Custom travel waypoints

A place where new features are announced and discussed. (Feature suggestions go in the suggestions topic.)
artus
Posts: 228
Joined: Sun Mar 28, 2021 7:43 am

Re: Custom travel waypoints

Post by artus »

Ascii map would definitely mess with vi people though, but I love the idea of map generation myself.
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Maina
Posts: 172
Joined: Fri Apr 24, 2020 12:32 pm
Location: Colorado

Re: Custom travel waypoints

Post by Maina »

It might be nice if Adventurers had the ability to make a map involving two waypoints, and you could then 'follow map' to have it auto-walk you from one waypoint to the other.

Just passing along an existing waypoint alone does not really seem worth it. Unless they do something I'm missing.
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