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  • 12/04/23 Combat: The base durability of firearm shot has been increased.
  • 12/04/23 Combat: Ranged launcher ammunition that has been reduced in durability to the point of being broken will now be deleted. (This does not include hurled weapons.)
  • 12/04/23 Materials: Weapons made of ferrous materials will now suffer less durability damage when striking noncorporeal nethrim.
  • 12/04/23 Combat: Fixed a bug that was causing some types of ranged weapon ammo to disappear after a single shot.
  • 12/04/23 Bugfixes: Fixed a bug that was sometimes causing NPC garrisons to not be properly depleted as their NPCs were defeated.
  • 12/04/23 Combat: Firearm shot is no longer considered a single shot per item, but several. For instance, instead of "a copper shot" it is now "some copper shot". Weights and crafting steps have been adjusted accordingly.
  • 12/04/23 Combat: In order to reduce tedium with ranged launcher ammo management, ranged weapon ammo will no longer actually be moved when loaded or fired. Firing the ammo will simply reduce the durability of the ammo as normal but leave it in its same location (within a quiver, etc). Gathering ammo from the ground after firing from a launcher will no longer be necessary. (This update does not affect hurled weapons.)
  • 12/03/23 Combat: The range to decide challenge rating for Dodge and Shield Use rolls is now more lenient about which situations are considered challenging enough to grant gains.
  • 12/03/23 Combat: Dodge and Shield Use skill gains now occur even when the dodge or block roll fails, so long as an attempt was made against a challenging skill roll.
  • 12/03/23 General: Partial rerolls have been implemented. A partial reroll imparts a chance for an additional reroll. For example: A reroll displayed as 2.3x would have a 30% chance of an additional reroll, for a total of 3 rerolls.
  • 12/03/23 Bugfixes: Fixed a bug that was allowing completely broken armor/clothing to continue absorbing damage when struck.
  • 12/02/23 Warlock: New Warlock ability: Minor Haunting
  • 12/02/23 Death: When dragging or otherwise hauling a player character corpse, random encounters will now tend to stay away.
  • 12/02/23 General: Patrolling with a patrolman's tabard will now set rooms as recently-patrolled for 30 minutes, up from 10.
  • 12/02/23 Warlock: Warlocks are now part of their own unique Rook Parlour guild rather than the Scholar Guild, with their own special facilities located in two places currently: The mausoleum of Evergreen Cemetery in Ravenwood near Shadgard, or the Rook Parlour building within the town of Mistral Lake a block west of the Shandy Gaff diner. New arrivals to the Lost Lands interested in joining Rook Parlour to become Warlocks may go to these locations to be considered for initiation, provided they make the proper commitments and pass a basic entry knowledge test.
  • 12/01/23 Outposts: The Library of Qamar now has an infirmary, which can be reached through the doorway at the Ecology & Biology stacks. The Medical skill can be studied there up to rank 100.
  • 11/30/23 General: Bucklers can now be adjusted to be worn on the belt (or adjusted back to the shoulder slot) by holding one in hand and using the modify strap command.
  • 11/30/23 Guardian: New Guardian ability: Called Weakness
  • 11/30/23 Abilities: The ability disable and ability enable commands can now be used to disable or enable a character's known abilities.
  • 11/30/23 Death: Added some additional logic to determine which crypt corpses are sent to upon death in order to avoid corpses or resurrections in areas they shouldn't be welcome in. Town citizenship is still the first factor considered, but faction/reputation ratings can alter the destination. There is now a crypt in New Emberlight for those who are unwelcome in both major towns, and a last-resort crypt outside of any faction/settlement.
  • 11/29/23 Guardian: New Guardian ability: Deconstructed Defense
  • 11/29/23 Guardian: New Guardian ability: Armor Versatility
  • 11/29/23 Guardian: New Guardian ability: Followup Bash
  • 11/29/23 Guardian: The Shield Charge ability can no longer be fended off by melee weapon reach.
  • 11/29/23 Mounts: Fixed a bug that was causing mounts to lose their training when stabled.
  • 11/28/23 Berserker: Berserkers are feeling furious with three new abilities: Furious Blow, Furious Counter, and Furious Shout!
  • 11/28/23 Abilities: New ability: Mount Grit Training (available to learn where mounts are sold)
  • 11/27/23 Arcanist: It is now possible to use the aim shot command while channeling Fortourgy, Aeromancy, Geomancy, Hydromancy, or Pyromancy.
  • 11/27/23 Homes: The automatic idle logout will no longer occur in private homes.
  • 11/27/23 Arcanist: The hiding action of the Mist multi-element weave is no longer prevented by the "Under Attack" status.
  • 11/27/23 Arcanist: The value of a glyphstone gem now affects its rate of durability loss when used as a channeling focus. The higher the value of the gem, the less damage it will take per use.
  • 11/26/23 General: A few extra scavenge points (and occasional stationary chest) have been added to: Infested Lumber Camp, Valeria (various sub-areas), Glamr Graveyard, Abandoned Caravan, Abandoned Caravan Tunnel, Mistral Lake Graveyard, Ravaged Wagon Camp
  • 11/24/23 Crafting: New recipes: snow sled runner (woodworking), snow sled (construction)
  • 11/23/23 General: When using the change command to change back into one's previous clothes while drenched and in a room with a towel rack, characters will now automatically dry themselves off first.
  • 11/20/23 General: The transfer command can now be used to transfer dyes from one dye case to another. (It is still not possible to transfer dyes from a dye case to a non-dye-case destination.)
  • 11/18/23 General: Studying lore items will now grant experience even if one's experience bucket is already full.
  • 11/09/23 Woodcutting: Materials with a heft bonus now enjoy a small bonus to felling/chopping speeds (stacks with sharpness bonus).
  • 11/08/23 Bugfixes: Fixed a bug that was occasionally causing the Deathknell direction sense to report the wrong direction.
  • 11/08/23 Areas: Fixed a bug that was causing some areas to be reporting incorrect coordinates (which was affecting the Deathknell location reporting).
  • 11/06/23 Leatherworking: When attempting to trace a pattern onto a piece of leather that isn't large enough for the specified pattern, additional matching leather pieces will be looked for to combine into a large enough size.
  • 11/06/23 Metalworking: The item type availability for metalcasting and forging is now equal across sturdy metal types, meaning there are no longer forging item type availability restrictions for copper, bronze, fjelbrons, vilturbrons, and kobaltarn.
  • 11/03/23 Inventory: The outfit ignore and outfit unignore commands can now be used to manage a list of items that should be ignored (and thus kept on) across outfit changes via the outfit command.
  • 11/02/23 Artifice: When stealing, all bystanders will now roll against the initial Artifice roll to determine whether they notice the action, rather than the thief making a new Artifice roll for each bystander.
  • 10/31/23 Mail: Email alerts for a character receiving mail will no longer be sent for characters who are shelved, retired, or permadead.
  • 10/30/23 General: Inn rooms at the Hanged Man, and the general "Budget" inn rooms, are now equipped with wood-burning stoves to keep them warm when the temperature gets chilly.
  • 10/23/23 General: Rooms with limited floor space now include a line about available floor space in their look output.
  • 10/20/23 Combat: Armor Hindrance now affects number of rerolls rather than number of dice sides.
  • 10/19/23 Combat: Practice for the Shield Use and Dodge skills is now based on roll challenge (meaning blocking/dodging attacks from foes that roll offense too far below the target's defense will no longer be effective for skill practice).
  • 10/18/23 General: Characters holding a musical instrument will now have said instrument noted in a room's occupants list and third-person arrival messaging.
  • 10/11/23 Random Encounters: Corpses left by mobs spawned in random encounters will now automatically despawn if left in a room without any player characters.
  • 10/11/23 Random Encounters: Several more human random encounter mobs will now attempt to flee if things aren't going their way. (If they get away they will quickly despawn and drop the same loot and grant the same experience/merit that a kill would have produced.)
  • 10/11/23 General: Patrolman's tabards can now be purchased in the Stormholdt War Room, Wyrvardn Honorhall, and Templar Armory. Only members can wear their organization's patrolman tabard, which will flag them as On Patrol. On Patrol status will significantly increase that character's chances of having random encounters, but will set any room they pass through as Recently Patrolled, dramatically reducing random encounters for others passing through that room (unless they are also On Patrol) for the next ten minutes. Defeating or driving off random encounters while On Patrol may earn a character some merit in their associated organization(s).
  • 10/09/23 Outposts: The Shadgard Stables yard and Mistral Lake Stables yard will now store a single empty handcart, logging sled, or similar for characters.
  • 10/07/23 Shops: It is now possible to specify a currency type and/or target container with the buy command. Syntax: buy into or buy with (or a combination of the two). Example: buy with notes into backpack. This info and syntax can be seen by typing buy help.
  • 10/07/23 Infirmaries: When a healer is on-duty at an infirmary, patients will now be introduced to their healer as "Patient <Name>". For example: Patient Fred. (Also fixed various bugs with patient names/introductions.)
  • 10/07/23 Market: The market will no longer buy labels, papers, letters, etc. that have been written on.
  • 10/07/23 Mobs: Fixed a bug that could cause the corpses of slain stealthy mobs to disappear.
  • 10/01/23 Metalworking: When pulling the slag chute lever for a furnace, a confirmation step is now required if the molten metal is potentially viable rather than just worthless slag.
  • 09/29/23 Esp: The esp history (or esp recent or esp echoes) command can now be used to hear echoes of verbal ESP messages (not pulses/blips/etc) from the past five minutes on one's current ESP channel.
  • 09/29/23 Esp: Town-specific ESP channel attunements now require citizenship to purchase.
  • 09/27/23 Weapons: Shortswords have had their Reach stat reduced from 3 to 2.
  • 09/27/23 Weapons: When examining a weapon, the Reach stat now displays the numeric reach bonus along with the reach descriptor. For example: moderate(+3)
  • 09/24/23 Construction: Looking at a partially-constructed item will now show its percentage toward completion.
  • 09/24/23 Custom Requests: A status summary of a character's current custom requests is now given upon character login.
  • 09/24/23 Custom Requests: There is now the custom denied command which can be used to view any of that character's denied custom requests and the reasons given for the denials.
  • 09/24/23 Custom Requests: Fixed various bugs with the Custom Requests system (used for craftmarks, druid avatars, etc), including some failures to send messages on request status updates and the erroneous listing of denied requests as pending.
  • 09/16/23 Website: The Demographics page on the website now includes a link to the new "Demographics (Active Only)" page.
  • 09/16/23 Skills: The Dancing skill has been removed. (Potential future dance-based mechanics and abilities may utilize the Acrobatics skill.)
  • 09/16/23 Website: The Demographics page on the website no longer includes data for characters under level 2.
  • 09/16/23 Combat: Some melee attacks may now result in the attacker getting spattered with blood or gore. Gross.
  • 09/12/23 Market: It is now possible to sell furniture that is being dragged.
  • 09/12/23 Armor: The weights of the following padded armor pieces have been reduced: cuirass, vambraces, greaves
  • 09/10/23 Inventory: It is no longer possible to drag, pull, or have a mount pull items into indoor rooms, farms, and a few select other types of rooms if the destination doesn't have enough space to contain the pulled/dragged items.
  • 09/10/23 Inventory: The way item floor space is calculated has been updated so that items take up more significant amounts of space.
  • 09/10/23 Inventory: The following items have had their maximum capacity reduced: wardrobe, footlocker, dresser
  • 09/10/23 Primalist: Fixed various cases of Beastskin not working on animals with applicable fur/pelts.
  • 09/10/23 Druidry: The calming effect of the raw druidry cast on beasts no longer automatically causes the target to consider the caster hostile once the effect ends, but a chance for such to happen remains.
  • 09/09/23 Animal Husbandry: The buildup rate of filth in animal shelters has been reduced.
  • 09/09/23 Animal Husbandry: The progress rate of livestock wool generation has been increased.
  • 09/09/23 Animal Husbandry: The progress of animal product generation (milk, wool, etc.) is now sped up a bit if the animal is experiencing positive morale.
  • 09/09/23 Animal Husbandry: Most domesticated livestock (notable exceptions being birds) may now be brushed to increase their morale a bit. Some types of livestock may be more difficult to brush without bothering, and some may occasionally have a dangerous reaction to a particularly bad brushing failure.
  • 09/09/23 Bugfixes: Fixed a bug that had a certain hermitic shop owner accepting notes for payment.
  • 09/08/23 Mounts: Certain mount effects (such as mount training effects) and their durations can now be seen when using the mount command while mounted.
  • 09/08/23 Abilities: New general ability: Basic Mount Care (available to learn where mounts are sold)
  • 09/08/23 Mounts: Fixed a bug that was showing the "You are riding ..." and best barrel race lines when using specific mount subcommands.
  • 09/08/23 Inventory: The recover command will now search armor stands for armor that has been stripped to them.
  • 09/08/23 Inventory: Fixed a bug that was causing the outfit wear command to not be able to put away items on "on" containers, such as tables or armor stands.
  • 09/08/23 Inventory: When using the outfit wear command, any item automatically retrieved from a container will now remember which container it was retrieved from so it can try to go back to that container when automatically taken off using the outfit wear command for a different outfit.
  • 09/08/23 Inns: If a character is currently renting a full inn room somewhere, other inns will now offer a budget inn room with only a bed, small dresser, and no floor storage space.
  • 09/07/23 Inns: It is now possible to rent cancel to cancel an inn room's prepaid rent time. (It will still be considered rented until the next noon checkout.)
  • 09/07/23 Inns: It is no longer possible to rent rooms at more than one inn at the same time.
  • 09/02/23 Bushcraft: Crushing a bundle of plant stalks into fibers will now automatically stow each completed plant fiber and continue to the next item in the bundle.
  • 09/02/23 Roleplaying: New canned social: jeer
  • 09/02/23 General: The following item types are now bundle-able: soft creature scales, tiny wooden wedges, sinew, plant fibers, fiber cordage, thornleaf stalks, stingnettle stalks, bark sheet, tinder, sea salt, tiny iron pyramid
  • 09/01/23 Primalist: New Primalist ability: Beastskin
  • 09/01/23 Mobs: Brachelyr are now categorized as beasts and are technically skinnable for scales (though this is not recommended for domesticated brachelyr).
  • 09/01/23 Mobs: Fixed a bug that was causing wyrms to not be categorized as beasts (affecting some druidry effects, among other things).
  • 08/31/23 Options: The new ShowProcs option can now be toggled on to see when various roll-affecting conditions from abilities, morale, etc. proc in combat. (Off by default.)
  • 08/31/23 Morale: Fixed a bug that was preventing the Inspiration stat of a skill calculation's target/defender from increasing their morale reroll chances.
  • 08/31/23 Morale: Fixed a bug that was causing the morale of a skill calculation's target/defender to provide a reroll more frequently than intended.
  • 08/30/23 Locksmithing: Darkness traps will now eventually cease re-arming after a certain amount of time once they have been set off.
  • 08/29/23 Climbing: Looking at a climb with a challenge rating will now give an estimate of how difficult the climb is, as long as the character has enough skill to accurately judge a climb of that difficulty.
  • 08/28/23 Bugfixes: Minions should no longer follow their dead masters into the death area.
  • 08/26/23 Metalworking: Grinding a previously-sharpened blade is now possible without the annealing process up to its previously-attained maximum sharpness. (Annealing is still required for initially sharpening a new blade. Blades existing prior to this update may need to be annealed for one sharpening process in order to set their maximum attained sharpness level.)
  • 08/26/23 Loot: Looting defeated mobs now averages out the combat rating of all participants who contributed to the mob's defeat and does some generous rounding to be more forgiving of groups containing the occasional helpful much-higher-skilled participant.
  • 08/26/23 Loot: The skill range that affects the rewards from looting defeated mobs has been adjusted to be a little more lenient with characters of skill higher than the mob's, providing a little more wiggle room in effective loot skill ranges.
  • 08/24/23 Inventory: It is now possible to unset a weapon's designated sheath by typing sheath unset (or sheath clear) while holding the weapon in hand. This information has been added to the messaging when designating a weapon's sheath, as well as the "Sheathe what?" syntax help messaging.
  • 08/24/23 Inventory: The sheathe and unarm commands will now be a bit smarter about trying to put bandolier-compatible items into a bandolier before other containers, and then any hurl-able items into a character's designated "hurled" container. (Items with specific designated sheaths will still look for their designated sheath first.)
  • 08/24/23 Inventory: The sheathe and unarm commands will now give slightly different messaging when a weapon is being put into a designated sheath rather than simply being stored in the first compatible container found.
  • 08/24/23 Inventory: The sheathe and unarm commands will no longer set a container as a designated sheath for items if no specification was given to do so (in other words: when using the commands without any arguments for items that have no designated sheath).
  • 08/22/23 Combat: The following items no longer grant a parry chance: Longbow, flatbow, shortbow, crossbow, throwing-knife, throwing-shard, throwing-axe, throwing-hammer, pistol
  • 08/21/23 Leatherworking: Fixed a bug that could cause items in a tanning tub to become non-instanced and be available to everyone.
  • 08/19/23 Abilities: The Druidic Commune ability must now be learned at the druidry initiation site for Rangers and Beserkers, rather than at their class training locations.
  • 08/19/23 Abilities: The new Woodmending ability is now available to Rangers and Primalists at the druidry initiation site.
  • 08/14/23 Combat: If damage strikes a target's unarmored hit location that is covered by some kind of apparel, the apparel will now provide a slight amount of damage reduction and suffer durability loss in the process. (If armor is present on the struck hit location, any apparel will be ignored.)
  • 08/12/23 General: Custom travel waypoints (which will function the same as forks in the road with the auto-travel mechanic) can now be set. Type travel waypoints for information and subcommands.
  • 08/07/23 General: It is now possible to type help all or help list to see a list of all helpfile subjects.
  • 08/07/23 Mistral Lake: New Mistral Lake permits: Construction, Mining
  • 08/07/23 Construction: New construction recipe: simple mine supports
  • 08/07/23 Farms: It is now possible to demolish fences on a farm if there are more fences than required for the amount of farmland.
  • 08/07/23 Metalworking: Fixed a bug that was preventing the ability to metalcast flatware plates.
  • 08/06/23 Mobs: NPCs will now attempt to flee a room that is showing signs of imminent cave-in.
  • 08/03/23 General: There are now small chances for random encounters in various places throughout the world. See the "Random Encounters" helpfile for more info.
  • 08/03/23 General: Some of the dangerous explorable areas will now spawn a few of their residents in the nearby wilderness to wander the environs.
  • 07/31/23 General: The permit show command can now be used to hold up a specified permit for the rest of the room to see. (Enter the command without any arguments to see a syntax example.)
  • 07/27/23 Occult: It is now possible to specify a particular channel with the release command in order to drop only one specific channel. Example: release geomancy (can be abbreviated). In the case of multiple active channels of the same type (such as sorcery), specifying will release only a single channel of that type.
  • 07/23/23 Esp: Activity on an ESP channel that a character has access to but is not currently tuned to will now cause a flickering of that channel's color in the character's mind, giving them the opportunity to tune to the other channel and check on the conversation.
  • 07/23/23 General: The examine command will now note if an item is considered a translucent gem.
  • 07/23/23 Arcanist: New Arcanist ability: Multi-Element Weaving
  • 07/23/23 Arcanist: New Arcanist ability: Glyph: `sulif` (Pyromancy Channeling)
  • 07/23/23 Arcanist: New Arcanist ability: Glyph: `qiod` (Hydromancy Channeling)
  • 07/23/23 Arcanist: New Arcanist ability: Glyph: `haqir` (Geomancy Channeling)
  • 07/23/23 Arcanist: New Arcanist ability: Glyph: `iodh` (Aeromancy Channeling)
  • 07/23/23 Arcanist: New Arcanist ability: Arcana Quickchannel
  • 07/23/23 Arcanist: New Arcanist ability: Arcane Focus Creation
  • 07/22/23 Crafting: Stingnettle cordage can now be used to weave bowstrings and fishing line.
  • 07/17/23 General: Characters under the Mesmerized effect will now suffer a negative reroll to most skill rolls (and most such situations will also break the Mesmerized effect after the negative reroll is applied).
  • 07/17/23 Combat: Feint maneuvers will now remove the Mesmerized and Calmed effects from the target.
  • 07/17/23 General: The erase command can now be used on writing slates.
  • 07/15/23 General: Rooms with the "cave" environment or with both the "indoor" and "rock" environments will now be insulated a bit from warmer outdoor temperatures.
  • 07/15/23 General: A confirmation step has been added to the process of leaving an inn room in a state that would be considered indecent exposure in public. Relevant messaging has also been added to moving through NPC-occupied public areas in such a state. (Please do not test this just to see what happens, as it can be grounds for getting into trouble in town.)
  • 07/14/23 Mining: Fixed a bug that was preventing the occurrence of occasional mining accidents, such as cave-ins. Careful out there!
  • 07/13/23 General: The permits command can now be used to list a character's permits.
  • 07/13/23 Mistral Lake: Various occult practices are now officially restricted in Mistral Lake, requiring a permit to practice within town. Please note that occult practices should still be performed carefully and respectfully even with a permit, and permits do not offer immunity to punishment or consequence for irresponsible occult actions.
  • 07/07/23 Arcana: The study command with no arguments will now list all obvious studyable arcane glyphs in a room. The command can now also target a studyable glyph by matching anything in the glyph's phonetic name (for example: "uyto") or its common description name (for example: "Soundpulling") if the glyph has been clearly labeled, such as those in the Library of Qamar classrooms. The abilities show command will now also note if there are obvious studyable arcane glyphs in the area and will prompt the player to use the study command in order to list them.
  • 07/05/23 Occult: Attempting to channel an occult power that requires a focus item will now try to automatically retrieve the appropriate focus from within worn containers if a focus has not already been found in hand or being worn.
  • 07/03/23 Mobs: Some mobs in various sub-areas of the the Coastal Cliffs, Tanglewood, and Ravenwood had significantly lower-than-average lockbox drop rates which have now been increased.
  • 07/03/23 General: The strip command without any arguments will now prompt the player to specify either strip armor or strip all.
  • 06/30/23 Mobs: Certain mobs deep in Tanglewood have been given a refresher course on how to utilize their held items for offense purposes.
  • 06/27/23 Bugfixes: Fixed a bug that was preventing trash containers with special empty messages from showing said messages when they were emptied.
  • 06/27/23 Combat: Fixed a bug that was causing Fist Weapon Mastery to sometimes grant a third strike.
  • 06/27/23 Combat: Gloves with weapon properties no longer do less damage than bare-handed strikes.
  • 06/27/23 Combat: Wearing gloves with weapon properties will no longer prevent Fist Weapon Mastery extra strikes.
  • 06/24/23 General: It is now possible for the same player account to be connected to the server twice in order to allow a second connection for OOC chat purposes while the first is logged in as a character. (To be perfectly clear: It is still not possible to be logged in as more than one character at a time per account.)
  • 06/23/23 Pluginator: New data added to pluginator: exp_total, next_level_at, next_level_until, fracture_<location>, frostbite_<location>, disguised
  • 06/22/23 Mounts: It is now possible to brush a mount with a horse brush to try and improve the mount's morale a little. See the "horse brush" helpfile for more details.
  • 06/21/23 Combat: If the gloves a character is wearing have a weapon type, the gloves' weapon properties will now be used for punch attacks rather than the default bare fist attack.
  • 06/21/23 Combat: The punch command can now be used to deliberately use an unarmed punch attack even if other weapons are readily available to the attacker.
  • 06/21/23 Metalworking: Rose-gold and red-brass can now be heated, smelted, and used to metalcast.
  • 06/20/23 Medical: NPC healers will now treat fractures with a very slow-working boneweave unguent. Unguent-treated fractures can still be splinted by PC Physickers to greatly speed up the healing process.
  • 06/20/23 Hunting: There are now some animals to hunt in the Kveldsongr Woods area.
  • 06/20/23 Mistral Lake: Mistral Lake's Town Square and bookstore are now storytelling locations for those with the Storytelling skill (and the bookstore has received a description renovation).
  • 06/20/23 Skills: The goals command will now state when increasing a skill goal has set a goal over the character's maximum for that skill based on their guild/class. (This will not prevent setting the skill goal however, to allow for theoretical goal-setting for those who haven't chosen a guild or class yet.)
  • 06/12/23 Medical: The rate at which an unguent is used up is now based on the severity of the wound treated. (In other words, treating minor wounds will use up less unguent than treating major wounds.) When looking at a jar with unguent in it, one will now see an estimate of how many major treatments' worth the jar contains.
  • 05/20/23 Combat: The Armor Deflection ability now only applies when the target is at 0 Balance or higher (no longer works while in negative Balance) as stated in the ability description.
  • 05/19/23 General: The quality of a rope will now determine its rate of durability loss when used for climbing.
  • 05/19/23 General: Rope durability strain from climbing now utilizes the standard durability system. As a result, their state of repair will now be obvious and damaged ropes can now be repaired.
  • 05/11/23 Skills: A character's skill rolls are now based on their current practice level for that skill rather than their trained cap.
  • 05/10/23 Combat: The following attacks now have unique attack strings to help differentiate them from normal attacks: True Strike, Flurry, Mighty Blow, Cleaving Blow, Staggering Blow, Quick Strike, Armor Chink
  • 05/09/23 Physicker: New ability: Basic Cure Tonics
  • 05/08/23 Crafting: The "large feather" item and the "fletching" item are now considered plural rather than singular per individual unit (in other words: "a large raven feather" is now "some large raven feathers"). Cutting large feathers now only produces a single "fletchings" item rather than three, and only one "fletchings" item is required to attach to an arrow stave rather than three.
  • 05/07/23 Mining: Mines now occasionally suffer mining accident events. The Stoneworking skill reduces how far a miner progresses a mine to its next accident event, but will never prevent the accidents completely. Stay alert, wear head protection, trust your nose, and run if it seems like something bad might be about to happen!
  • 05/07/23 Mining: Mining now has a chance to occasionally produce gems (or other gem-like items). Gems can occur in any stone chunk, barren or ore-bearing. The miner's Stoneworking skill will determine whether they detect the gem's presence when a chunk of stone is mined, as well as skill rolls when using the chisel command on a chunk of stone to try and safely extract a detected gem. A "gems" section has been added to the "mining" helpfile/wiki article with this information.
  • 05/07/23 Skills: The Masonry skill and the Mining skill have been combined into the new Stoneworking skill, which fills both roles. The Stoneworking skill will allow a character to both mine and craft stone items; no commands or mechanics have otherwise changed. Characters who had points invested into the Masonry skill have had those skill points refunded. Characters who had Mining skill have had those skill points converted to Stoneworking.
  • 05/05/23 General: It is now possible to register handcarts, wagons, etc. that are currently in one's bank vault in the same town as the Twilight Eye registrar office that one is registering from. Such registrations are being monitored and scrutinized for a time following this update: Please do not register a handcart that is not your own. Cases of theft and registration of handcarts that do not belong to a character will be punished.
  • 05/04/23 Bugfixes: Lethargy effects no longer affect traveltime while mounted.
  • 05/02/23 General: It is now possible to use the cut command on a webbed non-hostile target to try and cut any binding webbing from them. This action takes 3 seconds and works with either a held weapon capable of slash damage or a small cutting tool (knife, dagger, scissors) located anywhere in one's inventory. The sharpness of the item affects its web-cutting ability, and scissors receive an additional bonus.
  • 05/01/23 General: Necklace-type items that have been pulled to be concealed under other apparel are now a bit smarter about when they should show and not show, and will no longer lose their concealment preference when all covering apparel is removed (meaning they will be automatically concealed again when covering apparel is put back on). Messaging has been added to indicate to the wearer when such items have become concealed or revealed.
  • 04/30/23 Arcanist: Fixed a bug that was allowing non-Arcanists to utilize the Remote Activation glyphs.
  • 04/26/23 Mobs: Fixed a bug that was causing some acid-spitting mobs to use the lesser version of the ability when it should have been a more damaging version.
  • 04/26/23 Mobs: Particularly large or heavy creatures now get innate resistance checks to the knockdown effect of various attacks or maneuvers if they are not already immune to such effects.
  • 04/26/23 Combat: Trample attacks are no longer effective against targets above a certain size/weight.
  • 04/26/23 Mobs: Mobs that wield sections of wall will be delighted to find their walls a bit more blocky and a lot more smashy.
  • 04/26/23 Combat: Fractures on the arms or hands now negatively impact offense rerolls when making attacks with melee or ranged weapons.
  • 04/24/23 Combat: When inflicted upon a target, the Rooted, Bound, Mesmerized, and Suffocating effects will now trigger an opportunity for Cheapshot (Marauders) and a potential early Assassin's Mark strike (Nightblades).
  • 04/24/23 Nightblade: If a Nightblade has a target currently marked by Assassin's Mark and that target becomes feared, staggered, or knocked over, the Assassin's Mark opportunity will now have a high chance of occurring on the next second.
  • 04/24/23 Combat: Steamstalks and mounts that are considered hostile to a player character should no longer be automatically acquired as a valid new target by the various attack commands. (They will still be targeted by the attack commands if the player character has already targeted them by some other means.)
  • 04/23/23 Weapons: Crossbow bolts now do puncture damage (previously pierce).
  • 04/22/23 Areas: Some stationary treasure box spawns have been added to Dusklamp.
  • 04/22/23 Nightblade: Fixed a bug that was causing each projectile from a single multi-throw attack to increase a target Nightblade's Risk instead of only the first projectile.
  • 04/21/23 General: The roundtime-freezing aspect of the Staggered and Surprised effects has been moved to a new Stunned effect. While not under the Stun Immunity cooldown timer, the next Staggered or Surprised effect to be applied to a character will be upgraded to Stunned, which prevents roundtime reduction and starts the Stun Immunity cooldown (15 seconds as of this announcement) for that character.
  • 04/21/23 Weapons: Fixed a bug that was causing pointy non-edged weapons (such as stilettos) to not get any sharpness damage bonus from extra-sharp materials.
  • 04/18/23 Mobs: Fixed a bug that was causing mobs holding a hurl-able melee weapon to hurl their melee weapon instead of their specified hurl weapon.
  • 04/17/23 General: The go command will now automatically attempt to crawl if the character is not standing up and there are hostiles in the room.
  • 04/17/23 Arcanist: The Remote Activation glyphs now have increased durations based on the Arcana skill of the one who drew the diagram.
  • 04/14/23 Stealth: Precipitation weather conditions in outdoor rooms now grant a positive reroll to stealth checks and a negative reroll to perception checks.
  • 04/13/23 Bugfixes: Fixed several apparel items to have their market value properly account for the material they're made of.
  • 04/13/23 Mobs: Several animals have had sinew added to their butcher yield.
  • 04/13/23 Documentation: New helpfile/wiki article: Barrel Racing
  • 04/13/23 Mounts: If a character is currently riding a mount that has participated in a barrel race, the mount command will now display that mount's best race time.
  • 04/12/23 Death: Logging sleds can now also be used to haul player character corpses.
  • 04/12/23 Loot: Treasure boxes with tumblers now have increased chances to contain additional and better loot contents. The more tumblers, the greater the chances.
  • 04/12/23 Loot: The loot potential for treasure boxes has been updated with more content, and a way to easily add more content going forward.
  • 04/07/23 Metalworking: New ability: Plate Armor Construction. (Available at main town smithy workyards.)
  • 04/03/23 Chat: Players connected to the game and at the account screen (logged into an account but not into a character) will now have access to the #GAME chat channel that is bridged between various third-party chat platforms such as Discord, IRC, and Matrix. Messages can be sent to #GAME from the account screen by using the chat (or ooc) command.
  • 04/03/23 Bugfixes: Fixed a bug that was preventing oak trees from producing forageable bark which can in turn be processed into tannin. (It will take a little time for the bark to "grow" following this announcement.)
  • 04/01/23 General: Hewn timbers can now be put on logging sleds.
  • 03/31/23 Construction: New Construction recipe: logging sled
  • 03/31/23 Woodworking: New Woodworking recipe: logging sled runner
  • 03/28/23 General: Attacking a barricade or similar in order to bash it open is now an auto-repeating action and causes the tool being used to take some durability loss during the process.
  • 03/28/23 General: When hearing things from other rooms via the Eavesdropping effect, the source of where the sound is coming from is now included in the messaging rather than just the vague [*Eavesdropping*]. For example: [*from the south*] or [*from through a cell door*]
  • 03/28/23 General: The Eavesdropping effect is now automatically applied to some portals, such as town jail cell doors with bars or windows, allowing convenient conversation to occur between occupants of such rooms. (Be aware that background NPCs may well be listening in on such conversations.)
  • 03/28/23 Bugfixes: The Eavesdropping effect now only picks up on the spoken portions of emotes, and doesn't pick up at all on emotes without any speech. It also now picks up on audible non-verbal actions like laughing, coughing, sneezing, etc.
  • 03/24/23 General: Output of the examine command now includes a line for items that can be altered in some way via the modify command.
  • 03/24/23 General: Output of the examine command now includes a line for items that can be dyed.
  • 03/23/23 Death: Rooms that serve as a location to bring Undying character corpses to in order to be delivered to a crypt will now show the "crypt conveyance" tag next to the room name.
  • 03/22/23 General: It is now possible to push a corpse over downward climb portals to move it to the room at the bottom. Simply push in a room with a downward-facing climb portal.
  • 03/22/23 Areas: Lower Icewind Trails now has some flora.
  • 03/22/23 Areas: Some of the paths in the various Icewind areas are now climbs with challenge ratings.
  • 03/22/23 Areas: Upper Icewind Trail, Icewind Lake, and Lower Icewind Trail no longer have any rooms without descriptions.
  • 03/22/23 General: Significant snow or rain conditions now prevent the ability to peer into adjacent rooms.
  • 03/22/23 General: Extremely noisy rooms now have a chance to cause speech to be lost in the background noise.
  • 03/22/23 General: The new "ice" terrain type has been added. Various actions in icy terrain can cause a character to slip and potentially fall, with the Bushcraft and Acrobatics skills helping to reduce these chances. The Agility primary attribute grants a 50% bonus to rolls to avoid slipping on ice, Awareness a 25% bonus.
  • 03/18/23 General: The duration of a soap's scent is now affected by the quality of the soap.
  • 03/18/23 General: When loading powder into a firearm, the messaging will now also mention how much powder is remaining in the item the powder was loaded from.
  • 03/18/23 General: Gunpowder holders (such as powderhorns) will now show how many uses they have left when looked at.
  • 03/16/23 Options: The new ShowPractice option will, when on, show a message whenever skill practice is gained. (On by default, type options showpractice to toggle it.)
  • 03/16/23 Skills: The Climbing skill no longer auto-practices when trained. Climbing now grants experience and skill practice based on the challenge of the climb versus the climber's skill.
  • 03/15/23 General: Climbing mechanics have been updated. See the "climbing" helpfile/wiki article for more details.
  • 03/14/23 General: The names command can now be passed the following arguments: PC, NPC, and/or SEARCH <followed by search terms>. Regex in search terms will be evaluated for advanced searches. Typing the names command by itself will note these arguments and give a syntax example at the end of the output.
  • 03/09/23 General: When looking in a dye case, the dyes will now be listed alphabetically.
  • 03/06/23 Leatherworking: The various leatherworking tubs and troughs and such have been updated to accommodate huge-size pelts.
  • 03/06/23 Mobs: Mobs will no longer consider non-threatening entities (such as mounts or shadow familiars) as viable targets if the mob has been made paranoid by noticeable stealth actions in the room.
