This thread is for sorcery ability suggestions that might apply to any guild that has access to sorcery - or at least some of them depending on what the ability is. Some of these may be intended to not cost an actual ability point, but more be a passive bonus for reaching certain levels of skill (if that's a thing). So if anyone has ideas, please post them. I'll start:
Quickchannel - Single or multi-tiered ability to reduce roundtime of activating a channel of sorcery. Since melee folks seem to be able to instantly spring into action, it might be nice if sorcerers can at least get a channel or two up without becoming totally vulnerable in the process due to roundtime.
Sorcerous Efficiency - At higher levels of sorcery, the energy cost of channeling or employing multiple channels is reduced significantly as through experience you have strengthened your precision and knowledge of sorcerous manipulation. (I was thinking you might be able to pick up a single ability for this and as your skill improves, it gets better automatically and is not tiered).
Crushing Tendril - Similar to Binding Tendril, this is it's more destructive form. The nether wraps tightly around an area of the body and rather than simply binding, begins to condense and constrict - both binding and crushing at the same time. (Not sure if this is possible in-lore or not).
The harnessing and manipulation of nether.
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