Encumbrance clarity

A place where new features are announced and discussed. (Feature suggestions go in the suggestions topic.)
Post Reply
User avatar
Rias
DEV
Posts: 626
Joined: Sun Sep 03, 2017 4:06 pm

Encumbrance clarity

Post by Rias » Sat Dec 29, 2018 12:40 pm

It was always a little awkward trying to communicate encumbrance levels - people usually based it on the color of the messaging, which wasn't helpful to people who don't use the ANSI colors. "You have to be in the cyan or maybe green level of encumbrance."

So, now we have perfectly clear "encumbrance level" number. Behold:

Code: Select all

encu
Encumbrance level: 2
You're not carrying too much, you should be able to move about fairly unburdened.

Code: Select all

encu
Encumbrance level: 6
You feel extremely encumbered by all the weight you're carrying. Better find somewhere to unload.
Another handy feature is that it shows in the prompt now:

Code: Select all

>Eng E:500 B:0 Enc:6
It's that last bit that says "Enc:6".

Further, the updates I've made to encumbrance make it less demanding on the CPU (every little bit helps) and even better, I can easily go in and adjust encumbrance level thresholds for simple tweaking - I think the system is a bit too forgiving of carry weight at the moment.

Further further, the updates allow for me to easily do things such as, say: have armor skill, certain abilities, and well-crafted armor pieces reduce weight encumbrance for applicable pieces of armor when worn (not when carried, however). Heavy armor users rejoice! But that's yet to come.
An assistant introduces a lanky brooding-eyed woman with tan skin to you as Karen and assigns you to treat her wounds.
>tend karen
You try to tend to Karen, but she is too hysterical to accept treatment!

Post Reply