I hope this message finds you well. I have spent a little time logging and woodcutting in the game, and I agree with the statements that some areas that could use improvement.
Improvements in logging can be implemented through various methods, including:
- Introducing a resource tracker on partially chopped logs to keep track of the available resources in each partially chopped log.
- Improving the duration of activity: Introduce ways to reduce the amount of time it takes to process wood, such as by allowing players to use multiple tools at once; or by allowing players to automate some steps in the process through advanced tools or abilities. Another solution could be to streamline the logging process to make it more efficient, reducing the time spent on a single project and improving the overall player experience.
- Reducing item bloat: Implement a way to condense the intermediate products generated during the process, such as by reducing the weight of branches so we can make larger bundles . Alternatively, allow players to stack/store the different types of produce from woodcutting in a special PULLable container that registers all the product from the process as a numerical stored value that can be RETRIEVEd from.
- Additionally, it would be great to have a more intuitive and streamlined process for transforming raw logs into usable products, such as hewn timbers, planks, and blocks. Currently, the process can be confusing, especially for newer players. To make the experience more enjoyable, it would be helpful to have more information and feedback throughout the process. For example, a command or measuring tool held in hand that could be used on a targetted tree or log to give an estimate on how many of the next-step product can be made from it. A specific tree, the number of logs, or a specific log the number of blocks or split logs or timbers similar to the recipe system.
- It would also be beneficial to have more interactive elements to woodfelling and construction, such as quicktime events that can speed up the process of felling or project building to add more excitement and engagement to the process. This can also make the experience feel more rewarding and give players a sense of accomplishment after successfully completing a felling project or building project.