Hello! I have been tweaking an infobar plugin that I used to use on Armageddon, written by Robert Pate.
It pulls the prompt from the text of the game and moves it to the bottom of the client, making your text area one line less spammy. The original plugin for Armageddon would send a command that customized your prompt and then parsed it - Cogg's prompt is dynamic and I have had to use some creative regex to get it working. Right now, I have it barely running - but I could use some help.
The infobar adds color to the text depending on how far from optimal the value is - low energy, full experience bucket, low nutrition - these are all shades of red. What I don't know is how Encumbrance and Balance scale. If anyone could give me ballpark values of badness, I can tweak them appropriately.
I have not seen my risk level change, so if someone could post an example so I see where in the order it falls, and ranges of badness, I can add that as well. Same for sanity.
The last one that was a surprise was environmental? I noticed I became drenched at some point, so if anyone could give me an idea of other terms that might fill that spot it would be very helpful.
Any other things that may dynamically pop up into the prompt as well would be helpful to know.
Right now, when a variable I have not accounted for appears in the prompt, it breaks the trigger and the prompt shows up back in game text. As soon as I have an idea of all potential prompt variables, their order in prompt (hidden or not) and some ranges - I will post a download for the plugin.
Like the original, I will be adding a descriptive version - which replaces all number values with flavored text descriptions.
Mushclient Infobar Plugin - WIP
Re: Mushclient Infobar Plugin - WIP
Nice! Looking forward to it.
Re: Mushclient Infobar Plugin - WIP
One in game system you might find useful is the pluginator system.
Type pluginator to turn it on. It will give you direct values for everything including wound location values.
I released a simple plugin somewhere on the BBS for Mushclient if you want to use it and improve it.
Type pluginator to turn it on. It will give you direct values for everything including wound location values.
I released a simple plugin somewhere on the BBS for Mushclient if you want to use it and improve it.
wander without wanting, thrust into lands unknown. the shadows shift and change, and the worlds with them.
I'm not a soldier but I'm fighting
Can you hear me through the silence?
I won't give up 'cause there will be a day
We'll meet again
I'm not a soldier but I'm fighting
Can you hear me through the silence?
I won't give up 'cause there will be a day
We'll meet again
Re: Mushclient Infobar Plugin - WIP
Pluginator was a huge help. Now I can pull the numbers from a non-dynamic prompt! I ended up using a trigger to parse pluginator, and then a second trigger to grab combat mode, position, and whatever field the 'drenched' status came from.
Will continue tweaking and I'll start the descriptive prompt.
Will continue tweaking and I'll start the descriptive prompt.
Re: Mushclient Infobar Plugin - WIP
a lot of these variables you request don't particularly scale from zero to one-hundred, so it's difficult to really shade them on some simple curve. However:
Encumbrance negatively affects defense rolls (dodge/block/parry) at different levels of severity. A lot of builds get affectively hamstrung by having two or above encumbrance. Perhaps about two is a good time to start coloring bad.
- Risk goes up fast, and stops displaying a number with the RISK command about at one-hundred, but I think Pluginator at least displays it regardless of number. Risk is more severe for Nightblade than any other stealth build, and starts being a problem around fifty or so. Otherwise normal builds hurt around 100, maybe? I'd compremise at about 65 or 75.
Otherwise, the prompt is very nebulous and a lot of things, like disguised, will often pop on and off. I'd recommend making the function safe for invalid input (Which you should be doing in most cases anyway). Not a huge worry, though, because the prompt is a weird thing.
Encumbrance negatively affects defense rolls (dodge/block/parry) at different levels of severity. A lot of builds get affectively hamstrung by having two or above encumbrance. Perhaps about two is a good time to start coloring bad.
- Risk goes up fast, and stops displaying a number with the RISK command about at one-hundred, but I think Pluginator at least displays it regardless of number. Risk is more severe for Nightblade than any other stealth build, and starts being a problem around fifty or so. Otherwise normal builds hurt around 100, maybe? I'd compremise at about 65 or 75.
Otherwise, the prompt is very nebulous and a lot of things, like disguised, will often pop on and off. I'd recommend making the function safe for invalid input (Which you should be doing in most cases anyway). Not a huge worry, though, because the prompt is a weird thing.
Proud owner of the ten thousandth post.
Re: Mushclient Infobar Plugin - WIP
These are my current values, any suggestions on cutoffs?
Additionally, Risk does not show up in pluginator which I found interesting. I suppose it is not tracked unless you have some amount of Risk > 0. Would anyone happen to know where in the prompt or pluginator output it is? I could catch it with an optional regex.
Code: Select all
-- Round Time
if (CurrentRT) > 20 then crimson
elseif (CurrentRT) > 15 then firebrick
elseif (CurrentRT) > 10 then darkorange
elseif (CurrentRT) > 5 then darkgreen
else black
-- Travel Time
if (CurrentTT) > 20 then crimson
elseif (CurrentTT) > 15 then firebrick
elseif (CurrentTT) > 10 then darkorange
elseif (CurrentTT) > 5 then darkgreen
else black
-- Current Energy
if (CurrentEnergy/MaxEnergy) < 20/100 then crimson
elseif (CurrentEnergy/MaxEnergy) < 40/100 then firebrick
elseif (CurrentEnergy/MaxEnergy) < 70/100 then darkorange
elseif (CurrentEnergy/MaxEnergy) < 90/100 then darkgreen
else black
-- Current Balance
if CurrentBalance < -10 then crimson
elseif CurrentBalance < -7 then firebrick
elseif CurrentBalance < -3 then darkorange
elseif CurrentBalance < 0 then darkgreen
else black
-- Current Encumbrance
if CurrentEncumbrance > 3 then crimson
elseif CurrentEncumbrance > 2 then firebrick
elseif CurrentEncumbrance > 1 then darkorange
else black
-- Current Nutrition
if (CurrentNutrition/100) < 20/100 then crimson
elseif (CurrentNutrition/100) < 40/100 then firebrick
elseif (CurrentNutrition/100) < 70/100 then darkorange
elseif (CurrentNutrition/100) < 90/100 then darkgreen
else black
-- Current Morale
if CurrentMorale < -3 then crimson
elseif CurrentMorale < -1.5 then firebrick
elseif CurrentMorale < 0 then darkorange
elseif CurrentMorale > 0 then darkgreen
else black
-- Current Sanity
if (CurrentSanity/100) < 20/100 then crimson
elseif (CurrentSanity/100) < 40/100 then firebrick
elseif (CurrentSanity/100) < 70/100 then darkorange
elseif (CurrentSanity/100) < 90/100 then darkgreen
else black
-- Current Exp
if (CurrentExp/100) > 70/100 then crimson
elseif (CurrentExp/100) > 40/100 then firebrick
elseif (CurrentExp/100) > 20/100 then darkorange
elseif (CurrentExp/100) > 0 then darkgreen
else black
Re: Mushclient Infobar Plugin - WIP
Most of this looks fine, if insanely verbose. Much easier, I think, to set cuttoff points with color coordination in a hashmap, but i'm not your programming instructor.
Risk only shows up in Pluginator if there is any, correct. It's just the same as any other: "risk": 1
Risk only shows up in Pluginator if there is any, correct. It's just the same as any other: "risk": 1
Proud owner of the ten thousandth post.