  • 03/04/23 General: The messaging when receiving an RPA (roleplay award) from a nomination now explains that the effect ticks down with experience gained and not over time.
  • 03/02/23 Areas: Rooms with the Forest environment property now require a minimum number of trees present before they'll consider non-tree flora when spawning new growth. This minimum may be affected by other environment factors in the room.
  • 03/02/23 Areas: Fixed a bug that was preventing new growth from eventually spawning on its own without help from the druidic Growth spell.
  • 03/02/23 Bugfixes: It is no longer possible to transfer items out of a handcart that is being pulled by someone else.
  • 02/26/23 Combat: Fixed a bug that was preventing the Stability ability from having a chance to resist stagger from some attacks (such as Staggering Blow).
  • 02/26/23 Areas: Bison can now be found wandering in the Bluestem Plains area. This is an OOC update (rather than some kind of IC new happening) and it should be assumed there were always bison (and other wildlife) wandering about the plains.
  • 02/25/23 Mobs: Wechuge have been updated to use a few more moves and act a little more tactically.
  • 02/24/23 Animal Husbandry: Brachelyr will now also eat fish, which can now be put into animal feed structures. (Only applies to fish caught after this update. Pre-existing fish will not work.)
  • 02/24/23 Animal Husbandry: When a type of livestock animal that is not commonly available in that area is sold, the animal will now be available for others to purchase for a while.
  • 02/24/23 Farms: New helpfiles/wiki articles: Flower Power, Beehive
  • 02/24/23 Farms: New seeds added where seeds are sold: marigold, crocus
  • 02/24/23 Farms: Beehives with a production efficiency under 30% will now begin losing bee population over time. New beehives built on farms that don't produce enough Flower Power to grant at least 30% beehive production efficiency will no longer attract bee scouts even if they have a lump of beeswax in them.
  • 02/24/23 Farms: The new Flower Power stat has been implemented for farms, which affects beehive efficiency.
  • 02/24/23 Market: Fixed a bug that was causing bundle-able items sold to the market to weigh more than they should.
  • 02/23/23 Skills: Fixed a bug that was preventing spending the last 100 of one's skill points at level 100 on a skill that was below 100.
  • 02/18/23 General: Rumors may now occasionally be heard in certain NPC-populated rooms. See the rumors command.
  • 02/17/23 Arcanist: The Triquetra and Occult Cross diagram shapes no longer take up glyph memorization points.
  • 02/17/23 Primalist: Primalists now have the "Mass Calming" bonus effect of Druidic Bond, allowing them to type cast all while channeling druidry to attempt to calm all applicable targets in the room at once.
  • 02/17/23 Bushcraft: Some forageable flint has been added to the following wilderness regions: Central Mistveil Dominion, Kveldsongr Woods, Flametip Plains.
  • 02/17/23 General: Towel racks have been added to the infirmaries that are equipped with sinks.
  • 02/17/23 Death: When using the depart command, if a character's corpse has recently been moved the player will now be informed that a rescue is likely currently underway and will be asked to confirm if they still wish to depart immediately and invoke harsher penalties rather than wait for the rescue to complete.
  • 02/15/23 Market: If an order at the market finds no matches but the command arguments included the word "unguent", the player will now be prompted to try typing order unguent jar.
  • 02/12/23 Materials: Weapons with a strike component made of bloodglass, bronze, fjelbrons, or kobaltarn now enjoy a small "heft" bonus to bludgeon, crush, hack, and puncture damage types. The "materials" helpfile has been updated to show the varying heft bonuses for these materials.
  • 02/12/23 Materials: The durability bonuses of metals fjelbrons and kobaltarn have been increased slightly.
  • 02/11/23 Woodcutting: New ability: Sawmill Operator
  • 02/10/23 Woodcutting: When chopping branches off trees, or de-branched trees into logs, the woodcutter will now get an estimate of how long it will take them to completely finish the process. (This estimate considers the tool they have in hand as well as their skill.)
  • 02/10/23 Woodcutting: Felled trees now have significantly fewer branches.
  • 02/10/23 Woodcutting: Felling and chopping trees (de-branching, chopping logs, splitting logs) now happens significantly faster, with axe quality and sharpness playing a larger role in felling time. Efficiency increases are no longer large jumps at designated skill thresholds - now each point in the skill counts toward shaving seconds off the total chop time of a tree.
  • 02/10/23 General: Utilizing a bar of soap while cleaning oneself will now always use up only one usage of that soap, regardless of how many body locations were cleaned.
  • 02/09/23 Bugfixes: Fixed a bug that was throwing off inventory display order. The inventory command can be used to sort the inventory of characters affected by this bug.
  • 02/09/23 Mobs: Fixed a bug that was allowing some aggressive combat actions from mobs under the Calmed effect.
  • 02/08/23 Crafting: The recipe info command has received an update. If you know, you know.
  • 02/08/23 Woodworking: Large logs that have had split logs chopped from them can no longer be carved into hewn timbers.
  • 02/08/23 Animal Husbandry: Roundtime, energy loss, and experience from shearing wooly animals is now based on the amount of wool sheared.
  • 02/08/23 Animal Husbandry: Animals that grow shearable wool will now cease their wool growth progress if they are hungry or experiencing low morale.
  • 02/08/23 Crafting: Shearing wool from animals now produces bundleable tufts of wool. Spinning yarn or thread from these items will reduce the bundle count.
  • 02/07/23 Animal Husbandry: Fixed a bug that was preventing farm animals from losing morale when starving.
  • 02/07/23 General: Waiting areas for transport vessel auto-boarding have been implemented. One can go <waiting area> to be flagged to automatically board the next transport when it arrives. Going to the waiting area when the transport is already present will move the character directly onto the transport. Such waiting areas have been added to the Mistral Lake barge docks and the Diaspora docking site at Porto D'esilio.
  • 02/07/23 Farms: There is now a maximum amount of interactable livestock on farms at any one time. The lead in and lead out commands can be used to lead livestock into or out of their associated shelters. Entering farmland with sheltered (and therefore hidden) livestock will give a message noting as much. Looking at an animal shelter will display any livestock currently sheltered in it. The farm animals command can be used to view all livestock on a farm, both sheltered and unsheltered.
  • 02/07/23 Farms: Farms that have ended up with negative free space will now prevent most farm-related actions until the free space amount is no longer negative. (The till clear command can be used to reduce planting soil field size, or demolish to demolish structures taking up space.)
  • 02/03/23 Construction: New construction recipe: wooden armor stand
  • 02/02/23 General: When using the change command to change into specific clothes such as in bathhouses, worn ESP artifacts will by default be left on. Some specific areas may still remove ESP artifacts when changing clothes, such as the druidic initiation ritual area.
  • 02/02/23 General: When using the change command to change into specific clothes such as in bathhouses, a character's previous garments will now simply be stored in invisible hammerspace rather than within a container in the changing room.
  • 01/26/23 Exploration: Pitons with rope hanging from them are no longer susceptible to the janitor. They may however still be tampered with or removed by NPCs (or other PCs).
  • 01/26/23 Exploration: The roundtime and energy calculations for challenging climbs have been refactored. They now take the climber's skill more heavily into consideration (more skill means greater reductions) and should no longer be sometimes costing multiple hundreds of energy. (The actual challenge ratings/skill requirements to determine success or failure were not affected by this change.)
  • 01/26/23 Death: Fixed a bug that was causing recent Deathknells to sometimes not be sensed with the aura who command when they should have been.
  • 01/26/23 Death: Fixed a bug that was causing the Deathknell sense direction to mix up "north by northeast" and "north by northwest".
  • 01/25/23 General: Dye cases are now for sale in the various outpost dye locations. Their use is encouraged as not only do they serve as a convenient place to store an unlimited number of dyes and don't increase in weight, but also store the item data more efficiently as a single item rather than having countless individual dye vial items in the database. They can be held in hand to dye items by specifying the desired dye color to be used. Dyes can be removed from them to create individual dye vials again when necessary for selling/trading/etc. by typing get <color> from dye case
  • 01/24/23 Bugfixes: Fixed a bug that was preventing the peer wilderness command from working in rooms with wilderness exits.
  • 01/21/23 Immortals: Some small "uncommon views" sections have been added to the helpfiles/wiki articles on Arana, Bathal, Hesutu, Kurn, and Malfant. Hesutu's article was given some additional updates overall.
  • 01/19/23 Warlock: The Echoing Whisper ability has been overhauled. It now utilizes soul links rather than directly consuming blood samples, and is able to last longer and facilitate small group conversations with enough Sorcery skill. It now requires Soul Detection as a prerequisite. See the helpfile/wiki article for more information.
  • 01/19/23 Warlock: The Soul Detection ability now also has a targeted version to create a tenuous soul link. See the helpfile/article for more info.
  • 01/19/23 Occult: Improved parsing when casting spells: if there are any words in the cast command that don't match any spell or potential target, the system will now return the "Cast at what?" response rather than default to a raw cast. This should cut down on accidental casting of harmful spells (such as sorcery raw casts) at friendlies when a helpful spell name was misspelled in the command.
  • 01/18/23 Immortals: New helpfile/wiki article: Yru
  • 01/18/23 Lore: New helpfile/wiki article: Prime Immortals
  • 01/18/23 Lore: New helpfile/wiki article: Soul
  • 01/16/23 Roleplay Fluff: Snowmen now take damage over time based on weather and temperature.
  • 01/15/23 Ranger: Updated the info blurb on Rangers to note that while combat-apt for Adventurers they will still not compare with Warriors, and that the term "Ranger" originates from expertise at ranging about the wilderness and not skill with ranged weapons.
  • 01/13/23 Esp: The default Aura Presence setting for the ESP network is now "on", meaning a character's aura will by default be show when others in the same ESP zone use the aura who command. Characters who had their aura presence set to "off" (the previous default) have all been switched to "on" (the new default) as part of this update. Characters who had their aura presence set to "friends only" were left unchanged.
  • 01/13/23 Bugfixes: The Practiced Diagrams roundtime reduction should now properly be applied to the drawing of every part of the diagram.
  • 01/12/23 Duelist: Duelists may now train the Arcana skill to a maximum of 200.
  • 01/12/23 Abilities: New ability: Practiced Diagrams (All Scholars, Brd, Due)
  • 01/06/23 Areas: Parts of the Dusklamp Tunnels and Thermal Tunnels areas have been updated to have appropriate temperatures. This is a correction of an OOC oversight and should not be considered a new development in-character.
  • 01/04/23 Mounts: It is now possible to go to a stables and attempt to recover an unstabled mount. This will cause the mount to despawn from wherever it is and eventually show up at the stables the request was sent from. There will be a fee and a wait time involved, along with additional fees if the mount was pulling a cart (which will be recovered along with the mount). Players will informed of this option if they have unstabled mounts when using the check command in a stables or the mounts command.
  • 01/04/23 Mounts: The mounts command can now be used to view a list of one's owned mounts and whether they're at a stables or not. In cases of a mount disappearing from the world (such as after a crash) this will also restore a mount to the last room it was known to be in.
  • 01/01/23 Leatherworking: Fixed a bug that was allowing spare ridgeleather to be leatherworked into other items. (The sole purpose of spare ridgeleather is for repairs.)
  • 12/28/22 Outposts: Drawing occult diagrams in most public places within outposts/towns will now warn the player that such things are considered inconsiderate and potentially dangerous to the public, and will require a confirmation to proceed with the drawing of the base of an occult diagram.
  • 12/23/22 Documentation: Updated the "Shadgard" helpfile/wiki article with a section on Government, giving a brief explanation of the ruling Town Council and listing its members which should be considered common knowledge available in-character.
  • 12/22/22 Arcanist: New Arcanist abilities: Glyph: `fithvu` (Remote Activation), Glyph: `calorh` (Remote Activation), Glyph: `waseq` (Remote Activation)
  • 12/22/22 Arcanist: New Arcanist ability: Occult Shape: Cross
  • 12/22/22 Books: The page list command can now be used with books/folders to provide a list of page numbers, each with a brief snippet of that page's writing.
  • 12/22/22 Books: It is now possible to go directly to a specific page of a book (or folder) by typing page (or page <book> ). Example: page 5 to go directly to page 5 of a held book/folder.
  • 12/21/22 General: When the outfit command is looking for places to stash apparel being changed out of, it will now also consider carts/wagons that a character has most recently pulled or currently has hitched to their mount, as well as levitating containers following them via the power of the `shaol` glyph.
  • 12/21/22 Combat: When a stagger duration is reduced by abilities such as Stability there will now be a "[resisted]" indicator.
  • 12/21/22 General: Command executions are now rate limited to 10 per second. Movement commands are an exception in order to accommodate queued movement paths.
  • 12/18/22 Bugfixes: Fixed a bug that would send items to the wrong "bank branch" when exiting the vault in particular circumstances.
  • 12/10/22 Farms: Fixed a bug that was preventing coops from being considered adequate duck shelters.
  • 12/05/22 Death: When a dead character's corpse is moved to a crypt, the priests of Undm will now immediately call out to the soul of the dead in hopes of getting a response to prompt the revival ceremony.
  • 12/05/22 Death: When a dead character rings the Deathknell, the messaging given to both the ringer and those who hear the Deathknell will now indicate whether the corpse is in motion (currently being dragged or within a cart/wagon), or at rest and presumably still waiting to be reached by rescue efforts.
  • 12/04/22 Hunting: Fixed a bug that could cause animal tracks to show the wrong animal type.
  • 12/04/22 Hunting: The deer and elk once inhabiting the Timberpine Forest area have become wary of the danger of hunters so close to town and have migrated further out to the Lower Timberpine Forest wilderness area.
  • 12/04/22 Hunting: There are now some animals to hunt in the Central Mistveil Dominion area.
  • 12/02/22 Arcanist: New ability: Glyph: `taqet` (Fortourgy Channeling)
  • 12/02/22 Arcanist: New ability: Glyph: `kaylaj` (Reactivation)
  • 12/02/22 Arcanist: New ability: Occult Shape: Triquetra
  • 12/02/22 Farms: Livestock will now automatically be assigned to another shelter (if available) when attempting to demolish an occupied animal shelter.
  • 12/02/22 Farms: Fixed a bug that was preventing the ordering of muskrat livestock.
  • 12/01/22 Weapons: Fixed several weapons that were defaulting to Small size when they should be larger.
  • 12/01/22 Resources: Peat has been added to the game as a resource for fueling campfires and similar. For more info, see the "peat" helpfile/wiki article.
  • 11/30/22 Mobs: Updated the mob spawner to prevent mobs from favoring specific area rooms to spawn into.
  • 11/30/22 Mobs: Fixed a bug that was allowing mobs to go through some portals into dark rooms when said mobs could not see in the dark.
  • 11/30/22 Mobs: Passive inanimate mobs (such as steamstalk mushrooms) in the room will no longer prevent usage of the quit command.
  • 11/29/22 Berserker: Landing a hit with the Shield Bash ability now generates some Fury.
  • 11/29/22 Races: New helpfile/wiki article: Rhuidim
  • 11/28/22 Death: Fixed a bug where sensing the auras of those who have recently rang the Deathknell with the aura who command would erroneously report the corpse as "extremely close" when the corpse was not in fact at the same world coordinates as the character searching for it.
  • 11/28/22 Death: When sensing the auras of those who have recently rang the Deathknell, the aura who command will now also state roughly which direction the corpse is in.
  • 11/28/22 Esp: The aura who command can now be used outside ESP zones for the purpose of sensing auras that have recently triggered the Deathknell.
  • 11/27/22 Death: The Twilight Eye Services offices on the second floor of Town Hall in both towns now offer Deathknell Sensitivity Training in their shops.
  • 11/27/22 Death: The death system has been overhauled. See help death for more information.
  • 11/21/22 Bugfixes: Fixed a bug that was causing characters to briefly fall unconscious again when recovering from energy levels below zero.
  • 11/16/22 Tasks: Task hubs now consider a character's faction standing when assigning potential tasks, and should no longer provide tasks that would take a character into an area they are unwelcome in.
  • 11/16/22 Roleplay Fluff: New build recipe: snowman (no skill required)
  • 11/15/22 Locksmithing: Those with the Locksmithing skill can now examine a lockpick to get an estimate of the maximum lock difficulty they are able to overcome with that particular tool.
  • 11/15/22 Locksmithing: Fixed a bug that was preventing lockpick quality from affecting rolls.
  • 11/14/22 Farming: Registered citizens of Mistral Lake who have a farm in Shadgard may now go to the farmland stockade office near Mistral Lake and apply for a farm assets relocation service.
  • 11/14/22 Citizenship: Renting farmland, setting mailbox location, and applying for a commerce permit now require the character to be a registered citizen of the local town.
  • 11/14/22 Citizenship: It is now possible to apply for citizenship in the Citizenship Office located on the second floor of Town Hall (or equivalent) of Shadgard or Mistral Lake. NOTE: A character can only be a citizen of ONE town, and accounts cannot have characters of different citizenships active at the same time!
  • 11/13/22 Physicker: Fixed a bug that was causing characters to not be able to receive new Reflection Therapy despite no longer being under the effect anymore.
  • 11/11/22 General: The ritual command can now be used as an alias for emote. It works exactly the same as emoting, except that its output is also shared with any online staff in order to let them know something important is happening in a character's story. Please use this feature sparingly so as not to overwhelm staff with messages. There is no guarantee that staff will see these messages, and this feature should not be used with the expectation that staff will respond in any way. It is simply a means of sharing a moment with staff, not a means of summoning or making requests.
  • 11/11/22 General: The say command is no longer prevented by the Staggered effect.
  • 11/09/22 Bugfixes: Fixed a bug that was causing NPC healers to sometimes treat conditions other than flesh wounds. (A deliberate restriction to keep PC physickers relevant.)
  • 11/09/22 Bugfixes: Fixed a bug that was allowing un-sutured bleeding wounds to be treated with hillant unguent.
  • 11/06/22 Mistral Lake: The Mistral Lake Carpentry building now serves as a study room for the Construction skill.
  • 11/06/22 Crafting: The recipe info subcommand will now include the leather piece size required for leatherworking recipes.
  • 11/06/22 Crafting: The recipe info subcommand will now give recipe info for all craft types rather than stopping after giving info on one crafting type only. For instance, recipe info skewer will now show info on both the forge recipe and the woodwork recipe.
  • 11/06/22 Crafting: The recipe list subcommand can now be used to list all common crafting recipes of a specified crafting category regardless of skill. The recipe info command (without any arguments) will now inform the player of this feature.
  • 11/06/22 Crafting: The recipe info subcommand can now be used to get information on any common recipe, regardless of the inquiring character's skill.
  • 11/05/22 Locksmithing: It is now possible to loot ajar lockboxes that are ON a container in the room or IN a container held or worn by the looter. Be careful not to loot someone else's stuff from on another container in the same room!
  • 11/05/22 Locksmithing: It is now possible to disarm and pick locks on items that are ON a container in the room, such as a table, desk, or counter. Syntax: disarm <target> on
  • 11/03/22 Mobs: Cliff crawlers are now as aggressive as their description makes them out to be.
  • 11/03/22 Item Registration: The recipient of the give and exchange commands will now be notified if the offered item is registered. In the case of paid exchanges, the recipient will be informed that the item could be reclaimed by the registered owner without their consent, and encouraged to have the owner unregister the item before finalizing the purchase.
  • 11/02/22 Market: When attempting to sell multiple items to the market and having some that were unsellable, the messaging is now more informative about which items were unsellable and why, rather than just acting as if they were not trying to be sold at all.
  • 11/02/22 Market: Selling the contents of a container now checks each item within the container for all the same no-sell conditions as selling items individually.
  • 11/02/22 Market: It is no longer possible to sell registered items to the market.
  • 11/02/22 Item Registration: Looking at registered items will now show the symbol of the Twilight Eye, and will also directly inform the player that the item is registered to someone.
  • 11/01/22 Roleplay Fluff: It is now possible to shake unopened lockboxes that are held in hand in order to listen to the items rattle around inside and dream about what treasures might lie within. (Does not give an actual estimate of the lockbox contents.)
  • 11/01/22 Rogue: New Rogue ability: Pickpocket Sense
  • 11/01/22 Weapons: Weapon sharpness loss is now affected by the material the blade is made of. (This is a reduction to sharpness loss rates across the board, but sturdier materials significantly moreso.)
  • 11/01/22 Occult: A certain temporary effect that reduces the rate of item durability loss now also reduces the rate of item sharpness loss as well.
  • 11/01/22 Abilities: The old Thief's Tricks ability (Brd, Rog, Trs) has been renamed to Sleight of Hand. It now also grants +1 reroll to usage of the sleight command and to the chance for the Multi-Throw ability to succeed with light throwing weapons (throwing-knives/shards/darts). The ability description no longer claims to grant the option to plant items on others, which has since become available to anyone with the Artifice skill rather than requiring a special ability.
  • 11/01/22 Death: It is no longer possible to drag corpses out of crypts.
  • 11/01/22 Death: Characters will now be notified when their corpse has been moved to a crypt. The notification will also occur upon character login if the character currently has a corpse at a crypt.
  • 10/31/22 Warrior: Fixed a bug that was preventing Stability (Dre, Gua) from resisting some stagger effects.
  • 10/31/22 Warrior: Stance: Stonewall (Dre, Gua) now provides immunity to resistable staggers during its duration. (Some forms of stagger are unavoidable.)
  • 10/31/22 Warlock: The two- and three-channel sorcery raw cast ranged attacks now do a minimum of 20 and 35 nether damage, respectively, when they hit. (This minimum is affected by armor and other damage resistance.)
  • 10/28/22 Weapons: Weapons with blades will now lose a little sharpness with use.
  • 10/28/22 Bugfixes: Fixed a bug that was preventing quivering bowstrings from disappearing when attached to a bow. Use them or lose them, they disappear a few days after being found!
  • 10/27/22 General: The heave command now causes reduced roundtime based on any others helping with the action.
  • 10/27/22 General: Fixed a bug that was causing the heave command to sometimes require more helpers than necessary.
  • 10/27/22 General: It is now possible to heave corpses into carts and similar. (Please adhere to the "Corpses and Recovery" policy - essentially, only move corpses if it is part of an effort to help the owner of the corpse.)
  • 10/25/22 Companies: The founder of a Company may now use the company roles subcommand to assign the following roles to other members: manager, recruiter, postmaster
  • 10/25/22 Companies: If a Company member has given themselves a different name, the Company Roster will use that name rather than the character's "coded" name.
  • 10/24/22 Armor: The term "Armor Encumbrance" shall henceforth be replaced by the new term "Armor Hindrance" in documentation and in-game information/messaging.
  • 10/24/22 Prompt: The status prompt will now indicate if the character is disguised.
  • 10/24/22 General: It is now possible to simply type deposit coins or deposit notes in a bank to deposit all coins or all bank notes, respectively.
  • 10/24/22 Companies: Company founders can now use the company kick subcommand to remove members from their Company.
  • 10/24/22 Leatherworking: New leatherworking recipes: shot pouch, pistol holster
  • 10/23/22 Warrior: The Stance: Stonewall ability (Dre, Gua) has been overhauled. It now causes a repeating (stoppable) 1 second of roundtime for a maximum of 10 seconds, gaining +1 balance each second. During the stance's duration, Parry and Block roll maximums are increased by 100 and receive +1 reroll, and any blows that strike a hit location covered by heavy-class armor will automatically be glancing blows (reduced damage).
  • 10/23/22 Ranger: New Ranger ability: Adjust Gear: Travel
  • 10/21/22 Areas: The Central Mistveil Dominion and Kveldsongr Woods wilderness zones now have flora growth.
  • 10/21/22 Berserker: New Berserker ability: Grounding Shout
  • 10/21/22 Warrior: Mighty Blow (Dre, Brs) now only costs 5 Balance to perform and does a minimum of 25 damage regardless of endroll.
  • 10/21/22 Warrior: The second strike of Cleaving Blow (Dre, Brs) no longer causes roundtime, energy loss, or balance loss.
  • 10/17/22 General: It is now possible to show off tattoos. To show a tattoo off to everyone in the room, syntax is show . To show it only to a specific individual, syntax is show <tattoo> to . Tattoos can be shown off this way regardless of whether they are covered by apparel.
  • 10/17/22 Bugfixes: Fear effects should no longer cause the target to potentially flee into a river, lake, or ocean. (Alas.)
  • 10/14/22 Warlock: Shadow Familiars no longer potentially slow down their group's travel speed in the wilderness.
  • 10/07/22 Wounds: Fixed a bug that was preventing flesh wounds from bleeding when just barely at the threshold to qualify as "major" wounds.
  • 10/04/22 Weapons: Throwing-axes and throwing-hammers are now small-size items and can be stored in bandoliers.
  • 09/28/22 Construction: New construction recipe: scarecrow
  • 09/28/22 Mail: Character mailboxes are now tied to specific locations, with mail only able be picked up at a character's designated mailbox location. The cost of sending mail is now affected by the distance between the sending and receiving post office. Mailbox locations can be changed by going to another post office and typing mail set (which is noted if a character attempts to check their mail at a post office other than their designated one).
  • 09/26/22 General: The ESP network enhanced presence system has been implemented. (All options default to off; this is all opt-in.) See the aura command for a list of subcommands. The ESP command can be used without any arguments to view a list of auras in one's current ESP network zone whose owners have opted in for sharing their presence.
  • 09/24/22 Shadgard: The Lost Ranger Hunter's Lounge now sells earthworms for fishing bait.
  • 09/24/22 Warlock: Fixed a bug that was causing blood samples taken from corpses to store erroneous data. Old blood samples are unfortunately unable to be fixed, so new samples will need to be taken. (Samples taken from living characters were not affected by this bug.)
  • 09/23/22 General: It is now possible to specify "into" with the put command for the same functionality as specifying "in". Example: put firestones into satchel
  • 09/23/22 Market: Ordering a quantity of items from the market will now show a summary of the order that includes cost per unit, with separate line items for items of differing unit costs.
  • 09/23/22 Market: When browsing the market, items of the same type but selling at difference prices will now be listed as separate items.
  • 09/23/22 Market: Browsing the market will now always show the cheapest price available for items.
  • 09/16/22 Construction: Items constructed from wood planks will now reflect the wood type they were made from. (Items made from multiple wood types will show as "mismatched-wood".)
  • 09/10/22 Bugfixes: The Shield Bash ability now correctly takes an extra second of roundtime when aimed.
  • 09/10/22 Bugfixes: The Shield Bash ability can no longer be used while staggered.
  • 09/10/22 General: The experience points of permadead characters now count toward Sunset Points. Players may use the sunset command to refresh their account's sunset point total if it has not already done so automatically.
  • 09/09/22 Warlock: Fixed a bug that was allowing Binding Tendril to bind noncorporeal targets (phantoms, wraiths, etc).
  • 09/09/22 Languages: The ESP network now utilizes language mechanics.
  • 09/09/22 Languages: The whisper command now utilizes language mechanics.
  • 09/09/22 General: It is now possible to read items that are ON containers in the room, such as tables, desks, etc. (Does not apply to items IN containers such as crates or barrels.)
  • 09/05/22 Outposts: The schooner "Diaspora" will now occasionally show up at the Porto D'esilio docks to provide transportation back to New Emberlight for anyone who manages to end up stranded in the former. The passenger transportation opportunity is one-way; they will not take passengers from New Emberlight to Porto D'esilio.
  • 09/05/22 General: Rooms with street lamps (i.e. those eligible for the "Clean Street Lamps" tasks) will now provide some additional light at night.
  • 09/04/22 General: The fury command can now be used to check a character's current Fury level.
  • 09/03/22 Bugfixes: Fixed a bug that was causing the tend command to ignore specified wound locations. (i.e. tend greg left leg)
  • 09/02/22 General: Unshelving time for shelved characters is now rounded down to the day (00:00:00 MST) rather than having the character be unavailable until the exact time of day they were shelved at.
  • 09/02/22 Leatherworking: New leatherworking recipes: scale helmet, scale gorget, scale gauntlets, scale boots
  • 09/01/22 Animal Husbandry: Fixed a bug that was causing brachelyr to drop scales more frequently than intended.
  • 09/01/22 Farms: Food items that have been "virtualized" by being put into animal feed troughs or animal shelters will now eventually spoil just as their non-virtualized equivalents do. (They will not leave spoiled items behind, however.)
  • 09/01/22 General: It is now possible for the owner of a registered item to take it to a registrar office and unregister the item.
  • 08/26/22 Artifice: It is now possible for characters with the Artifice skill to plant items on other characters or in ajar lockboxes. While holding a small or tiny item in hand, simply type: plant
  • 08/25/22 General: It is no longer possible to transfer all items at once out of certain containers (such as community donation crates).
  • 08/23/22 Bugfixes: Fixed a bug that was preventing the eventual despawning of critters who escaped snare traps on their own.
  • 08/23/22 General: It is now possible to release critters caught in small game snare traps.
  • 08/23/22 Mounts: A mount's owner can now pet said mount to remove the mount's "paranoid" status.
  • 08/23/22 Leatherworking: Fixed a bug that was preventing certain types of leather boots from being repairable.
  • 08/17/22 Metaprefixes: New metaprefix option: social. When on, the text ::SOCIAL:: will precede the output of canned social commands such as nod, laugh, smile, frown, etc.
  • 08/16/22 General: Hidden items are no longer exempt from the standard "janitor" checks that occasionally remove items left unattended on the ground.
  • 08/16/22 Bugfixes: Fixed a bug that allowed the aura pulse command to be used without an ESP artifact.
  • 08/13/22 Druidry: Fixed a bug with the druidry initiation process and broken draught bowls. (Players who reported the bug should have fixed bowls in their hands as of this fix. Those who experienced the bug but did not report it, please do so via the bug command to get a new bowl.)
  • 08/10/22 Races: New helpfile/wiki article: Khaldean
  • 08/01/22 Metalworking: Fixed a bug where some metalworking recipes were only taking up a single ingot when they should have been using up more than one.
  • 07/31/22 General: Selling the contents of handcarts/wagons/etc. now requires the seller to be actively pulling the cart or to have the cart hitched to a mount owned by the seller.
  • 07/29/22 Outposts: The Hanged Man Inn now has rooms for rent.
  • 07/21/22 Woodworking: New woodworking recipes: scabbard, haft-ring
  • 07/21/22 Metalworking: New metalworking recipe: haft-ring
  • 07/21/22 Metalworking: Recipe info for items made from metal blooms now notes that these items can also be made from metal ingots.
  • 07/21/22 Metalworking: Metalworking recipes that stated they were crafted from the obsolete "bar" components have been updated to show that they are crafted from metal blooms.
  • 07/19/22 Druidry: It is no longer possible to unlearn the Druidic Bond ability.
  • 07/18/22 Areas: The West Basin area should no longer have any rooms completely barren of flora growth.
  • 07/18/22 Areas: The Flametip Plains area should no longer have any rooms completely barren of flora growth.
  • 07/18/22 Documentation: The helpfile for "foraging" now mentions that items can be foraged directly into containers or to the ground, and provides syntax examples.
  • 07/14/22 Inventory: Items in the "shoulders" slot no longer count as covering the "back" hit location for purposes of skin exposure/warmth/etc.
  • 07/14/22 Inventory: Backpacks are now worn in the single "back" slot instead of taking up a "shoulders" slot.
  • 07/14/22 General: The access command now accepts multi-word names and will attempt to match partial names.
  • 07/11/22 Warrior: Stormholdt Castle now has a bathing room (Warrior Guild members only).
  • 07/11/22 Warrior: Stormholdt Castle now has an infirmary (accessible to the public).
  • 07/08/22 General: Entering or leaving a room with instanced containers that contain items owned by the mover will now display a warning message informing the mover that their belongings should be gathered and stored somewhere safe, or risk the unattended items being eventually lost.
  • 07/08/22 Farms: Food items put into animal shelters or feed troughs are now 'virtualized' and no longer exist as actual items in the game. They are not currently retrievable or moveable in any way after this happens, but may be again (with some restrictions) in a future update.
  • 07/06/22 Shops: Mount shop listings now categorize the mounts by type.
  • 07/06/22 Immortals: It is now possible to light written items such as letters etc. that are placed in certain containers at certain sites.
  • 07/02/22 Primalist: Primalists now receive the "Channeled Rage" bonus effect from a certain hidden ability.
  • 07/02/22 Primalist: Primalists now receive the "Hypnotic Patterns" bonus effect from the Bioluminescence ability.
  • 07/02/22 Primalist: Primalists now receive the "Bed of Moss" bonus effect from the Growth ability.
  • 07/01/22 Bugfixes: Fixed a bug that was preventing druidic growth infusions from expiring in some rooms.
  • 06/30/22 Death: Corpses in crypts will now be interred into the inner crypts (removed) after a few days. Any gear from the corpses will be held onto, and the owner will be prompted to check and retrieve their belongings upon entering a crypt room that they have gear stored in. (If a character is not welcome in the crypt's area/town, their corpse will not be interred there and will eventually be moved to an accessible crypt.)
  • 06/30/22 General: It is now possible for one to take one's own blood sample via the prick command.
  • 06/30/22 General: Taking blood samples via the prick command now causes some roundtime.
  • 06/30/22 Bugfixes: Fixed various bugs to do with taking blood samples.
  • 06/28/22 Shops: Shop/market matching has been moved back to "noun last" matching like all other matching in the game. The last word will always need to be the item's noun. This means, for instance, typing "order wool" will only search for items with a noun of "wool" rather than, say, "some wool yarn" or "a wool tunic" or "a stuffed sheep toy with black wool".
  • 06/24/22 General: New command: raise
  • 06/23/22 General: The 'height' step of character creation will no longer number the height choice options, instead only presenting the height options themselves.
  • 06/23/22 General: Characters of mixed race with one or two dominant bloodlines will now see their dominant bloodline(s) displayed on the account screen and in the output of the info/score command.
  • 06/22/22 Arcanist: The durations of the `krytael` and `shaol` glyph effects are now increased based on the Arcana skill of the one who draws them.
  • 06/17/22 General: Appending another bugcheck subcommand: append
  • 06/17/22 General: The bugcheck command now has two additional subcommands: search and withdraw
  • 06/09/22 General: The following items can now be dyed (provided they're made of a dyeable material): holster, leather/woven sling, portfolio, dagger sheath
  • 06/07/22 General: The output of the time command will now describe times before noon as "ante-zenith" to help differentiate them from the "post-zenith" times at and after noon.
  • 06/06/22 General: Emote messaging will no longer substitute "you" or "your" for targeted character names in the messaging said targeted characters see directed at them. They will simply see their own name as if in third-person.
  • 06/06/22 General: The write command no longer strips extra spaces. Happy written document formatting.
  • 06/06/22 General: The tell command will now first search all users for an exact match before then searching again for partial matches.
  • 06/05/22 Arcana: Fixed a bug that was causing the Willpower attribute to make studying new glyphs more difficult rather than slightly easier.
  • 06/05/22 Rogue: New ability: Kleptomania
  • 06/04/22 Nightblade: New ability: Fist Weapon Mastery
  • 06/04/22 Sorcery: Channeling sorcery when attacking will now provide a small burst of nether damage for all fist weapons, not just empty-hand attacks.
  • 06/04/22 Nightblade: Attacks initiated by the Side by Side ability no longer cause Risk accrual with Tactics: Nightblade active.
