounge of Porto D'esilio's inn on main street.04/20/19 Guilds: It is now possible to use the guild class info subcommand to get more info on a guild class when in a class training room.04/20/19 Guilds: Selecting a guild class now gives a small info blurb about that class before confirmation.04/20/19 Areas: The streets of Porto D'esilio are now appropriately bustling with NPC crowd levels.04/20/19 Creatures: Fixed a bug that was causing creatures to never drop lockboxes.04/18/19 General: Updated the output of the experience command to show lifetime experience.04/18/19 General: When a character's experience bucket becomes full, there will now be a message indicating that they should take some time to reflect on their experiences before they can learn anything new.04/16/19 Areas: Added a few lithics foraging nodes to the Porto D'esilio environs.04/16/19 Crafting: Tracing leatherworking or tailoring patterns now grants some experience and practice for their respective skills.04/16/19 Crafting: Knitting now grants weaving practice on each step, rather than just the first.04/16/19 General: Filling the experience bucket no longer suffers diminishing returns as it gets fuller. Get that 100%!04/15/19 Areas: Porto D'esilio's weather should now be slightly less cold and less rainy.04/15/19 Areas: Porto D'esilio now has some guards taking shifts at the gatehouse.04/15/19 General: It is now possible to forage branches in areas with trees to look for straight branches that can be used for various crafting purposes.04/15/19 General: Fixed a bug that was causing foraging rolls to be multiplied much higher than they should have been.04/15/19 General: Removed some dimension-hopping NPCs that originated in another world.04/15/19 General: Fixed server time to be back on US Mountain Standard Time.04/15/19 Areas: The Porto D'esilio Smithy now offers paid repair services for items primarily made of metal.04/15/19 General: If a character enters a room with items currently in for repairs, the player will be notified that they have items in for repairs that can be checked on.04/15/19 Areas: The Pathfinder's Pub has been added to the southwest corner of Porto D'esilio. Stop by for some drinks, swap stories with fellow explorers, and learn some tricks from the seasoned elders that frequent the place. (Training for Climbing, Perception, Bushcraft, and Tracking available.)04/15/19 General: The Stealth skill is now practiced by making attacks from hiding and by moving through occupied rooms while hidden (NPC crowds count).04/14/19 General: The changelog readall command now actually marks all unread changelogs as read.04/14/19 Combat: Fending off attacks no longer causes balance loss.04/13/19 Warriors: The Warrior's Guild can now be joined from the Porto D'esilio barracks, and individual class specializations and associated skill/ability training can now be found within said barracks for members.04/13/19 Guilds: It is now possible for communal training rooms within guild areas to offer skill and ability training based on a character's class, rather than needing a different room for each.04/11/19 Crafting: The recipe command has been updated with the following subcommands: list, learn, known, info04/11/19 Crafting: When selecting a recipe to learn, players will now be given more info on that recipe before confirming.04/11/19 General: Fixed a bug that was multiplying tree-chopping (not felling) rolls by ... a lot.04/11/19 Tasks: Town tasks now have a cooldown time before they can be taken again.04/11/19 General: Items that are "pairs" (such as shoes, boots, etc.) now show that fact correctly in their short description.04/11/19 Guilds: Rooms that offer guild recruitment or guild class selections now have a message stating as much when eligible characters enter the room.04/11/19 General: It is now possible to use the goals reset command to reset all skill goals to 0.04/10/19 Combat: Normal attacks no longer cause balance loss to the attacker or target.04/10/19 Crafting: It's now possible to weave while sitting down.04/09/19 Areas: Porto D'esilio now has post boards in Town Square and the Dockside Market.04/09/19 General: It is no longer possible to consign corpses at the market. Weirdos.04/09/19 General: It is now possible to simply type show
- to show an item to all characters in the room. (Everyone will read any writing on the item as well.)04/09/19 General: When showing an item with writing on it to someone else, the target will now automatically read the writing on the shown item.04/09/19 General: Mute characters can no longer use audible speech commands such as say, recite, chant, etc. This restriction does not apply in OOC rooms.04/08/19 Areas: Porto D'esilio's Town Hall lobby is now a task hub, providing citizens with odd jobs to do around town.04/08/19 General: It is now possible to put tea cozies on teapots.04/08/19 Crafting: New weaving/knitting recipe: tea cozy04/08/19 Crafting: Dramatically reduced the time required to brine/de-hair/tan leather.04/08/19 Crafting: A tanning tub, brining trough, and dehairing barrel have been added to the Shadgard tanner workroom.04/08/19 General: Physickers rejoice: Patient name variety has increased. (Thanks to Wish)04/08/19 General: All inn rooms now include a wash basin.04/07/19 