As I understand it, krytael currently increases the durability of items it's applied to for some amount of damage.
What if, instead of increasing durability, it added slow self-repairing to items for the same effective amount of damage?
On one hand, it would be possible to outpace the regeneration it adds, making it potentially less effective. On the other, it would allow items that are normally difficult or impossible to repair to be slowly repaired, such as wooden, sinew, or other rare-material items. For everything that's normally repairable and isn't outpacing the regeneration, the effect should even out and end up effectively the same as the current durability increase.
krytael mechanic suggestion
The usage of arcane glyphs and diagrams to power a wide variety of occult rituals.
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