Hunting, Stealth, and Risk

Have a new general feature to suggest, or think one should be tweaked? Share your ideas here.
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Hunting, Stealth, and Risk

Post by Lexx416 » Sat Sep 07, 2019 1:37 am

I have NO idea what's planned to be a consequence of risk, but as I'm out and about hunting critters, I was thinking a fun consequence of Risk, in regards specifically to the Hunt command, could be stumbling upon aggressive creatures. So, every successful use of the Hunt command could generate some risk. And when using the Hunt command WITH risk, there's a small chance (increasing with higher risk) that when you go to "HUNT <target>" when told you've nearly found your prey, you instead stumble upon something aggressive like a boar, or a hungry bear.
"You hear the Woses, the Wild Men of the Woods... Remnants of an older time they be, living few and secretly, wild and wary as beasts."

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Re: Hunting, Stealth, and Risk

Post by Wish » Sat Sep 07, 2019 1:40 am

I love this idea myself. I'd probably leave the risk increases local so that you can decrease risk by moving locations.

Perhaps, to make it a bit safer for others, survey or something to that effect might give a blurb letting you know prior to hunting an idea on how safe it might be. This is to offer some guidance to others who might not be able to survive high risk encounters.

"You can see signs of many small animals about" - mostly safe.

"The area is dead silent" - not so safe.

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Re: Hunting, Stealth, and Risk

Post by Rias » Mon Sep 09, 2019 7:26 pm

"To-do: Chance for hunters to accidentally stumble upon a legitimately threatening dangerous critter." Eeeexcellent!

And yeah, good idea to somehow make it specific to the hunter, so it doesn't rampage across the countryside and maul innocent uninvolved bystanders.

An assistant introduces a lanky brooding-eyed woman with tan skin to you as Karen and assigns you to treat her wounds.
>tend karen
You try to tend to Karen, but she is too hysterical to accept treatment!

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