General Ability Suggestion: Skulker
Posted: Fri Mar 17, 2023 11:39 pm
Skulker:
IC Description: You have practiced fluid, undetectable movements through many environments, allowing you to more easily retain your poise in the midst of covert travel.
OOC Description: Lose *five balance when **moving in stealth.
- Variable balance loss. Five is small, but would still take someone with one CIRCLE to 3/8, out of CHINK range, two CIRCLES to 11/16 (just above Truestrike/Mighty Blow second/third tier) and three CIRCLES to 19/24 (just under Truestrike/Mighty Blow fourth/fifth tiers). Less balance loss, three or so, could mostly keep someone within these above noted limits, specifically Chink, which is possibly rather powerful, but too much, like seven, might as well not exist.
- Two possibilities come to mind for activation: on any move while in stealth, or any move as a result of stalking someone else who moves. The latter is less generally powerful, and fulfills the intended use of keeping up the ability to CHINK/keeping up balance in general for combat.