  • 06/04/22 Nightblade: Risk accrual from making attacks with Tactics: Nightblade active now occurs after that strike's calculations rather than before.
  • 06/03/22 General: Rooms with both the "indoor" and "outdoor" environment will now be described as "a sheltered outdoor area" in the output of the environment command.
  • 06/03/22 Mobs: Fixed a missing decimal point in koblynau damage resistance.
  • 06/03/22 General: Lockets can now only store a single piece of paper or similar.
  • 06/02/22 General: Rooms that offer steam refills will now indicate as much next to the room name.
  • 06/02/22 General: Items with pressure canisters that can be filled with the fill command at steam pressure sources will now indicate as much when looked at.
  • 05/30/22 General: The text output of the clean command is now less spammy both for cleaning oneself and cleaning one's gear.
  • 05/30/22 General: Several text listings of body parts will now combine right- and left- body parts into a single plural entry, i.e. "arms" instead of "right arm, left arm".
  • 05/30/22 Inventory: Items worn in the "necklace" slot no longer count toward covering up the neck for purposes of skin exposure.
  • 05/27/22 Nightblade: The potential Risk-based defense penalties of Tactics: Nightblade are no longer circumvented by swapping to a weapon incompatible with the tactic's bonuses.
  • 05/27/22 Bugfixes: Throwing-hammers and throwing-shards no longer erroneously function as axes for chopping.
  • 05/22/22 Immortals: Some new Immortals have been added to the "Immortals" helpfile/wiki page (just blurbs on the page's listing, no individual articles yet): Balastrossa the White Wyvern, Bathal the Conqueror, Hesutu the Father of Seasons, Kurn the Ravager, Ujaeio the Jester, and Yru the Soulreaper.
  • 05/22/22 Druidry: Fixed a bug that was causing the "checkin" commune action to send the name of the room rather than a vague description of the environment type.
  • 05/21/22 Bugfixes: Donating bundles of items will now correctly count the quantity of the entire bundle rather than counting it as just 1 donated item.
  • 05/21/22 Wilderness: Fixed a bug that was allowing characters to travel out of normally-impassible terrain (mountains, high hills) in directions without roads.
  • 05/20/22 Combat: Fixed a bug where automatic counterattacks were unintentionally changing the counterattacker's target.
  • 05/18/22 Pluginator: The data sent by the Pluginator now includes flesh wound percentage levels.
  • 05/18/22 Metaprefix: New metaprefix option: compass
  • 05/18/22 Metaprefix: It is now possible to specify ON or OFF with the metaprefixes command (the toggle behavior still works with no arguments provided). Example: metaprefixes movement on
  • 05/14/22 Mobs: Fixed mossy shamblers to now have the correct damage hit location set.
  • 05/13/22 Guardian: Updated the Tactics: Guardian ability descriptions to note that the counterattack is a counter-bash specifically with a shield.
  • 05/13/22 Dreadnought: Removed some obsolete information from the Tactics: Dreadnought ability descriptions about lowered defenses and increased armor damage reduction (which was long ago split off into the Armor Deflection ability).
  • 05/13/22 Bugfixes: Fixed a bug where digging sand sometimes did not produce any sand.
  • 05/12/22 Outposts: Cashier's offices for receiving payment due (i.e. for tasks completed when no inventory space was available to receive payment at the time) have been added to the Stormholdt storehouse, Library of Qamar annex building, and Emberlight Keep.
  • 05/11/22 Mounts: Mounts left unattended for too long in towns and outposts will now be sent to the local stables and the owners charged a fine.
  • 05/11/22 Weapons: The longsword weapon type has received a slight damage increase.
  • 05/11/22 Combat: Certain unarmed attacks that can potentially land multiple strikes now require both hands to be free in order to get more than one strike.
  • 05/11/22 Combat: Making unarmed attacks will now remove the attacker's ability to fend off attacks with any other weapons they might be holding for the duration of their attack.
  • 05/11/22 Combat: Avoiding melee attacks via Avoid combat mode or fending off via weapon reach now has a 7-second cooldown.
  • 05/11/22 Combat: The chance to avoid melee attacks via Avoid combat mode or to fend off melee attacks via weapon reach is now more heavily penalized by the amount of roundtime the target is currently in.
  • 05/11/22 Combat: When determining weapon reach for both attackers and defenders, a main-hand (right) weapon will always take preference over an off-hand (left) one. (Having a non-weapon (including shields) in the main hand will NOT prevent using an off-hand weapon for reach calculations.)
  • 05/11/22 Combat: Holding a ranged weapon no longer provides a virtual weapon reach bonus, as ranged combatants can now simply remain in the Avoid combat mode which does the same thing.
  • 05/11/22 Combat: A target in Avoid combat mode is no longer automatically switched to Engage combat mode upon failure to avoid a melee attack.
  • 05/11/22 Guardian: Fixed a bug that was erroneously allowing Guardians to perform a counterpunch rather than counter-shieldbash when not holding a shield.
  • 04/28/22 Arcanist: New Arcanist-exclusive Glyph: `cosir` (Luminous Diagram)
  • 04/28/22 Arcanist: New Arcanist-exclusive Glyph: `fathys` (Warmth Diagram)
  • 04/28/22 General: Lit light source items can no longer be hidden. Hidden items that are lit will automatically become unhidden.
  • 04/27/22 Fishing: It is now possible to fish at the lake in Leyndarmal Hills.
  • 04/20/22 Bugfixes: Initiating the Echoing Whisper effect now actually consumes the resource required for it as indicated by the ability description and messaging.
  • 04/14/22 Bugfixes: Ordering spoil-able drinks from a store will no longer cause the drink to immediately spoil.
  • 04/12/22 Marauder: The maximum reroll bonus from the Shameless Opportunist ability has been reduced from +5 to to +3.
  • 04/08/22 Bugfixes: Fixed a bug that was causing some custom requests to show they had an alternative suggested when this was not the case.
  • 03/31/22 Bugfixes: It is no longer possible to trailblaze into water.
  • 03/28/22 Immortals: While the enigmatic Teonanacatl is difficult to classify, it has been moved to the Primals section of the "Immortals" helpfile/wiki article where it seems to fit a bit better.
  • 03/28/22 Immortals: Updated the "Immortals" helpfile/wiki article to change the "Druidic" category term to "Primal", and made slight changes to the description of these types of beings to indicate that they are of the natural world which can include more base primal forces, rather than the previous rather limited sphere of "plants and animals."
  • 03/23/22 Bugfixes: Fixed a bug that could make it impossible to nominate a named target if the nominator also had the same (or sufficiently similar) name entry for a disguised version of the target.
  • 03/17/22 General: Character respecs (aka character rerolls) are no longer enabled.
  • 03/16/22 Abilities: Sweep balance cost reduced to 3 and roundtime reduced to 3.
  • 03/16/22 Abilities: Tackle, Sweep, and Shield Charge no longer causes balance loss to the target on failure, and cause less balance loss to the target on success. Success will always stagger, but requires a success of 50% or greater to cause knockdown.
  • 03/16/22 Marauder: New ability: Cheapshot
  • 03/16/22 Marauder: New ability: Shameless Opportunist
  • 03/14/22 Races: New helpfile/wiki article: Nuum
  • 03/13/22 Abilities: New ability: Druidic Commune (Pri, Rng, Brs)
  • 03/10/22 Bugfixes: Movement commands will once again cause auto-repeating actions to cease.
  • 03/10/22 General: Items with resters sitting or laying on them will now have their weight adjusted accordingly. (Particularly relevant for handcart riders.)
  • 03/10/22 Bugfixes: Movement commands will once again clear previously-queued non-movement commands.
  • 03/05/22 Bugfixes: Characters sitting on handcarts will once again be pulled along when the handcarts are moved.
  • 03/05/22 Bugfixes: The access list command actually works again.
  • 03/03/22 General: Messaging will now be displayed to others in the room when a character enters their bank vault.
  • 02/28/22 Sorcery: The "Sorcery" helpfile/wiki article has been updated to include a little more information regarding what the skill actually affects.
  • 02/28/22 Bugfixes: Using the slice command on applicable food items that grant morale bonuses will no longer remove the morale bonus from the produced slices.
  • 02/28/22 General: Updated various environment firepits to now work with cooking, but also require fuel.
  • 02/28/22 Bugfixes: Fixed a bug that was preventing ebonwood items from being repairable.
  • 02/27/22 Primary Attributes: The Awareness primary attribute now grants a reroll to searching both actively via the search command and passively with abilities like Treasure Hunter's Eye and Wanderer's Eye.
  • 02/27/22 General: When finding multiple items as the result of a search, the messaging about the results is now a little less spammy.
  • 02/27/22 Abilities: Treasure Hunter's Eye and Wanderer's Eye now actually give a chance to discover hidden items on movement.
  • 02/27/22 Bugfixes: Fixed a bug that could cause a rester laying on an item to show as occupying the item multiple times.
  • 02/27/22 General: It is now possible to specify lay ground (or lay floor) in order to deliberately lay on the ground despite there being specific rest items such as beds or cots in a room.
  • 02/27/22 General: It is now possible to specifically deposit all coins or deposit all notes at banks.
  • 02/27/22 General: It is no longer possible to dye bundled items.
  • 02/27/22 General: The following item types can now be dyed if made of a dye-able material: effigy, totem, button, knitting needles, cudgel, figurine, shillelagh, stake
  • 02/27/22 Pluginator: The pluginator information now includes the following: risk, fury, inspiration, armor_level, sanity
  • 02/27/22 General: When moving through a portal whose connection on the arrival side is hidden, the hidden arrival-side portal will now be automatically revealed to the character traveling through it so they won't have to search for it.
  • 02/26/22 Combat: Ranged weapons that are on fire will now cause fire damage when they hit.
  • 02/25/22 Tasks: Tasks that require a checkin after completion now require the character to be in the same location they originally received the task from.
  • 02/25/22 General: Butter will now eventually spoil.
  • 02/25/22 Cooking: It is no longer possible to eat items that are in the middle of being cooked.
  • 02/25/22 Tasks: Cooking for cooking tasks can now only be done one dish at a time.
  • 02/25/22 Tasks: Cooking a recipe required for a cooking task must now be done in the location the task was assigned in order to be supplied with gear and ingredients and for the cooking to count for the task.
  • 02/25/22 Tasks: The task info command can now be used to get information about a task without any risk of accidentally confirming and taking the task.
  • 02/25/22 Bugfixes: Fixed a bug where damage that was increased above 100% by negative resistances (fire vs nethrim, for instance) was not showing the increased damage percentage indicator.
  • 02/23/22 Bard: Fixed a bug that was preventing the Inspiration stat from increasing chances for Morale-based rerolls.
  • 02/23/22 Bard: Bards with the Tactical Dodge ability will now gain some Inspiration when avoiding attacks via Tumble (10) and Flip (20).
  • 02/23/22 Stealth: When making a ranged attack from hiding, the list of characters in the area to trace the attack trajectory and discover the hidden ranged attacker is now sent to the ranged attacker as a comma-separated list on a single line rather than separate individual lines for each.
  • 02/23/22 Stealth: When a character stealthily moves into a room and is noticed by multiple people, the list of people glancing at the mover will now be sent to the mover as a comma-separated list on a single line instead of on multiple separate lines.
  • 02/23/22 Stealth: Text for (noticed) stealth character movement into/out of a room is now dark green.
  • 02/23/22 Stealth: Removed the "You notice <name> move stealthily through the area" text from stealth movement, as the movement text itself now indicates if characters are moving stealthily rather than normally.
  • 02/23/22 Tasks: It should no longer be possible to attempt to take a task if that character already has one of that same task type active.
  • 02/23/22 Tasks: Characters in the middle of a locksmithing task will no longer be prevented from moving if they somehow end up in a room other than a locksmith task area.
  • 02/23/22 Tasks: When prevented from leaving a room due to being in the middle of a locksmithing task, the player will now be reminded that they can use the return command to return any lockboxes they are unable to open.
  • 02/19/22 General: Several rooms with challenging downward climb exits have been updated to allow characters to hang ropes for easier climbing. (Some require pitons, others have natural anchors in the area.)
  • 02/19/22 Bugfixes: The check for available tools used by various actions will now exclude items that a character cannot normally touch or pick up. (Hot metal items, etc.)
  • 02/14/22 Woodcutting: The following wood items can now be crafted via the Woodcutting skill: long planks, medium planks, short planks, block, tiny wedges, skewer, whittled spear, stake, cudgel, bark sheet
  • 02/14/22 Woodcutting: Hewn timbers can now be crafted by those with the Woodcutting skill.
  • 02/14/22 Woodcutting: Fixed a bug that was preventing trees from gaining more "hit points" as they grow over time.
  • 02/13/22 Abilities: The Multi-Throw ability is now available to Berserkers and Primalists.
  • 02/13/22 Abilities: The Thief's Tricks ability now also grants +1 reroll to palm attempts.
  • 02/13/22 Abilities: The Multi-Throw ability now has the Heavy Thrower bonus effect (Mar, Brs, Pri) that increases chances for extra throws with some heavier throwing weapons.
  • 02/13/22 Abilities: The Multi-Throw ability now has the Light Thrower bonus effect (Due, Ngt, Mar, Brd, Rog) that increases chances for extra throws with some lighter throwing weapons.
  • 02/13/22 Arcanist: Fixed a bug with the `shaol` glyph that was causing items to quickly stop levitating if they had been previously levitated.
  • 02/13/22 Mounts: Fixed a bug that was causing mounts to slow travel if they were in a group (ridden or not).
  • 02/13/22 General: When using the recover command to recover items from a character's corpse, any items that could not be immediately held or worn will be automatically stowed as long as a suitable container is available to stow them in.
  • 02/10/22 Farms: Leaving a farm with janitor-susceptible items on the ground will now trigger a warning to the character who is about about to leave, and will require a confirmation to leave with janitor-susceptible items still on the ground.
  • 02/10/22 Farms: New farms will no longer be janitor-proof. Existing farms will allow 10 visits from the owner before they lose their janitor-proof status, allowing for owners to get their items sorted out and giving a warning about this upon each visit. (Constructed furniture items are safe from the janitor when on farms, but this may change if item bloat issues continue.)
  • 02/09/22 Races: Hillfolk characters now enjoy a very slight damage resistance bonus to their feet hit locations.
  • 02/09/22 Races: Hillfolk characters now enjoy a bonus of +2 to the Warmth level of their feet.
  • 02/09/22 Farms: It is no longer possible to visit farms owned by characters who are shelved, retired, perma-dead, or haven't logged in within the past 7 days.
  • 02/08/22 General: Hillfolk characters whose feet are not covered by apparel will now have their exceptionally hairy feet noted in their description when looked at.
  • 02/07/22 Combat: It is now possible for characters with claws to use the feint combat maneuver with said claws.
  • 02/04/22 Metalworking: New recipe: greatsword blade
  • 02/04/22 Combat: Damage Factor for slash attacks has been increased by 0.1 for all weapons.
  • 02/03/22 Combat: The "right eye" and "left eye" hit locations have been removed for all characters and creature types.
  • 01/27/22 Market: Fixed a bug that was causing liquids to have a very high minimum value which made it more lucrative to sell them from small containers than large ones. Liquid values are now correctly being calculated based on the amount of liquid present even down to a single finger.
  • 01/25/22 General: The bundle command will now try to be a bit more informative with its output when two items cannot be bundled together.
  • 01/21/22 General: When using the @ symbol to target things with the emote command, underscores can now be used in place of spaces to provide additional specifications to help find the desired target. Example: emote makes his way curiously over toward @pine_trash_barrel and peers in.
  • 01/21/22 Bugfixes: Fixed a bug that caused command execution errors when using @ to target a corpse with the emote command.
  • 01/21/22 Mounts: When falling off a mount, characters with the Acrobatics skill or the Tumble ability will now make an Acrobatics skill check to potentially avoid taking fall damage. Having both Acrobatics skill and the Tumble ability will grant +1 reroll. Roundtime causes negative rerolls.
  • 01/20/22 Leatherworking: Lowered the spare leather requirement threshold for Leatherworking repairs from 60% durability (well-worn) to 40% (damaged).
  • 01/20/22 Tailoring: It is now possible for characters with the Tailoring skill to repair damaged tailored items.
  • 01/20/22 Arcana: Levitating items will now lose their levitation effect after several hours. The expiration timer will continue counting down even if the character is logged out, but the actual expiration will not occur until the owner is logged in (immediately, if the expiration is up by the time of the next login). When the expiration occurs for items that are levitating in the room near their owner, the owner will automatically try to pick up, stow, or wear the item to avoid it being accidentally left behind. In the case that the owner has no hands free, nowhere to stow the item, and nowhere to wear the item, they will receive a message reminding them to retrieve the item.
  • 01/19/22 Arcana: The 'my' and 'notmy' targeting arguments will now consider a levitating object's association to its owner.
  • 01/19/22 Arcana: It is now possible for the owner of a levitating object to pick the object up and otherwise interact with it as normal. Returning the object to a room's contents (via dropping, transferring, etc.) will cause it to resume levitating and following as long as the owner is in the room at the time.
  • 01/19/22 Arcana: The messaging for levitating items following their owners will now be appended to the standard movement messaging rather than show on a separate line.
  • 01/18/22 Bugfixes: Fixed a bug that was preventing new growth trees from advancing in growth stages.
  • 01/16/22 Metalworking: New recipe: sickle-head
  • 01/13/22 Crafting: New Weaving/Bushcraft recipes: wicker shoes, bast shoes
  • 01/13/22 General: The ping command will no longer reset a connection's idle/AFK timer and will no longer cause the AFK flag to be removed.
  • 01/13/22 General: The messaging given to a player when automatically flagged as AFK after inactivity now notes that the AFK flag has been added silently and that no message was sent to anyone else in the room about it.
  • 01/13/22 General: The AFK command no longer displays custom messaging, but simply states that a character has gone AFK.
  • 01/10/22 Inventory: Using the examine command on a wearable item will now provide information on which inventory slots it conflicts with as well as which slots would cover (hide) the item.
  • 01/10/22 Inventory: Items in the "eyes" inventory slot (glasses, optics, etc.) no longer provide warmth for the head.
  • 01/10/22 Mounts: The Primal Bond bonus (Brs, Rng, Pri) of the War Riding ability now actually does what it says and reduces mount maneuver cooldowns based on the rider's Druidry skill. These reductions can be seen in the "Cooldown" column of the output of the mount command while riding a mount with activatable moves or abilities.
  • 01/10/22 Mounts: Rider-initiated mount attacks (such as having a warhorse kick or trample via the mount command) now causes the rider to experience some roundtime.
  • 01/10/22 Mounts: War-trained mounts will no longer auto-attack, but are now slighty more likely to counterattack when threatened (based on the mount's Grit stat).
  • 01/07/22 Armor: Brigandine pants are now worn in the "greaves" slot like all other leg armor types. (Previously it was using the "pants" slot.)
  • 01/02/22 Stealth: Speech and various other audible actions from hiding will now cause anyone present to become Paranoid unless they are part of the same group. If any hostiles are present, such actions will also cause some Risk accumulation.
  • 12/31/21 Market: Fixed several bugs related to market flooding and market stock tracking.
  • 12/31/21 General: Messaging on group movement is now a little more informative about who is following.
  • 12/20/21 Inns: Inns will once again mail a room expiration reminder letter 24 hours in advance of an inn room's expiration.
  • 12/17/21 Weaving: Attempting to start a new knitting project with full hands will now prompt the player to free up one of their character's hands before starting a new knitting project.
  • 12/17/21 Bugfixes: Fixed a bug that was preventing stone-headed javelins from being put into quivers.
  • 12/17/21 Pottery: Fixed all cases of item types that were causing errors when attempting to make molds of them.
  • 12/16/21 Armor: Fixed a bug the caused some armor pieces to be weightless.
  • 12/16/21 Bugfixes: Fixed a bug where individual sliced pieces of food from a larger food item were reverting back to the size of the full food item.
  • 12/16/21 Weapons: Fixed a bug where handaxes weren't doing less damage when wielded single-hand.
  • 12/15/21 Lore: New help/wiki article: Winter Solstice
  • 12/15/21 Bugfixes: Fixed a bug where bundled items in campfires were producing more charcoal than intended.
  • 12/15/21 General: It is no longer possible to have more than one built campfire in the same room.
  • 12/14/21 Weaving: Messaging for spinning thread/yarn is now less spammy, only showing when starting or stopping the auto-repeating process.
  • 12/14/21 Weaving: Yarn or thread can now be spun from items held in hand, within containers, or on the ground. Consequently, the syntax now requires specifying which item to spin from, and whether to make it into yarn or thread. Example: spin squirrel wool make yarn
  • 12/14/21 Weaving: Spinning yarn or thread now always takes only one step to produce each skein.
  • 12/14/21 General: Rimeveil and wheat will now auto-bundle.
  • 12/14/21 Crafting: Winnowing and threshing now always take only one step each per item.
  • 12/14/21 Combat: Endtables now qualify as suitable boosters for the Flip Flank ability.
  • 12/14/21 Bugfixes: Fixed some cases where the heave command was giving incomplete failure messaging, such as when the container from which the target should be heaved could not be found.
  • 12/13/21 Justice: The Hanged Man Inn is now considered a justice-enforced zone, and its enforcers will handle criminals in their own way. (Not affiliated with Shadgard's justice system or jail.)
  • 12/13/21 Justice: Fixed a bug that was preventing militia from being called by NPC victims in various cases.
  • 12/13/21 General: Fees for sending mail at the post office can now be paid with banknotes if coinage is not available.
  • 12/13/21 Market: Selling items to the market now removes any labels from sold items. The player will be notified of this if any items being considered for selling have labels on them.
  • 12/11/21 General: When using the retrieve command to get a handcart or similar from a vault, the retriever will now be automatically pulling the retrieved handcart.
  • 12/11/21 General: It is no longer possible to store a handcart or similar in a vault if the handcart is not currently being pulled by the one wishing to store it.
  • 12/07/21 General: It is now possible to use the retrieve command in Twilight Eye Services areas to put in a request for the recovery of a lost or stolen item.
  • 12/06/21 Artifice: The amount of riln acquired per pull when stealing from characters (both PCs and NPCs) is now based on the skill check endroll rather than being completely random. (Still based on how much riln the mark was carrying, of course. The amount of riln mobs carry varies.)
  • 12/06/21 Locksmithing: It is now possible to disarm traps from hiding if the target item is held in hand.
  • 12/06/21 Locksmithing: It is no longer possible to pick the lock on items from hiding unless the target item is held in the lockpicker's hand.
  • 12/06/21 General: The #GAME chat channel now has Slow Mode enabled, meaning players must wait at least 15 seconds between sending chat messages.
  • 12/06/21 Bugfixes: The help command should no longer have issues with hyphenated words ("Multi-Throw" or "Tyr-Gwyrd", for instance).
  • 12/03/21 Artifice: When a bystander notices someone else stealing, the bystander will now see which container the thief was reaching into rather than vague text about pockets that the theft target may or may not have.
  • 12/03/21 Bugfixes: Fixed a bug that was causing the watch command to immediately lose the watched target even if they remained in the room and in the open.
  • 12/02/21 Inventory: When looking at a character wearing a belt that doesn't have any clothing piece bound by said belt (pants, dress, skirt, etc), the text stating what belt-worn items are attached to the belt will no longer be omitted.
  • 12/02/21 Inventory: When looking at a character wearing a belt over another clothing piece (pants, dress, skirt, etc), the text stating "bound by a belt ..." and potentially listing all attached belt-worn items will only be sent once, rather than once for each belt-bindable clothing item.
  • 12/02/21 Speech: Emotes with speech in them will now have only the speech parts extracted and shown to those who can hear but cannot see the speaker due to hiding, eavesdropping, etc.
  • 12/02/21 Speech: When characters speak, any listeners who cannot see the speaker (due to hiding, eavesdropping, etc.) will now see a voice with a semi-unique numeric identifier to help distinguish different voices while keeping their identities unknown. (This will soon(tm) be updated to be less jarring than a number, but it works for the time being.)
  • 11/30/21 Combat: Fixed a bug that was causing side-by-side to trigger with some ranged launchers (bows, etc.) which are not melee weapons and would result in an error.
  • 11/29/21 General: Jars with unguents will now hint at the treat command when looked at, rather than only when examined.
  • 11/22/21 Animal Husbandry: Fixed a bug that was occasionally causing farm animals to not be assigned a shelter, which would in turn prevent things like generating milk, eggs, etc.
  • 11/21/21 Immortals: New help/wiki article: Worship
  • 11/20/21 General: It is no longer possible to strip in changing areas; if attempted, the player will be prompted to use the change command.
  • 11/19/21 Language: Characters that are eligible for but have not yet chosen their second language will now be prompted to do so upon character login.
  • 11/19/21 Language: Characters that are now eligible for multiple languages based on their race and homeland but already had one assigned have had their second language removed, and may now use the language command to choose which of their options they prefer.
  • 11/19/21 Language: A character's eligibility for a second (non-Common) language is now determined by homeland as well as race.
  • 11/18/21 Shops: Using double-quotes to surround text for very specific matching cases when ordering from shops/markets is once again supported.
  • 11/18/21 Shops: Fixed an unintended ordering syntax change that was causing ordering from shops/markets to require matching case, which was in turn making it tricky to order some things like drinks that have their names capitalized. Case is once again ignored for shop/market order matching.
  • 11/18/21 Shops: When ordering items from shops/markets, the order of the specified words no longer matters, as long as each specified word is somewhere in the target's short description. Example: ORDER KEEN SHORTSWORD COPPER would target "a copper shortsword (keen-edged)". The target item's noun also no longer needs to be included, so one might simply ORDER HILLANT UNGUENT to order those tricky jars of unguent.
  • 11/14/21 Occult: When maintaining more than 1 of a particular type of occult channel (sorcery, druidry, etc), there is now a chance based on the associated skill to bypass the energy cost per additional channel. (The first channel will always have an energy cost that cannot be bypassed.)
  • 11/14/21 Sorcery: Characters channeling sorcery now receive a small amount of Sorcery skill practice as they do so (per channel), with diminising returns over short amounts of time.
  • 11/14/21 Metalworking: Fixed a bug that was allowing steel to be made with charcoal instead of coal.
  • 11/14/21 Primalist: New Primalist ability: Druidry Quickchannel (2 ranks)
  • 11/14/21 Warlock: New Warlock ability: Sorcery Quickchannel (2 ranks)
  • 11/11/21 Combat: Executing a tumble or flip to successfully avoid an attack now grants some Acrobatics skill practice.
  • 11/11/21 Bugfixes: It is - regrettably - no longer possible to nominate NPCs for RolePlay Awards.
  • 11/08/21 Stealth: Failing to successfully hide now causes some roundtime.
  • 11/08/21 Bugfixes: The Woodland Stealth ability now actually reduces roundtime of the hide command by 1 in forest environments as advertised.
  • 11/07/21 General: Sending mail should no longer occasionally cause some lag.
  • 11/07/21 Warlock: Fixed a bug that would sometimes cause merged familiars to be impossible to detach.
  • 11/07/21 Tailoring: New recipes: brigandine pants, brigandine vest, brigandine vambraces, brigandine gloves, brigandine gorget, brigandine coif, padded coif
  • 11/07/21 Leatherworking: New recipes: brigandine gloves, brigandine gorget, brigandine coif, brigandine boots
  • 11/06/21 Bugfixes: Arrow Guard will no longer activate if the target's hands are full (which was causing the target's shield to disappear).
  • 11/05/21 Market: The automatic market item reductions over time mechanic is now a bit more aggressive about grouping similar items together when determining which items are considered for removal based on current quantity in the market.
  • 11/04/21 Market: Spoiled food items should once again be automatically removed from the market.
  • 11/04/21 Market: Attempting to order a quantity of items greater than what is available at the market will now inform the player of how many matching items are available, as well as list what they are and their prices, to make it easier for the player to follow up with an order quantity based on what is currently available.
  • 11/04/21 Market: Ordering quantities of items will now include a list of all items that would be purchased, instead of only the original matching item. (Useful when multiple matches are found for the same base item type with differing colors/materials/etc.)
  • 11/04/21 Market: Ordering and buying from the market is now more efficient code-wise and should be less laggy.
  • 11/04/21 Market: Browsing and searching the market is now more efficient and should cause far less lag.
  • 11/03/21 General: BBS post announcements will now go to the #BBSFEED chat channel. Players can toggle this off or on in-game via the channels command. This channel is bridged to the third-party chat platforms (Matrix, Discord, etc).
  • 11/03/21 General: Game and changelog announcements will now go to the #ANNOUNCEMENTS channel. This channel is bridged to the third-party chat platforms (Matrix, Discord, etc).
  • 10/26/21 General: The following item types are now all dyeable (both new and previously-existing), provided they are made from a dyeable material: dagger sheath, thigh sheath, wrist sheath, pole harness, baldric, scabbard, haft-frog. This update will also cause these types of items to show their color when made from colored fur.
  • 10/25/21 Physicker: The roundtime incurred by suturing wounds can now be reduced based on the Physicker's Medical skill.
  • 10/25/21 Bugfixes: Fixed a bug that was causing removed small game snares to still count toward a character's max snares limit.
  • 10/25/21 Combat: The combat defense command can now be used to set a preferred combat defense method (dodge, block, parry, or none). If the preferred method does not apply to an incoming attack, then the highest applicable defense method will be used per default behavior.
  • 10/23/21 General: It is now possible to shake a mesmerized non-hostile human target in order to attempt to remove the mesmerized effect from them. There is a chance of failure and a 3-second roundtime to perform this action.
  • 10/23/21 Crafting: Cleaning and scraping pelts now only requires a tanning frame to be in the room, rather than requiring them to be actually put on the frame.
  • 10/22/21 Mobs: Stonehoof rams now have their own set of hit locations instead of borrowing from deer, and skinning now produces horns instead of antlers (and a smaller pelt).
  • 10/21/21 Combat: Characters that have claws of any type will now default to using them with the attack command if no other weapon is in hand and no default melee weapon is in a quickdraw container. (The claw command can still be used to prefer a claw attack over a weapon.)
  • 10/21/21 Bugfixes: The examine command will no longer imply some items can be used in melee when they in fact cannot (such as arrows and crossbow bolts).
  • 10/21/21 General: Rope is now a medium-size item, down from large-size.
  • 10/21/21 General: Characters in age range 25-29 are now described as "an adult" rather than "mature".
  • 10/20/21 Bushcraft: New knapping recipes: throwing-knife, throwing-shard
  • 10/19/21 General: The transfer command now accepts the 'floor' destination as well as 'ground'.
  • 10/16/21 General: The Riding skill is no longer required in order to use the mount command with scripted items.
  • 10/15/21 Cooking: The initial preparation of cooking ingredients now incurs some roundtime.
  • 10/15/21 Bugfixes: Fixed a bug where experiencing traveltime while under the effects of lethargy poison would cause ever-increasing traveltime until the lethargy effect wore off.
  • 10/14/21 Bugfixes: It is now possible to pay NPCs that are being controlled by a GM.
  • 10/12/21 Weaving: A few extra spinning-wheels and looms have been added to Weaver's Workshops.
  • 10/12/21 Bugfixes: Fixed a bug that was preventing hurling snowballs in some cases.
  • 10/11/21 Farms: Removing a plot from a field via till clear will no longer re-order the remaining plots.
  • 10/11/21 Farms: Having a farm field at full capacity will no longer prevent usage of the till plots and till <#> commands.
  • 10/10/21 Bard: Increased the chance for Combat Choreography to trigger by 10%.
  • 10/10/21 Bard: Fixed a bug that was occasionally preventing Combat Choreography from triggering.
  • 10/09/21 General: New characters will once again start the game with an ESP pendant.
  • 10/09/21 Leatherworking: Leatherworked items made from fur will now retain the original fur color.
  • 10/07/21 Octum: Tweaked the chances to receive some of the new Charmseeking items, and added a lore study to one of the old ones.
  • 10/06/21 General: It is no longer possible to manually get items from changing containers that have been put there via the change command.
  • 10/03/21 Bugfixes: Looking at or in containers with unguent in them will no longer erroneously include messaging about the container being empty.
  • 10/01/21 Octum: The streets of New Emberlight are now a working Charmseeking location (minus a few areas that are a tad too destitute).
  • 09/30/21 Bugfixes: Removed several prevent conditions from the channel command. (Darkness, dense fog, pulling carts, dragging items, and various other conditions.)
  • 09/25/21 General: Dice can now be used when targeted with any of the roll, throw, or hurl commands (previously required toss specifically).
  • 09/25/21 Combat: If holding a hurled weapon in the right hand and a launcher (bow, sling, etc.) in the left, using the aim shot command will now prioritize the right-hand hurled weapon over the left-hand launcher.
  • 09/25/21 General: Stables and registrar fees can now be paid with banknotes.
  • 09/25/21 Bushcraft: New knapping recipe: javelin-head
  • 09/22/21 General: The output of the info and score commands now displays how many times that character has died.
  • 09/21/21 Duelist: Cloak Parry now causes some damage to the cloak as described in the ability information.
  • 09/20/21 Bugfixes: Fixed a bug that was preventing clay lamps from being valid targets for the fill command, which made them impossible to fill with oil and therefore use as a light source.
  • 09/20/21 Construction: Fixed a bug that was causing recipe unknown to never show construction/build recipes.
  • 09/17/21 General: Going into hiding while dragging an item will now automatically stop dragging the item and notify the player of such.
  • 09/17/21 General: It is no longer possible to drag small or tiny items unless they are somehow too heavy to pick up (such as larger bundles).
  • 09/17/21 General: It is no longer possible to drag lit light sources.
  • 09/14/21 Metaprefixes: The new RoomID MetaPrefix is now available, which will display a room's unique ID preceding that room's name, description, etc.
  • 09/14/21 Metaprefixes: MetaPrefixes can now be individually enabled or disabled using the metaprefixes (or mpf) command. Consequently, the MetaPrefixes option (under the options command) is now obsolete - those who had it enabled will need to re-enable the MetaPrefixes they want via the new method.
  • 09/12/21 Item Registration: It is now possible to use the check command in a registrar room to see a list of items registered to that character.
  • 09/11/21 Pottery: Wet clay items will now dry in about 5 minutes instead of 1 hour.
  • 09/11/21 General: Digging for clay, dirt, and sand no longer requires a bucket, instead simply adding the produced items to the room contents.
  • 09/11/21 General: The following items will now auto-bundle: dirt, sand, clay chunk, tempered clay, ash, buckle, button
  • 09/11/21 General: Auto-bundling items will now start new bundles to avoid any single bundle becoming too heavy to pick up.
  • 09/10/21 Crafting: The "a rivet" item type has been updated to now be "some rivets", and now auto-bundles as well. Rivet requirements for various crafting recipes and processes have been reduced to roughly one quarter of their previous values.
  • 09/10/21 Thrown Weapons: Fixed a bug that was causing thrown weapons to be retrieved even when a character had full hands, which would cause the retrieved weapon to disappear. This also fixed the bug that was allowing characters to hurl weapons from within containers even when their hands were full.
  • 09/07/21 General: Weaver's Workshops now provide cloth item repairs.
  • 09/07/21 Tailoring: New tailoring recipes: padded gloves, padded gorget, padded jacket, padded pants, padded sleeves
  • 09/07/21 Armor: New armor type: Padded (cloth)
  • 09/07/21 Woodworking: Spiles are no longer craftable. (They'll be back at some point in the future.)
