Another Vodr/Verungnr/Nether thread. With some extra cataclysmic bits for individuality!

A place to share those crazy "out there" theories that staff won't give any official comment on.
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Prism
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Another Vodr/Verungnr/Nether thread. With some extra cataclysmic bits for individuality!

Post by Prism »

It's most certainly that time for me to add my two cents- Err. Two riln on this particular issue, given the obvious. (I scream JUSTICE a lot)

I'm going to ramble about my thoughts on Vodr, Verungnr, the link between them, the supposed cataclysm that once rocked the world long ago, and what I believe are some of it's after-effects.

This is going to take a while. And involves a lot of build up. And a lot of reading. Prepare thusly.

First, as a preamble, let's talk about immortals, and some of the things we know about them for sure.

Facts:
-They are divided by their level of apparent influence. Prime, immortal, and ascended
-There are "dark" immortals which "oppose" the "light" or "prime" immortals.
-There are immortals which are absent of morality or apparent political leaning of that variety-- Such as the Mountain Father
-There are primal immortals that are more naturalistic and animalistic and otherworldly than "human-like" immortals such as Vodr.
-It is possible to transcend these boundaries by one means or another-- as implied by mortals ascending to Immortality and by Vodr's apparent "death".
-These immortal beings, regardless of their level of power, are not omniscient. They are not all-seeing, all-encumpassing entities. They have their borders, their limits, and spheres with which they can more readily influence than others.

Now, let's look at a few help files related to Vodr specifically.

From the wiki:
Vodr was known as the Thunder God, Bringer of Storms. Though he is now believed to be lost, mention has been made of him by followers of Nereia and Naia, his daughters. This information is all disappointingly vague, however, and there is little to speculate upon.
What has been pieced together about Vodr points to his being one of the most powerful, if not the most powerful, of the Prime Immortals. He was greatly involved with the shaping of the world, using his power over the seas to weather and shape the land to his liking. When a great catastrophe threatened to unmake the world and many of the Prime Immortals were lost, Vodr's might kept the catastrophe at bay, until he ultimately sacrificed himself in order to ensure the world's safety.
It is a common topic amongst followers of his daughters that Vodr favored Nereia over Naia, giving reign over the seas to Nereia, the elder sister, while Naia was given reign over rivers and lakes. This is a frequent point of conflict between the two.

Nereia is the Sea Goddess, patron of sailors and fishermen. She is the eldest of Vodr's two daughters, her younger sister being Naia, the River Goddess. When Vodr saw fit to give dominions to his daughters, he shared that of the seas with Nereia, whereas that of rivers and lakes he gave to Naia. This upset Naia, who believed her father had always loved his eldest daughter best, and had snubbed her, his younger daughter, and so there is said to be a rivalry between the two goddesses.
The most common trait attributed to Nereia is her enchantingly beautiful voice. It is said that she can command men, beasts, and even the elements with the beauty and power of her song alone, causing stormy seas to calm for those whom she favors, or to stir up massive waves, torrential rains, and lightning storms to afflict those who have offended her. Many legends speak of Nereia's voice being the only thing keeping Verungnr, the Abyssal Horror, in check within the deepest depths of the ocean.
Accounts of Nereia's mood and personality often differ, and it is often said that this is because her mood can change as quickly as the unpredictable Seas can go from placid calm to a thundering storm. She is most often seen as cheerful and kind, though she can have a quick temper against those who threaten or anger her, and is known to occasionally be stricken with melancholy due to the loss of her father and the rift between she and her sister, Naia.

The Faewyr see Naia chiefly as a patron of fertility and a caretaker of nature, with the natural association of rivers and lakes. Naia is said to often wander the woods and wild places of the world, particularly those in the Faewyr homeland of Tyr-Gwyrd where it is said her people, the Naiads, may also be found. To gaze upon her form is seen as both a blessing and a curse: A blessing in being able to be in her presence and look upon her unsurpassed beauty, and a curse in that one will be struck with the everlasting sadness she bears, for she forever mourns the loss of her father Vodr and her separation from her elder sister Nereia and the great seas she once called home. There are also a number of tales that speak of jealousy underlying Naia's sadness, for legends state that Vodr loved Nereia more, giving the elder sister the greater domain of the seas while Naia was given the lesser domain of the inland rivers and lakes.

Summarry of observations:

