Re: Mistral Lake initial (and rather bare) release!
Posted: Mon Nov 21, 2022 2:22 am
Feedback on the lumber mill mobs as a d220 - it feels frustrating to fight here but it's less that the mobs are 'too hard' and more that... well:
Mechanics aside, it's thematically a wonderful zone and I love all the emits and lore around there. I haven't fought the (very cool) boss mob on reasonable terms yet (it's trivial for my main) so no comments there.
- Something feels jank with the ranged mobs and their stealth. The messages always say "$mobname looses an arrow at you with $hisher shortbow!" (but with names) despite being hidden, rather than "An arrow flies from nearby" or whatever the usual message is (and this happens even when I don't trace the trajectory). Also, when they hide, and I notice them hide, I still can't target them and they're not visible in the room... and then they try to hide again and again, because they were 'spotted', but I can't hit them until I search despite seeing what they're doing... and of course, searching gets you shot with a high round-time. I don't recall wardens being this... odd.
- In my experience, the melee mobs do not move no matter how long you wait. On reboot, they tend to spawn out in the open area, but after they die, they usually respawn inside the portals, so you'll end up having to fight two at once eventually after they both respawn in the same room, unless you just leave one outside and ignore it, killing the single respawning mob over and over. They also have staggering blow which makes the 2v1 fights "ugh" due to stagger chains even if they're attempted, but (a) that's just good tactics on their part and (b) you can't wait for them to separate here, the bigger problem, unlike equivalent foes in Dusklamp.
- The zone is missing the usual heating source, but I'm not sure if that's intentional?
Mechanics aside, it's thematically a wonderful zone and I love all the emits and lore around there. I haven't fought the (very cool) boss mob on reasonable terms yet (it's trivial for my main) so no comments there.