Wild Poultice is an ability that can be learned by Primalists.
IC Description: Those knowledgeable of secret natural remedies are able to transform mundane wilderness ingredients into modest healing agents. The result is useful for providing a small amount of healing and for preventing infection, though it can't compare to actual medical treatment.
OOC Description: (Allows Primalists to craft poultices. They can be applied to non-bleeding wounds in order to heal them at a slow rate. They can be applied to bleeding wounds in order to stop the bleeding, but the wound will still need proper treatment. If applied to injuries early enough, poultices will prevent infection.)
Suggested Ingredients:
amberpearls: 1
horn/hooves: 1 (not antlers)
grass: 3
The idea is to give Primalists something that other PCs might purchase. I envision poultices being heavier than bandages -- perhaps 0.04 pounds each -- but lighter than a jar of unguent.
Pros:
Capable of preventing infection
Lighter than a jar of unguent
All-natural ingredients
Cons:
Half as fast at healing compared to unguent
Heavier than plain bandages
Can't be used to heal bleeding wounds (but can stop bleeding)
Primalist Ability Suggestion: Wild Poultice
Seekers of knowledge, from physickers to alchemists to occultists.
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