-Vodr's Domains were water, the seas, and storms primarily.
-Water is not mentioned in general, but it is explained that he passed on influence over the rivers and lakes to his youngest daughter-- which implies the power was formerly his own.
-Given the way he is mentioned, it could also be implied that his domains also circle the likes of creation and order (using the power of the seas and storms to shape the lands) As well as protection and sacrifice (standing as the bulwark against the cataclysm, making some implied sacrifice of his own being to protect what other immortals still remained in the wake of said cataclysm)
-He was an extremely powerful, if not the most powerful, of the prime immortals.
-He survived the likes of the Cataclysm whilst other prime immortals did not. His death came when he made his sacrifice-- not by the same means the others died.
-He was able to pass on his power to his daughters before his sacrifice was made, whether by decision or some literal "passing of the torch" so to speak.
-He has daughters. This is unusual-- as it isn't mentioned regarding other Immortal entities. It is unclear whether they had a "mother" or whether they were simply willed into existence by Vodr. It is similarly unclear as to whether his power was divided evenly amongst them upon his sacrifice-- despite implications of the elder sister receiving more of the power than the younger.
-It can be theorized a bit baselessly that perhaps Irael is their mother, given her presence of a goddess of fertility and life and being attributed as the creator of humanity and Naia's implication of having some semblence of sway over fertility herself, but that is the only link connecting them.
- Nereia has a semblence of control over storms as well. Not simply the seas, as she's able to bring lightning storms down upon those who scorn her with the power of her voice. (Nereia dragonborn confirmed. Consult the Graybeards)
-As mentioned, Naia is implied to have some sway over the fertility and life that exists around her watery spheres of influence, which is reasonable, considering the way Vodr shaped the lands themselves with his own power.
-The sisters are implied to have a rivalry with one another, though it is never explicitly confirmed. I am of the personal belief it is hearsay. It is always explicitly said that, "There is said to be a rivalry" or that, "It is a point of discussion among the daughters' followers"
-The two sisters are linked by their mutual mourning of their fallen father. So much so in Naia's case that it's said that any who witness her form are said to be cursed with sadness themselves.
-Verungnr is explicitly mentioned in Nereia's help file, having believed to be held in check by the influence of her song.

Speaking of Verungnr, let's look at some help files related to it.

From the wiki:
Verungnr is the Creature of the Abyss, a tentacled monstrosity living in the deepest depths of the ocean who claims the souls of the evil and the damned, dragging them down to the crushing depths to endure eternal torment. Verungnr is sometimes considered a type of patron of justice, administering eternal punishment to the most wicked of souls who deserve endless suffering for their misdeeds. All the same, the Creature of the Abyss is seldom not regarded with horror, even by those who would appreciate its justice dispensed to the wicked.
Because of Verungnr's reputation for seeking the souls of the wicked and its association with the ocean, evildoers are often fearful of travel by sea, afraid that the Abyssal Horror will take the opportunity to snatch them from their ship and drag them down to the Abyss. Fear of Verungnr's wrath has also been the cause of many hastily-accused wrongdoers being thrown overboard during ill-going sea voyages, the crews believing their ship is suffering ill fortune due to Verungnr seeking one of the souls among them. Indeed, the threat of being thrown to Verungnr has prevented many a mutiny aboard seagoing vessels, mutiny often being considered one of the highest acts of evil amongst sailors.
More than a few sorcerers, having been considered evil beyond redemption, have been sentenced to be thrown into the sea to be taken by Verungnr, or in less extreme cases, banished to small islands so as to be constantly surrounded by the threat of the Abyssal Horror and thus unable to escape. There are also some rituals that invoke the protection of Verungnr against evil, such as standing in or surrounding oneself with seawater to prevent evil from approaching - the idea being that if an evil soul dared to step in the seawater, Verungr would have the ability to claim them before they could reach their victim. Jugs of seawater are occasionally seen for sale at inland markets for this purpose.
Verungnr's most well-known characteristic is its tentacles, said to be able to stretch multiple times across the entire world, ever seeking to snatch away the souls of the evil and the damned and drag them down into the Abyss. No other features of Verungnr's are known, as gazing upon the Abyssal Horror's terrible form would strike a mortal mad.
Many legends speak of Nereia's voice being the only thing keeping Verungnr, the Abyssal Horror, in check within the deepest depths of the ocean.
One popular Faewyr legend tells of the many horrible trials of a man who tried to amass as many clan names as possible, eventually leading to his forgetting his own true name, being cast out from all clans, scorned even by the Ythwyr, and ultimately being devoured by Verungnr at sea when attempting to flee Tyr-Gwyrd.

Observations:
-Verungnr's primary spheres are darkness, (the abyss) Justice, (Devouring/tormenting the most wicked souls) and the ocean (he lives in the deepest parts of it, seawater is heavily associated with his presence)
-It could also be surmised that he is associated with hunger, and madness-- as he is forever hungry for the souls of the wicked, and the only distinguishing feature of his that is known is his tentacles-- all others who glimpse closer are struck mad.
-This association with madness is less with madness itself, and more with an "otherworldliness" or "alien nature" surrounding Verungnr. He's not like other gods. He's almost like a sort of.. Situationally useful outsider.
-People are universally terrified of him not only as an entity, but as a concept. "the Creature of the Abyss is seldom not regarded with horror"
-One of Vodr's daughters, Nereia, is said to keep him in check with her song. Either "guiding" or "lulling" the creature into a state of dormancy. (As per the word of Rias during a voice chat: Some say toward the wicked souls.)

So, why do I mention him? It's strange, isn't it? The way he's so heavily associated with the ocean? The way that he attempts to devour specifically *wicked* souls? (Though there's sometimes collateral damage.) Huh. Sounds kind of familiar, right? Almost like another hungry god we know about..