  • 09/07/21 Market: Animal-scales are now listed under the "Leather" category of the market rather than "Miscellaneous."
  • 09/07/21 Crafting: It is now possible to repair significantly-damaged animal-scale items by using spare animal scales of the same type.
  • 09/03/21 Bard: Fixed a bug that was causing Word of Despair to be impossible to defend against.
  • 09/03/21 Combat: When having fired or hurled ammo recently, characters will now attempt to automatically gather any ammo as soon as they are able (not in roundtime, not under attack, etc). Moving to a new room will clear this auto-gather for the room that was left. If returning to a room with previously-fired ammo in it at a later time, the gather command will still need to be used manually to gather that previously-fired ammo unless new ammo is fired, which will again trigger the auto-gathering for any previously-fired ammo in that room upon the next opportunity.
  • 09/03/21 General: Bandages are now auto-bundling items.
  • 09/02/21 Bugfixes: Fixed a bug that was allowing the put command to occasionally bypass various check conditions (which was allowing riln to be put into furnaces, for instance).
  • 09/02/21 General: Usage of the think command is now logged, and said logs can now be viewed by Event Staff to help them potentially get a better grasp of a character's attitude, feelings, motivations, desires, etc.
  • 09/02/21 Frivolity: When one character attempts to splash another while in shallow or deep water rooms, the results are no longer completely random. Offense is now based on 100% Swimming skill, with a 10% bonus for the Strength attribute. Defense is now based on the better of 50% Swimming skill or a standard combat dodge calculation (the latter only in shallow water), with a 10% bonus for the Intuition attribute or 25% bonus for the Agility attribute (the latter only if in shallow water).
  • 08/27/21 Abilities: New ability: Adrenaline Rush (Warriors, Rng, Pri)
  • 08/26/21 Back-End: The wiki auto-updater will now run on a separate thread so as not to cause lag in the main game whenever it runs.
  • 08/26/21 Abilities: New ability: Arrow Guard (Gua, Mar)
  • 08/26/21 Weapons: Fixed a bug that was allowing bows to be fired while holding something in the off-hand.
  • 08/26/21 Weapons: Examining weapons will now be more clear about noting those that are considered improvised weapons even if they fall into a general weapon class (e.g. a forging-hammer being an improvised hafted weapon).
  • 08/26/21 Marauder: New ability: Improvised Weapon Proficiency
  • 08/26/21 Weapons: Pipe-wrench weapon type has had its reach increased from 2 to 3 and fatigue reduced from 12 to 10.
  • 08/26/21 Combat: The rate of bowstring durability loss on use is now dependent on the force of the launcher. This rate of durability loss is lower across the board than the previous flat rate.
  • 08/25/21 Law: Usage of sorcery is now considered an official crime in some areas, and channeling it will result in criminal charges. Sorcerers will be warned when attempting to channel sorcery in such areas, requiring a confirmation.
  • 08/23/21 General: Feathers, fletchings, charcoal, and tannin now all auto-bundle. When putting charcoal into a furnace or tannin into a tanning tub, only a single piece will be put at a time even if bundled.
  • 08/23/21 Farming: Seeds are now auto-bundling items.
  • 08/21/21 Bugfixes: Small metal plates (used in crafting brigandine armor) can no longer be cast from flimsier metal types impractical to their purpose (gold, silver, tin, etc).
  • 08/21/21 Bugfixes: Snipers will no longer notice their shot has been traced and revealed their hiding spot if the spotter is someone the sniper cannot themselves see.
  • 08/20/21 Mounts: Uncomfortable mounts now have reduced penalties to their rider when in explorable (non-wilderness) areas.
  • 08/20/21 Mounts: It is now possible to pet mounts.
  • 08/19/21 General: It is no longer possible to remove or strip the garments that various services provide for changing into in specific areas. (They can of course still be changed out of again at the appropriate location.)
  • 08/19/21 General: When changing into bathing attire at an applicable venue, owned soap will be automatically retrieved from any open worn container if some is not already held in hand at the time of changing.
  • 08/19/21 General: Messaging involving verbal speech in a language other than Common will now begin with an indicator of the language being used, or "Unknown" for those who cannot recognize the language.
  • 08/19/21 Skills: The Brewing, Herbalism, and Lapidary skills, which had yet to be implemented in any way, have now been removed. Their concepts are still planned to be implemented in some way in the future, likely associated with other skills (brewing with cooking, for instance).
  • 08/19/21 Weaving: New knitting recipes: belt, blanket, body towel, duffel bag, loincloth, poncho, pouch, tabard, tote, vest
  • 08/19/21 Crafting: New knitting/tailoring/leatherworking recipe: chest-wrap
  • 08/19/21 General: Chest-wraps are now worn in the new "chest-wrap" inventory slot, allowing "shirt" slot garments to be worn over chest-wraps.
  • 08/19/21 General: Discovering non-barren stone while mining will now increase that room's recent mining counter, which will temporarily make it increasingly difficult to find non-barren stone in that same room. Miners will receive messages when a room is considered lightly-mined and heavily-mined, encouraging them to occasionally move to different mining spots.
  • 08/18/21 General: Successfully locating (spawning) a prey animal while hunting will now increment that room's recent hunting counter, which makes it increasingly unlikely to find additional prey in that room for a time. When hunting in areas that have been hunted in recently, a message will be given to the hunter about the signs of recent hunting and warning that prey will be more difficult to come across.
  • 08/18/21 Bugfixes: It is no longer possible to use deadwood for woodcarving.
  • 08/18/21 Bugfixes: It is no longer possible to use the circle maneuver while staggered/surprised/stunned.
  • 08/18/21 Bugfixes: Attempting a feint from hiding with a ranged attack will now unhide the attacker.
  • 08/18/21 Bugfixes: The aim shot command is now prevented by roundtime and various other situations.
  • 08/17/21 Crafting: It is now possible to make clay molds of goblets for use in metalcasting.
  • 08/15/21 Treasure Hunter: Treasure Hunters now get the "Professional Scavenger" bonus of the Treasure Scavenge ability, increasing the chance to find treasure.
  • 08/11/21 Crafting: New designs for applicable carvings: alpaca, ankrite, bison, bloodhare, coral-lizard, coydog, drakolin, rakkan, shardling, snowbird, tarruk, volmonk, wechuge, wyrm, wyvern, yak
  • 08/10/21 Areas: The Pirate's Cove area now features low wooden pilings in many of the rooms to help hold up the docks and, incidentally, serve as flip boosters for any so inclined to use them as such.
  • 08/09/21 Areas: The Einangrad Valley region now has flora growth, including some new forageables and tree types.
  • 08/09/21 Areas: The Einangrad Valley wilderness region (home to Dusklamp, Stormholdt, etc.) will now have its name show up with the area command.
  • 08/09/21 Areas: The Flametip Plains wilderness region has been released.
  • 08/09/21 General: The new AutoShare option can now be toggled on to automatically share money looted from corpses with one's group.
  • 08/08/21 Medical: Added a note to the end of the medical rates command explaining that rates are per point of damage. Also added a note when setting a rate that it will be charged per point of damage treated.
  • 08/08/21 Bugfixes: It is no longer possible to steal items that are currently in use by someone, e.g. a knife currently being used to carve a branch.
  • 08/08/21 Bugfixes: Fixed a bug that was causing player character corpse short descriptions to display incorrectly and never show their introduced names to observers who had named them.
  • 08/08/21 Bugfixes: Fixed a bug that made it possible to steal from some corpses as if they were still alive.
  • 08/08/21 Bugfixes: Fixed a bug that would sometimes cause multiple bolts to be loaded into a crossbow at once. Again.
  • 08/03/21 General: It is now possible to flip while mounted, either to perform a Flip Flank or to simply dismount with style. A reroll is granted in both cases.
  • 08/03/21 General: The ball-and-chain weapon type can now be stored in haft-frogs.
  • 07/29/21 Bugfixes: Fixed a bug that was allowing mounted characters to follow group leaders into rooms that do not allow mounts.
  • 07/29/21 General: It is now possible to get random from to get a random item from within a container.
  • 07/29/21 General: It is no longer possible to sell the contents of a container that is currently within another container.
  • 07/28/21 Farming: Farming skill now contributes toward a chance at lowered roundtime and energy usage per repetition when threshing and winnowing.
  • 07/28/21 Metalworking: New recipe: buckler
  • 07/28/21 Leatherworking: New recipes: ridgeleather buckler, ridgeleather kite shield
  • 07/28/21 Bugfixes: Fixed various types of shield to no longer be weightless.
  • 07/28/21 Bugfixes: Fixed a bug that was causing brigandine pants to have the same market value regardless of quality/material/etc.
  • 07/28/21 Metalworking: New recipes: upper scissors-piece, lower scissors-piece
  • 07/28/21 Leatherworking: Fixed a bug that was allowing the cutting stage of leatherworking (done after tracing the pattern) to be skipped.
  • 07/27/21 General: It is now possible to perform category-specific searches in markets/shops. Syntax: browse <category> search <search terms>. Example: browse tools search steel to search ONLY the "tools" category for anything with the word "steel" in it.
  • 07/25/21 General: Characters listed in the account info output will now show their Class specialization if they have chosen one.
  • 07/25/21 Documentation: New helpfile/wiki article: Stealth
  • 07/20/21 General: The chances of finding waterlogged coffers while diving has been significantly reduced.
  • 07/15/21 Bugfixes: Fixed a bug where getting hit in combat would sometimes remove characters from groups.
  • 07/14/21 General: When using the sell <container> contents command with a valid contents argument (such as "fish" or "gems") and no matching item types are found to be sold, the command output will say that no matching item types were found in the specified container rather than give the generic "Sell what?" messaging.
  • 07/14/21 General: When using the sell <container> contents command and providing contents arguments that are not valid, the sell command will now fail and prompt the player to provide a valid contents argument (such as "fish" or "gems") rather than ignore the given arguments and attempt to sell the entire contents of a container. Additionally, a syntax example will be given, as well as the syntax for selling the entire contents of a container by not providing any arguments after the word "contents".
  • 07/13/21 Documentation: New helpfile/wiki article: Quality
  • 07/13/21 Farming: Fixed a bug that was preventing farmland rent reductions (downsizing available farmland space) from working.
  • 07/13/21 Farming: Fixed a bug that was allowing farmers to till planting fields larger than the farmland's maximum available space.
  • 07/01/21 Physicker: Updated the Physicker class description, mostly to include mention of psychology/therapy and to remove the implications of ethical constraints.
  • 06/29/21 Treasure: Fixed a bug that was causing lockboxes to sometimes be weightless.
  • 06/29/21 Treasure: Fixed a bug that was preventing ingots from showing up in lockboxes.
  • 06/29/21 Duelist: Fixed a bug that was preventing buckler-class shields from working with the Main-Gauche ability's off-hand strike opportunity.
  • 06/29/21 Duelist: Cloak Parry can now trigger upon a successful block with small buckler-class shields.
  • 06/29/21 General: Weapons and tools that have a blade will now show the state of their blade's edge when examined and, if anything other than the standard sharpness, in the item's short description.
  • 06/29/21 Crafting: Multi-component items with a bladed component (swords, axes, etc.) can now be sharpened even after being fully constructed. (Previously the bladed components needed to be sharpened before being attached, which is still an option.)
  • 06/24/21 General: Burntime estimates will now consider any additional potential fuel currently within the burning item (campfires, ovens, etc).
  • 06/24/21 Bushcraft: It is now possible to light items with a fireboard and spindle. The Bushcraft skill is required to use this firekindling method, and requires a successful skill roll. One tinder-like item is required as well, which is consumed upon a successful lighting.
  • 06/24/21 General: The character list section of the account info screen now also includes the names of the rooms those characters are in. In the case of rented rooms (such as inn rooms), the remaining rent time will also be displayed.
  • 06/22/21 Druidry: A certain druidry ability now actually gives its advertised small climbing bonus.
  • 06/19/21 General: It is now possible to specify a target container when foraging by using the "into" argument. Example: forage pinecone into backpack, or forage firewood into campfire
  • 06/19/21 Abilities: New ability: Small Game Snares (available to everyone in public Bushcraft/Tracking training rooms, as well as Adventurer Guild general training rooms or Ranger specialist training rooms.)
  • 06/19/21 Bugfixes: Fixed a bug that was allowing skittish prey animals to avoid melee combat when rooted.
  • 06/19/21 Bugfixes: Fixed a bug where some crafting recipes could be used even when a character did not meet the recipe requirements.
  • 06/17/21 Bugfixes: Dull bladed items can no longer be sold to the market.
  • 06/16/21 Options: New option: MetaPrefixes. When on, certain actions such as says, emotes, and room-to-room movements will have a prefix that can be used to help with things like plugins, triggers, etc. Off by default.
  • 06/16/21 Bugfixes: Fixed messaging for fleeing through portals from fear effects.
  • 06/16/21 Bugfixes: Mounts will no longer follow groups across climbs, swims, and tight crawl spaces.
  • 06/16/21 Bugfixes: Wicker sandals can now be dyed.
  • 06/16/21 Druidry: Druidic tattoos now display in green-colored text.
  • 06/15/21 Physicker: If a debtor is present when a Physicker reduces their debt to 0 or simply clears it, the debtor will be informed that their medical debt has been settled.
  • 06/15/21 Physicker: Physickers can now use the medical debtors reduce command to reduce the debts owed them by debtors.
  • 06/14/21 Skills: The Metallurgy skill has been removed. All of its use cases are covered by both the Metalworking skill and the Mining skill (meaning a character with either one of these skills can perform smelting and metalcasting).
  • 06/13/21 Bugfixes: Fixed a bug that would sometimes prevent a character in the creation process from using the name they originally chose after using the back command to go to a step previous to name selection.
  • 06/12/21 Combat: Fixed a bug that was preventing the Surprised effect from being applied to targets of melee attacks from hiding. (Note: Targets that are aware of the attacker's hiding spot, or with a Perception skill significantly higher than the ambusher's Stealth, will not suffer this effect.)
  • 06/11/21 Combat: The circle and feint maneuvers can now be performed while mounted.
  • 06/11/21 General: The following items have had their durability decreased: crossbow bolt, throwing-axe, throwing-hammer
  • 06/11/21 General: The following items have had their durability increased: throwing-knife, arrow, sledgehammer, stiletto, lithic knife, javelin, logging-axe
  • 06/11/21 General: The medical fees charged by NPC healers have been reduced.
  • 06/10/21 Weapons: New hurled weapon: Throwing-hammer. Up to two can be hurled in a single attack via the Multi-Throw ability. The new throwing-hammer-head metalworking recipe has been added.
  • 06/10/21 Weapons: New hurled weapon: Throwing-axe. Up to two can be hurled in a single attack via the Multi-Throw ability. The new throwing-axe-head metalworking recipe has been added.
  • 06/10/21 Weapons: The maximum number of throwing-knives that can be thrown in a single attack via the Multi-Throw ability has been reduced to 4.
  • 06/10/21 Weapons: Hurled weapon damage has been reduced to align better with recent reductions to other weapon damage factors.
  • 06/09/21 Bugfixes: Fixed all sorts of cases where commands were prevented when hiding but shouldn't have been, or vice-versa.
  • 06/09/21 Crafting: Fixed a bug where some component checks would unintentionally take items that belonged to others from instanced containers.
  • 06/09/21 General: A successful Dirtkick maneuver now counts toward Artifice skill practice.
  • 06/08/21 Economy: The value of items with minor components will now consider the base material of each minor component.
  • 06/08/21 Economy: The value of items with minor components will now consider the quality of each minor component.
  • 06/08/21 Crafting: Items with minor components will now retain data pertaining to the quality of each minor component used in their construction.
  • 06/08/21 Metalworking: Buckle casting molds can now be used to cast up to 4 buckles each.
  • 06/08/21 Locksmithing: Lockpicks will now degrade slightly faster with use.
  • 06/08/21 Economy: The value of items with multiple components will now give a bit more compensation per component to better reflect the skill required to craft these complex multi-component items.
  • 06/08/21 Economy: The value of ridgeleather items now compensates better for the required ridgeleather solution.
  • 06/08/21 Economy: The value of processed leather/fur has been updated to A) be based on its base pelt component and B) better reflect the effort required to process and produce it. (This will also affect the values of leatherworked goods made from said processed leather/fur.)
  • 06/08/21 Economy: Raw pelts have had their values adjusted up slightly.
  • 06/07/21 Crafting: Scraping the fur from pelts is now an auto-repeating action. Progress made per repetition is influenced by the better of 100% of the scraper's Skinning skill or 50% of the scraper's Leatherworking skill.
  • 06/07/21 Bushcraft: Bushcraft skill now factors into the efficiency of crushing certain plants/bark into fibers, with a skill roll each repetition potentially granting bonus progress.
  • 06/06/21 General: Looking at or examining ESP artifacts will now clue the character in to the artifact's role as a conduit to a vast mental network, as well as hint at the player's ability to use the aura and ESP (or transmit) commands.
  • 06/04/21 Documentation: New helpfile/wiki article: Dodge
  • 06/04/21 Pottery: The output of the shape command (with no arguments provided) has been updated to better direct the player to either specify an existing partial project, or type shape make to see a list of available new project options.
  • 06/03/21 General: It is now possible to tip worn brimmed hats. Syntax: tip (hat) (style), where the style is optional, and can be one of: doff, brief, or brush
  • 06/03/21 Combat: The following combat maneuvers can now be initiated from hiding (and will unhide the attacker): Feint, Tackle, Shield Charge, Shield Bash
  • 06/03/21 Bugfixes: mail alias <name> clear now actually works to clear a specified mail alias.
  • 06/03/21 General: The mail alias command is no longer restricted by situations such as sitting down or being in hiding.
  • 06/02/21 General: When targeting items with the emote command, two @ symbols can be used to omit the target item's article. Example: emote brushes some dust off his @@coat.
  • 06/01/21 Warlock: Warlocks can now only be attuned to a single Blood Talisman at once. Casting Soul Harvest will attune a Warlock to their Blood Talisman. Attempting to cast Soul Harvest with a different Talisman will warn the Warlock that it is a different un-attuned Talisman and will require confirmation to re-attune to the new Talisman, which will reset to 0 Soul Shreds as well as empty and un-attune the previous Talisman. Existing Talismans previous to this update that already contain a number of Soul Shreds can be used in the Soul Harvest ritual to attune them while keeping their previous Soul Shred count.
  • 06/01/21 Warlock: Blood Talismans now cap out at 100 soul shreds.
  • 05/31/21 Races: New helpfile/wiki article: Hillfolk
  • 05/27/21 General: It is now possible for a Company's founder to send copies of a written single-page document (no multi-page books) to all members of the Company by typing mail company in a post office. (The founder will keep the original copy rather than have it mailed to themselves.)
  • 05/26/21 General: Lockboxes and similar will now note that the loot command can be used on them when looked at/examined.
  • 05/26/21 General: Necklace-slot items now mention that they can be pulled when looked at or examined.
  • 05/26/21 General: If a character goes to mail an item they have written on but their name is nowhere in the writing, the player will now be reminded that they can use the sign command to append their name and mailbox number to the writing.
  • 05/25/21 Combat: Guards who are intercepting attacks upon another character can no longer avoid the intercepted attack via tumble, flip, distracting shadow familiar, etc.
  • 05/25/21 General: Characters that are/appear to be nethrim, or have nethrim minions following them, will now be warned before entering areas that automatically treat all nethrim as hostiles.
  • 05/23/21 Occult: Channeling encumbrance from armor is now checked every 5 seconds rather than every second.
  • 05/23/21 Occult: The channeling encumbrance rate of light armor has been reduced.
  • 05/23/21 Warlock: New ability: Shadow Familiar
  • 05/23/21 Warlock: New ability: Soul Harvest
  • 05/21/21 Bugfixes: Rerolling a character no longer leaves skill unlearning goals from before the reroll.
  • 05/20/21 Documentation: New helpfile/wiki article: Aim
  • 05/20/21 Combat: The aim command is now more informative about its usage and effects, including: providing potential aim locations and example syntax, noting the fact that the having a mob targeted will provide specific aim locations for that target, noting the fact that aimed attacks will incur an extra second of roundtime, and informing the player of the syntax that can be used to stop aiming.
  • 05/19/21 Animal Husbandry: Livestock that produce goods such as wool, milk, or eggs will now have their produce noted when ordered.
  • 05/19/21 Animal Husbandry: Ordering livestock will now say which shelter on the buyer's farmland the animal will live in. If no shelter is available, the buyer will be told what type of shelter they will need in order to purchase the animal.
  • 05/19/21 Animal Husbandry: It is now possible to use the rent reduction command in farmland offices in order to reduce the amount of owned farmland. (This option and syntax are now mentioned in the output of the rent command by itself.)
  • 05/19/21 Animal Husbandry: Added the sellback price of livestock to the output of the order command when getting more information about a potential animal purchase.
  • 05/19/21 Animal Husbandry: Added some info to the output of the order and sell commands about typing sell by itself to see a list of any livestock on one's farm.
  • 05/18/21 Bugfixes: Fixed a bug that was causing guards to remain hostile to characters after dropping the Shadow Cloak effect.
  • 05/18/21 Crafting: New metalworking/metalcasting recipe: pipe-wrench
  • 05/18/21 Crafting: Fixed some cases of casting molds showing the wrong item name for what they could be used to cast.
  • 05/18/21 Sorcery: Sorcerers can now sense particularly powerful flows of nether in certain areas when channeling.
  • 05/17/21 Combat: Tackle, Sweep, Shield Bash, Shield Charge, and similar NPC-used abilities now take the better of 100% Melee or 85% Ranged skill for defense rolls.
  • 05/17/21 Combat: The Feint and Circle abilities will now take the better of 100% Melee skill or 85% Ranged skill for both offense and defense rolls.
  • 05/14/21 Warlock: The Echoing Whisper effect's duration now increases to 3 minutes once a link is established with the recipient.
  • 05/09/21 Bugfixes: Fixed a bug that was preventing use of the who command and the various chat commands during character creation.
  • 05/09/21 Bugfixes: Fixed a bug that was preventing bees from scouting out new hives.
  • 05/09/21 Bugfixes: Fixed a bug that was causing campfire teepees and campfire bundles to take much longer to build than intended.
  • 05/07/21 Combat: Fixed a bug that was causing bolt attack spells from hiding to omit some or all of their messaging.
  • 05/07/21 Combat: Ranged attacks from hiding now increase the sniper's Risk.
  • 05/07/21 Combat: Ranged attacks from hiding now have a chance for the target and any bystanders to trace the projectile back and see the location of the sniper.
  • 05/07/21 Combat: Fixed a bug that was causing ambush attacks to push down defense rerolls and inflict the Surprised status even when the target was aware of the ambusher's hiding place.
  • 05/06/21 Sorcery: Raw casts for one and three sorcery channels have received slight cosmetic updates.
  • 05/06/21 Leatherworking: New recipe: ridgeleather shield
  • 05/06/21 Leatherworking: Reduced the skill requirement of brigandine armor pieces from 300 to 200.
  • 05/06/21 Leatherworking: New recipes: brigandine vambraces, brigandine vest (replacing old placeholder of brigandine cuirass)
  • 05/06/21 Metalworking: New recipe: small metal plates (used by leatherworkers to make brigandine armor)
  • 05/05/21 Leatherworking: New recipe: spare ridgeleather (used in repairs of ridgeleather armor)
  • 05/04/21 Armor: Armor pieces made from certain materials/animal types (i.e. deer leather vs wechuge leather) can now have supplemental resistances. Supplemental resistances are applied after any base armor/natural damage reduction.
  • 05/04/21 Leatherworking: Ridgeleather solution (required for creating ridgeleather items) is now available in tanner/leather goods shops.
  • 05/04/21 Leatherworking: New leatherworking recipes: leather helmet, leather gloves, ridgeleather boots, ridgeleather greaves, ridgeleather breastplate, ridgeleather vambraces, ridgeleather gauntlets, ridgeleather gorget, ridgeleather helmet
  • 05/04/21 Leatherworking: New ability: Ridgeleather Crafting. It can be learned at public leatherworking training areas.
  • 05/02/21 Bugfixes: It is no longer possible to use launcher-only ammo (arrows, crossbow bolts, etc.) as hurled weapons.
  • 05/02/21 Bugfixes: A certain spooky feeling of being watched will no longer rapidly expire and re-apply.
  • 05/02/21 General: It is now possible to donate specific types of items in designated rooms. Such rooms will have the "donate" tag by the room name.
  • 05/01/21 Bugfixes: Managed light/warmth sources should no longer occasionally be constantly lit and extinguished over and over by attendants.
  • 04/29/21 General: Events that cause the Surprised status now also cause some balance loss.
  • 04/29/21 Stealth: Fixed a bug that was preventing mobs from searching when someone else in the room suddenly disappeared from their view via stealth mechanics.
  • 04/29/21 Stealth: When hiding, bystanders in the room who are aware of the hider's presence will now have an increased chance of noticing the hide attempt.
  • 04/29/21 Animal Husbandry: Typing sell without any specification in a livestock shop will once again list all a character's livestock selling options instead of just returning "Sell what?"
  • 04/28/21 Combat: Barrage and trance will now auto-attack when the attacker is hiding, regardless of timing.
  • 04/28/21 General: Retired characters now have their experience count toward account-wide Sunset Points, which can be used to accelerate experience gains of other characters via the sunset command.
  • 04/28/21 Combat: The feint maneuver can now be used with ranged launchers, hurled weapons, and when channeling something that can be used as a bolt spell attack (i.e. sorcery).
  • 04/28/21 Bugfixes: Fixed a bug that would occur when trying to aim shot with empty hands and a hurled weapon in a container.
  • 04/27/21 Weapons: Crossbows now take less time to cock.
  • 04/27/21 Weapons: Ranged weapons have had their damage factors reduced to match similar recent reductions in melee weapon damage factors.
  • 04/26/21 General: When using the recover command to try and recover an account with a forgotten password that doesn't have an email registered, instructions are now given with additional steps that may be taken to possibly recover the account.
  • 04/21/21 Abilities: True Strike now only consumes 5 Balance and has a cooldown period of 30 seconds.
  • 04/21/21 Abilities: New ability: Combat Precision (ALL) (Tier bonuses: Due, Ngt, Rng)
  • 04/21/21 Primary Attributes: Characters who have selected Agility as their Primary Attribute now receive +10% to their chance to target a preferred hit location (see the aim command).
  • 04/21/21 Combat: Several weapons - mostly twohanders and hand-and-a-half - have had their damage factors lowered a bit. There are no longer any standard weapons with a damage factor of 1 or higher.
  • 04/21/21 General: The ammo command can now be used to list carried ammo and hurlable weapons.
  • 04/21/21 General: The weapons command now shows stacks rather than listing identical items individually.
  • 04/21/21 Combat: Experience and practice gains from defeating foes have been increased.
  • 04/21/21 Combat: Defensive rerolls are now reduced by 1 when being attacked by someone who is flanking the target.
  • 04/21/21 Combat: The base 3 to dodge/block/parry rerolls has been removed. Roundtime of 2 or more now causes penalties to defensive rerolls.
  • 04/21/21 Combat: Critical hits AKA "crits" have been disabled. (Death will still result from vital hit locations such as head/neck/chest/etc. reaching 100% damage.)
  • 04/20/21 Duelist: The Quickstrike ability has had its roundtime reduced to 2 and cooldown increased to 10.
  • 04/20/21 Combat: The Feint maneuver has had its roundtime reduced to 2.
  • 04/20/21 Combat: The new commands battle (for melee weapons), barrage (for ranged weapons), and trance (for bolt spells e.g. channeled sorcery) can now be used to toggle the auto-battle system which attempts to automatically retaliate against incoming attacks. It will attempt to retaliate within a second or two of being attacked in order to avoid roundtime-induced defense penalties, but is not smart enough to intelligently handle timing with multiple enemies or to recognize faster attacks (Feint, Quickstrike, etc.) that are less safe to immediately retaliate against. It makes no use of active special attacks, abilities, or spells.
  • 04/20/21 Farming: Wilting crops (due to harshly incompatible temperatures) will now show as "wilting" rather than "wilted" to more clearly indicate that they are still capable of recovering/growing again under the right conditions.
  • 04/20/21 Farming: Weeds no longer slow crop growth progress, but still potentially reduce harvest output.
  • 04/20/21 Farming: Un-watered crops will now simply stop progressing rather than begin wilting.
  • 04/11/21 Chat: The chatremind command can now be used to send anonymous reminders of various chat guidelines.
  • 04/11/21 Combat: Changing of one's Combat Mode (Avoid or Engage) can no longer be performed during roundtime.
  • 04/11/21 Combat: Holding a ranged launcher (bow, sling, etc.) or being in Combat Avoid mode now count as having maximum Weapon Reach in terms of avoiding melee attacks. This is based on the same calculations as normal Weapon Reach, so Balance and Roundtime timing are still important.
  • 04/11/21 Combat: The incremental Combat Positioning/Distance mechanic has been removed.
  • 04/09/21 Bugfixes: Fixed a bug that was causing negative morale to cause positive bonuses.
  • 04/07/21 General: Stalking can no longer keep up with characters traveling across the wilderness on mounts with a Speed rating above 0.
  • 04/07/21 General: Group movement in the wilderness is now as slow as the slowest group member.
  • 04/04/21 Bugfixes: Fixed a bug that was causing issues with bandaging wounds.
  • 04/02/21 General: It is now possible to eat food items directly from containers that are in the room.
  • 04/01/21 Farms: Fixed a bug that was sometimes causing woodsheds to erroneously report being over capacity.
  • 04/01/21 General: The mail return command can now be used to return unwanted pending C.O.D. mail back to its sender.
  • 03/31/21 Bugfixes: Fixed a bug where liquid vessels were not always re-calculating their weight after adjustments to liquid contents. (Such vessels that currently have a bad weight due to this bug should be automatically fixed on the next get or examine.)
  • 03/31/21 Metallurgy: Metalcasting of several item types (particularly weapons/tools pieces) is now restricted to appropriate types of metal.
  • 03/31/21 Bugfixes: Fixed various bugs related to character age/birth year.
  • 03/30/21 Chat: Multi-line chats from third-party bridged chat platforms will now be displayed in-game as a single line separated by double slashes ( // ) instead.
  • 03/29/21 Bugfixes: Bows/crossbows with missing or broken bowstrings should no longer sometimes result in bugged items.
  • 03/28/21 Tasks: New tutorial tasks will now be automatically assigned to already-existing characters upon next login. (Some older characters may receive some previous tutorial tasks agan if they were completed before task completion tracking was implemented.)
  • 03/28/21 Auras: It is no longer possible to choose gray as one's aura color. (It remains the default.)
  • 03/28/21 Auras: Worn ESP artifacts will no longer transmit messages for characters with the default Gray aura. Stationary ESP artifacts will still work for those with Gray auras.
  • 03/28/21 Auras: There is a new tutorial task for finding the Twilight Eye Services office and choosing a specific aura.
  • 03/28/21 Auras: Auras can now only be selected with the assistance of the Twilight Eye. Check the second floor of the local Town Hall for the Twilight Eye Services office. Various in-game command messages have been updated to indicate as much and guide players.
  • 03/28/21 Treasure: Gems generated by the treasure system will now always be Average quality or better.
  • 03/28/21 Treasure: Gems generated by the treasure system no longer commonly have varying sizes: Gems of the same type should always be the same size, and will no longer include the size in their short description. Rare exceptions may occur.
  • 03/28/21 Treasure: Gem value is now more heavily based on the gem's rarity, and now also factors in the rarity of the gem's specific color/asterism/etc.
  • 03/28/21 Treasure: Added more potential colors/asterisms to existing gem types.
  • 03/28/21 Treasure: Added more gem types to the treasure system.
  • 03/28/21 Treasure: The Loot Luck mechanic is now influenced by the combat difficulty of looted mobs, or local mobs in the case of scavenging. Tougher mobs will have increased chances of more and better loot in their lockboxes.
  • 03/27/21 Construction: Fixed a bug that was causing the actual building to usually take far longer than intended. Building steps/time should now be accurate to the recipe info estimations (not counting rest time).
  • 03/27/21 Bugfixes: Fixed a bug that was often preventing the slice command from identifying an appropriate slicing tool.
  • 03/27/21 Skills: The better of Skinning or Cooking skill now contributes to reducing the roundtime and energy cost of butchering creatures. (Mininmum 2 Roundtime/4 Energy)
  • 03/27/21 Skills: Skinning skill now contributes to reducing the roundtime and energy cost of skinning creatures. (Mininmum 3 Roundtime/6 Energy)
  • 03/27/21 Options: The new AutoEat option can now be used to toggle whether a character automatically eats food when moving in the wilderness. (Defaults to On)
  • 03/26/21 Bugfixes: Fixed several instances of being able to target corpses with actions that should not be able to target corpses.
  • 03/26/21 Companies: Fixed a bug that was causing the company command to fail in various circumstances.
  • 03/26/21 General: The exchange command can now be used to exchange an item with another character for a specified amount of riln.
  • 03/26/21 Groups: If a character is leading a mount when removed from a group, the mount will now also leave the previous group and join their owner's group instead.
  • 03/26/21 Groups: The group open and group close commands can now be used to set a character's group status. Closed groups cannot be joined by other characters unless the leader uses the recruit command to allow a specific character to join. Characters with a closed group will be notified when someone tries to join them.
  • 03/26/21 Groups: Using the group command when not currently in a group will now inform the player of the join command.
  • 03/26/21 Groups: Attempting to join someone who is in someone else's group will now identify that group's assigned leader and prompt the joiner to repeat the command if they wish to join that group.
  • 03/26/21 Groups: The room occupants list sent immediately after group movement should no longer sometimes omit some group members.
  • 03/26/21 Groups: The group command will now indicate whether any group members are not present in the current room.
  • 03/26/21 Groups: The group command will now always list the group leader at the top of the group members list, and the group second ... second.
  • 03/26/21 Groups: Players will now see their group leader, group second, and other group members indicated in the room occupants list.
  • 03/26/21 Groups: Groups will now have a Second, who will take over as group leader if the original leader dies or disconnects from the game. The second character to have joined a group will automatically be designated the Second. Group leaders can appoint a specific Second with the group second command.
  • 03/26/21 Groups: Group leaders will now receive messages upon movement informing them of how many group members followed, as well as whether any group members are not present in the current room.
  • 03/26/21 Groups: Group messaging on movement should be less buggy about when and how to mention followers and such.
  • 03/26/21 Groups: Back-end code relating to groups (AKA "parties") has been overhauled. Please report any bugs via the bug command.
  • 03/26/21 Lore: Lore studies have been added to several existing environment items around the world. Grab a portfolio, go explore, and take a close look at environment items that seem like they might have some kind of history.
  • 03/23/21 Mobs: Beware! Mobs will no longer avoid swarming (being in the same room as another hostile mob) by default. Some mobs may still do so, however - particularly those in lower-skill combat zones.
  • 03/18/21 Abilities: New ability: Tactical Dodge (Brd, Due, Mar, Ngt, Rng, Rog)
  • 03/18/21 Bard: Fixed all sorts of bugs with Inspiration generation, including some that caused negative Inspiration.
  • 03/18/21 Duelist: Fixed a bug where Main-Gauche was not taking its cooldown time into consideration.
  • 03/17/21 Policy: The policy command can now be used from the account screen.
  • 03/17/21 Policy: A CvC/PvP section has been added to the game policy. See the "Policy" wiki article or type policy in-game to view.