Combat: A character being attacked by any attack that can be dodged or blocked will count as practice for Dodge or Shield skills, respectively.04/06/19 Tasks: Fixed a bug that prevented characters with no current tasks from being able to view available tasks at task hubs.04/06/19 Areas: Shadgard's tanner shop now serves as a training room for Skinning and Leatherworking.04/06/19 Areas: Shadgard's bowyer shop has been converted into a Hunter's Lounge, serving as a place to train Tracking, Stealth, Perception, Bushcraft, and Ranged Combat.04/06/19 Tasks: New simple town task: Cleaning street lamps.04/05/19 Areas: Writing charcoal is now available to buy in post offices, in addition to general stores.04/04/19 Combat: Ammo will now be automatically retrieved from an open worn container for ranged attacks.04/04/19 Combat: It is now possible to use the gather ammo command to gather any ammo from the ground that one has recently fired. (Remember to use container set to set a preferred ammo container.)04/04/19 Crafting: Sling bullets! Shape them from clay, carve them from stone, shape a clay mold of one so you can metalcast more, or throw efficiency to the wind and individually hammer them from short bars of iron or steel.04/03/19 Crafting: Potters can now learn the recipe for tempered clay, which is required to make other pottery crafts.04/03/19 General: When depositing or withdrawing money at a bank, the messaging now also indicates how much money a character has remaining on their person after the transaction, if any.04/01/19 General: Tapping riln now produces an audible clinking sound.03/31/19 Crafting: Forging the various types of bars now takes significantly fewer steps.03/31/19 Crafting: The Masonry skill can now be trained just inside the Shadgard Mine. (Until a better spot can be found.)03/31/19 General: Characters of races with racial languages now have access to their racial language.03/31/19 Areas: The Two Falls Mine has been added. It serves as a source of iron for miners, but there are some mild dangers within.03/31/19 Creatures: Creatures consisting of earth/stone now have a chance to produce mineral-bearing chunks of stone when looted, based on the area they spawned in.03/27/19 Areas: More seeds have been added to the Shadgard General Store.03/27/19 Areas: The Department of Agriculture in Shadgard Town Hall now trains the Farming and Animal Husbandry skills.03/27/19 General: Added the Eavesdrop mechanic to be used by certain abilities or spells.03/27/19 General: It is now possible to forage firewood (or forage deadwood) in forested rooms.03/26/19 Areas: The lobby of Shadgard Town Hall is now considered a task hub for simple around-town tasks.03/26/19 General: Task hub rooms now show the word "tasks" next to the room name.03/25/19 General: Fixed a bug that made it possible to sit on inn room windows in some cases.03/25/19 Locksmithing: Fixed a bug that was preventing traps from being considered when spawning lockboxes. Careful out there!03/24/19 Areas: The Porto D'esilio infimary now sells bandages.03/24/19 Creatures: Bog bodies now have a chance to drop lockboxes.03/24/19 Locksmithing: Fixed a bug that was making locksmithing skill rolls too high.03/24/19 Areas: The Shadgard infimary now sells bandages.03/24/19 General: Typing lay down or sit down will no longer look for a target item matching "down", and instead work just like typing lay or sit on its own.03/18/19 Website: Ability info is now ported automagically to the wiki. (Some more secretive abilities may not be found on the wiki.)03/18/19 Warriors: New ability available to all Warriors: Combat Readiness, granting +5 to a character's base balance.03/15/19 General: It is now possible to register items at a registrar to help prove ownership and increase chances that said items will be returned to the owner if lost.03/15/19 General: Rooms in which items can be registered are now indicated with the "registrar" flag next to the room name.03/15/19 General: Climbing rolls now have a smaller range of variance - meaning climbers are more likely to climb to the best of their ability.03/15/19 Crafting: Added some sandy areas to the Bluestem Plains Trail where Shadgardian potters can dig for sand to use in their trade.03/15/19 Crafting: The Clayworks has been added to the Shadgard West Shelf area, providing pottery training and recipes.03/15/19 Crafting: It is now possible to dig for clay along several riverbanks.03/15/19 Crafting: Tailored items now have quality based on the crafter's skill instead of always being default.03/14/19 Crafting: The quality of crafted items now compares the crafter's skill to the difficulty level of the crafting recipe rather than the skill cap.03/14/19 Crafting: Added a little bonus experience to the completion step of knapping an item.03/14/19 Crafting: It is now possible to forage lithics in certain rooms to look for knappable lithics.03/14/19 Crafting: Having multiple items on an anvil no longer prevents its use in forging. No more waiting in line to use the anvil.03/14/19 Crafting: It is now possible to learn crafting recipes via the recipe learn command in an associated skill training room.03/11/19 Crafting: The Knapping skill has been removed. Knapping recipes will now be learned via the