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Sorcery, Druidry, Thaumaturgy now affinities instead of skills

Posted: Tue Feb 05, 2019 5:54 pm
by Rias
Sorcery, Druidry, and Thaumaturgy have been removed as skills. They are now Affinities.

I'll get more into affinities in a bit, but here's a basic explanation:

Sorcery, Druidry, and Thaumaturgy are all technically branches of Arcana. The more one uses, say, Sorcery-based arcana, the more one's Sorcery affinity goes up. Greater affinity will increase potency (and potentially unlock extra facets) with related activities.

Re: Sorcery, Druidry, Thaumaturgy now affinities instead of skills

Posted: Tue Feb 05, 2019 6:31 pm
by Arphaxad
Affinities, an intriguing concept. Looking forward to hearing more about them!

Arphaxad

Re: Sorcery, Druidry, Thaumaturgy now affinities instead of skills

Posted: Tue Feb 05, 2019 6:33 pm
by Lexx416
Just read the post on affinities, and this sounds SUPER interesting! I'll be very excited to see how the magic/occult system works first hand. It sounds like amazing fun.

Re: Sorcery, Druidry, Thaumaturgy now affinities instead of skills

Posted: Thu Aug 29, 2019 11:42 am
by Math321
To anyone reading this in the future, this change was undone recently - sorcery and druidry are now seperate skills once more, and thaumaturgy is not learnable by PCs.