  • 03/13/21 General: Tone now applies to sing, recite, and pray the same way it does for say.
  • 03/13/21 Crafting: Tool checks should now only report broken tools when no other suitable tools are found.
  • 03/11/21 Woodcutting: The quality of a felling axe now affects how efficiently it will work with felling trees.
  • 03/11/21 Woodcutting: Starting work on felling a tree will now give a time estimate of how long the felling will take to complete for that character. (Takes into account previous felling progress for that tree, if any.)
  • 03/11/21 Sorcery: Many NPCs now find it difficult to distinguish between Shadow Cloaked individuals and common rampant hostile nethrim, and will react accordingly. Sorcerers are advised to dismiss the Shadow Cloak effect before approaching neutral or friendly NPCs in order to avoid unintentional conflict.
  • 03/08/21 Roleplaying: Fulfilled roleplay nominations will now give the nominee an OOC message letting them know they were nominated and have received a bonus. If offline when the nomination is fulfilled, they will receive the message upon their next login.
  • 03/08/21 Roleplaying: The nominate command now searches for targets based on introduction system names that the nominating party has assigned. As assigned names can be more than one word, the REASON keyword is now required as part of the nominate syntax. Example: nominate Dana the Dastardly REASON She conveyed such an excellent dastardly presence in the last town hall meeting and really made it interesting.
  • 03/08/21 Crafting: Fixed a bug that was preventing carving some types of items despite having the required skill.
  • 03/07/21 General: The ignore and unignore commands can now be used to manage an account's OOC communications ignore list. Chat messages from ignored users will still show up with the username and protocol, but the message portion will only say ((IGNORED)). The ignore list will match and affect third-party protocol usernames as well.
  • 03/03/21 Metalworking: New recipes: pipe length, pipe fittings cap, pipe fittings coupler, pipe fittings cross, pipe fittings elbow
  • 03/03/21 Crafting: Looking at a casting mold will now specify which type of item the mold can be used to produce.
  • 03/03/21 Locksmithing: Lockpicks can no longer be repaired.
  • 03/02/21 General: It is now possible to hitch a mount to a stump in order to attempt to remove the stump. Rope is required, and any group members will automatically assist.
  • 03/02/21 Bugfixes: Tree stumps no longer produce forage.
  • 03/02/21 Mounts: Fixed a bug that was preventing characters from petting tame horses and mules.
  • 03/02/21 General: The status command now displays all the same info as the status prompt does, just slightly more verbosely.
  • 02/28/21 Materials: Leather and fur are now considered water-resistant, meaning cloaks, coats, and robes made from these materials will prevent rain from drenching the wearer.
  • 02/28/21 Documentation: The "Materials" helpfile now notes material warmth, ability to be dyed, and water-resistant properties.
  • 02/28/21 Documentation: The "Materials" helpfile now includes sections for Cloth and Wicker.
  • 02/28/21 General: The unread changelogs notification now displays at initial account login rather than character login.
  • 02/28/21 General: The changelog command can now be used from the account screen.
  • 02/28/21 Cooking: New cooking tasks: Chop Ingredients, Cook Basic Ingredients.
  • 02/27/21 Stealth: It is now possible to type stalk stop in order to stop stalking a target. While stalking a target, the output of the stop command or stalk by itself will inform the player of this.
  • 02/27/21 Stealth: It is no longer possible to stalk oneself.
  • 02/27/21 Back-End: Several of the more cpu-intensive code functions are now threaded processes. This may cause a slight response delay for some commands such as searching the market for terms with a high number of results, but other actions can be performed during the delay and the game will no longer lag for everyone while the more involved command processes.
  • 02/27/21 Stealth: Amount of Risk caused to hiders when someone is searching is now affected by how much Perception skill the searcher has vs how much Stealth skill the hider has.
  • 02/27/21 General: Auto-travel will now stop when a road changes to a trail or vice-versa. These transitions can be treated like forks in the road by specifying the transition direction ahead of time with the travel command in order to continue auto-traveling past the transition.
  • 02/27/21 Bugfixes: Fixed a bug that was preventing quivering bowstrings from automatically vanishing a certain number of days after being discovered.
  • 02/27/21 Cooking: Cooking with wooden skewers will now cause normal durability wear on the skewer, rather than them having a hard-coded 3 uses. Tougher wood types will therefore have more uses before needing to be replaced. This also fixes the bug that allowed ruined skewers to be used for cooking (which caused further bugs).
  • 02/27/21 Warrior: The Stormholdt kitchen now sells some gristly offal that characters may feed to the local cat.
  • 02/25/21 Crafting: Churning milk into butter now causes a slight increase in end product value rather than a decrease.
  • 02/25/21 General: Shops and markets will now always display an item's quality in short descriptions.
  • 02/25/21 General: It is now possible to specify size and wood type when foraging branches. Example: forage medium aspen branch
  • 02/23/21 General: Garments made of waterproof material (such as oilcloth) worn in the Robe and Coat inventory slots will now prevent drenching from rainfall. (Was previously ony those in the Cloak slot).
  • 02/23/21 General: The chatjeer command can once again be used to jeer at bad puns on the game's main chat channel.
  • 02/18/21 Crafting: Threshing and winnowing will now automatically continue on to the next item of the same type if any are present when the target is finished being processed.
  • 02/18/21 General: Players may now view their account's history of outgoing and incoming tells by typing tell history. (The history starts as of this update. Tells from before this update cannot be viewed.)
  • 02/18/21 General: The info output of using a chat command without any arguments now includes information about the channels command, as well as the history chat argument.
  • 02/18/21 General: Examining a liquid container will now tell how much liquid it can hold.
  • 02/18/21 General: Ordering a drink while holding a liquid container will now display the total price to fill the liquid container, rather than the price of a single finger of the drink.
  • 02/18/21 General: The transfer command is now a bit better about explaining why some items were unable to be transferred.
  • 02/18/21 General: It is now possible to transfer hot items if a character has access to some tongs.
  • 02/18/21 General: Fish short descriptions will now show their length in inches instead of a vague descriptor like "big" or "small".
  • 02/17/21 Mobs: Fixed yet another bug that was preventing infested vagrants and spearfishers from using their weapons.
  • 02/17/21 Stealth: Hidden characters now have a base 1 Stealth reroll to avoid detection when searched for.
  • 02/16/21 General: The output of the names command is now alphabetized and has a third "uncertain" section where guess-based names of disguised characters are listed.
  • 02/13/21 General: Each drinking establishment now sells a mug branded with said establishment's logo. Collect them all!
  • 02/13/21 Mobs: Fixed various eyeless mobs to be immune to the Dirtkick maneuver.
  • 02/13/21 Stealth: Fixed a bug where Risk wasn't applying negative rerolls to hider Stealth checks when someone was searching in the room.
  • 02/13/21 Stealth: Increased the rate of Risk accumulation for hiders when someone in the room is searching.
  • 02/13/21 Mobs: Wyrmlings now have some Perception skill (though it isn't a whole lot).
  • 02/13/21 Mobs: Mobs now stay paranoid for significantly longer when observing a stealth ranged attack.
  • 02/13/21 Mobs: Fixed several mobs that would neither search nor flee in response to stealth ranged attacks.
  • 02/10/21 Duelist: Combat Analysis now triggers on the Feint and Circle combat maneuvers.
  • 02/10/21 Duelist: Combat Analysis now triggers even if the target avoids the attack via weapon reach, Tumble, or Flip.
  • 02/10/21 Duelist: Combat Analysis now properly triggers when defending against attacks in addition to making outgoing attacks.
  • 02/10/21 Duelist: Combat Analysis bonus rerolls are now a static bonus rather than chance-based. Offense caps at +3, defense at +4.
  • 02/10/21 Combat: Attacks that are intercepted by a guard are now subject to being fended off by the guard's weapon reach.
  • 02/04/21 Metalworking: The following components can now be hammered from copper and bronze: single-hand sword grip, double-hand sword grip, sword pommel, sword crossguard
  • 02/03/21 Artifice: It is now possible to steal from ajar containers.
  • 02/03/21 Combat: Targets that are Staggered or Surprised can no longer perform automatic counterattacks.
  • 02/03/21 Inventory: The coat and cuirass inventory slots no longer conflict with one another.
  • 02/03/21 Abilities: Abilities can now be classified as Charge Abilities, which will automatically add information on the Charge effect to their descriptions. Shield Charge and Tackle are two such abilities.
  • 02/03/21 Leatherworking: It is now possible for leatherworkers to repair damaged leather items. An awl, needle, hammer, and thread are required. More heavily-damaged items may require some spare leather for the repairs.
  • 02/03/21 Materials: New material: Ridgeleather. A bit tougher than normal leather. Rigid leather armor items will be automatically updated to this material.
  • 02/03/21 Combat: Charge attacks now immediately follow through if their approach attempt reaches Melee range with the target.
  • 02/02/21 Combat: Guarding can now intercept ranged attacks as well as melee attacks.
  • 02/02/21 Combat: Melee approach messaging now has indicative messaging for varying approach modifiers such as mounted or charging approaches.
  • 02/02/21 Combat: Mounted attacks, Shield Charge, and Tackle now close greater distances to targets on each melee approach attempt.
  • 01/29/21 Crafting: Players can now type recipe unknown to see a list of common recipes for their known crafts that they do not yet meet prerequisites for.
  • 01/29/21 Crafting: Common crafting recipes are now automatically available when skill and ability requirements (if any) are met, rather than needing to be individually learned. (Recipe points are no more.)
  • 01/28/21 General: It is no longer possible to drag or levitate corpses into bank vaults and inn rooms.
  • 01/24/21 Combat: The sheathe and unarm commands will now look for a generic container to stow a held weapon in if a sheath specific to that weapon type is not available or if there are no inventory slots currently available for wearable weapon types.
  • 01/24/21 Combat: Fixed a bug that caused the sheathe and unarm commands to ignore ranged launchers that don't function as melee weapons.
  • 01/24/21 Combat: Fixed a bug that was causing the weapons command to ignore ranged launchers that don't function as melee weapons.
  • 01/24/21 Combat: Fixed a bug that allowed the arm and unsheathe commands to retrieve weapons from closed containers.
  • 01/24/21 Combat: Quivers will now work with javelins for auto-drawing to attack, as well as when using the the arm and unarm commands.
  • 01/24/21 Crafting: Copper awls can now be purchased at general stores.
  • 01/22/21 Combat: Fixed a bug that prevented ash from being used with the Dirtkick ability.
  • 01/21/21 Items: New item type: Book. Book-type items can hold writing on multiple pages within a single item.
  • 01/15/21 Crafting: It is no longer possible to thresh or winnow while exhausted.
  • 01/13/21 Documentation: Added a helpfile/wiki article about Khaldea.
  • 01/12/21 Combat: Fixed a bug where various melee attacks and maneuvers caused some dead creatures to try and flee.
  • 01/11/21 General: Generic wilderness auto-descriptions now mention the terrain blocking impassible directions.
  • 01/10/21 Warrior: The Stormholdt smithy furnace now has a functioning slag chute lever.
  • 01/10/21 General: Entering the emote command without any arguments now gives a little more info on how to use emotes, including possessives.
  • 01/10/21 General: Entering the get command without arguments now includes some examples targeting hidden and unhidden items.
  • 01/10/21 Crafting: The following basic crafting recipes are now automatically available without needing to learn the recipe: ingot, medium blocks (stone), small blocks (stone), block (wood), tempered clay, cloth, medium lithic chunks, small lithic chunks, lithic shards
  • 01/09/21 Animal Husbandry: Farm animals now put up with a bit more filthiness in their shelters before their production pauses.
  • 01/09/21 Animal Husbandry: Animal shelters now get gradually filthy over time rather than in large amounts once every several hours.
  • 01/09/21 Animal Husbandry: Multiple beehives on the same farm now suffer increasing inefficiency as more hives are added. Characters with the Animal Husbandry skill can see the current efficiency by looking at any beehive when multiple are present.
  • 01/08/21 Abilities: It is now possible to stop unlearning an ability and restore its functionality by typing ability unlearn <ability> stop. Messaging has been updated to note this when unlearning abilities.
  • 01/08/21 Druidry: Rooms that offer special druidic abilities now have an extra line of text to grab the attention of visiting druids. (Not seen via peering.)
  • 01/08/21 General: Orders will now consider carts or wagons pulled by the buyer's mount if no other suitable containers are found to store the purchase.
  • 01/08/21 Sorcery: Shadow Cloak now indicates when its duration is getting low.
  • 01/07/21 Options: The new OccupantLists option can now be used to toggle between listing room occupants in a line-broken list (new) or a comma-separated sentence (default). Use the options command to toggle options.
  • 01/07/21 Crafting: When attempting to crush a crushable item without the skill required to do so, the player will now be informed of the skill requirements they do not yet meet.
  • 01/07/21 General: It is now possible to use the pose command to have characters display their current pose.
  • 01/07/21 General: The emote command now accepts "@my", which will do the same thing as "@me's" and "@'s"
  • 01/07/21 General: Targeted emotes will now correctly show targeted characters "your" instead of "you's".
  • 01/06/21 Warlock: Fixed a bug that was causing the lingering effects of Binding Tendril to expire immediately after triggering.
  • 01/04/21 Bugfixes: Fixed a bug that allowed items in for repairs to be retrieved before they were ready.
  • 01/02/21 Tasks: New simple town task: Shovel Snow
  • 12/31/20 General: Post office Collect on Delivery collections of 1,000 or more riln will now be paid in the form of a banknote.
  • 12/30/20 General: Messaging when attacking barricaded portals will now include a rough estimate of how close the barricade is to being breached.
  • 12/30/20 General: Looking at or attempting to open portals that are barricaded shut will now indicate that they can be attacked to try and bash them open. (Some may be less obvious and not indicate this.)
  • 12/30/20 Combat: The output of the combat command showing potential rolls now considers the base 100 applied to all combat rolls.
  • 12/30/20 Mobs: Fixed a bug that was preventing some mobs from using their grapple attacks.
  • 12/30/20 Combat: The quality of armor items now has a small effect on their encumbrance rating.
  • 12/30/20 General: The quality of worn items now has an effect on how much warmth they provide.
  • 12/30/20 General: Examining items with bowstrings now notes that the unstring command can be used to remove the bowstring.
  • 12/29/20 Tutorial: Added some tutorial tasks about wilderness basics and auto-travel.
  • 12/28/20 Warrior: A few trash barrels have been placed around Stormholdt Castle.
  • 12/28/20 General: Looking at lighter items (firestones, etc.) will now note that the item can be used to light flammable objects, as well as how many uses the lighter item has left.
  • 12/28/20 General: Lockboxes acquired via the Treasure Scavenge ability now have a lock difficulty based on the area they're found in.
  • 12/28/20 General: The quality of a container item now has a small effect on the container's total capacity.
  • 12/28/20 Combat: Fixed a bug that was preventing the additional melee reroll pushdown against targets currently being stalked by the ambusher.
  • 12/24/20 General: Items found while looting defeated foes will now look for an alternative stow container if the character doesn't have one specifically set, or said specifically-set container cannot be found or is otherwise unable to store the items.
  • 12/23/20 Druidry: A certain step of the druidry initiation process will no longer cause the initiate's eyes to bleed.
  • 12/23/20 Mounts: Mount special attacks will no longer go on cooldown if they were not able to execute successfully.
  • 12/23/20 Mounts: Mounts and their riders now share combat engagement positioning with each other.
  • 12/23/20 Abilities: Fixed a bug that was causing abilities set to unlearning to never actually be unlearned.
  • 12/22/20 Currency: Many bank-related messages will now specify which bank is being referenced, rather than referring to it as "your local bank".
  • 12/22/20 Currency: Updated various bank-related actions to check if the character in question is in good enough standing with that bank's associated faction to make use of their services.
  • 12/22/20 Currency: Selling at markets that have supporting banks will now send money directly to the seller's local bank account if no containers are available to store money.
  • 12/22/20 Currency: Selling for a total of 5,000 or more riln at markets that have supporting banks will now be paid with a banknote rather than coins.
  • 12/22/20 Currency: Results of the wealth command is now more concise, particularly with totals.
  • 12/22/20 Currency: Results of the check command at banks is now more concise.
  • 12/22/20 Currency: Bank locations may now potentially have limited banking options (i.e. a festival might provide on-site banking services that support currency transactions only - no vault access)
  • 12/21/20 Bugfixes: Fixed a bug that could prevent foraging firewood.
  • 12/21/20 Leatherworking: New recipe: bandolier. A container that holds throwing-knives, worn in the new 'bandolier' inventory slot with no other slot conflicts.
  • 12/20/20 Weapons: Javelins can now be stored in quivers.
  • 12/19/20 Lore: The "Knights Templar" wiki/help article has been added.
  • 12/19/20 General: The travel command can now be used to auto-travel trails created by PCs with the Trailblazing ability. Auto-travel along established roads will not stop at forks created by such trails, however.
  • 12/17/20 Leatherworking: New recipes: scale cuirass, scale greaves, scale vambraces
  • 12/17/20 Weapons: Bows and crossbows now have a damage multiplier based on the wood type of the bow stave.
  • 12/17/20 Weapons: The main material for crossbows is now based on its bow-stave component. Examine a crossbow to update its material if it does not already match its bow-stave.
  • 12/17/20 Materials: Riversteel weapons now enjoy a small bonus to hack, slash, rake, and pierce damage types.
  • 12/16/20 Mobs: Mobs that use a leaping pounce attack no longer avoid using said attack against mounted targets.
  • 12/16/20 Changelog: Testing a changelog format update.
  • 12/16/20 General: Riversteel is now a bit more durable than standard steel.
  • 12/16/20 General: The following items now have higher durability: chisel, saw, piton, small hand drill, awl, needle, scissors, all armor pieces/types
  • 12/16/20 Crafting: The following processes now cause wear and tear on associated tools: hammering (pitons, metalworking), metal repairs, crushing stone into powder, building (construction), felling trees, chopping wood, weeding, carving (stone and wood), digging, leatherworking, cleaning pelts, cutting pattern-traced cloth/leather
  • 12/16/20 General: Item durability shown when examining an item now includes the percentage of remaining durability.
  • 12/16/20 Crafting: Fixed a bug that was causing immediate durability loss when attaching two items of significantly-differing materials together (i.e. wooden hafts and metal heads).
  • 12/16/20 General: Item durability adjustments will now consider an item material's durability rating when reducing durability through wear and tear, rather than an item's material affecting its maximum durability.
  • 12/15/20 Chat: Using the @ symbol now works across all bridged chat protocols that support @ mentions (some may be case-sensitive). @ mentions that match in-game usernames will result in the mentioned user seeing the text [PING!] on a line preceding the message.
  • 12/13/20 General: It is now possible to type commands or help commands in order to see a list available game commands.
  • 12/13/20 General: Beachcombing is now an auto-repeating action.
  • 12/13/20 Bugfixes: Fixed a bug that could prevent beachcombing from ever working in rooms that had been beachcombed in previously.
  • 12/13/20 Combat: Fixed a bug that was preventing armor quality from affecting damage reduction as intended.
  • 12/13/20 Back-End: Significant back-end code updates have been made regarding item qualities (crude, average, fine, etc). Please report any oddities.
  • 12/10/20 General: In-game OOC chat has been restored. The ooc and chat commands both now go to the #GAME channel, which syncs with Discord and other bridged chat platforms. This channel is for on-topic conversation about the game only.
  • 12/09/20 General: Food that can be sliced into individual pieces will now indicate as much when looked at.
  • 12/09/20 Outposts: The Shadgard bakery has expanded its menu a bit.
  • 12/09/20 General: Food that is considered sit-down food is now indicated as such in shop lists and look output.
  • 12/07/20 General: The balance command now reminds the player to use the check command to check their bank balance if they are currently in a bank.
  • 12/07/20 Mounts: Mount/dismount roundtime is now 2 seconds at 200 and 1 second at 400, instead of the previous 2 at 300 and 1 at 500.
  • 12/04/20 General: Logging out while sitting or lying on a gettable bedroll will now cause the bedroll to despawn with the logging out character and respawn when the character logs back in.
  • 12/04/20 Occult: Channeling armor interference now has a "grace period" during which channels will not be dropped for characters with an Overall Armor Level of 2/Medium-Armored (5 seconds grace period) and 1/Lightly-Armored or lower (10 seconds grace period).
  • 12/04/20 Mounts: The Library of Qamar now has a stables just outside the main library.
  • 12/04/20 Documentation: The help/wiki article for Flint has been updated to be a little more helpful in discerning just where flint might be foraged.
  • 12/04/20 General: Flint can now be foraged in a few more locations.
  • 11/29/20 General: Examining applicable wearable items will now note how much warmth they provide.
  • 11/28/20 Bugfixes: Fixed the size and weight of several crafted furniture items.
  • 11/28/20 Arcana: Levitating objects that have exceeded the effect's weight limit in some way will now lose the levitation effect.
  • 11/26/20 Areas: A few jumps that are one-way trips to different areas now require a confirmation.
  • 11/23/20 Combat: Combat proximity between characters will no longer reset to 0 upon moving to a different room. Instead, combat proximity between two characters will tick down every second that the two characters are not in the same room.
  • 11/23/20 General: Characters whose upper faces are covered by a hood or cowl will now be described as "hooded" or "cowled" in their short descriptions.
  • 11/23/20 General: Characters are now counted as disguised if their upper face is covered.
  • 11/23/20 General: Worn items that can be pulled to conceal one's upper face (hoods, brimmed hats, hooded cloaks, etc.) will now indicate as much when looked at.
  • 11/23/20 Bugfixes: Fixed various bugs with pulling hoods, cowls, brimmed hats, hooded robes/cloaks, etc.
  • 11/22/20 Mounts: The following areas now have mount stabling services: New Emberlight (stables next to the Keep), Hanged Man Inn (stables just outside), Blackwater Logging Camp (animal pen in camp)
  • 11/20/20 Combat: Stalking a target now counts toward closing combat proxity between stalker and target. More than one stalk attempt may be required to close to melee range.
  • 11/20/20 Combat: There are now two combat modes: Engage and Avoid. Avoid will attempt to keep distance from melee attackers and slow their approach, but will eventually be overcome if the target makes no effort to escape. These modes can be changed with the combat command (or the position command for those used to the old method).
  • 11/20/20 Combat: Proximity between characters is now tracked for combat purposes, determining when melee attacks and similar actions are possible. Ranged attacks are always usable regardless of proximity. Melee actions will automatically advance toward the target if not close enough to perform the actions. Either character leaving the room will reset the pair's combat proximity.
  • 11/20/20 General: The initial act of stalking a target now counts as Stealth practice.
  • 11/19/20 Options: The ShowRolls option may now be used to toggle whether or not standard die roll formulae and results are displayed.
  • 11/19/20 General: Mounts will now despawn when their owner logs out, regardless of riding status or distance between mount and owner. The mount will respawn in the same location it despawed at when the owner logs back in.
  • 11/19/20 General: Mounts can no longer be led into rooms they can't be ridden into. They will automatically re-join when their leader returns.
  • 11/18/20 Abilities: New ability: Multi-Throw (Due, Mar, Ngt, All Adventurers)
  • 11/18/20 Crafting: New Metalworking recipe: throwing-knife
  • 11/17/20 Berserker: Berserkers can now learn the Druidic Bond ability.
  • 11/17/20 Druidry: A new discoverable Druidry ability has been released into the wild.
  • 11/16/20 Back-End: Most of the code related to channeling occult power has been refactored.
  • 11/16/20 Sorcery: It is no longer possible to open or maintain Sorcery channels while holding ferrous metal items or wearing ferrous metal items in the gloves, vambraces, armwraps, bracelet, or ring slots.
  • 11/16/20 Occult: Armor now interferes with active channeling.
  • 11/12/20 Mobs: Fixed a bug that was preventing some mobs from having tougher-than-usual hit locations.
  • 11/12/20 Abilities: It is no longer possible to show, describe, or learn room abilities when hostiles are in the room or the inquiring character is hiding.
  • 11/12/20 Druidry: Several druidry abilities now have a sanity maintenance cost, reducing the druid's maximum sanity while active. These sanity costs stack, and some will cause sanity to no longer increase over time but instead slowly tick further down.
  • 11/12/20 Justice: Outposts without proper jail facilities or banks (to handle debts) may now attempt their own brands of justice against criminals.
  • 11/12/20 Justice: Town and outpost peacekeepers are now more responsive to locals shouting criminal accusations.
  • 11/11/20 Documentation: The Metalworking article now has a section about sharpening bladed items.
  • 11/10/20 General: Attempting to go through portals that deny mounts will now prompt the player to go again and auto-dismount. The character will automatically re-mount when they return.
  • 11/10/20 General: Markets will no longer refuse to buy dyes due to market flooding.
  • 11/09/20 Arcanist: New ability: Glyph: `shaol` (levitate object)
  • 11/09/20 General: RPAs (RolePlay Awards) now actually work by increasing experience gain per pulse and eventually run out.
  • 11/07/20 Crafting: Fixed a bug where leatherworking would eat up components on each repeating step instead of only the initial step.
  • 11/07/20 Occult: Anomalum chalk now shows how many uses it has left when looked at.
  • 11/06/20 General: The 'visible' keyword (or 'unhidden') can now be used to ignore hidden items that a character is aware of. Examples: look visible lockbox or get unhidden candle
  • 11/06/20 Combat: Fixed a bug that was preventing charge attacks when riding warmounts.
  • 10/31/20 Bugfixes: Elira is no longer trapping foolish explorers in her buggy-doored Tarueka inn rooms. Alas.
  • 10/31/20 Crafting: It is no longer possible to put incompatible item types into furnaces.
  • 10/28/20 Crafting: Items that can be threshed or winnowed will now indicate as much when looked at.
  • 10/28/20 Tasks: Lowered the roundtime for cleaning street lamps.
  • 10/28/20 Crafting: Lowered the roundtime for threshing and winnowing.
  • 10/28/20 Druidry: Updated the Druidic Bond ability description to include a nudge to go explore the world in order to discover new druidic abilities.
  • 10/22/20 General: Characters can now choose "androgynous" as their gender appearance during character creation.
  • 10/21/20 Abilities: New ability: Cunning Dodge (Brd, Rog, Trs)
  • 10/21/20 Abilities: New ability: Coward's Contingency (Brd, Rog, Trs)
  • 10/21/20 General: It is now possiblbe to name disguised individuals. The name will be given to all disguised individuals who match the the same general description (any of height/build/eyes/hair/etc. that is visible).
  • 10/20/20 Areas: Trees and forage have been added to the areas around New Emberlight and Blackwater Logging Camp.
  • 10/20/20 Bugfix: Fixed a bug that made tinder far too difficult to forage.
  • 10/20/20 Bugfixes: Fixed a bug with the wilderness room auto-describer. Wilderness rooms should now be slightly less nondescript.
  • 10/20/20 Bugfixes: The New Emberlight triage worker has burned through her savings and is now forced to charge patients for healing in order to make ends meet.
  • 10/19/20 Bard: Fixed a bug that was causing Word of Confidence to never find a target.
  • 10/19/20 General: It is now possible to break (or crush) small branches by hand into kindling.
  • 10/19/20 Druidry: Fixed a bug that was preventing the calming effect of Druidry raw casts at beasts.
  • 10/19/20 General: Fires that can be stocked with extra fuel will now flicker when about to go out if they have no additional fuel left to burn.
  • 10/19/20 Locksmithing: Disarming lock traps can no longer be performed by characters with no Locksmithing skill.
  • 10/18/20 General: Rooms can now temporarily run out of simple environment forageables (tinder, branches, firewood, rocks, etc.), prompting foragers to occasionally move to different spots.
  • 10/18/20 Bugfixes: Fixed a bug that was preventing characters from unposting their own posts from post boards.
  • 10/18/20 Documentation: New help/wiki article: Calendar
  • 10/18/20 General: The calendar command can now be used to see a list of the in-game days of the week and months of the year.
  • 10/17/20 Areas: A certain window in the Tarueka Farmhouse now serves as an arrow slit and a jump exit.
  • 10/17/20 Bugfixes: Looking at/through windows should once again give the looker a view of the room on the other side (if the window is set up to do so).
  • 10/17/20 Combat: The Flip Flank version of the flip command - if the character is capable of it - will now automatically be used if that character's target or any other hostiles are in the room.
  • 10/17/20 Arcanist: There is now a studyable `dorun` glyph plate available to Arcanists in their area of the Library of Qamar.
  • 10/17/20 Arcana: The following effects are now dismissable: terlu, solca, iquaj, uyto, dorun
  • 10/17/20 Mobs: Infested vagrants have had their weapon set changed to include weapons of lesser damage than before, or sometimes no weapon at all.
  • 10/17/20 Combat: Fixed a bug that was preventing special attacks from getting their reroll bonuses.
  • 10/16/20 Arcana: The arcana command can now be used to get info on a character's memorized glyphs. Example: arcana distyr
  • 10/16/20 Bugfixes: Throwing darts at dartboards no longer causes an error.
  • 10/16/20 Bugfixes: Fixed an item-duping bug.
  • 10/16/20 Bugfixes: Fixed various bugs that were leaving closeable items "ajar" when they shouldn't be.
  • 10/15/20 Mobs: Octum Spirits now take a round near hostiles to become agitated enough to go aggressive.
  • 10/15/20 Mobs: Fixed a bug that was occasionally causing mobs to briefly consider hostiles as non-hostile.
  • 10/15/20 Bugfixes: Fixed a bug where skill-enhancing items weren't being considered in effect duration display in ability descriptions.
  • 10/15/20 Documentation: New help/wiki article: Skill practice
  • 10/15/20 Documentation: New help/wiki article: Spearfishing
  • 10/15/20 Bugfixes: A group leader heading ashore from a ship will no longer leave group members behind.
  • 10/15/20 Bugfixes: Fixed a bug that allowed group members to follow into restricted areas.
  • 10/15/20 General: Choosing an aura color now triggers an hour-long cooldown during which another aura color cannot be chosen.
  • 10/15/20 Bugfixes: Fixed a bug that was causing broken bowstrings to remain attached instead of being removed.
  • 10/12/20 Bugfixes: Fixed a bug that was causing new characters to see their own names as "template_character".
  • 10/12/20 Tasks: Fixed a bug that was preventing the Odd Jobs tutorial task from completing.
  • 10/09/20 Mounts: Fixed a bug that was causing mounts to be unable to regenerate energy. (Really this time.)
  • 10/09/20 Farming: Fixed a bug that was preventing the ability to clear field plots.
  • 10/08/20 Physicker: New Physicker ability: Medical Splint
  • 10/08/20 General: Fracture wounds can now be caused by significant blows of puncture, hack, bludgeon, or crush damage. See the "fracture" help/wiki article for more information.
  • 10/07/20 Farms: Filling buckets at primitive unwalled wells now causes energy loss and extra roundtime.
  • 10/07/20 Crafting: New construction recipe: stacked stone well
  • 10/07/20 Crafting: New woodworking/metalworking recipe: Crank handle
  • 10/06/20 Scholar: New Scholar task: Copy Offsite Document
  • 10/05/20 General: Energy will now regenerate to a max of 5% if a character has no nutrition.
  • 10/05/20 Locksmithing: New Locksmithing task: Pick Box Locks
  • 10/05/20 Scholar: New Scholar task: Shelve Books
  • 10/01/20 Bugfix: Fixed a bug that was preventing Octum spirits from utilizing some attacks.
  • 10/01/20 Bugfix: Fixed a bug that was bypassing the Octum spirits spawn cap.
  • 10/01/20 Occult: The new Glyph Retention ability is now available, allowing characters to increase how many glyphs they can memorize. This ability can be taken multiple times based on a character's Arcana skill.
  • 10/01/20 Occult: Learning occult diagram glyphs is now done through studying applicable objects (many of which can be found in the Library of Qamar), rather than by taking associated abilities.
  • 10/01/20 Shadgard: A certain room up on the West Shelf has been rewritten to no longer describe mysteriously powerful winds.
  • 09/30/20 Mounts: Bugfix: Mounts should no longer occasionally refuse to regenerate energy.
  • 09/30/20 Occult: Occult diagrams now vanish 30 minutes after being drawn.
  • 09/29/20 Bugfixes: Fixed a display bug that was making sanity loss show the full amount even if the amount was reduced by Willpower and/or Meditation.
  • 09/29/20 Crafting: A spinning-reel can now be attached to a rod along with some tiny rings to create a fishing rod.
  • 09/29/20 Crafting: New metalworking recipe: Tiny rings
  • 09/29/20 Crafting: New woodworking/metalworking recipe: Spinning-reel
  • 09/29/20 Warrior: The Stormholdt armory now sells some basic weaponry and ammo.
  • 09/28/20 General: In-game announcements (including changelogs) now go to the #OOC channel, and will show even for users who normally have that channel ignored.
  • 09/28/20 Website: The website changelog now has two options: weekly and rolling. Each has its own RSS feed available.
  • 09/25/20 Website: A week-by-week changelog can now be seen on the website at cogg.contrarium.net/changelog and will be automatically updated every Monday.
  • 09/25/20 General: It is now possible for a character to hitch a cart they are currently pulling to their mount without having to first STOP pulling.
  • 09/24/20 General: Setting a fishing record now results in some experience rewards. (Once/day for daily record, once/month for monthly record)
  • 09/23/20 General: It is now possible to specify which road forks to take in a single travel command. Example: travel north northeast west would mean to start traveling north along the road, at the first fork continue on the northeast road, then at the next fork continue on the west road.
  • 09/23/20 Bugfixes: Fixed various bugs with mounted auto-travel.
  • 09/22/20 General: Riding mounts in the wilderness and attacking while riding mounts now yields some Riding skill practice.
  • 09/22/20 General: Recently-unlocked items will now show as "ajar" rather than "closed".
  • 09/21/20 Metallurgy: Smelting furnace slag chute levers now simply drain any molten material when pulled, rather than acting as an open/closed toggle.
  • 09/21/20 Duelist: New Duelist ability: Main-Gauche
  • 09/21/20 Duelist: Cloak Parry can now trigger even on successful parries, allowing Duelists to enjoy its additional effects more often.
  • 09/21/20 Duelist: Cloak Parry no longer requires an empty hand to use, but having an empty hand grants a bonus to its chances to trigger.
  • 09/21/20 Combat: Fixed a rounding error that was granting 1 defensive reroll at 5 roundtime instead of the intended 0.
  • 09/21/20 Combat: Fixed the output of the Armor Encumbrance Check text in the armor and combat commands to include the base 100 of the die roll.
  • 09/21/20 Abilities: Fixed a display error that was causing an ability description's defense rerolls to display its offense rerolls instead of defense.
  • 09/20/20 Combat: Small piercing weapons with ambush bonuses will now always use the Pierce damage type when ambushing.
  • 09/20/20 Combat: Small dagger-like weapons now receive a damage bonus to ambush attacks. Examine the weapons to see their bonuses.
  • 09/20/20 Nightblade: New Nightblade ability: Assassin's Mark
  • 09/20/20 Nightblade: Fixed a bug that was preventing Tactics: Nightblade from giving the ambush rerolls it should have.
  • 09/20/20 Nightblade: The bonuses of Tactics: Nightblade no longer apply if the Nightblade is wielding a weapon that is hand-and-a-half or twohanded.
  • 09/19/20 General: Actions that automatically search for containers including carts will now also look for carts hitched to owned mounts.
