Ephemeralis wrote: ↑Wed Mar 08, 2023 10:41 am
Lexx416 wrote: ↑Wed Mar 08, 2023 10:28 am
Ephemeralis wrote: ↑Wed Mar 08, 2023 10:25 am
The interesting byproduct of this policy is that you are now no longer allowed to play pacifist chars.
I'm not entirely sure how this policy restricts someone from playing a character that's opposed to war/violence/etc.?
Certain kinds of pathological pacifism (aversion/revulsion to violence) fail the test outlined above. Additionally, as per my previous post, to what degree are character traits conflated with structural representations found in common mental conditions?
- Will this involuntary physical/mental condition require the character to forego any game mechanics that are normally available to all?
- Will this involuntary physical/mental condition require the player to invent explanations or RP workarounds for why the character is able to do certain things in the game that make it difficult to believe, hand-waving away some implemented game mechanics and/or messaging?
- Would this involuntary physical/mental condition ideally have some mechanical considerations or skill/roll adjustments attached to it to make it feel suitably believable, and not be something that can simply be ignored by the player when inconvenient or nobody else is around to see?
- Yes, it requires you to abstain from offensive combat actions completely.
- Yes, as above.
- Yes, as it requires self-imposed restriction to not utilize offensive combat actions.
I hope I don't come across as especially facetious here, but this is objectively not a good, inclusive or representative policy. Concerns about denying the existence of disabled or neurodivergent individuals notwithstanding, the effort comes across as a massive overreaction to only a few character concepts and very narrow feedback given by a few individuals. I have played dozens of visually-impaired characters as a sighted person across two decades of roleplay and have only seen pushback towards the notion from
one post in this forum - nearly half a dozen VI friends who I regularly spend time with have expressed appreciation as viewing their struggles as a consummate part of the human experience to be woven into stories and struggles as any other. Obviously this is just my own experience with the notion, but it genuinely beggars belief to read some of the justifications expressed.
The Lost Lands is made flatter and less interesting by this overbearing contention leveled at people who may have been otherwise considering vivid character concepts, and now instead need to contend with whether an
enormous array of character traits and concepts can be construed as pulling from existing physical and mental conditions.
Pacifism is an ideological belief. You can absolutely play a pacifist in the game. I suppose you're correct to state that you cannot play a character with a pathological aversion or repulsion to violence, if that aversion/repulsion is so great that they would need coded, mechanical support to prevent them from entering combat. You
can in fact still have a character who has those aversions, so long as they are not so severe as to remove the agency of the character from the equation.
Which I think is fine, because pacifism is an ideology or belief, and not a pathological condition (if you google Pathological Pacifism, you don't get any real medical documentation, mostly references and citations to something Winston Churchill wrote) that would necessitate very deliberate, careful, and thoughtful mechanics to be added to the game in order to represent it fairly and equitably. Frankly, the conflation of a pathological issue with a belief system feels pretty bad, and so does equating this policy to sanitization, white washing, or otherwise the erasure of vulnerable people with a policy put in place that limits the lampooning and caricaturization of those same vulnerable people by reducing very real struggles into what amounts to a gimmick.
Vulnerabilities, debilitating mental illnesses, chronic conditions, etc, are not character traits, and we shouldn't be treating them as such. And I do think there probably
is room for nuanced exceptions - if someone that was visually impaired wanted to play that kind of character, I think that'd be alright if they reached out to Staff for approval, etc. etc., but that would also create a burden and strain on Staff and more specifically Rias.
I'm not going to continue arguing the point with you, because I don't really think you're entering into with very good faith or intentions, given your initial (and very flippant, passive aggressive, baiting post), along with what smacks of the same kind of attitude from people who justify their actions because they "have black friends and they said it was okay" - maybe that isn't the case, but you aren't being very charitable towards the policy (which was implemented by one of the most chill, empathetic people I've ever encountered on the internet, so I'm not going to be either).
Gorth wrote: ↑Wed Mar 08, 2023 10:38 am
This is what happens when things like this happen. Tessa, you're doing nothing wrong and if you are (which you're not) I'd hope someone who actually cares would tell you specifically, and then you could react acordingly. Of course, it's not good to make someone feel bad about things they can't control like disabilities, but I am in the camp that it is fine as long as you're not walking around with your tongue hanging out going 'Hey look at this [redacted] character I made!'
I don't think you're coming from a bad place with this post, but I'd really appreciate it if the community avoided using slurs, even in the context of making a point or making a hypothetical example.
artus wrote: ↑Wed Mar 08, 2023 10:51 am
Gorth:
If someone complains to you, talk to them. Talk to us, even. We're all chill. The world will go on, and you'll end up with a solution.
To anyone who can answer, I have only one question and I'll try not to say anything more about it. What if someone doesn't complain to you but explodes on someone else without you having any idea what's going on because you don't know? It's hard to come up with a fast enough solution or toning in the kind of time frame or circumstance that pushes for change when you have no clue whatever you're doing is a problem and only find out when something's hot on your tail. How can a person solve this when there's no communication effort from anyone going on before things erupt?
I don't think you're acting maliciously or malignantly in all of this, but something you should consider is that Baki made enough people uncomfortable that they didn't feel right or comfortable approaching you, and instead went to staff. Rather than demanding people give you a solution, or asking for people to come forward, I would advise that you, instead, take time to reflect on why that is, and use it as an opportunity to grow.
[edited to correct punctuation]