And the resounding cheers can be heard throughout lost lands as the Chariot, drawn by a hefty soundpacker, rolls in full speed to deliver fun and happiness to those who await!
Alright I'm silly. Anyway, I'm back and not just back for the sake of dropping public beta test. I'm back to deliver an actual update this time. As of the latest version, which I somehow am surprised people often missed, I'll be pasting both the changelog of 0.03 and 0.04 at once so you guys who missed the very small 0.03 know what's been changed. I tell you, it's huge. I didn't promise for a small return when I left last time, did I?:)
v.0.4 the return
- Added movegag for those who don't prefer seeing "you head east" or whatever. It's off by default.
- Fixed a bit of the volume stuff. Volume macros should work properly now.
- Added hazard and hostile encounter sounds.
- Added soundpack message at the log in screen to make it easier for people new to the pack and remind those who rarely check the pack files. Note that this is a client side message, not server side, so I should be the one contacted if pack side problems occur, not the gm team.
- Finally and hopefully got Rias to fix the infamous "too many commands" bug when you go afk for extended period. Special thanks to Ulias for helping out with this one in his extensive report along side others. Thank you, really. I've been trying forever to fix this particular bug.
- 0 damage sound should be something else instead of the usual damage sound.
- More ambience flags are supported.
- Autocrush should work with pine cones now.
- Reworked some profession sounds.
- Fixed certain stuff not working as intended after the introduction of echo.
- Adjusted music, again.
- Fixed certain ambience not working properly.
- Add vdefault alias for those who wish to set every single volume in the pack to the default value.
- Added coggpack command for ease of use. Changelog and other files can be accessed from here. Type coggpack or coggpack help to see the list of valid commands. The pack also informs you at log in.
- Autocarving should work with stonework items now.
- Added the much requested autocook script. Check autoscript for more information.
- Updated my contact info in autoscript to match the ones in read me. Read me is more detailed though.
V.0.03 Antibloat+quality of life changes
- Changed the tell and bbs sounds. This one's a convenience on my end as a multimudder. It overlapses with the other mud I play and I confused which mud the sounds came from. I wish to illiminate old sounds used in this pack from that mud anyway.
- Changed some sounds to more juicy versions.
- Reworked climb sounds to match the new system.
- Rework stagger/stun sounds. There may be something wrong or missing here as I don't have all of the strings yet.
- Terrain sounds for room flags with ice. Snow mountain ambience dream comes true, yay!
- Autofishing script that allows you to respear/recast when you mess up and stow the fish in a container after. Not intended for complete automation, only for ease in those who have to fish a lot for lizards or something and keep failing to catch stuff.
- Other sounds, as usual.
- Updated my contact information for those wishing to keep in touch ooc.
Same links, in the first post of this topic as well as help soundpack, as usual. Thank you for being awesome, folks. See you in the next, hopefully juicier update.