  • 09/19/20 General: It is now possible for characters to lead their mounts.
  • 09/19/20 General: Foraging experience gains now suffer diminishing returns over time.
  • 09/19/20 Abilities: The War Riding ability is now available for all members of the Warrior Guild, as well as Rangers and Primalists.
  • 09/19/20 General: Mounts have been added. Yeehaw!
  • 09/14/20 Occult: Fixed a bug that was preventing buff and summon spells from incurring their casting roundtime and energy cost.
  • 09/14/20 General: The following outfit subcommands now work: check, delete, rename
  • 09/10/20 Crafting: Items made of metal with impurities will now result in low qualities.
  • 09/10/20 Metallurgy: Smelting furnaces are now equipped with a slag chute and associated lever. Pull the lever to open or close the chute. When the slag chute is open, any molten material inside the furnace will drain out into a waste pit and be lost.
  • 09/10/20 Metallurgy: Molten iron no longer turns into pig-iron.
  • 09/10/20 Metallurgy: Looking in furnaces with molten metal now shows the molten metal text in a spiffy assortment of colors to make it more obvious.
  • 09/08/20 Crafting: Recipe info will now show a full examination of a sample of that item type.
  • 09/08/20 General: Examining a closeable container will now note that the container can be closed and opened.
  • 09/08/20 General: It is no longer possible to create a character using the name of an existing account, unless the character is associated with said account.
  • 09/08/20 General: It is no longer possible to create an account using the name of an existing PC or NPC.
  • 09/08/20 General: When entering an account name that doesn't exist while connected as a guest, there is now a confirmation step to create the new account during which another account name can be entered.
  • 09/06/20 Bard: New ability: Tactics: Bard
  • 09/06/20 Combat: Fixed a bug that was causing Graceful Dodge to miscalculate encumbrance levels and therefore almost never apply.
  • 09/06/20 Combat: It is now possible to aim shot while channeling sorcery.
  • 09/06/20 Nightblade: Nightblades can now purchase basic copper lockpicks, tension wrenches, and stilettos in their Stormholdt training area.
  • 09/06/20 Combat: Examining a weapon that has a chance to armor-chink will now show its ArmorChink rating.
  • 09/06/20 Crafting: Stiletto handles and stiletto blades can now be forged and metalcast.
  • 09/06/20 Combat: The Stiletto weapon type has been added: A small edgeless thrusting dagger with an exceptionally high armor chink chance.
  • 09/06/20 Combat: The Sweep combat move can now be performed from hiding as an ambush attack.
  • 09/04/20 Combat: New mechanic: Flanking. Attacking a target while the attacker is considered Flanking them will now negate the target's roundtime-based defense rerolls, as well as reduce the target's overall defense rerolls by 1. The Flanking status is removed when the flanked target makes an action against their flanker, leaves the room, or can no longer be seen by the flanker.
  • 09/04/20 Combat: Flanking and successful Ambush attacks now completely negate the target's roundtime-based defense rerolls.
  • 09/04/20 Warlock: Bugfix: The Binding Tendril choke effect now properly prevents the target from speaking and other similar actions that choking should logically prevent.
  • 09/04/20 Abilities: The Flip ability now has an associated skill roll to determine level of success (both performance and flank version), and now provides Acrobatics practice.
  • 09/04/20 Abilities: The Flip ability now has the Flip Flank bonus tier effect, available to Duelists and Bards.
  • 09/04/20 Abilities: Ability descriptions now provide information about any conditional bonus tier effects they may have.
  • 09/02/20 General: Sinew bowstrings can now be purchased at the Lost Ranger Hunter's Lounge in Shadgard.
  • 09/01/20 Skills: The skill practice rates for Artifice and Acrobatics have been increased.
  • 08/31/20 General: The ragequit command has been added.
  • 08/22/20 General: It is now possible to target a specific character or the entire room within the write command in order to immediately show the writing content of a writing slate, with the same double-colon syntax as targeted speech. Syntax examples: write ::room Hello everyone! or write ::bob You owe me cookies.
  • 08/22/20 General: Writing slates and chalk have been added to general stores.
  • 08/21/20 Combat: Melee ambush attacks against a target with a Perception of 120% or lower than the attacker's Stealth will now cause the target to be "Surprised" for 3 seconds, preventing immediate retaliation.
  • 08/20/20 General: The backstory command can now be used for managing a character's recorded backstory.
  • 08/18/20 General: The split command has been updated and is now able to target non-held items.
  • 08/18/20 Mobs: Bog Bodies now use more ghoulish unarmed attacks, and their mesmerize effect now has a cooldown as well as a skill check for success.
  • 08/18/20 Documentation: New help/wiki article: Stalk
  • 08/18/20 Physicker: Fixed various bugs related to suturing with bundles of thread.
  • 08/16/20 Crafting: Smelting has received a small overhaul. Furnace contents can now be seen when in use, molten metal can be seen in said furnaces, amount of slag by-product for ore-smelting has been reduced, and amount of ore being smelted now dictates how much flux is needed (roughly 1 charcoal per every 6 crushed ore powders. Having more than necessary will have no ill effects).
  • 08/13/20 Bugfixes: Wood-burning stoves should now only be lit when temperatures are cold enough to warrant the extra warmth.
  • 08/13/20 Bugfixes: Fixed issues that the in-game help had when trying to look up topics with multiple words or that contained apostrophes.
  • 08/12/20 Guilds: Satellite guild chapters no longer offer ability training. Characters must travel to their primary guild facility to learn new abilities.
  • 08/12/20 Guilds: Skill training rooms meant to train all classes of a particular guild will now include that guild's general skills in addition to a character's class-specific ones.
  • 08/12/20 Crafting: Both weaving and tracing sewing patterns now require each piece of thread/yarn/cloth to be of the same color and animal type.
  • 08/10/20 Crafting: It is no longer possible to trace tailoring/leatherworking patterns if the character doesn't know the associated recipe.
  • 08/10/20 Bugfixes: Fixed a bug preventing the stash command from finding a character's default "stash" container.
  • 08/08/20 Crafting: Recipe info will now show a sample description for that type of item.
  • 08/08/20 Farms: It is now possible for farmland renters to demolish built structures on their farms.
  • 08/08/20 Crafting: Sewing now has a slight energy cost.
  • 08/08/20 Crafting: Spinning wool into thread/yarn now takes far fewer repetitions.
  • 08/08/20 Crafting: Cutting patterns for tailoring and leatherworking is now an auto-repeating process, and grants a small amount of experience/practice.
  • 08/08/20 Crafting: Leatherworking is now an auto-repeating command.
  • 08/07/20 Crafting: Knapping auto-repetitions are now 5 seconds instead of 30.
  • 08/07/20 General: Target matching will now search for exact matches of text within double quotes. Example: order "a vial of red dye"
  • 08/06/20 General: Skinning and butchering should now be smarter about finding suitable containers if no container is specified or set as a default.
  • 08/06/20 Tailoring: It is now possible to sew while sitting down.
  • 08/04/20 Animal Husbandry: Cleaning out animal shelters of animal refuse is now an auto-repeating action.
  • 08/04/20 Bugfixes: Fixed a bug that was causing some bundled items to be worth more than they should.
  • 08/04/20 Bugfixes: Fixed a bug that could cause crossbow bolts and fishing tackle items to disappear and break their associated crossbows/fishing rods.
  • 08/03/20 General: Adjacent wilderness sources of fresh water (lakes, rivers) can now be used for drinking and wetting clay. Both freshwater and saltwater sources (oceans) can used for cleaning.
  • 08/03/20 General: It is now possible to fill liquid containers at adjacent rivers, lakes, or seas when out in the wilderness.
  • 08/03/20 General: It is now possible to browse new at markets in order to only see items that have been put up for sale within the past 48 hours.
  • 07/30/20 General: The output of the abilities known command will now also state how many abilities are known out of the the character's total possible abilities for their current level.
  • 07/30/20 Combat: Quivering Bowstrings now degrade significantly less quickly through use.
  • 07/30/20 General: Jumping down long falls and diving from land into deep water now gives a small amount of Acrobatics practice, with diminishing returns that reset over time.
  • 07/30/20 Documentation: New help/wiki article: Swimming
  • 07/30/20 Scholar: The Scholar Guild now offers Meditation training up to 300 to all members, with Arcanists up to 400 and Primalists up to 500.
  • 07/29/20 General: Using the tumble command now gives a small amount of Acrobatics practice, with diminishing returns that reset over time.
  • 07/29/20 General: Results of the tumble command are now based on Acrobatics skill, the Agility primary attribute, weight encumbrance, armor encumbrance, knowledge of the Tumble combat ability, whether the character is in negative Balance, and whether the tumble was initiated from a standing, sitting, or lying down position.
  • 07/27/20 Combat: Being rooted now prevents usage of the stance command.
  • 07/27/20 General: The sheath command will now attempt to wear applicable weapon types (i.e. longbows, shields).
  • 07/27/20 General: When attempting to sheath an item in an already-occupied sheath, the messaging will now say which item is already occupying the sheath.
  • 07/27/20 General: Banknotes can now be used to pay NPCs for repair services.
  • 07/27/20 General: Jumping from land into deep water can now have a variety of message results based on Acrobatics/Swimming skill check, taking the Agility attribute into account for extra rerolls.
  • 07/27/20 General: The dive command can now be used in rooms where it is possible to jump into deep water below (using jump will still work).
  • 07/24/20 Crafting: Fixed a bug that caused carving bundles to disappear, and partials/leftovers to bundle when they shouldn't.
  • 07/24/20 General: Attempting to climb an item that can't be climbed but can be jumped over/into/etc. will now prompt the user to try jumping instead of climbing.
  • 07/24/20 Character Gen: New common hair styles: crimped, glossy, greasy, neatly-kempt, ragged, scruffy, shiny, silky, smooth, tangled, tousled, wiry
  • 07/24/20 Character Gen: New common hair lengths: shaven, closely-shorn, jaw-length, hip-length
  • 07/17/20 General: Jumping or falling down long falls can now have a variety of results based on an Acrobatics skill check, taking the Agility attribute into account for extra rerolls.
  • 07/14/20 Physicker: New ability: Hillant Unguent
  • 07/10/20 Character Gen: New common character builds: chubby, curvy, fit, full-figured, lithe, muscular, petite, portly, robust, skinny, slim, strapping, willowy
  • 07/10/20 Farming: Planted crops that haven't grown at all yet (planted mounds of soil) can no longer be seen as "wilted".
  • 07/10/20 Farming: Fixed a bug where newly-planted seeds could sometimes start out significantly wilted.
  • 07/10/20 Bugfixes: Fixed seed short description order. (Previously: "a pumpkin large pale brown seed" Now: "a large pale brown pumpkin seed")
  • 07/10/20 General: Temperatures now need to be a tad higher before being considered "Warm", "Hot", or "Sweltering".
  • 07/10/20 Farming: Lettuce and cabbage seeds are now available at general stores.
  • 07/09/20 Back-End: A routine item-saver function has been added in order to reduce risk of item loss/reversion in the event of crashes.
  • 07/09/20 Back-End: Various major changes to how commands, spells, and abilities are handled. Be on the lookout for bugs.
  • 07/09/20 General: Refined matching in the look command to be less aggressive about trying to look at the sky/stars/moon/constellations.
  • 07/09/20 Documentation: The help command will now attempt to search for and return related titles if no exact title match is found.
  • 07/09/20 General: The account registration and login processes have been streamlined.
  • 06/30/20 Death: Death now causes the loss of any experience in the experience bucket.
  • 06/15/20 Crafting: Fixed a bug that prevented the recipe command from working.
  • 06/15/20 Bugfixes: Fixed a bug with the password command.
  • 06/09/20 Animal Husbandry: Occupied animal shelters now build up animal refuse over time, and must occasionally be cleaned.
  • 06/08/20 General: The donate command can now be used to donate riln in rooms with donation boxes.
  • 06/08/20 Animal Husbandry: Fixed a bug that allowed animals to lay eggs beyond a shelter's maximum capacity.
  • 06/08/20 Tailoring: Cutting patterned cloth no longer produces cloth scraps.
  • 06/04/20 Weaving: Spinning yarn or thread will now, if a suitable stow container is found, automatically stow the finished product and continue spinning more of the product if adequate spinning material is still in hand.
  • 06/03/20 Combat: Fixed a bug that caused Tumble and Flip to ignore the attacker's skills in the skill check and therefore succeed far more often than intended.
  • 06/03/20 Documentation: New helpfile/wiki article: Armor Encumbrance
  • 06/03/20 Combat: The various warrior class Tactics abilities now grant armor encumbrance check reductions to certain classes of armor.
  • 06/03/20 Combat: The armor and combat commands now display the character's current armor encumbrance check information, based on skill and armor worn.
  • 06/03/20 Combat: Armor now causes a chance to lower potential rolls for attacks, combat maneuvers, and various other actions. The greater the degree of failure against the armor encumbrance check, the more the roll potential is lowered.
  • 06/02/20 Combat: Dodge and Block skills now contribute 75% to their respective defense rolls, while Melee and Ranged skills now only contribute 50% to Dodge and Block rolls.
  • 06/02/20 Combat: The combat command can now be used to see a character's potential combat rolls based on their skills.
  • 05/29/20 Mobs: Fixed a bug that was preventing some mobs from using special weapon attacks like Staggering Blow and Mighty Blow.
  • 05/21/20 General: It is now possible to strip armor in order to strip only worn armor pieces and place them on the ground.
  • 05/21/20 Bugfixes: Fixed a bug that caused carts to overfill from harvesting crops. (Really this time.)
  • 05/21/20 General: The containers command now notes whether closeable containers are currently open or closed.
  • 05/20/20 Nightblade: Nightblades can now study the Sorcery skill in their Stormholdt training room.
  • 05/20/20 Combat: Bowstrings now take damage with use and will eventually break.
  • 05/17/20 Combat: Unarmed strike attacks while channeling sorcery are now converted to nether-oozing fist attacks.
  • 05/17/20 Marauder: Auto-dirtkick on attacks now happens before the weapon swing, instead of after.
  • 05/17/20 General: Selling barrels of sellable liquids (i.e. milk) now only sells the liquid contents and leaves the seller holding the barrel.
  • 05/15/20 Documentation: The wiki and in-game help command (which queries the wiki) should no longer be so picky about capitalization in article titles and search terms.
  • 05/14/20 Death: The info command now notes whether a character is Undying or not.
  • 05/14/20 Death: Those characters who chose not to be Undying will now truly be sent to the great beyond upon death. (Characters created before the Undying choice was added to character creation are all assumed to be Undying.)
  • 05/14/20 Combat: Fixed a bug that was preventing Melee and Ranged skill practice from increasing.
  • 05/13/20 Lore: Some types of lore-study items may now only require the wait time before studying one's portfolio in a research area again for futher information, rather than having to study the lore item again between each research session.
  • 05/13/20 Combat: The consider command now gives challenge estimation for both Melee and Ranged combat, and hints when cases of significant advantage over the target would not yield any experience.
  • 05/13/20 Combat: Updated how attacker vs target challenge ratings are determined, basing calculations on difference percentages rather than a fixed range.
  • 05/12/20 Farms: Farmland expansion maximums are now based on a character's combined Animal Husbandry and Farming skills.
  • 05/12/20 Farms: The farm structures command can now be used on a farm to get a list of each structure and its space taken.
  • 05/12/20 Crafting: New construction recipe: wooden toolshed
  • 05/12/20 Farms: Furniture (chairs, tables, benches, trunks, crates, etc.) now take up some farmland plot space.
  • 05/12/20 Crafting: New construction recipe: animal feed troughs
  • 05/12/20 Duelist: New ability: Cloak Parry
  • 05/12/20 Bugfixes: Fixed various container restriction bypasses when ordering from stores.
  • 05/12/20 General: A character's active effects are now cleared upon death (with a few rare exceptions).
  • 05/12/20 Skills: The Glassworking skill has been removed (to eventually be introduced as a minor craft).
  • 05/12/20 Bugfixes: Fixed a bug in damage output text where damage that wasn't resisted was still showing 100% damage effectiveness (100% should not show any percent output, but rather be implied if no percent is shown).
  • 05/12/20 Bugfixes: The farm stockade no longer lists non-farming tasks.
  • 05/12/20 General: Attached item labels are no longer considered components of the labeled item.
  • 05/11/20 Bugfixes: Crushing honeycomb will no longer consider vessels that already contain other items.
  • 05/11/20 Warrior: The Warrior Guild baths now have clothing bins for quick changing.
  • 05/11/20 Combat: The "arrow slit" mechanic has been implemented. This will allow ranged weapons and ranged attack spells to target arrow slits and other such designated window items in order to target hostiles on the other side. Some attack type restrictions may apply, based on the type of arrow slit item.
  • 05/11/20 General: The market no longer buys unstrung bows.
  • 05/10/20 General: The janitor will now remove mob corpses from rooms after a while.
  • 05/10/20 Bugfixes: Fixed a bug that was causing characters to respawn completely naked and without some of the flavor text after death.
  • 05/07/20 General: It is now possible to sell <container> contents gems, to only sell gems that are within the specified container. (Still, be careful and read the list of items to be sold before confirming.)
  • 05/06/20 Bugfixes: It is no longer possible to drag items that are currently being used to cook.
  • 05/05/20 Options: The ContainerLists option can now be used to toggle container content listings between comma-separated sentences and line-broken lists.
  • 05/04/20 Warrior: The Warrior Guild repair facilities now perform repairs a bit more quickly than public repair facilities.
  • 05/04/20 Bugfixes: NPC healers will no longer ignore hysterical patients left by physickers.
  • 05/04/20 Combat: Defense against ranged attacks now has one less roundtime-based reroll than defense against melee attacks, with the exception of shield defense which suffers no penalty.
  • 05/03/20 Mobs: Mobs/NPCs have learned how to use ranged weapons.
  • 05/03/20 General: The unsheath and gird commands will now attempt to find any suitable weapon in a character's inventory if they do not have a default weapon set.
  • 05/01/20 Bard: New ability: Word of Despair
  • 05/01/20 Bard: New ability: Word of Confidence
  • 05/01/20 Bard: New ability: Word of Horror
  • 05/01/20 Bard: New ability: Word of Wonder
  • 05/01/20 General: Morale-based rerolls are now displayed rather than hidden (assuming roll numbers were being shown in the first place).
  • 05/01/20 Combat: The Mesmerized effect now prevents fending off attacks, tumble/flip dodges, and counterattacks.
  • 04/30/20 Bugfixes: Fixed a bug where output from non-logged-in users using the help command could go to the wrong user.
  • 04/30/20 General: The Bracelet and Vambraces slots no longer conflict with one another.
  • 04/30/20 General: Wrist sheathes are now worn in the Bracelet slot, meaning two can be worn at once and they no longer count as skin coverage for the arms.
  • 04/30/20 General: The exposure command can now be used to see a list of body locations with significant exposed skin.
  • 04/30/20 General: The general time of day (morning, noon, dusk, etc.) is now displayed in the output of the time command.
  • 04/30/20 General: The general time of day (morning, noon, dusk, etc.) is now displayed along with other room conditions like environment and weather.
  • 04/30/20 Bugfixes: It is once again possible to look sky.
  • 04/29/20 Bugfixes: Fixed various bugs that allowed selling of items to the market when the market was already overstocked with that type of item.
  • 04/27/20 Bugfixes: Fixed a bug that would occur when the load command was used without any arguments. (Now properly attempts to check held items to see if they're loadable.)
  • 04/27/20 Bugfixes: Fixed a bug that caused crossbow stocks to be weightless, which was in turn causing completed crossbows to be far lighter than intended.
  • 04/27/20 Combat: Crossbows now require a free hand to fire.
  • 04/27/20 Druidry: The calming effect of raw druidry casts now actually works.
  • 04/26/20 General: Food items are now a little more specific as to how appetizing or unappetizing they are when looked at or when using the food command.
  • 04/25/20 Skills: The Lore skill has been removed. Lore items can now be studied by anyone, though the occasional lore item may require knowledge in a relevant skill to notice.
  • 04/23/20 Documentation: Glyph abilities can now be looked up via in-game help or on the wiki by their glyph name (i.e. "iquaj") or their common name (i.e. "blur"), instead of having to type out the entire ability name.
  • 04/23/20 Hunting: There is now a small energy cost associated with hunting.
  • 04/23/20 Hunting: Each discovery of animal signs in a room will now temporarily reduce the chances of finding additional animal signs in that same room.
  • 04/23/20 Hunting: A hunter now gets extra experience when defeating an animal they have hunted.
  • 04/23/20 Hunting: Both the initial discovery of animal signs and the tracking phase of hunting now yield less experience, as well as diminishing returns within a short time period.
  • 04/22/20 Bugfixes: Fixed a Storytelling issue where badly-received stories gave the wrong messaging upon completion (just repeating the finishing text).
  • 04/22/20 Bugfixes: Fixed an error caused by using the travel command during roundtime or traveltime.
  • 04/19/20 Physicker: Giving Motivation or Reflection therapy to NPCs no longer grants experience.
  • 04/18/20 Skills: Characters are now prevented from studying a skill if their experience bucket is full (which would result in a wasted study session).
  • 04/17/20 Crafting: Hewn timbers now produce twice as many long planks (8 instead of the previous 4).
  • 04/17/20 Bugfixes: Fixed a bug with woodsheds that allowed them to store an infinite amount of items, and bypassed the item type restrictions.
  • 04/16/20 Bugfixes: Fixed some math errors when increasing skill goals via the goals command.
  • 04/16/20 General: It is once again possible to retrieve handcarts from a bank vault at the lobby, rather than needing to enter the vault and pull it from there.
  • 04/16/20 Bugfixes: Fixed various bugs related to lanterns hanging from handcarts, mostly to do with vault storage.
  • 04/15/20 General: The introduce command can now be used to have a character give their name to all others present in the room. (This does not cause the observers to automatically assign this name, however - they must still use the name command.)
  • 04/15/20 Documentation: New help/wiki article: "Mesmerization"
  • 04/15/20 Occult: It is now possible to dismiss the glowing aura effect of the `distyr` rune.
  • 04/15/20 Documentation: New help/wiki article: "Armor Level"
  • 04/15/20 Documentation: New help/wiki article: "Aura"
  • 04/15/20 Documentation: New help/wiki article: "Library of Qamar"
  • 04/15/20 Documentation: New help/wiki article: "Perception"
  • 04/15/20 Documentation: New help/wiki article: "Ability"
  • 04/15/20 Documentation: New help/wiki article: "Experience bucket"
  • 04/15/20 Skills: There is now a warning when increasing a new skill for the first time (from 0) that level cap skillpoint totals consider any skill below 100 to be 100, and so players should not learn skills if they do not intend to eventually invest at least 100 skillpoints into them.
  • 04/15/20 Skills: The public classroom in the Library of Qamar can now be used to study some skills for practice purposes.
  • 04/14/20 General: Players can now start a line with a colon (:) as an alias for the emote command.
  • 04/13/20 Combat: Any attack that can be normally dodged, blocked, or parried now breaks mesmerization (but the target still suffers mesmerization reroll penalties for the attack).
  • 04/09/20 Combat: The armor command now also notes the character's Armor Level.
  • 04/09/20 Bugfixes: Fixed a bug that was causing character Armor Level to not be calculated correctly.
  • 04/09/20 Races: The Viali now have a help/wiki article.
  • 04/08/20 Bugfixes: Neckerchiefs can now by dyed.
  • 04/08/20 Abilities: New ability: Combat Choreography (Brd)
  • 04/08/20 Abilities: New ability: Slippery Coward (Brd, Rog, Trs)
  • 04/06/20 Combat: The Mesmerized status now reduces defense rerolls.
  • 04/05/20 Bugfixes: Fixed a bug that was causing some PCs to be neutral with various factions that were supposed to be hostile. (Again.)
  • 04/04/20 Fishing: Fishing rolls are now displayed.
  • 04/02/20 New Emberlight: The Fishing Shack now teaches the Fishing skill.
  • 04/02/20 Crafting: New Bushcraft/Weaving recipes: wicker buckler, wicker shield
  • 04/02/20 Warlock: The various binding effects of Binding Tendril now cause the target to suffer defensive reroll penalties.
  • 04/02/20 Bugfixes: Fixed a bug that prevented cold characters from warming up in some situations.
  • 04/01/20 Mobs: Fixed a bug that prevented Bog Bodies from using one of their special abilities.
  • 03/31/20 Lore: Some basic info on Ivial has been added to the wiki/helpfiles.
  • 03/29/20 Crafting: Metalworkers can now repair damaged metal items.
  • 03/28/20 Tasks: New task type: Long-Distance Delivery
  • 03/28/20 Areas: The out-of-the-way outpost of Blackwater Logging Camp has been added to the world.
  • 03/28/20 Areas: The coastal outpost of New Emberlight has been added to the world.
  • 03/28/20 Abilities: The Deft Recovery ability is now available to Duelists, Nightblades, and all Adventurers.
  • 03/28/20 Duelist: New Duelist ability: Combat Analysis
  • 03/27/20 Locksmithing: Lockpicks will now break after enough use.
  • 03/27/20 Shadgard: The locksmith shop on Brewery Row has reopened, now selling tools of the locksmithing trade to those know that know how to use them.
  • 03/26/20 Combat: Shield Bash now causes stagger even on lesser (non-knockdown) successes.
  • 03/24/20 Physicker: Physickers with set medical rates will no longer charge themselves medical fees.
  • 03/24/20 Bugfixes: Fixed a bug where loot-found dyes were always the same color.
  • 03/24/20 Combat: All armor skills (light, medium, heavy) have been merged into the single Armor Use skill.
  • 03/22/20 Documentation: Added a wiki/help article about Kindling.
  • 03/20/20 Tasks: The list command now functions as the task list command when used in a task hub.
  • 03/20/20 Tasks: Delivery task names are now more informative about where the delivery is meant to go.
  • 03/20/20 Tasks: Taking tasks from task hubs now includes a confirm step in which details of the task are given, providing an opportunity to learn more about the task before deciding whether to accept it.
  • 03/20/20 Tasks: A task hub's task listing now notes experience and pay rewards for each task.
  • 03/19/20 Combat: The practice rate for Dodge and Block has been increased.
  • 03/19/20 Combat: Tumbling to avoid an attack now grants some Dodge practice.
  • 03/15/20 Animal Husbandry: Chicken feed is now available for purchase at the General Store.
  • 03/14/20 General: Increased the chances for lockboxes to contain random extra loot.
  • 03/13/20 General: Recent worm finds in a room will now temporarily decrease chances of additional worm finds in that room, encouraging worm-diggers to move to different rooms every now and then.
  • 03/13/20 General: Digging for worms will now auto-stow found worms in an available container.
  • 03/13/20 Nightblade: Nightblades now have access to the Sorcerous Channeling, Shadow Orb, and Shadow Cloak abilities.
  • 03/10/20 Races: Released some general information on the Faewyr people. (See the wiki or type HELP FAEWYR in-game)
  • 03/10/20 Crafting: Anvils are now considered instanced containers.
  • 03/10/20 General: Spoiled sit-down food can now be put into any container in order to make it more convenient to transfer and dispose of.
  • 03/06/20 General: Those with the Artifice skill now have access to the sleight command, which can be used to perform some sleight of hand tricks that grant Artifice skill practice with diminishing returns that refreshes over time.
  • 03/06/20 General: The palm command is now usable by those with the Artifice skill, no longer requiring an ability, and now grants Artifice skill practice with diminishing returns that refreshes over time.
  • 03/06/20 General: The market now considers many additional factors when it comes to categorizing items to determinine stock flooding.
  • 03/04/20 Farming: Fixed a bug that would often prevent auto-repeat planting from working correctly.
  • 03/02/20 General: Searching market items now also considers crafting mark/brand description text.
  • 03/02/20 Physicker: Reflection Therapy duration is now increased based on the therapist's Medical skill and Therapy affinity, with an additional bonus for those who have the Intuition primary attribute.
  • 03/02/20 Physicker: Fixed a bug that caused Motivation Therapy to not apply any actual morale bonus.
  • 03/02/20 Construction: The build command can now specify "make" or "new" as part of the command to indicate that the builder wishes to build a new instance of an item, rather than try to continue work on building an existing item in the room. Syntax example: build new handcart
  • 02/29/20 General: Player characters that are AFK and lying down in an infirmary now automatically accept medical treatment.
  • 02/28/20 Bugfixes: Animal feed that can't be eaten by PCs no longer shows in the output of the food command.
  • 02/28/20 General: The follow command can now be used as an alias for join.
  • 02/27/20 Areas: Lowered spawn rate for certain creatures in Two Falls Mine.
  • 02/27/20 Farms: A post board has been added to the farm stockade interior.
  • 02/25/20 Marauder: Marauder training rooms now teach the Artifice skill.
  • 02/25/20 Bugfixes: Fixed a bug that prevented accepting items being given from within an open container.
  • 02/25/20 Ranger: Rangers are now able to learn the Druidic Bond ability, which may lead to further druidic abilities.
  • 02/25/20 Scholar: The Primalist class specialization of the Scholar Guild is now available for those scholars interested in focusing on druidry.
  • 02/25/20 Combat: New help/wiki article for "ambush": https://cogg.contrarium.net/wiki/index.php/Ambush
  • 02/24/20 Animal Husbandry: Fixed a bug that prevented livestock from eating in certain situations.
  • 02/21/20 General: It is now possible to specify "to ground" in the foraging command to place foraged items on the ground when found. Example: forage firewood to ground
  • 02/20/20 Farms: Chawtooth squirrels are now available for purchase at the farm stockade, filling the role of a common hutch livestock animal.
  • 02/20/20 Farms: Various actions and events can now affect beehive population levels, which in turn affects how quickly honeycomb and honey are produced.
  • 02/20/20 Farms: Looking in beehives will now display honeybee occupation info even when the beehive is empty of items.
  • 02/20/20 Farms: Beehives will now display their honeybee occupation level.
  • 02/20/20 Tailoring: Fixed a bug that caused various sewing recipes to be impossible to finish after the first step.
  • 02/20/20 General: The OOC output of the time command now also mentions the sever's time zone (MST).
  • 02/19/20 General: Characters that have not logged in for 90 days or more will now have their aura color cleared.
  • 02/19/20 General: Shelving or retiring a character will now clear that character's aura color.
  • 02/14/20 Bugfixes: Fixed a bug that caused items in vaults not to show up when checking from the bank lobby. Players that have experienced this issue should enter their vault and leave it again to fix the issue.
  • 02/13/20 Combat: The Mighty Blow move now uses up all balance, and has bonus rerolls based on how much balance was used.
  • 02/12/20 Nightblade: It is no longer possible to switch away from Tactics: Nightblade when Risk is above 0.
  • 02/12/20 Duelist: Fixed a bug that prevented Duelists from having access to the Combat Mobility ability.
  • 02/12/20 Occult: It is now possible for channelers to release a specific single channel instead of all channels at once by typing release . Example: release sorcery to release a single sorcery channel.
  • 02/12/20 General: NPC healer fees are now based on severity of the wound treated, rather than a flat 10 fee every time.
  • 02/11/20 Nightblade: Fixed a bug that was preventing the Tactics: Nightblade reroll bonus from applying to offense.
  • 02/11/20 Physicker: Physickers can now use the new Rates and Debtors medical subcommands to help manage fees charged to other PCs for various medical treatments.
  • 02/11/20 General: Currency checks and all associated transactions will now also consider currency in a character's handcart/wagon.
  • 02/08/20 General: Updated the messaging when studying a lore item to prompt the player to specifically study the item they're taking notes in (such as a portfolio) at the library.
  • 02/07/20 Weapons: It is now possible to unstring a bow.
  • 02/07/20 General: There is now a Policy document, which can be viewed on the wiki or in-game by typing HELP POLICY.
  • 02/06/20 General: The MailNotify option (to send the user an email notification when their character gets IG mail) now actually works.
  • 02/06/20 Mobs: Fixed a bug that prevented infested from moving room to room in heavily-infested areas (again).
  • 02/05/20 Warlock: Essence Leech energy returns now get an inherent +5 per active sorcery channel.
  • 02/05/20 General: The Bound effect now prevents many more actions.
  • 02/05/20 Warlock: Binding Tendril's knockdown effect now causes stagger.
  • 02/05/20 Warrior: Mighty Blow damage multiplier has been toned down.
  • 02/03/20 General: Emotes can now use the @ symbol to also target items in a room, instead of being restricted to characters only.
  • 02/03/20 Bugfixes: ooc history and chat history work again.
  • 02/03/20 General: Minor wounds no longer heal on their own without treatment.
  • 02/03/20 Warlock: It is no longer possible to pass guards while under the Shadow Cloak effect.
  • 02/03/20 Warlock: It is now possible to dismiss the Shadow Cloak effect at will.
  • 02/03/20 General: The dismiss command can now be used to end certain effects early. Using the command without any arguments will list any active effects that apply. Dismissable effects will now also be indicated in the output of the effects command.
  • 02/03/20 Abilities: Ability descriptions now provide info on any reroll bonuses.
  • 02/03/20 Warlock: Essence Leech now has a cooldown period, inherent offense rerolls, and no longer has an extra energy casting cost.
  • 02/03/20 Warlock: Binding Tendril now has a cooldown period, as well as inherent offense rerolls.
  • 02/03/20 Mobs: Incorporeal nethrim (shades, wraiths, etc.) are now immune to Stagger effects.
  • 02/03/20 Combat: Armor chinks no longer occur against unarmored hit locations.
  • 02/03/20 Warlock: Fixed a bug that prevented Binding Tendril's neck choke effect from occurring.
  • 02/03/20 Combat: Targeted spell effectiveness/damage is now based on the endroll's percent of the caster's maximum potential roll, rather than flat difference between caster endroll and defender endroll. (This is to match how melee and ranged weapon maneuvers/attacks work.)
  • 02/03/20 Bugfixes: Fixed a bug that caused some PCs to be neutral with various factions that should have been hostile.
  • 01/31/20 General: It is now possible for hidden characters to stalk a target, which will have the stalker automatically try to follow when the target moves to another room.
  • 01/31/20 General: Room conditions such as lighting, fog, crowd, and noise are now taken into consideration on stealth skill checks when sneaking from room to room.
  • 01/27/20 General: Indoor rooms that are considered "urban" environments (most manmade structure interiors) now have better insulation against cold weather and benefit more from room warmers (fireplaces, wood-burning stoves, etc). There are some exceptions, such as ruins that presumably are no longer well-sealed against the elements.
  • 01/27/20 Mobs: Infested marauders now have the Shield skill in order to properly utilize their shields.
  • 01/27/20 Combat: It is no longer possible for a character to counterattack against attackers they cannot see.
  • 01/27/20 Combat: Shovels now cause balance loss to the wielder when used in combat.
  • 01/27/20 Mobs: Fixed a bug that prevented mobs from spawning in some of the more heavily-infested areas.
  • 01/27/20 Bugfixes: Fixed a bug that caused buying in quanitities to not consider space available in a character's assigned stow container.
  • 01/27/20 General: Gems of varying types (quartz, tourmailne, sapphire, ruby, etc.) are now considered their own separate categories for market flooding consideration.
  • 01/27/20 General: Storytelling successes are now based more heavily on skill, and have a wider range of results.
  • 01/22/20 Occult: Fixed a bug that was preventing anomalum chalk from being used up.
  • 01/22/20 Shadgard: The retired adventurer Raggni Karth is now willing to dispense her wisdom to visitors at her booth through the curtain in the Lost Ranger Hunter's Lounge.
