Ahem. Why? I understand that chopping a bunch of split logs off of a big log and then further carving that into a timber and expecting it to give you eight planks like a normal one is a bit game-y, but Construction, in general, is pretty Game-y. The material costs for things are way out of whack, require huge time, tool and patience investments, and a wig once you've ripped your hair out trying to properly logisticize everything needed and then find out you're a small plank short. Also, chopping a tree is lonely. People don't want to do it with you, and so that time you spend is usually without RP or anything.Changelog wrote: 02/08/23 Woodworking: Large logs that have had split logs chopped from them can no longer be carved into hewn timbers.
This change on it's own isn't the end of the world, but as pointed out by a friend, before this, you could make a handcart out of a single small tree. Now, you're just barely unable. This is just an example, but it rather brought things into perspective for me.
I'm not going to run numbers in this post, but construction is not a money making skill. Neither is logging. What you can do in two hours can be done in ten minutes with Leatherworking, or Metalworking, or lockpicking, or combat, or even masonry. I'm not suggesting that logging or construction should be the most productive, or even high tier, but it should feel at least useful.
We all know the things I'm saying. If more experienced people wish to chip in with specifics, be my guest. My point is...can we revert this change, maybe? And or, how about some buffs. Like, what if a timber gave twelve long planks? Not game changing, I'd think. It would give builders a little more room to work and to make money for all of the invested time of felling and chopping.