Bushcraft skill.03/11/19 General: The time command now reports if the time is post-zenith.03/10/19 General: The douse command now works as an alias for extinguish.03/10/19 General: The abilities command now works as an alias for ability.03/08/19 General: Some skill training rooms now require characters to have a specific ability in order to receive skill training.03/06/19 Back-End: Updated precisely-scheduled loops so they won't get skipped in the case of server ticker delays.03/05/19 General: Added the ability to make compass direction exits exclusive to specific organizations.03/05/19 Back-End: Updated the way character energy data is handled. Please report any energy-related bugs.03/01/19 General: The reply command can now be used to send a tell to the last person a user received a tell from.03/01/19 General: Attempting to sell a container with items in it will now prompt the seller to either use sell
- contents, or to empty the container out first in order to sell the container itself.02/26/19 Combat: A special move's cooldown will no longer be triggered if the attack is fended off due to weapon reach.02/26/19 Combat: Combat fumbles now result in the combat roll being completely randomized without any base number, instead of always being a 0.02/26/19 Combat: Stance now affects the maximum offense roll - meaning defensive stance now has an overall lower offense roll potential, instead of just making it more randomized.02/26/19 Bugfixes: Mortal blows to vital hit locations will once again cause immediate death.02/26/19 Bugfixes: Fixed various issues with sitting and laying down.02/24/19 General: Bug closure notifications will now send to any character from the bug reporter's account.02/23/19 General: Speech in emotes (any parts of the emote within double quotes) is now subject to the language system.02/22/19 Crafting: Crafting an item now requires knowledge of that item's recipe.02/21/19 General: New material: riversteel02/21/19 General: New material: drakolin bone02/20/19 General: There is now a #twitter channel in-game and on Discord that will echo posts from the game's Twitter account.02/20/19 Documentation: Added a help/wiki article on the Mistveil Dominion. (https://cogg.contrarium.net/wiki/index.php/Mistveil_Dominion)02/19/19 Documentation: Added a help/wiki article on the Kingdom of Lapis. (https://cogg.contrarium.net/wiki/index.php/Lapis)02/19/19 Documentation: Added a help/wiki article on Nether. (https://cogg.contrarium.net/wiki/index.php/Nether)02/19/19 Documentation: Added a help/wiki article on the Quarantine. (https://cogg.contrarium.net/wiki/index.php/Quarantine)02/19/19 Documentation: Added a help/wiki article on the Aetgardian Plague. (https://cogg.contrarium.net/wiki/index.php/Plague)02/18/19 Documentation: Added a help/wiki article on the Resen. (https://cogg.contrarium.net/wiki/index.php/Resen)02/18/19 Documentation: Added a brief help/wiki article on Tyr-Gwyrd. (https://cogg.contrarium.net/wiki/index.php/Tyr-Gwyrd)02/18/19 Documentation: Added a help/wiki article on Canim (https://cogg.contrarium.net/wiki/index.php/Canim)02/18/19 General: Added the "Undying Status" step to character creation, allowing players to choose whether their character is Undying or not. Characters created previous to this update are considered Undying by default.02/12/19 Occult: Added several major glyphs to be discovered.02/12/19 Occult: Added the following minor occult glyphs: Entrance Activation, Verbal Activation, Delay02/12/19 Occult: Added the Line, Triangle, and Pentangle shape options for occult diagrams.02/12/19 General: Ability descriptions now include information about affinity bonuses, if any.02/06/19 Medical: On-duty physickers in infirmaries are now provided with unguents to treat frostbite, infections, and fractures.02/06/19 Medical: The infirmary-provided unguents for on-duty physickers now heal a bit more slowly.02/06/19 Medical: Bleeding wounds must now be sutured before they can be treated with unguents.02/06/19 Medical: Infections now prevent untreated lesser flesh wounds from healing on their own, and have a chance to prevent treated wounds of all types from healing per tick.02/06/19 Medical: Overhauled the wounds and healing system. Again.02/06/19 Medical: Lesser fractures now slowly heal on their own over time.02/06/19 Medical: Slowed the rate of untreated lesser wound healing.02/05/19 Occult: The Sorcery, Druidry, and Thaumaturgy skills have been removed. They will instead be represented by Affinities.02/05/19 Warriors: The Stonewall stance now only requires one of Dreadnought or Guardian tactics as a prerequisite, rather than both.02/05/19 Back-End: Converted a bunch of older commands to the new command execution system.02/05/19 Warriors: Berserkers and Dreadnoughts can now learn the Cleaving Blow ability.02/05/19 Combat: The arms (or gird) command can now be used to draw a character's default weapon as well as ready a worn shield.02/05/19 Combat: The unsheath command can now be used to draw a character's default weapon.02/05/19 General: A new changelog system has been implemented to store each individual changelog entry, announce each new change when implemented, and allow the changelog to be viewed easily in-game. (Weekly changelogs will still be posted to the BBS.)