  • 01/22/20 Shadgard: The old warehouse on Market Street is now open to the public, primarily to serve as a spot for freelance locksmiths to work where they won't get in trouble for the occasional accidental setting-off of traps.
  • 01/19/20 Shadgard: The newly-refurbished Lost Ranger Hunter's Lounge now offers a few ranged weapons and ammunition, drinks, some basic bushcrafty tools, and an overall comfy place for outdoorsy types to gather and hang out while in town.
  • 01/19/20 Pottery: It is now possible to dig clay in virtually any wilderness room that is adjacent to a river or lake.
  • 01/18/20 Shadgard: Tor's Smithy now supplies crossbow bolts.
  • 01/17/20 Bugfixes: Fixed that awful matching bug where when specifying a number (i.e. "get socks 4") and the number was higher than the amount of matching items present, the item finder would "wrap" back to the first matching item present and start again.
  • 01/17/20 Bugfixes: Fixed a bug that caused dragging to prevent use of the travel command.
  • 01/17/20 Combat: Counterattacks and followup attacks are now always randomly-aimed.
  • 01/16/20 General: The lower sanity levels now have a negative effect on a character's ability to speak.
  • 01/16/20 Nightblade: The "Tactics: Nightblade" ability has been overhauled.
  • 01/15/20 Mobs: Some infested creatures have regained a form of ranged attack they lost a while back.
  • 01/15/20 Combat: New ability available to all: True Strike, an attack that spends all balance for extra rerolls based on how much balance was spent.
  • 01/14/20 General: Rooms with occasional idle scripts will no longer repeat the same script until all others have been shown.
  • 01/14/20 General: Moving out into the wilderness now automatically performs a quick food check to inform the player of how much food their character is carrying (excluding closed containers).
  • 01/13/20 Combat: Armor protection levels have been lowered a bit across the board.
  • 01/13/20 Combat: Positive balance no longer grants combat reroll bonuses. (Negative balance still causes reroll penalties.)
  • 01/13/20 Combat: Counterattacks and followup attacks (i.e. Followup Punch) to the head, neck, abdomen, or chest can now briefly stagger the target.
  • 01/13/20 Combat: Stance: Stonewall has been revamped to work with the current combat system.
  • 01/13/20 Combat: Armor Chink no longer costs balance to perform.
  • 01/13/20 Combat: Mighty Blow now costs 5 balance to perform, down from 15.
  • 01/13/20 Combat: Tackle now costs 5 balance to perform, down from 20.
  • 01/13/20 Combat: Shield Charge now costs 5 balance to perform, down from 10.
  • 01/13/20 Occult: The Occult Diagrams ability now requires at least 1 Arcana skill to learn.
  • 01/13/20 Bugfixes: The nominate command works again. Nominate those great roleplayers!
  • 01/10/20 General: Fixed a bug that caused ingots to be worth far more than they should have been.
  • 01/09/20 General: Characters with their faces hidden will now automatically briefly show their face to guards to pass by unhindered at checkpoints, provided the character has no obvious reason to hide their identity from said guards (hostile, low faction standing, wanted for arrest).
  • 01/09/20 General: The `food` command now tells how much combined nutrition the character is carrying on them (excluding items in closed containers).
  • 01/09/20 General: Looking at/examining food now displays how much total nutrition it will provide.
  • 01/09/20 General: Looking at/examining food items will now give an impression of whether they look tasty or unappetizing (if either applies), in regards to morale.
  • 01/09/20 General: Morale adjustments are now displayed to the player when they occur (with the exception of morale gravitating toward 0 over time).
  • 01/07/20 General: Risk now affects rerolls rather than maximum dice sides.
  • 01/07/20 General: Comfortable rest morale boosts now simply require logging out in a room with a comfortable bed, rather than having to lie down on the bed first before logging out.
  • 01/07/20 Skills: Several Stealth, Perception, and Artifice checks have been updated to the standardized skill rolling formulae rather than being their own hacky version. Part of this update fixed a situation where stealth and artifice checks unintentionally had extremely high odds of failure.
  • 01/07/20 Skills: Stealth and Perception skill increases are no longer restricted to 10 ranks per level, but when considered specifically for combat ambush mechanics these skills will have their effectiveness capped at the character's level * 10.
  • 01/06/20 General: All actions that end up automatically stowing an item (such as commands like stow, loot, transfer, etc.) will now do their best to check a character's default container settings and look for one that matches the item type. If no matching set container is found, the "stow" container will be used if set.
  • 01/06/20 General: Added the "gem" default container category option.
  • 01/06/20 Bugfixes: Fixed a bug that was causing ranged snipe attacks to omit some messaging to the target and bystanders.
  • 01/05/20 General: Snowballs can now be eaten or hurled. Hurling them will not cause most NPCs to become hostile, but may lead to harassment or hooliganism charges if abused.
  • 01/05/20 Crafting: Attempting to learn a recipe via a skill that isn't available in the current room will now stop the recipe from being learned and provide information as to why, rather than learning the skill anyway via a skill other than the one specified.
  • 01/05/20 Shadgard: A stationary public use ESP crystal has been set up in the Twilight Eye Services office of Town Hall (up the stairs and to the west). ESP can be both transmitted and received in this room even for characters who don't have an ESP artifact of their own.
  • 01/05/20 Bugfixes: Fixed a bug that was preventing concerned NPC townsfolk from dragging unconscious PCs out of the freezing streets.
  • 01/04/20 Shadgard: The Hearth & Home now has a party room equipped with an oven that requires fuel. The old always-on oven has been removed from the Common Room.
  • 01/04/20 General: The transfer command now includes a line saying how many items were transferred in total.
  • 01/04/20 Hunting: When a prey creature is found via hunting, the hunter will now automatically be targeting the prey.
  • 01/04/20 General: When the help command can't find an article, it now echoes the phrase that the user input to help notice spelling errors.
  • 01/04/20 Crafting: The recipe command is no longer prevented by roundtime.
  • 01/04/20 Crafting: Recipe info output now displays what sort of craft that recipe applies to, to help differentiate various methods of producing the same type of item. Knit mittens vs sewn mittens, for example.
  • 01/04/20 Crafting: The recipe learn/info commands now require the full recipe name, as partial matches were leading to various issues and frustrations.
  • 01/04/20 Crafting: Fixed a bug that would sometimes provide the same skill twice for learning a recipe, forcing the player to choose despite both being the same.
  • 01/04/20 Skills: Taking a new skill that grants recipes will now inform the player of such, and prompt the player to use the recipe command.
  • 01/04/20 General: Training rooms that offer recipes will now indicate as much with a "recipes" notation next to the room name.
  • 01/04/20 General: Food that is only fit for animals now falls under the "Livestock Feed" market category.
  • 01/04/20 General: A wilderness room's obvious exits longer lists exits that lead to impassible terrain.
  • 01/03/20 Crafting: Fixed a bug that was causing items that could be crafted by one of multiple skills to be valued more than they should at the market.
  • 01/03/20 Areas: The Kildr Dale areas now have the correct weather data.
  • 01/03/20 Construction: Construction activities now grant more experience and practice, bringing it on par with other crafting skills in that regard.
  • 01/03/20 Bugfixes: The transfer command no longer transfers items that are hanging on another item.
  • 01/03/20 Bugfixes: Fixed a lighting bug with lanterns hanging from handcarts.
  • 01/03/20 General: Room-warming items such as campfires or wood-burning stoves are now less effective at warming the overall temperature of outdoor rooms. However, characters in the room will be assumed to be positioned near enough to them to benefit from their warmth in cold conditions, unless a character is both in roundtime and standing/mounted and presumably moving about the area doing whatever they're doing.
  • 01/03/20 General: Indoor room temperature is now based on the local outdoor temperature (though slightly warmer due to being indoors), rather than assuming a comfortable indoor temperature.
  • 01/03/20 Bugfixes: Fixed a bug that could cause lanterns hanging on carts to get janitored.
  • 01/02/20 Animal Husbandry: Feathers passively produced by animals (i.e. chickens) will now retain the animal's color.
  • 01/02/20 Animal Husbandry: Added a few color varieties to the livestock available for purchase at the farm stockade.
  • 01/02/20 Farms: Fixed a bug that wouldn't withdraw the rent fee from a farmer's local bank account if they were starting new rent rather than extending existing rent.
  • 01/02/20 Farms: There is now a stockade by the Shadgard farmland road to provide farmland rent/expansions, livestock purchases, tasks, and training in the Farming and Animal Husbandry skills.
  • 01/02/20 Mining: When determining where mined items will go, mining will now consider carts a character was the last to use even if they are not currently pulling/pushing it.
  • 01/02/20 Tailoring: The Scarf recipe is now simple enough for new tailors to produce them at average quality, so they have something to sell for an income.
  • 01/02/20 Tailoring: Bandages can now be produced via tailoring, mainly for purposes of new tailors having something simple to make that won't be terrible quality.
  • 01/02/20 General: The market will no longer buy the charity clothing given to characters after they die (and mysteriously return to the ranks of the living).
  • 12/31/19 Mobs: Fixed a bug that was causing some mobs' gear to be average quality and in pristine condition, when they should have been damaged and low-quality.
  • 12/30/19 General: Morale bonuses of the same source type no longer stack. If a new morale bonus of the same source type is greater than one already being experienced, the greater will replace the lesser rather than add to it.
  • 12/30/19 Bugfixes: Fixed a bug that would erroneously reveal a disguised character's identity in certain situations.
  • 12/29/19 General: The compass once again shows the `@` symbol at the player's location. The new CompassCenter option can be used to toggle this on or off.
  • 12/27/19 Animal Husbandry: Milk-producing animals now regenerate milk in small amounts over time, and the milking process is now an auto-repeating process rather than a single once-per-day action.
  • 12/26/19 Occult: Some occult effects, such as the `distyr` glow effect, now give a few warnings when they're about to expire.
  • 12/26/19 General: The travel command now accepts abbreviated directions ('n' for 'north', 'sw' for 'southwest', etc).
  • 12/26/19 General: The player will now be notified when adjacent rooms (compass directions or through open windows/portals) become completely dark, or were dark and have become light enough to be able to see.
  • 12/26/19 Bugfixes: Fixed various room lighting/darkness-related bugs.
  • 12/26/19 General: Exits and portals in a completely dark room that lead to lit rooms will now show under Obvious Exits.
  • 12/26/19 Areas: A certain dark area that people often get stuck in without a light source now has a roundabout way of providing temporary light for lost travelers.
  • 12/26/19 Bugfixes: Fixed an issue that was causing PCs to appear seven feet tall when looked at, despite their actual height being otherwise.
  • 12/24/19 Rangers: Rangers can now learn the Trailblazing ability.
  • 12/24/19 Metalworking: The following items can now be forged (hammered) from copper: buckle, button, hinge-piece, hoe-head, horseshoe, ingot, large metal hoop, locking-pin, nails, needle, plate, pot, tiny rod, shovel head, skillet, sling bullet, small metal hoop, spoon, stake, tongs half
  • 12/24/19 General: Closeable items can now be targeted with "open" or "closed". Example: get open lockbox
  • 12/20/19 General: Decks of playing cards are now available at general stores.
  • 12/19/19 General: The wilderness system is now in place. Rooms that provide exits to the wilderness will show as much in the Obvious Exits section. Happy exploring!
  • 12/18/19 Combat: Damage output now displays the percentage of damage to get past damage resistance (if any), rather than displaying vague plusses or minuses.
  • 12/18/19 Mobs: Incorporeal nethrim (phantoms, spectres, etc.) now completely resist several damage types that previously did a slight amount of damage.
  • 12/17/19 Bugfixes: Attempting to drag oneself no longer erroneously gives messaging to indicate one is succeeding in this strange endeavour.
  • 12/17/19 General: The optional "Roundtime is finished" message will no longer show if a character is performing an auto-repeating function.
  • 12/17/19 Combat: The aim shot command can now be used to take 5 seconds to aim a ranged attack at a target, granting additional rerolls to the next ranged attack against that target.
  • 12/17/19 Combat: Ranged attacks from stealth are now more likely to be successful ambush attacks, and have an increased maximum target defense reroll pushdown (6 instead of the usual 5).
  • 12/17/19 Combat: Shields now grant block reroll bonuses instead of significantly increasing the max block roll.
  • 12/17/19 Mobs: Skittish animals now flee when under ranged attack by hidden assailants, even if they can't see the assailant.
  • 12/17/19 Tracking: The tracking phase of hunting prey can now progress faster based on the hunter's Tracking skill rolls.
  • 12/15/19 Combat: Targets that are sitting or prone now suffer penalties to their combat rerolls (may vary based on attack type).
  • 12/15/19 General: The Stagger effect now prevents roundtime from decreasing.
  • 12/12/19 Combat: Experience calculations for defeating foes is now based on which attack type(s) (melee or ranged) were used to defeat said foes.
  • 12/12/19 Combat: Updated combat calculation output to include the endroll percentage (what percent the endroll is of the attacker's full attack potential), which is what damage is primarily based on.
  • 12/12/19 Combat: Slightly lowered the rate at which experience rewards diminish when an attacker's skill exceeds their foe's.
  • 12/12/19 Combat: The Circle maneuver is now much more difficult to "defend" against, making it a more reliable means of balance gain.
  • 12/12/19 Combat: Updated the "Combat" helpfile/wiki article to be accurate to the latest combat changes.
  • 12/11/19 Mobs: Free-moving mobs of the same faction will now generally avoid "clumping together" in the same room by default, though some mob types may not mind - or may even prefer - such social behavior.
  • 12/11/19 Weaving: Weavers with a skill over 200 now have a chance per spinning repetition to experience reduced roundtime. This chance is increased based on how much greater one's Weaving skill is than 200.
  • 12/11/19 Weaving: Spinning thread now expends some energy.
  • 12/10/19 General: Updated energy restoration per tick to be more accurately based on the character's maximum energy. (PCs who have chosen the Constitution primary stat should now see slightly increased rate of energy regeneration.)
  • 12/10/19 Mobs: Reduced the energy levels (from default) of foxes, goats, sheep, tomb hounds, mossy shamblers, bloodhares, alpacas, coral lizards, and tarruks.
  • 12/09/19 General: It is no longer possible to consign starter gear.
  • 12/09/19 General: If multiple ESP artifacts are worn, charged artifacts will now always be considered before those that are out of power.
  • 12/07/19 Weapons: Fixed a bug that was causing some weapons with outdated data to show as "heavily damaged" until examined or otherwise updated.
  • 12/06/19 Bugfixes: Fixed a bug that was causing items transferred (as opposed to put) into an instanced container to be available to anyone instead of just the character who transferred it.
  • 12/05/19 Animal Husbandry: Items passively produced by animals (eggs, feathers, etc.) will now appear in that animal's shelter, rather than on the ground.
  • 12/05/19 General: The order of room occupants will no longer reverse whenever a PC leaves the room.
  • 12/05/19 Animal Husbandry: Animals will now stop passively producing items (such as chickens occasionally dropping feathers) if they are hungry or their morale is low.
  • 12/05/19 Animal Husbandry: Items passively produced by animals (such as chickens occasionally dropping feathers) now stop when there are already several in a room.
  • 12/04/19 General: There is now messaging whenever a dark room becomes lit or vice-versa.
  • 12/04/19 General: Lanterns and lantern oil are now available at general stores.
  • 12/04/19 General: Lit light sources now give a more detailed estimate of remaining burn time.
  • 12/04/19 Construction: Multiple builders can now work on the same building project to complete it that much faster. All participating builders must have enough skill to work on the project, and either have knowledge of the project's recipe or be in the presence of another builder who does.
  • 12/04/19 Construction: Building projects are now auto-repeating processes rather than a single high-roundtime action. Steps required are based largely on the components required to be put together for a project.
  • 12/04/19 Bushcraft: The following woodworking recipes can now be acquired via Bushcraft: small haft, large haft, pole, quarterstaff, rod, shovel head, arrow stave, bolt stave, awl-handle, bark sheet, walking stick, whittled spear, chisel handle, cudgel, dowel, fireboard, spindle, scythe haft, knife handle, mallet head, small peg, skewer, stake, small stopper, tiny wedge, block, flatbow stave, spile
  • 12/04/19 Bushcraft: Qualities for most items crafted via Bushcraft are now somewhat lower (relative to skill level) than if they were produced via a more specialized crafting skill of the same skill level.
  • 12/04/19 General: When examining an item or viewing a recipe's info, quality terms will now also include a number in parentheses to more clearly indicate the quality level.
  • 12/04/19 General: It is now possible to attach labels to other items with the label command, which is primarily useful for attaching labels to hancarts, wagons, and similar.
  • 12/04/19 General: The modify command now only provides options applicable to the item being modified.
  • 12/03/19 Tailoring: Garments made from wool will now retain the type of animal the wool is from.
  • 12/03/19 Weaving: Yarn and thread spun from animal wool will now retain the type of animal the wool is from.
  • 12/03/19 Animal Husbandry: Wool from different types of animals can now have differing market values based on animal type.
  • 11/29/19 General: Lockbox loot has gained a little more variety.
  • 11/29/19 General: Looting lockboxes and similar now shows how much money was acquired, and combines it with money already on one's person rather than adding it as a separate item.
  • 11/26/19 General: The output of the names command now groups named entities by PCs and NPCs.
  • 11/25/19 General: It is now possible to hammer a climbing piton into rocky ground atop a difficult climb, in order to serve as an anchor for hanging rope.
  • 11/25/19 General: The center of the room exits compass is now the current room's normal environment symbol with a gray background, rather than the @ symbol.
  • 11/22/19 Farming: Planting and harvesting now give farming experience.
  • 11/22/19 General: It is now possible for a character to target the handcart they are pulling, or that they were the last to pull, by using the "my" argument. Example: look in my handcart
  • 11/22/19 Bugfixes: Fixed the "look in my" bug that several people reported several times each.
  • 11/22/19 Bugfixes: Fixed a bug that caused skinning some creatures to produce "a thing".
  • 11/21/19 Farms: Fixed a bug that wasn't considering available space in additional animal shelters of the same type when ordering livestock.
  • 11/21/19 Crafting: Various simple items (mostly components for further crafting) can no longer be higher than Average quality.
  • 11/21/19 Market: Handcarts and similar are once again considered when searching for a container in which to stow purchased goods.
  • 11/21/19 Market: An item's quality now affects its market value.
  • 11/21/19 General: Shop/market items listed in the Armor category now also display their armor class and type for improved grouping and ease of identification.
  • 11/21/19 General: Shop/market items are now listed in alphabetical order (within each category).
  • 11/15/19 Market: Consigned items at the market now expire after 2 weeks, at which point they can be picked back up from the market via the consign remove command.
  • 11/15/19 Market: Consigning items at the market now charges a consignment fee.
  • 11/15/19 Market: Fixed the bug that prevented consigning items in quantities greater than 1.
  • 11/15/19 Market: Added a line to the output of the check command at markets to indicate how a character can remove their consigned items from the market.
  • 11/15/19 Crafting: Fixed a bug that prevented the prompting of the player with a list of known recipes when using a crafting command without any arguments.
  • 11/12/19 Combat: Crossbow cocking time has been reduced from 10 to 6, and firing time from 5 to 1.
  • 11/12/19 Bugfixes: Unconscious characters should no longer be able to detect others moving stealthily into the room.
  • 11/12/19 Combat: The Feint combat move no longer requires an ability to use, no longer causes attacker to gain balance on success, no longer causes attacker to lose balance on failure.
  • 11/12/19 Combat: The Circle combat move no longer requires an ability to use, cooldown reduced from 30 to 15, balance gain increased from 7 to 8.
  • 11/11/19 General: It is now possible to simply get dirt in environments with dirt or grass in order to acquire a handful of dirt. It is also possible to dig for dirt in the same environments for mass dirt acquisition efforts.
  • 11/11/19 Abilities: The Dirtkick ability now actually works, and is available to Marauders, Nightblades, and all Adventurers.
  • 11/11/19 Documentation: Added a helpfile/wiki article about the Staggered effect.
  • 11/11/19 General: Characters under the stagger effect are now prevented from recovering Balance.
  • 11/11/19 General: Being staggered now causes Balance loss, as well as further decreased Balance during the duration of the stagger effect.
  • 11/08/19 Animal Husbandry: The farm stockade now offers a few tasks involving Animal Husbandry.
  • 11/07/19 Cooking: A kitchen water pump has been added to the Porto D'esilio inn's Party Room.
  • 11/07/19 General: The survey command now also gives info on farmland (if present) and how it is being utilized.
  • 11/05/19 Cooking: It is no longer possible to get/move items that are in the process of being cooked within a cooking container.
  • 11/05/19 Farms: Watering crops will now auto-fill an applicable bucket if a water source is present, will auto-repeat the watering action as necessary, and grants a little farming experience.
  • 11/05/19 General: Eased up restrictions on putting, dropping, and stowing items while fishing.
  • 11/05/19 Mobs: Skittish animals should no longer flee when around other animals they're used to.
  • 11/05/19 Bugfixes: Messaging about skittish prey fleeing melee attacks should no longer be sent to the wrong people.
  • 11/04/19 Cooking: Fixed a bug that allowed ruined skewers to continue to be used for cooking, which caused additional horrendous bugs.
  • 11/04/19 Crafting: Component checks now also consider items held in hand, and items within held containers.
  • 11/04/19 Cooking: When preparing to cook a meal, extra items are now automatically removed from a cooking container and stowed, provided the cook has an applicable container to stow them in.
  • 11/04/19 Cooking: Potential cooking ingredients are no longer skipped when held in hand or already in the cooking container (skillet, cooking pot, etc).
  • 11/03/19 Areas: Porto D'esilio's inn now sports a Party Room for hosting events, complete with tables, chairs, a fireplace, a dart board, and a kitchen area with oven, counter space, cupboards for storage, and resident cooking trainer.
  • 11/03/19 Crafting: Skillets and cooking pots can now be crafted via forging or metalcasting.
  • 10/30/19 Adventurers: Porto D'esilio's Adventurer Lounge is now in Pathfinder's Pub instead of the inn.
  • 10/30/19 Areas: Porto D'esilio now has a stonemason's workshop for training purposes.
  • 10/30/19 Farms: It is now possible to use the rent expansion command at a farmland rental office in order to increase the number of plots a farm has (as well as the weekly rent).
  • 10/30/19 General: Looking at an NPC that the player hasn't assigned a name to will now start with a line saying what the player is looking at.
  • 10/30/19 General: Banknotes can now be used to pay for skill training.
  • 10/30/19 General: Banknotes can now be used to pay for rent of inn rooms and farmland.
  • 10/30/19 Farms: Ordering livestock can now provide some extra information on the animal.
  • 10/30/19 Farms: Browsing livestock for sale now gives a categorized selection list.
  • 10/29/19 General: Looking at an item now is a little more informative about where the item in question is (in the area, held or worn by the character, in a container).
  • 10/29/19 Crafting: Crafters with a skill of 400 or more in their craft can now produce fine-quality items.
  • 10/29/19 General: Looking at food items will now show about how long the food has before spoiling.
  • 10/29/19 Crafting: Recipe info will now also estimate what quality the crafter could achieve with that recipe, based on the crafter's skill.
  • 10/28/19 General: Particularly warm rooms now have the text indicating as much on its own line, highlighted in yellow.
  • 10/28/19 General: "Chilly" room temperature now prevents cold hit locations from warming back up. (Was previously only "cold" and "freezing")
  • 10/28/19 General: The player will now get a message when a hit location has warmed up completely.
  • 10/28/19 Bugfixes: Fixed a bug that could prevent cold hit locations from warming up.
  • 10/28/19 General: Outdoor rooms now provide varying levels of warmth (for the purposes of recovering from cold) based on their temperature.
  • 10/28/19 General: Viewing one's own wounds and maladies (via the health or info commands, or looking at oneself) now lists hit locations that are affected by cold, and whether they are "chilly", "cold", or "freezing".
  • 10/28/19 Lore: Studying a lore item that has already been completely researched by that character will now recall all research information, rather than just the last research entry.
  • 10/28/19 Areas: Tarryn Vale and Tarueka have a new weather data set.
  • 10/25/19 Construction: It is now possible to study the Construction skill in the Porto D'esilio sawmill. (Will likely be moved to a more appropriate location later.)
  • 10/25/19 Bugfixes: Fixed some bugs with certain items gained via charmseeking.
  • 10/25/19 Stealth: Silent Walking effects and environment-based stealth boosters now lower the amount of risk incurred by stealth movement between rooms.
  • 10/25/19 Stealth: Risk incurred by stealth movement between rooms has been lowered.
  • 10/24/19 General: It is now possible to use the loot command on lockboxes for quick and concise collection of treasure. This single command will open the lockbox (if closed and unlocked), stow any items from within that have a place to be stowed, and even toss the lockbox (if emptied out completely) into a trash barrel or equivalent if one is nearby.
  • 10/24/19 Locksmithing: A few new lock traps have been added.
  • 10/23/19 General: The Tracking skill now has varying levels of effectiveness over a skill range, rather than being a virtual one-point wonder. See the "Tracking" helpfile for more info.
  • 10/23/19 General: The recover command is now used to retrieve all items from one's own corpse, and dispose of said corpse in the same action. Items that don't have an available slot to to be worn or held in will be left on the ground, and the player will be warned not to leave them behind.
  • 10/23/19 General: Banknotes withdrawn from the bank are now automatically stowed if a suitable container is available (preferring the one's designated currency container, if set).
  • 10/23/19 General: Promissory notes are now considered when buying items from shops.
  • 10/23/19 Locksmithing: Lockpick quality now degrades with use.
  • 10/23/19 Fishing: Fixed a bug that was causing fishing to be far easier than intended.
  • 10/22/19 General: The new RoundtimeAlert option can now be toggled on for players who wish to be informed when their roundtime is up. To toggle the option, type option roundtimealert
  • 10/21/19 General: Several animals now provide sinews when butchered.
  • 10/18/19 Construction: Structures that require building space will now note how much space is required in their recipe info.
  • 10/18/19 Construction: Player-built structures now show how much room space they take up when examined.
  • 10/18/19 Farms: Structures on farms will now appear on their own line in room look output.
  • 10/18/19 Farms: The farm command can now be used to get information on how a room's farmland is being used.
  • 10/18/19 Construction: It is now possible to build woodsheds, which can store a very large amount of branches, split logs, firewood, and similar.
  • 10/17/19 General: Looking at a post board with new posts now only shows the new posts. Looking at the board again will then show all posts on the board.
  • 10/17/19 General: Chickens now occasionally drop large feathers.
  • 10/16/19 General: Digging for worms now has a higher success rate during rainy weather.
  • 10/15/19 Crafting: Partially-crafted components and goods can no longer be sold to the market.
  • 10/14/19 Bugfixes: Fixed a bug that caused the Constitution primary character attribute to continually raise a character's maximum hit location damage caps.
  • 10/14/19 General: Added quite a lot of new aura colors.
  • 10/14/19 Crafting: A recipe for pine-knot torches can now be acquired via Bushcraft, Woodcutting, or Woodworking.
  • 10/14/19 Crafting: Characters with enough Bushcraft, Woodcutting, or Woodworking skill can now identiy fatwood pine branches, which burn significantly longer.
  • 10/14/19 Combat: Foraged stones can now be hurled in combat.
  • 10/14/19 General: Foraging for stones can now also produce medium and large stones instead of only small ones.
  • 10/14/19 Crafting: Boosted knitting experience rate to be more in line with other crafting processes.
  • 10/14/19 General: The mailbox command now shows mailbox info as if the user had typed mail.
  • 10/10/19 Farms: Payment for farmland rent can now be withdrawn from the renter's local bank account if the required amount isn't on-hand.
  • 10/10/19 Farms: Buying and selling livestock can now utilize one's local bank account rather than requiring riln to physically be carried and change hands.
  • 10/10/19 Farms: Livestock can now be sold (generally at a loss) at livestock shops.
  • 10/10/19 Farms: Examining animal shelters will now tell how many animals they can house.
  • 10/08/19 General: The Farming and Animal Husbandry skills can now be trained at the farmland stockade near Porto D'esilio.
  • 10/08/19 General: Fishing rods can now be purchased at general stores.
  • 10/07/19 Areas: A basic triage healer NPC is now on-duty at the Porto D'esilio healer's cottage.
  • 10/03/19 Crafting: It is now possible to woodwork knitting needles from small straight wooden branches.
  • 10/03/19 Areas: Some flora growth can now be found up on the rocky grass plateau south of Porto D'esilio.
  • 10/03/19 Crafting: Items that can be used for wicker weaving will now indicate as much when examined by someone with applicable knowledge.
  • 10/03/19 Crafting: Fishing line can now be woven from barkcloth thread.
  • 10/03/19 General: Fishing line and fishing hooks can now be purchased at general stores.
  • 10/03/19 General: It is now possible to target costumed characters with words from their costume's short description. Example: look tall bedsheet ghost figure
  • 10/03/19 General: The output of the examine command now lists any features that will be covered by worn items.
  • 10/03/19 General: Looking at a character who is wearing a costume will now automatically include a look at that character's costume.
  • 10/03/19 General: Worn costumes are now more obviously apparent when listing room occupants.
  • 10/03/19 General: Visible features (eyes, hair, gender, age, etc.) in player character short descriptions and when looked at are now more dynamic based on what worn attire may be covering.
  • 10/01/19 Bugfixes: Non-armor apparel worn in the "hat" slot once again provides protection against cold weather and frostbite.
  • 10/01/19 General: It is now possible to transfer items to/from "on" containers (tables, desks, workbenches, etc).
  • 10/01/19 General: It is no longer possible to transfer items to or from the ground while hiding.
  • 09/26/19 Cheeky-Comment-Responses: Characters no longer dry off over time when in shallow water.
  • 09/26/19 Crafting: It is now possible to weave rope via the Weaving or Bushcraft skill.
  • 09/20/19 General: Scrub brushes are now available at general stores for all one's hygienic needs.
  • 09/18/19 General: The access list command now lists any farms one has visiting access to.
  • 09/16/19 General: Several crafted items that have been created from a base component, or consist of components themselves crafted from base components, should now calculate their prices accordingly.
  • 09/16/19 General: It is now possible to remove consigned items from the market with the consign remove command.
  • 09/14/19 Bugfixes: Fixed a bug with the stow command that could cause it to bypass various restrictions.
  • 09/13/19 Occult: Fixed a bug that prevented channeled spells from being used if the channeler had more channels open than necessary for a particular spell.
  • 09/13/19 Farms: It is now possible to put food into animal shelters, from which only the compatible types of animals will eat. (Hungry animals that can't find any food in their shelters will still scavenge food off the ground.)
  • 09/12/19 Bugfixes: Fixed a bug that could result in item loss when characters logged out while inside their bank vault.
  • 09/09/19 Physicker: Motivation Therapy effectiveness now benefits from Medical skill and the Therapy affinity.
  • 09/09/19 Physicker: Sanity Therapy effectiveness now benefits from Medical skill and the Therapy affinity.
  • 09/09/19 Occult: Fixed a bug that caused entering an occult diagram to apply the effect to the one who drew the diagram instead of the one who activated it.
  • 09/09/19 Combat: Fixed a bug that was occasionally bypassing normal dodge/block/parry calculations.
  • 09/09/19 Occult: The Warding Sphere effect now takes on the color of one's aura.
  • 09/06/19 Bugfixes: It is no longer possible to enter the bathhouse bathing areas without first changing, and is no longer possible to leave the bathhouse while changed out of normal clothes.
  • 09/06/19 Warlock: Tiny glass vials are now available at the Warlock Studies shop.
  • 09/05/19 Arcanist: New glyph: `dorun` (warding sphere)
  • 09/05/19 Mobs: It is now possible to steal from mobs that are set to have lootable coins, even if they don't have any actual worn containers. This can only be done once per mob per several minutes.
  • 09/05/19 General: Auto-repeating actions now reset a player's idle timer.
  • 09/05/19 Crafting: Fixed various issues with tailoring duffel bags.
  • 09/04/19 General: It is now possible to prepay multiple days' worth of inn room rent by typing rent room <# of days>
  • 09/04/19 General: It is now possible to go to a bank and store an item from within a held or worn container without having to first hold the item in hand.
  • 09/04/19 Occult: Occult diagram effectiveness/duration is now based on the skill of the arcanist who drew it rather than that of the one(s) being affected by it.
  • 09/04/19 Occult: Activating an occult diagram now grants a small amount of experience to the arcanist who drew it.
  • 09/04/19 Combat: The new Graceful Dodge ability allows acrobats and dancers to apply a portion of their skill to Dodge rolls in a non-stacking alaternative to training the Dodge skill. Available to all at local barracks training areas.
  • 09/03/19 Crafting: Items crafted with the Construction skill now retain the id of their builder and therefore can be branded with the modify command.
  • 09/03/19 General: Assigned proper market categories to several item types.
  • 09/02/19 Bugfixes: Fixed a bug that was erroneously restricting writing to 32 characters for any writing surface instead of just for labels.
  • 09/01/19 Physicker: Fixed a bug that made it impossible for Physickers to learn some of their class abilities.
  • 08/31/19 General: Players with ANSI colors turned off will now see NPCs denoted by `(npc)` in front of the NPC's name in the output of the look command.
  • 08/31/19 Bugfixes: It is no longer possible to retrieve ungettable items from bank vaults.
  • 08/31/19 General: Cloth scraps can now be used as bandages in a pinch.
  • 08/31/19 General: Mobs now incur roundtime when moving from room to room, for the purpose of preventing them from immediately attacking defenseless PCs upon arrival.
  • 08/31/19 Adventurer: New ability for Rogues and Treasure Hunters: Treasure Hunter's Eye
  • 08/31/19 Bugfixes: Fixed item sizes for bow staves of all types.
  • 08/31/19 Combat: Characters with a Strength bonus of 1 or more (from any source, temporary or permanent) can now fire bows one second faster and with a reduced energy cost.
  • 08/31/19 Crafting: Longbow staves can now be crafted by woodworkers.
  • 08/31/19 Combat: Added longbows, with the highest damage, roundtime, and energy cost of all bow types.
  • 08/31/19 Combat: Different types of bows now have differing roundtime and energy cost.
  • 08/31/19 Combat: Ranged weapon attacks now cost energy.
  • 08/31/19 Crafting: Flatbow staves now have a minimum skill requirement like shortbow staves.
  • 08/31/19 Bugfixes: The appraise command will no longer sell items.
  • 08/30/19 Berserker: New ability: Flurry
  • 08/30/19 Bugfixes: The command prompt experience bucket percentage should no longer occasionally show the wrong amount.
  • 08/30/19 Occult: Each step of drawing an occult diagram now grants Arcana practice, instead of just the base circle.
  • 08/30/19 General: The status prompt now has a section to indicate Fury levels, if above 0.
  • 08/30/19 Combat: The Fury stat now increases a character's Strength stat somewhat.
  • 08/30/19 Berserker: Characters using the Berserker combat tactic will now gain Fury when landing or receiving hits in combat.
  • 08/30/19 Combat: Strength now actually affects melee damage.
  • 08/29/19 Bugfixes: Emotes that end with a period/exclamation point/question mark followed by a close quote will no longer append an extra period at the end of the line.
  • 08/28/19 Bugfixes: Player characters that have died should no longer have their own corpses mailed to them upon their untimely demise.
