Abilities:
[Pulled from Re: Abilities by Alila]
Locksmith Expertise:
An expert locksmith knows all of the little tricks lock-makers use when crafting locks and especially how to exploit them.
A simple reroll skill, perhaps substituting Artifice and/or intuition to help a locksmith pick harder-than-average locks.
[Pulled from Re: Abilities by Alila and expanded upon]
Locksmith Tool Crafting:
Grants recipes denoting the process of making lockpicking tools from a variety of metals.
Required Skills to learn Ability: Lockpicking (300)
Adds the following recipes to the owner’s known recipes:
Information on the thin metal plate recipe:
A thin sheet of flattened (material), used solely for the crafting of lockpicking tools.
It is a tiny item, mainly made of (material).
Skill(s) Required: Metalworking (100)
Crafted from: metal bloom -OR- metal ingot (it is possible some of the base component will be left over for further crafting use.)
Steps: 30
Considering your current skill, you figure you could achieve the following quality:
Metalworking: fine(+1)
Information on the lockpick blank recipe:
A thin, roughy shaped piece of flattened (material), used solely for the crafting of lockpicks.
It is a tiny item, mainly made of (material).
Skill(s) Required: Metalworking (100)
Crafted from: metal bloom -OR- metal ingot (it is possible some of the base component will be left over for further crafting use.)
Steps: 30
Considering your current skill, you figure you could achieve the following quality:
Metalworking: fine(+1)
Information on the torsion wrench recipe:
A thin, roughly shaped piece of flattened (material), used solely for the crafting of tension wrenches.
It is a tiny item, mainly made of (material).
Skill(s) Required: Metalworking (100)
Crafted from: metal bloom -OR- metal ingot (it is possible some of the base component will be left over for further crafting use.)
Steps: 30
Considering your current skill, you figure you could achieve the following quality:
Metalworking: fine(+1)
Usage (for making lockpicks):
Must have a thin metal plate. (This piece will determine the end products material)
Must have a lockpick blank. (A re-usable blank that will take damage over time and cannot be repaired)
Access to something to grind with.
Steps: A lot. This is a fine piece of workmanship, and requires a deft hand to grind to a proper shape.
Usage (for torsion wrenches):
Must have a thin metal plate. (This piece will determine the end products material.)
Must have a torsion wrench blank. (Reusable blank that will take damage over time and cannot be repaired.)
Access to a grinder.
Access to a pair of pliers.
Steps: A lot. This is a fine piece of workmanship, and requires a deft hand to grind to a proper shape.
[Pulled from Re: Abilities by Talyn]
Locksmith Rake:
IC: A skilled locksmith, well-versed in a variety of tumbler locks, can rake their lockpick across all the tumblers in a quick fashion. Doing so correctly, will often trigger multiple tumblers into place at once.
OOC: Allows a third option for the tumbler lock minigame (sorry, Talyn, but warded locks have no real moving parts and this specific skill is designed for forcing tumblers into place) to RAKE the lock with increased lockpick RT and lockpick damage. Has a chance based on intuition, artifice, lockpicking to activate multiple tumblers at once. Useable once per lock.
Lock Sense:
IC: An expert locksmith can feel the slightest of clicks through their fingers while manipulating a lock allowing them to “visualize” the locks internals.
OOC: A passive ability that allows a locksmith, upon successfully securing a tumbler, to get a sense of where the next tumbler to secure is within the lock.