- Ball-and-Chain - 0.8
- Cutlass - 0.85
- Cooking Knife - 0.45 (0.56*)
- Dagger -0.75
- Forging Hammer - 0.65 (0.81*)
- Gaff 1h - 0.42 (0.52*)
- Gaff 2h - 0.65 (0.81*)
- Glaive - 0.9
- Greatsword - 0.9 (SLASH - 1.0)
- Handaxe 1h - 0.68
- Handaxe 2h - 0.8
- Hatchet - 0.7
- Falchion - 0.85
- Logging Axe - 0.9 (0.9*)
- Longsword 1h - 0.73 (SLASH - 0.75)
- Longsword 2h - 0.87 (SLASH - 0.9)
- Mace 1h - 0.68
- Mace 2h - 0.8
- Mallet - 0.4 (0.5*)
- Pickaxe 1h - 0.63 (0.76*)
- Pickaxe 2h - 0.75 (0.9*)
- Pipe-Wrench - 0.7 (0.87*)
- Poleaxe - 0.9
- Polehammer - 0.9
- Quarterstaff - 0.76
- Rapier - 0.8
- Scythe - 0.9
- Shortsword - 0.8
- Shovel - 0.6 (0.75*)
- Skillet - 0.4 (0.5*)
- Sickle - 0.6 (0.75*)
- Spear 1h - 0.52
- Spear 2h - 0.8
- Stiletto - 0.75
- Torch - 0.4 (0.5*)
- Warhammer 1h - 0.68
- Warhammer 2h - 0.8
- Warmaul - 0.9
- Work Hammer - 0.5 (0.62*)
- Unarmed Strike - 0.4
- Numbers with an * include the damage bonus for Marauder's Improvised Weapon Proficiency.
- Lit Torches - Fire Damage seems random, and is not tied to the endroll
- Logging axe doesn't seem to have a damage improvement for Marauder IWP.
- When a weapon hits with the "Slash" damage type, it gets an extra 0.1 DF to the base for damage calculations. A Greatsword and Longsword gets an additional bonus on top of that.
From testing, can confirm that the Strength Attribute and Inner Strength does not increase hurled DF, but it will assist when they're used in melee. The Keen-Edged and Sharpness bonuses do effect the weapons that can gain them however. The number in brackets is for when the weapon is used in melee.
- Javelin - 1.12 (0.75)
- Throwing Axe - 0.62 (0.5)
- Throwing Hammer - 0.62 (0.5)
- Throwing Knife - 0.31 (0.25)
Ranged Weapons
From testing, can confirm that the Strength Attribute and Inner Strength does not increase ranged DF.
- Crossbow - 0.72
- Flatbow - 0.8
- Longbow - 0.9
- Shortbow - 0.7
- Sling - 0.8
This deserves its own little section on its own. I struggled to cause Cold damage with 3 channels open, so could not get results there.
- 1 Channel - 0.7 Nether, 0.2 Cold
- 2 Channels - 0.9 Nether, 0.4 Cold
- 3 Channels - 1.2 Nether
- Mighty Blow - 50% bonus to DF. IE, a Warhammer 2h becomes 1.27 while a Warmaul becomes 1.35.
- Inner Strength - 20% bonus to DF. IE, a Shortsword becomes 0.96, while a Polehammer becomes 1.08.
- Strength Attribute - 20% bonus to DF. IE, a Shortsword becomes 0.96, while a Polehammer becomes 1.08.
Charge - 85% bonus to DF.
Additional Weapon Factors
- Keen-Edge - 20% bonus to DF. IE, a Shortsword becomes 0.96 while a Glaive becomes 1.08.
- Material Sharpness - X% bonus to DF based on the Sharpness factor.
- Ambush Bonus - X% bonus to DF based on Ambush factor
For a full formula, it would be:
(Weapon DF + Slash Bonus) x (1 + Material Sharpness + Keen-Edge) x (1 + Mighty Blow + Strength + Inner Strength) x (1 + Ambush) x (1 + Charge))