A bunch of treasure hunter/rogue/adventurer ramblings.
Cowardice ability: A passive hide ability similar to tumble when knocked to the ground, if there something in the room that could be hidden behind like a table etc.
Wishlist things for me would be the ability to hide while in a seated or lay position, the ability to crawl staircases, and the ability to traverse a ladder from similar positions or flee a ladder while on the ground. Also included would be the ability to use flee from a seated or laying position. Usually, any case I'm crawling away I might not glance at exactly where I'm crawling, so I'd love the option to use flee there too. Maybe a passive ability to flee into a room that is empty over one that has enemies when it is used.
Continuing the cowardice theme, a decreased roundtime while crawling for thieves and rogues, or some kind of boost to sneaking while crawling, a tradeoff for the slow movement, but better stealth.
Occasionally people joke about missing shots due to height or someone being on the ground, but I also ponder maybe a decrease aim chance on rogues/treasure hunters on the ground, maybe more hits to their arms as they duck and cover, or a deft recover type ability where it is triggered so the next 5-10 seconds of attacks hit arms. I need my legs and vital spots to dip out more than I need my arms at that time.
Messages that made me go aw, no sadness that inspired these.
hide
You can't do that while lying down.
go ladder
You're not standing up! Try standing first, or crawling. `
crawl step
You can't do that while lying down.
flee
You can't do that while lying down.
flee
You can't do that while sitting down.
Assorted ideas:
- 1 Hidden pouches/ability to palm close and open our pouches/palm remove/wear rings
2: Catching bugs by hand utilizing artifice. Similarly, catch fish by hand
3: Would treasure hunting benefit from mining in someway? A thought on one influencing the other as well, some treasures are buried as I was thinking about synergies between skills. The lands do have pirates, so maybe a treasure hunter digs in random places, maybe mining helps scavenging or mining. I know I can envision scavenging being some digging, but some of us just want to add to the dirt piles of the world with shovels.
An additional thing would be a future guild or society task/quest giving some features or hints to a location in the land. Said character then goes searching and needs to dig or find that spot or has a hint of two locations and needs to triangulate the third. Yes, this does sound fun for me haha.
4: Some combo idea of climbing/swimming/perception/tracking increasing travel speed on foot in the wild for adventurers.
5: High tracker skills allowing one to hide their footprints or recognize their own footprints.
6: Item cache
Adventure general skill, or rogue/treasure hunter/thief's tricks
Ability to hide items based on artifice. Earlier in this thread Lexx mentioned a cache ability. I wonder how much he would wonder if he really saw everything hidden in the wild if this was a thing
Oh no, looks like I might die as I have lived. In the wrong place at the wrong time