  • 08/28/19 Documentation: Added a help/wiki article explaining crit thresholds: https://cogg.contrarium.net/wiki/index.php/Crit_threshold
  • 08/28/19 General: The following damage types now have crit thresholds: nether, cold, fire, heat, light, electric, acid, alchemical
  • 08/28/19 Combat: Roundtime with ranged launchers (bows, crossbows, slings, etc.) has been reduced from 10 to 5.
  • 08/26/19 General: It is now possible to release active channels in virtually any situation or circumstance. (Other uses of the command are still restricted in various circumstances.)
  • 08/25/19 General: It is now possible to use the clean gear or clean worn command to clean all of one's worn items that need cleaning in one command.
  • 08/17/19 Occult: The Glyph: `solca` (Vocal Projection) ability is now available for anyone to learn at the Library of Qamar. (Also available via general Scholar and Adventurer trainers.)
  • 08/17/19 Occult: The Glyph: `uyto` (Soundpulling) ability is now available to all Scholars, all Adventurers, and the Nightblade and Duelist classes of Warrior.
  • 08/17/19 Bugfixes: Fixed a bug that caused some lockboxes to have a larger item size capacity than intended.
  • 08/17/19 Bugfixes: Fixed a bug that caused the bugcheck command to only show bugs sent by that character rather than account-wide.
  • 08/16/19 General: Player character death now causes experience loss, sanity loss, morale loss, and the character's items to be left on their corpse for later recovery.
  • 08/16/19 Warlocks: Added usage syntax to the description of the Soul Detection ability.
  • 08/16/19 Bugfixes: Fixed a bug with the remaining skill study cooldown display.
  • 08/16/19 Mobs: Several medium-sized humanoid creatures are no longer missing their necks.
  • 08/16/19 Combat: Ranged attacks with projectiles that have ferrous head materials (such as iron) now properly do alchemical damage to nethrim.
  • 08/16/19 Combat: Ranged attacks now cause a much shorter version of the "Under Attack" effect on the target than that of melee attacks.
  • 08/16/19 Combat: Fixed a bug that caused ranged attacks to be parryable when they shouldn't be.
  • 08/16/19 Combat: Successful ambushes (attacks from hiding) once again push down target defense, and now show how much defense was pushed down in the combat rolls text, indicated by a negative number and exclamation point. Example: Dodge(89-33!+d0):56
  • 08/16/19 Combat: Occult projectile defense is now properly penalized if the target is sitting or lying down.
  • 08/16/19 General: It is now possible to attach labels to other items. Labels can be purchased at post offices and general stores.
  • 08/12/19 Physickers: Physickers can now learn the Group Therapy ability.
  • 08/09/19 Physickers: Physickers can now learn the Reflection Therapy ability.
  • 08/09/19 Physickers: Physickers can now learn the Motivation Therapy ability.
  • 08/09/19 Physickers: Physickers can now learn the Sanity Therapy ability.
  • 08/09/19 Physickers: Physickers can now learn the Basic Therapy ability.
  • 08/01/19 Bugfixes: Fixed a bug that was preventing outdoor lighting from changing based on time of day.
  • 08/01/19 General: Being hidden in a room where someone is searching now builds up some Risk for the hider.
  • 08/01/19 Bugfixes: Fixed a bug preventing energy cost on some spells.
  • 08/01/19 Combat: Ranged attacks from hiding will now cause bystander NPCs to become temporarily paranoid and search the room.
  • 08/01/19 General: Casting ranged attack spells from hiding now counts as a form of Stealth practice.
  • 08/01/19 Combat: Unconscious targets are no longer able to defend against ranged attacks.
  • 07/31/19 Bugfixes: Choke and suffocation effects should no longer affect creatures that lack the need to breathe.
  • 07/31/19 Combat: Aiming for a specific hit location now works for both melee and ranged combat, and adds one second of roundtime to attacks.
  • 07/31/19 Crafting: The obsolete craft command has been updated to list various crafting skills and suggest that the user use the help command for more info on any of them.
  • 07/30/19 General: All instances of damage dealt now default to a cap of 250.
  • 07/30/19 General: Rooms that offer skill practice study opportunities are now indicated with the word "study" next to the room name.
  • 07/29/19 Scholars: It is now possible for Scholar classes to study their primary focus skills in their training areas for some experience and practice ranks.
  • 07/29/19 Scholars: Members of the Scholar Guild may now choose the Warlock class specialization.
  • 07/29/19 Crafting: Large bones and antlers can now be used as knapping tools.
  • 07/29/19 Crafting: Lithic sawteeth can now be attached to antlers to make a sawtooth sickle, which can be used for harvesting applicable crops or forage similar to a scythe.
  • 07/29/19 Crafting: The "lithic sawteeth" bushcraft recipe is now available.
  • 07/26/19 General: Untreated minor wounds now take twice as long to heal on their own.
  • 07/26/19 General: Moderate wounds no longer heal over time without treatment.
  • 07/26/19 Bugfixes: A character's wounds will no longer disappear when logging out.
  • 07/22/19 Occult: Added a note telling the player that it is possible to erase occult diagrams in the output of a few draw commands.
  • 07/19/19 Crafting: The "wicker sandals" weaving/bushcraft recipe has been added.
  • 07/11/19 Medical: The pay for on-duty physickers bandaging and applying ointments to flesh wounds has been reduced.
  • 07/11/19 Areas: Two new means of entering the town of Tarueka have been added for those without skill in locksmithing.
  • 07/11/19 Mobs: Mobs should no longer spawn in a room if they can't see in said room.
  • 07/11/19 Mobs: Mobs should no longer enter and get stuck in dark areas.
  • 07/11/19 Areas: Taruekan citizens will now dutifully attempt to keep their town gates closed and locked.
  • 07/11/19 Combat: A target that is sitting, kneeling, or lying down no longer has a chance to outright fend off attacks via weapon reach.
  • 07/10/19 Occult: It is now possible to erase one's own occult diagrams.
  • 07/10/19 Occult: It is now required to draw a Shape separator within an occult diagram before adding glyphs.
  • 07/10/19 Occult: The `terlu` (muffle) glyph is now available to all Scholars, all Adventurers, and the Nightblade class of Warrior.
  • 07/10/19 Occult: The `iquaj` (blur) glyph is now available through ability training to all Scholars, all Adventurers, and the Duelist, Nightblade, and Marauder classes of Warrior.
  • 07/10/19 Areas: The Tarueka town interior is now home to rather hostile inhabitants.
  • 07/10/19 Areas: the Tarueka areas now enjoy weather.
  • 07/09/19 General: The level-up notification text will now also indicate if a character has gained an additional ability point for that level.
  • 07/08/19 General: The color vlarthorn-blue has been removed from the game. :'(
  • 07/08/19 Crafting: Added some Weaving/Bushcraft recipes that utilize the "wicker" component (such as bluestem grass).
  • 07/07/19 Occult: The list of occult shapes/bases/glyphs is now alphabetized.
  • 07/07/19 General: Each unsuccessful use of the Treasure Scavenge ability will increase the chances that the next scavenge attempt will succeed. This "luck" will reset upon a successful scavenge.
  • 07/07/19 General: Finding items via the Treasure Scavenge ability will now attempt to automatically stow them if a suitable container is found, and will set the scavenged item on the ground if no container is found and both hands are full.
  • 07/07/19 General: Searching in a potential scavenge room with the Treasure Scavenge ability will now provide messaging even if nothing is found.
  • 07/07/19 Crafting: Updated metal ingots to have a more reasonable market value based on steps to create, like other forgeables.
  • 07/07/19 Bugfixes: Fixed a bug that was causing errors when firing a crossbow.
  • 07/06/19 Occult: The draw occult command (with no other arguments) can now be used in roundtime to list known occult shapes, bases, and glyphs.
  • 07/06/19 Bugfixes: It is no longer possible to draw occult diagrams and such if the character cannot see.
  • 07/06/19 General: Attempting to enter a dark area now considers light-giving effects before giving a warning.
  • 07/03/19 General: Success rate when palming items is now based on Artifice instead of Stealth.
  • 07/03/19 General: Updated how room lighting, fog, crowd, and noise level affect stealth actions, making them more impactful.
  • 07/03/19 General: Skills that have been modified by an effect now show their total and skill modification numbers in addition to the base skill number.
  • 07/01/19 Bugfixes: It is no longer possible to choose "mixed" as one of a mixed-race character's dominant bloodlines.
  • 07/01/19 General: The pray command can now be used to recite a prayer out loud.
  • 06/29/19 General: The unarm command can now be used to attempt to put away any held sheathable weapons, wearable ranged weapons, wearable shields, and stowable ammo.
  • 06/29/19 General: The wear command will now tell which items are already worn in a slot when trying to wear something in a full inventory slot that allows multiple items.
  • 06/28/19 General: Using the guild info command in a guild recruitment area now also lists the class specializations available in that guild.
  • 06/27/19 General: ESP artifacts (such as crystal pendants) now continue to receive messages indefinitely, but will not be able to transmit outgoing messages when out of power (faded completely clear). Pendants that have run out previous to this change are unaffected by this update and should be replaced.
  • 06/26/19 Combat: NPCs no longer have a higher minimum defense than PCs.
  • 06/24/19 Crafting: Metalworkers no longer need to craft the varying shapes/sizes of bar to then further process into more specific items. All metalworking is now done directly from a metal bloom (or ingot). (Recipe points will automatically be refunded.)
  • 06/23/19 Bugfixes: It is no longer possible to stow items in closed containers.
  • 06/23/19 Combat: Combat defenses are now based on how much roundtime the target is in, rather than stance. Combat offense is always considered at full possible potential, rather than stance. The stance command has been disabled.
  • 06/16/19 Areas: The Shadgard Steamworks has been added to the West Shelf area of town, in which can be found a functional grain hopper and millstones.
  • 06/15/19 General: Patients introduced to on-duty physickers may now occasionally be hysterical and require the physicker to use the medical soothe command to calm them down before they'll accept treatment.
  • 06/15/19 General: On-duty physickers capable of suturing wounds will now potentially get patients with greater wound levels.
  • 06/12/19 Occult: Drawn occult circles now take on the color of the drawing occultist's aura.
  • 06/11/19 Guilds: The Physicker Guild has been removed, and Physicker is instead now a specialist class of the Scholar Guild. Characters that were previously part of the Physicker Guild have been updated accordingly.
  • 06/11/19 General: Latched portals now indicate that they are latched/unlatched in lock/unlock messaging, and produce an audible *clunk* from the other side rather than a *click*.
  • 06/10/19 General: It is now possible to be holding the target vessel in hand when milking animals, rather than needing to have the vessel on the ground.
  • 06/09/19 Back-End: Updated some fiddly stuff with how accounts are linked to characters. Please report any bugs (missing characters, inability to log in, etc.).
  • 06/09/19 General: The janitor has been re-enabled, meaning items left on the ground will disappear after a while. Safe places to leave items on the floor include bank vaults, inn rooms, and farmland.
  • 06/07/19 General: Experience bucket percentage is now shown in the prompt.
  • 06/06/19 General: Items in the market with a quantity over 25 will now reduce in quantity over time. (Does not affect consigned items)
  • 06/06/19 General: The market now has a cap on how many of a particular item type it will hold before refusing to buy any more. (Does not affect consignment)
  • 05/28/19 Bugfixes: Getting riln should no longer occasionally store the riln in weapon sheaths and other incompatible containers.
  • 05/28/19 Areas: Butter churns can now be purchased at Relena's General Store.
  • 05/28/19 Crafting: It is now possible to churn milk into butter using a butter churn.
  • 05/27/19 General: Logging into a character who has been moved from an expired inn room while logged out will now trigger a message explaining why the character was moved to the front desk.
  • 05/27/19 General: Food prices are now based on the item's total nutrition and morale modifiers.
  • 05/27/19 Areas: Tor's Smithy now sells some basic weapons, tools, and ammunition.
  • 05/27/19 Crafting: Weavers can now examine spinnable items (such as wool) to be prompted to spin it into thread or yarn, and to see how many such uses it has left.
  • 05/27/19 General: Shearing animals now grants experience and Animal Husbandry practice.
  • 05/27/19 General: Milking animals now grants experience and Animal Husbandry practice.
  • 05/27/19 Back-End: Updated how farmland/inn room rent times are tracked, which should prevent some wonky situations where people occasionally lost extra time.
  • 05/27/19 General: Tor's Smithy now offers paid repairs of metal items.
  • 05/25/19 General: Farms now have a bit more space for items on the ground.
  • 05/23/19 General: The storytell command can now be used. For more information see the "Storytelling" help/wiki article (https://cogg.contrarium.net/wiki/index.php/Storytelling)
  • 05/20/19 Areas: The Hunter's Lounge in Shadgard now offers Fishing training.
  • 05/18/19 Areas: A sawmill has been added in eastern Timberpine Forest, providing training in Woodcutting, Woodworking, and Construction.
  • 05/17/19 Adventurers: Rogues, Treasure Hunters, and Bards can now learn the Thief's Tricks ability: https://cogg.contrarium.net/wiki/index.php/Thief%27s_Tricks
  • 05/17/19 Areas: The weather for Shadgard and surroundings is now based on an area that should be slightly less perma-cold.
  • 05/17/19 General: Items worn in the "hat" slot now provide warmth for the head.
  • 05/17/19 General: NPC physickers in infirmaries will now suture bleeding wounds.
  • 05/16/19 Adventurers: Bards and Rangers can now learn the Wanderer's Eye ability: https://cogg.contrarium.net/wiki/index.php/Wanderer%27s_Eye
  • 05/16/19 Adventurers: Treasure Hunters and Rogues may now learn the Treasure Scavenge ability.
  • 05/14/19 General: It is now possible to forage the grass of the Bluestem Plains, which can be used as feed for several types of animals. (Bring a scythe.)
  • 05/13/19 Creatures: Infested vagrants are now armed with primitive weaponry.
  • 05/13/19 General: Fixed a bug that was preventing cold/freezing status to not show in the output of the health and effects commands.
  • 05/11/19 General: The Fishing skill can now be trained at the Porto D'esilio west docks.
  • 05/09/19 Documentation: There is now a help/wiki article for Mail.
  • 05/09/19 General: Campfires and campfire bundles can once againe be built without requiring a recipe.
  • 05/09/19 General: The prices of livestock have been significantly reduced.
  • 05/08/19 General: The following skills can now only be increased by 10 per level: Melee Combat, Ranged Combat, Shield Use, Dodge, Stealth, Perception
  • 05/07/19 General: Added a confirmation check for moving while hidden into rooms that are un-hideable and will reveal the mover to all bystanders.
  • 05/07/19 Areas: Porto D'esilio now has a general store in town square.
  • 05/06/19 Crafting: Tanned leather now has a market value based on the size of the piece and, potentially, the type of animal it's from.
  • 05/06/19 Crafting: Pieces of leather now indicate what size they are in their short description.
  • 05/04/19 Crafting: Small and medium pelts should no longer turn into large pieces of leather when tanned.
  • 05/03/19 Areas: Areas populated by hostile mobs may now have entries with clear warnings, prompting characters of relatively low combat skill to confirm passage.
  • 05/02/19 Adventurers: Lockpicks and tension wrenches can now be purchased in the Adventurer Lounge.
  • 05/02/19 Areas: Some huntable wildlife has been added to the woodland outside Porto D'esilio.
  • 05/02/19 Areas: The forest outside Porto D'esilio has a new set of forage resources.
  • 05/01/19 Crafting: It is now possible to produce barkcloth by foraging fibrous types of tree bark (such as cedar), crushing the bark into fibers, and weaving the fibers into cordage and cloth.
  • 05/01/19 Crafting: Tree bark can now be foraged. Different types of bark have different uses.
  • 05/01/19 Crafting: Tannin will no longer be produced from inapplicable wood types.
  • 05/01/19 Crafting: Grinding blades at a grinder is now an auto-repeating action.
  • 05/01/19 Crafting: Metals with massive amounts of impurities can no longer be hammered pure or used for forging.
  • 05/01/19 Crafting: Hammering items on an anvil is now an auto-repeating action.
  • 05/01/19 General: Fixed a bug that was causing all metal impurity levels to only show as "a few signs of impurity" instead of showing the more severe messages in cases of greater impurities.
  • 05/01/19 Crafting: Crushing fibrous plants into fibers is now an auto-repeating action.
  • 05/01/19 Areas: Porto D'esilio now has a dedicated post office in Town Square. Post supplies such as paper, packages, and writing tools can be purchased within.
  • 05/01/19 Combat: A target who is sitting or prone will now have their minimum defense roll reduced significantly.
  • 04/30/19 Crafting: The "a tiny wooden wedge" item is now "some tiny wooden wedges" and weighs a tad more.
  • 04/29/19 General: It is now possible to use skill increase <skill> max to increase a skill to the highest possible based on current skill and practice levels. Math can be hard.
  • 04/26/19 General: Khaldeans have been added to the character race roster.
  • 04/26/19 Combat: The window of skill difference to gain experience from defeating a foe in combat has narrowed. Being more than 50 above a foe in skill will not grant any experience.
  • 04/26/19 Combat: Maneuvers (tackle, sweep, shield bash, etc.) now take stance into consideration.
  • 04/26/19 General: The sheathe command will now attempt to find any applicable worn weapon container for the held weapon if a default container is not set or found for that weapon.
  • 04/26/19 Crafting: The Construction skill and associated recipes can now be learned at the sawmill outside Porto D'esilio.
  • 04/26/19 Crafting: Recipe info now shows skill required (if any), how many recipe points the recipe costs, and more naturally-phrased component names ("a medium wood plank" rather than "plank medium").
  • 04/25/19 Crafting: The "nail" crafting component has been converted to "some nails", and fewer are now required per construction recipe.
  • 04/25/19 Combat: Fixed a bug that occasionally caused NPCs to take on the combat stance stats of random PCs. Don't ask.
  • 04/25/19 Areas: A leather goods shop has been added to the southeast corner of Porto D'esilio, selling various weapon containers and leather armor.
  • 04/25/19 General: Pole harnesses now count as quick-draw containers in regards to auto-drawing a default weapon when attacking.
  • 04/24/19 General: Added a notification when a skill's practice level catches up with that skill's current level.
  • 04/24/19 Crafting: The recipe points command can now be used to check on one's remaining/total recipe points.
  • 04/24/19 General: Fixed a bug preventing the decline command from working.
  • 04/24/19 General: Updated the syntax examples for mail alias to include instructions on how to remove a mail alias.
  • 04/23/19 Abilities: The Woodland Stealth ability is now available to all members of the Adventurer Guild.
  • 04/23/19 Abilities: The Urban Stealth ability is now available to Nightblades and all members of the Adventurer Guild.
  • 04/22/19 Combat: It is now possible to hurl thrown weapons at foes.
  • 04/22/19 General: It is now possible to forage while pulling a handcart, and foraging while pulling a handcart will automatically place foraged items into the handcart.
  • 04/22/19 General: It is now possible to set a default "hurled" container via container set in order to specify a container from which hurlable weapons will be automatically retrieved and hurled.
  • 04/22/19 General: A rough indication of how much life an ESP artifact has left is now shown in its short description, ranging thusly: opaque, slightly faded, somewhat faded, mostly faded.
  • 04/22/19 General: New characters now start the game with a crystal pendant for immediate access to the ESP network.
  • 04/22/19 General: Crystal pendants (which serve as ESP artifacts) have been added to the lockbox loot system, and removed from off-the-shelf stores.
  • 04/22/19 General: ESP artifacts now run out and stop working after several in-game hours.
  • 04/22/19 General: The crystals of ESP artifacts will now take on the hue of their wearer's aura, and lose that hue when removed.
  • 04/21/19 Crafting: The pottery table in the Porto D'esilio Pottery Cottage now actually functions as a table.
  • 04/21/19 Crafting: The Forging Advanced Blades ability (required to learn dagger/sword metalworking recipes) is now available at the Porto D'esilio smithy.
  • 04/21/19 General: There is now a message to indicate that a character's experience bucket has become completely empty.
  • 04/20/19 Website: Fixed BBS issues with avatar uploads and image attachments.
  • 04/20/19 Abilities: The Footpad ability is now available to Nightblades and all Adventurer Guild members.
  • 04/20/19 Adventurers: Members of the Adventurer's Guild may now seek class specialization, as well as training in skills and abilities, in the exclusive Adventurer Lounge of Porto D'esilio's inn on main street.
  • 04/20/19 Guilds: It is now possible to use the guild class info subcommand to get more info on a guild class when in a class training room.
  • 04/20/19 Guilds: Selecting a guild class now gives a small info blurb about that class before confirmation.
  • 04/20/19 Areas: The streets of Porto D'esilio are now appropriately bustling with NPC crowd levels.
  • 04/20/19 Creatures: Fixed a bug that was causing creatures to never drop lockboxes.
  • 04/18/19 General: Updated the output of the experience command to show lifetime experience.
  • 04/18/19 General: When a character's experience bucket becomes full, there will now be a message indicating that they should take some time to reflect on their experiences before they can learn anything new.
  • 04/16/19 Areas: Added a few lithics foraging nodes to the Porto D'esilio environs.
  • 04/16/19 Crafting: Tracing leatherworking or tailoring patterns now grants some experience and practice for their respective skills.
  • 04/16/19 Crafting: Knitting now grants weaving practice on each step, rather than just the first.
  • 04/16/19 General: Filling the experience bucket no longer suffers diminishing returns as it gets fuller. Get that 100%!
  • 04/15/19 Areas: Porto D'esilio's weather should now be slightly less cold and less rainy.
  • 04/15/19 Areas: Porto D'esilio now has some guards taking shifts at the gatehouse.
  • 04/15/19 General: It is now possible to forage branches in areas with trees to look for straight branches that can be used for various crafting purposes.
  • 04/15/19 General: Fixed a bug that was causing foraging rolls to be multiplied much higher than they should have been.
  • 04/15/19 General: Removed some dimension-hopping NPCs that originated in another world.
  • 04/15/19 General: Fixed server time to be back on US Mountain Standard Time.
  • 04/15/19 Areas: The Porto D'esilio Smithy now offers paid repair services for items primarily made of metal.
  • 04/15/19 General: If a character enters a room with items currently in for repairs, the player will be notified that they have items in for repairs that can be checked on.
  • 04/15/19 Areas: The Pathfinder's Pub has been added to the southwest corner of Porto D'esilio. Stop by for some drinks, swap stories with fellow explorers, and learn some tricks from the seasoned elders that frequent the place. (Training for Climbing, Perception, Bushcraft, and Tracking available.)
  • 04/15/19 General: The Stealth skill is now practiced by making attacks from hiding and by moving through occupied rooms while hidden (NPC crowds count).
  • 04/14/19 General: The changelog readall command now actually marks all unread changelogs as read.
  • 04/14/19 Combat: Fending off attacks no longer causes balance loss.
  • 04/13/19 Warriors: The Warrior's Guild can now be joined from the Porto D'esilio barracks, and individual class specializations and associated skill/ability training can now be found within said barracks for members.
  • 04/13/19 Guilds: It is now possible for communal training rooms within guild areas to offer skill and ability training based on a character's class, rather than needing a different room for each.
  • 04/11/19 Crafting: The recipe command has been updated with the following subcommands: list, learn, known, info
  • 04/11/19 Crafting: When selecting a recipe to learn, players will now be given more info on that recipe before confirming.
  • 04/11/19 General: Fixed a bug that was multiplying tree-chopping (not felling) rolls by ... a lot.
  • 04/11/19 Tasks: Town tasks now have a cooldown time before they can be taken again.
  • 04/11/19 General: Items that are "pairs" (such as shoes, boots, etc.) now show that fact correctly in their short description.
  • 04/11/19 Guilds: Rooms that offer guild recruitment or guild class selections now have a message stating as much when eligible characters enter the room.
  • 04/11/19 General: It is now possible to use the goals reset command to reset all skill goals to 0.
  • 04/10/19 Combat: Normal attacks no longer cause balance loss to the attacker or target.
  • 04/10/19 Crafting: It's now possible to weave while sitting down.
  • 04/09/19 Areas: Porto D'esilio now has post boards in Town Square and the Dockside Market.
  • 04/09/19 General: It is no longer possible to consign corpses at the market. Weirdos.
  • 04/09/19 General: It is now possible to simply type show to show an item to all characters in the room. (Everyone will read any writing on the item as well.)
  • 04/09/19 General: When showing an item with writing on it to someone else, the target will now automatically read the writing on the shown item.
  • 04/09/19 General: Mute characters can no longer use audible speech commands such as say, recite, chant, etc. This restriction does not apply in OOC rooms.
  • 04/08/19 Areas: Porto D'esilio's Town Hall lobby is now a task hub, providing citizens with odd jobs to do around town.
  • 04/08/19 General: It is now possible to put tea cozies on teapots.
  • 04/08/19 Crafting: New weaving/knitting recipe: tea cozy
  • 04/08/19 Crafting: Dramatically reduced the time required to brine/de-hair/tan leather.
  • 04/08/19 Crafting: A tanning tub, brining trough, and dehairing barrel have been added to the Shadgard tanner workroom.
  • 04/08/19 General: Physickers rejoice: Patient name variety has increased. (Thanks to Wish)
  • 04/08/19 General: All inn rooms now include a wash basin.
  • 04/07/19 Combat: A character being attacked by any attack that can be dodged or blocked will count as practice for Dodge or Shield skills, respectively.
  • 04/06/19 Tasks: Fixed a bug that prevented characters with no current tasks from being able to view available tasks at task hubs.
  • 04/06/19 Areas: Shadgard's tanner shop now serves as a training room for Skinning and Leatherworking.
  • 04/06/19 Areas: Shadgard's bowyer shop has been converted into a Hunter's Lounge, serving as a place to train Tracking, Stealth, Perception, Bushcraft, and Ranged Combat.
  • 04/06/19 Tasks: New simple town task: Cleaning street lamps.
  • 04/05/19 Areas: Writing charcoal is now available to buy in post offices, in addition to general stores.
  • 04/04/19 Combat: Ammo will now be automatically retrieved from an open worn container for ranged attacks.
  • 04/04/19 Combat: It is now possible to use the gather ammo command to gather any ammo from the ground that one has recently fired. (Remember to use container set to set a preferred ammo container.)
  • 04/04/19 Crafting: Sling bullets! Shape them from clay, carve them from stone, shape a clay mold of one so you can metalcast more, or throw efficiency to the wind and individually hammer them from short bars of iron or steel.
  • 04/03/19 Crafting: Potters can now learn the recipe for tempered clay, which is required to make other pottery crafts.
  • 04/03/19 General: When depositing or withdrawing money at a bank, the messaging now also indicates how much money a character has remaining on their person after the transaction, if any.
  • 04/01/19 General: Tapping riln now produces an audible clinking sound.
  • 03/31/19 Crafting: Forging the various types of bars now takes significantly fewer steps.
  • 03/31/19 Crafting: The Masonry skill can now be trained just inside the Shadgard Mine. (Until a better spot can be found.)
  • 03/31/19 General: Characters of races with racial languages now have access to their racial language.
  • 03/31/19 Areas: The Two Falls Mine has been added. It serves as a source of iron for miners, but there are some mild dangers within.
  • 03/31/19 Creatures: Creatures consisting of earth/stone now have a chance to produce mineral-bearing chunks of stone when looted, based on the area they spawned in.
  • 03/27/19 Areas: More seeds have been added to the Shadgard General Store.
  • 03/27/19 Areas: The Department of Agriculture in Shadgard Town Hall now trains the Farming and Animal Husbandry skills.
  • 03/27/19 General: Added the Eavesdrop mechanic to be used by certain abilities or spells.
  • 03/27/19 General: It is now possible to forage firewood (or forage deadwood) in forested rooms.
  • 03/26/19 Areas: The lobby of Shadgard Town Hall is now considered a task hub for simple around-town tasks.
  • 03/26/19 General: Task hub rooms now show the word "tasks" next to the room name.
  • 03/25/19 General: Fixed a bug that made it possible to sit on inn room windows in some cases.
  • 03/25/19 Locksmithing: Fixed a bug that was preventing traps from being considered when spawning lockboxes. Careful out there!
  • 03/24/19 Areas: The Porto D'esilio infimary now sells bandages.
  • 03/24/19 Creatures: Bog bodies now have a chance to drop lockboxes.
  • 03/24/19 Locksmithing: Fixed a bug that was making locksmithing skill rolls too high.
  • 03/24/19 Areas: The Shadgard infimary now sells bandages.
  • 03/24/19 General: Typing lay down or sit down will no longer look for a target item matching "down", and instead work just like typing lay or sit on its own.
  • 03/18/19 Website: Ability info is now ported automagically to the wiki. (Some more secretive abilities may not be found on the wiki.)
  • 03/18/19 Warriors: New ability available to all Warriors: Combat Readiness, granting +5 to a character's base balance.
  • 03/15/19 General: It is now possible to register items at a registrar to help prove ownership and increase chances that said items will be returned to the owner if lost.
  • 03/15/19 General: Rooms in which items can be registered are now indicated with the "registrar" flag next to the room name.
  • 03/15/19 General: Climbing rolls now have a smaller range of variance - meaning climbers are more likely to climb to the best of their ability.
  • 03/15/19 Crafting: Added some sandy areas to the Bluestem Plains Trail where Shadgardian potters can dig for sand to use in their trade.
  • 03/15/19 Crafting: The Clayworks has been added to the Shadgard West Shelf area, providing pottery training and recipes.
  • 03/15/19 Crafting: It is now possible to dig for clay along several riverbanks.
  • 03/15/19 Crafting: Tailored items now have quality based on the crafter's skill instead of always being default.
  • 03/14/19 Crafting: The quality of crafted items now compares the crafter's skill to the difficulty level of the crafting recipe rather than the skill cap.
  • 03/14/19 Crafting: Added a little bonus experience to the completion step of knapping an item.
  • 03/14/19 Crafting: It is now possible to forage lithics in certain rooms to look for knappable lithics.
  • 03/14/19 Crafting: Having multiple items on an anvil no longer prevents its use in forging. No more waiting in line to use the anvil.
  • 03/14/19 Crafting: It is now possible to learn crafting recipes via the recipe learn command in an associated skill training room.
  • 03/11/19 Crafting: The Knapping skill has been removed. Knapping recipes will now be learned via the Bushcraft skill.
  • 03/11/19 General: The time command now reports if the time is post-zenith.
  • 03/10/19 General: The douse command now works as an alias for extinguish.
  • 03/10/19 General: The abilities command now works as an alias for ability.
  • 03/08/19 General: Some skill training rooms now require characters to have a specific ability in order to receive skill training.
  • 03/06/19 Back-End: Updated precisely-scheduled loops so they won't get skipped in the case of server ticker delays.
  • 03/05/19 General: Added the ability to make compass direction exits exclusive to specific organizations.
  • 03/05/19 Back-End: Updated the way character energy data is handled. Please report any energy-related bugs.
  • 03/01/19 General: The reply command can now be used to send a tell to the last person a user received a tell from.
  • 03/01/19 General: Attempting to sell a container with items in it will now prompt the seller to either use sell <item> contents, or to empty the container out first in order to sell the container itself.
  • 02/26/19 Combat: A special move's cooldown will no longer be triggered if the attack is fended off due to weapon reach.
  • 02/26/19 Combat: Combat fumbles now result in the combat roll being completely randomized without any base number, instead of always being a 0.
  • 02/26/19 Combat: Stance now affects the maximum offense roll - meaning defensive stance now has an overall lower offense roll potential, instead of just making it more randomized.
  • 02/26/19 Bugfixes: Mortal blows to vital hit locations will once again cause immediate death.
  • 02/26/19 Bugfixes: Fixed various issues with sitting and laying down.
  • 02/24/19 General: Bug closure notifications will now send to any character from the bug reporter's account.
  • 02/23/19 General: Speech in emotes (any parts of the emote within double quotes) is now subject to the language system.
  • 02/22/19 Crafting: Crafting an item now requires knowledge of that item's recipe.
  • 02/21/19 General: New material: riversteel
  • 02/21/19 General: New material: drakolin bone
  • 02/20/19 General: There is now a #twitter channel in-game and on Discord that will echo posts from the game's Twitter account.
  • 02/20/19 Documentation: Added a help/wiki article on the Mistveil Dominion. (https://cogg.contrarium.net/wiki/index.php/Mistveil_Dominion)
  • 02/19/19 Documentation: Added a help/wiki article on the Kingdom of Lapis. (https://cogg.contrarium.net/wiki/index.php/Lapis)
  • 02/19/19 Documentation: Added a help/wiki article on Nether. (https://cogg.contrarium.net/wiki/index.php/Nether)
  • 02/19/19 Documentation: Added a help/wiki article on the Quarantine. (https://cogg.contrarium.net/wiki/index.php/Quarantine)
  • 02/19/19 Documentation: Added a help/wiki article on the Aetgardian Plague. (https://cogg.contrarium.net/wiki/index.php/Plague)
  • 02/18/19 Documentation: Added a help/wiki article on the Resen. (https://cogg.contrarium.net/wiki/index.php/Resen)
  • 02/18/19 Documentation: Added a brief help/wiki article on Tyr-Gwyrd. (https://cogg.contrarium.net/wiki/index.php/Tyr-Gwyrd)
  • 02/18/19 Documentation: Added a help/wiki article on Canim (https://cogg.contrarium.net/wiki/index.php/Canim)
  • 02/18/19 General: Added the "Undying Status" step to character creation, allowing players to choose whether their character is Undying or not. Characters created previous to this update are considered Undying by default.
  • 02/12/19 Occult: Added several major glyphs to be discovered.
  • 02/12/19 Occult: Added the following minor occult glyphs: Entrance Activation, Verbal Activation, Delay
  • 02/12/19 Occult: Added the Line, Triangle, and Pentangle shape options for occult diagrams.
  • 02/12/19 General: Ability descriptions now include information about affinity bonuses, if any.
  • 02/06/19 Medical: On-duty physickers in infirmaries are now provided with unguents to treat frostbite, infections, and fractures.
  • 02/06/19 Medical: The infirmary-provided unguents for on-duty physickers now heal a bit more slowly.
  • 02/06/19 Medical: Bleeding wounds must now be sutured before they can be treated with unguents.
  • 02/06/19 Medical: Infections now prevent untreated lesser flesh wounds from healing on their own, and have a chance to prevent treated wounds of all types from healing per tick.
  • 02/06/19 Medical: Overhauled the wounds and healing system. Again.
  • 02/06/19 Medical: Lesser fractures now slowly heal on their own over time.
  • 02/06/19 Medical: Slowed the rate of untreated lesser wound healing.
  • 02/05/19 Occult: The Sorcery, Druidry, and Thaumaturgy skills have been removed. They will instead be represented by Affinities.
  • 02/05/19 Warriors: The Stonewall stance now only requires one of Dreadnought or Guardian tactics as a prerequisite, rather than both.
  • 02/05/19 Back-End: Converted a bunch of older commands to the new command execution system.
  • 02/05/19 Warriors: Berserkers and Dreadnoughts can now learn the Cleaving Blow ability.
  • 02/05/19 Combat: The arms (or gird) command can now be used to draw a character's default weapon as well as ready a worn shield.
  • 02/05/19 Combat: The unsheath command can now be used to draw a character's default weapon.
  • 02/05/19 General: A new changelog system has been implemented to store each individual changelog entry, announce each new change when implemented, and allow the changelog to be viewed easily in-game. (Weekly changelogs will still be posted to the BBS.)