Yet Another Combat Update: Supplementary Defenses
Posted: Fri May 08, 2020 4:20 pm
First of all, 75% of a character's Ranged Combat skill may now apply to Dodge rolls, just as is the case with Melee Combat. The greater of one's Melee- or Ranged-based numbers will be applied (they don't stack with each other).
Second of all: Dodge and Shield Use skills are now completely supplementary. They simply add 50% of the skill to the relevant defense roll. So if you have 500 Shield Use skill, that's +250 to your Block defense on top of whatever you're getting from Melee or Ranged. This should solve the issue of the defense skills having been useless if they were significantly below your Melee or Ranged skill, because the system would previously just take the better of the two bonuses.
So now, if you have 700 Melee and 200 Dodge, your Melee skill isn't making your Dodge investment useless. Your Dodge is still adding +100 do your dodge roll on top of the 75% you get from your Melee skill.
This means that people can invest as much as they want in the supplementary defense skills instead of feeling they need to be more or less even with their Melee/Ranged skill to be useful.
This also means that someone who invests in a defensive skill will have higher defense potential than someone who only invests in Melee and depends on parry.
Some number examples:
A character with 300 Melee, 300 Shield means they would have:
300 parry (100% of their Melee skill)
225+150 = 375 block (75% of their Melee skill, plus 50% of their Shield skill)
A character with 700 Melee, 700 Shield means they would have:
700 parry
525+350 = 875 block
A character with 700 Melee but only 200 in Shield would still benefit from that relatively low defense investment with:
700 parry
525+100 = 625 block
Block not quite on par with parry because they have a much lower shield investment, but when it comes to non-parryable attacks, they're still going to have a very respectable 625 Block defense, where in the old system they would only have a 525 Block defense from their Melee, and their Shield skill would just have been ignored because its bonus of 200 was lower than 525.
What this is all aimed at achieving is that it's no longer pointless to have a defense skill that's significantly lower than your Melee or Ranged. If you have a whopping 700 Melee but can only afford points to bump Dodge up to, say, 300, that's fine. It's still going to benefit you, rather than be 100% wasted like it was in the old system.
Second of all: Dodge and Shield Use skills are now completely supplementary. They simply add 50% of the skill to the relevant defense roll. So if you have 500 Shield Use skill, that's +250 to your Block defense on top of whatever you're getting from Melee or Ranged. This should solve the issue of the defense skills having been useless if they were significantly below your Melee or Ranged skill, because the system would previously just take the better of the two bonuses.
So now, if you have 700 Melee and 200 Dodge, your Melee skill isn't making your Dodge investment useless. Your Dodge is still adding +100 do your dodge roll on top of the 75% you get from your Melee skill.
This means that people can invest as much as they want in the supplementary defense skills instead of feeling they need to be more or less even with their Melee/Ranged skill to be useful.
This also means that someone who invests in a defensive skill will have higher defense potential than someone who only invests in Melee and depends on parry.
Some number examples:
A character with 300 Melee, 300 Shield means they would have:
300 parry (100% of their Melee skill)
225+150 = 375 block (75% of their Melee skill, plus 50% of their Shield skill)
A character with 700 Melee, 700 Shield means they would have:
700 parry
525+350 = 875 block
A character with 700 Melee but only 200 in Shield would still benefit from that relatively low defense investment with:
700 parry
525+100 = 625 block
Block not quite on par with parry because they have a much lower shield investment, but when it comes to non-parryable attacks, they're still going to have a very respectable 625 Block defense, where in the old system they would only have a 525 Block defense from their Melee, and their Shield skill would just have been ignored because its bonus of 200 was lower than 525.
What this is all aimed at achieving is that it's no longer pointless to have a defense skill that's significantly lower than your Melee or Ranged. If you have a whopping 700 Melee but can only afford points to bump Dodge up to, say, 300, that's fine. It's still going to benefit you, rather than be 100% wasted like it was in the old system.