Travel got you down? Perhaps Arcana can help you out! A (maybe bad) thought!

The usage of arcane glyphs and diagrams to power a wide variety of occult rituals.
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Guillaumo
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Joined: Fri Sep 23, 2022 4:52 pm

Travel got you down? Perhaps Arcana can help you out! A (maybe bad) thought!

Post by Guillaumo »

Teleportation!

Just kidding, kind of.

Here's the thought:

FATHYS shows that an Arcanist is capable of creating a Circle which is able to persist through activation. This is achieved through a constant expenditure of Energy, at 50 Energy per circle.

What if an Arcanist was able to create a 'wormhole' between two circles?

Both circles would have a persistent cost of 50 Energy just as FATHYS does (or maybe 100). So, this would give the Arcanist 400 (or 300) Energy to work with.
Activation of the Circle would cost energy based on the distance between the two, much like how SHAOL's cost increases based on weight. Perhaps the cost can be reduced by the Arcanist's Arcana skill to increase distance over time.

Once Activated, anyone would be able to JUMP circle to enter the wormhole, exiting on the other side. Doing so would drain both Energy and Sanity (perhaps significantly) of the traveler.

Additional thoughts:
No more than 2 of these glyphs can be drawn at any given time.
If the Arcanist logs out, the circles fade away.
Having a large, persisting, drain on the Arcanist's Energy would discourage them keeping the wormholes open extended periods of time.

I'm still thinking about actual teleportation ;)
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