From the wiki:
Aranas is the Great Spider, bringer of terror and weaver of lies. Many desperate people seek the Great Spider to assist them in getting back at their enemies, and so Aranas also has a reputation for being a patron of revenge.
The Great Spider is thought to be constantly craving souls to gorge itself on, ever looking for more victims to lure into its webs. One prominent legend states that the night sky is the Great Spider's web, the stars being the souls of those the Spider has trapped and is planning to feast on. It is perhaps largely because of terrifying stories such as this that many people, when approached by the Great Spider or its servants, seek to try and strike a bargain, offering lives of servitude instead of facing the unthinkable fate of having their very soul devoured.
Aranas is most often reported to take the form of a giant black spider with a cluster of glowing blue eyes, though it is also occasionally said to take other forms such as a large nebulous black mass, or simply a cluster of glowing blue points of light (assumed to be the eyes) lurking in deep shadows.

let's zoom in on the key observations there:
-Aranas is hungry, and always lookin to eat more souls
-It doesn't discriminate. If he traps you, he'll eat you. But it is mentioned that he is thought to be a patron of revenge, of sorts as a result of this-- eating your enemies.
-It is known as the weaver of lies. This part is important.

Why do I bring up Aranas? Well, sure. It's hungry, like Verungnr-- it's a bit alien, much like Verungnr-- the similarities are certainly there. But. They're thought of in vastly different ways. The universal horror remains-- but Verungnr is more gray whilst Aranas is more.. black. Well, this is where the lies start kicking in. Aranas is the weaver of lies-- and those who worship it are worshippers of one who is referred to as the weaver of lies. So it should be noted that the following is spoken by one who venerates Aranas closely enough to be known as a Harbinger. And this is what they have to say.

"We mortals have made Aranas what it is today. There was a time, so very long ago, thatAranas was considered a being of great wisdom: the Great Organizer, blessing adherents with not only ability at leadership and planning, but teaching them techniques regarding craftsmanship and construction. Weavers, tailors, architects, and city planners in particular sought the blessing of the Great Spider, but the wisdom and knowledge of Aranas would bless craftsmen and artisans of any sort. Unfortunately, the deep-rooted fear of spiders harbored by mankind began to overshadow anything else they could associate with Aranas."

Well, isn't that a startlingly differing description of Aranas. Belief differs from person to person, of course-- and this is a person who worships the weaver of lies themselves. But let's take a grain of salt in hand and hear them out. Because this evokes an interesting thought as they continue.

"It may take a very long time, but the way mortals regard an Immortal can change that Immortal. As the Great Spider's reputation became less and less favorable - sped up by those who used the Spider as an excuse for their lust for revenge and manipulation - the Immortal's very essence began to be reshaped even as it grew more desperate for the acknowledgment and respect any Immortal needs from mortals in order to survive. In time, Aranas became very close to what many mistakenly see the Spider as today: a fearsome monster, thinking of nothing but taking advantage of mortals and devouring their souls if it gets the chance. It's a tragic tale."

We've been offered confirmation in this respect via out of character mediums, as well-- voicechats, etc. The immortals are influenced by belief, and faith-- they're empowered by it. respect and acknowledgement of their spheres has particularly potent effects compared to the average mentioning of their name and thought of their likeness. (Or at least, that's what I tell myself). When you pray to Vodr-- you do so by the sea, because he was very associated with it. When you pray to Iarel, perhaps consider doing so from within an arcane circle within a place of occult prominance-- as she is said to have bestowed those gifts, and a greater understanding of them, upon humanity.

So, sure-- if what this harbinger says can be believed, and falls in line with the OOC confirmation we've received-- faith and belief can influence the very essence of an immortal to a certain extent. With enough substantive effort backing that belief, it can presumably, at a fundamental level, reshape that immortal at the foundation of their being, altering the very core of their essence.

What else do we know about that alters things? Changes the fundamental foundation of their essence?

From the wiki:
Nether is a dark, cold substance of unknown origin, often theorized to be foreign to our world. It has been found to naturally consume light and heat, and in its natural form is destructive to nearly all types of matter, rather like a powerful acid. However, it has a reaction to ferrous materials (such as iron) that causes it to disperse and dissolve. It is also very susceptible to Thaumaturgy|thaumaturgic light, which burns it away extremely effectively. Fire and other sources of extreme heat are also effective at burning away nether.
The origin source of nether is unknown, though theories abound. Some argue that it is a natural part of our world and is all around us just waiting to be concentrated into physical form, while others claim it has otherworldly origins - perhaps some aspect of the world of the dead that occasionally seeps into our own. Whatever the case, the presence of nether is rarely observed outside Tol Rhun, the Lost Lands, and the Raffaella region of Ivial.
Many researchers describe nether as "pseudo-sentient", saying that it is capable of acting on its own. In large enough concentrations, it can even condense into nethrim creatures known as phantoms that appear to have at least some measure of will. This phenomenon appears to be more common in areas with greater concentrations of nether, and is perhaps most frequently observed in areas associated with death, such as graveyards or crypts. Because of this, nether is often seen as some sort of dark or malevolent force, and is widely believed to be able to latch onto or "corrupt" souls. Additionally, nether has been known to take root in both plants and animals, and then spread as what it has latched onto transforms into a nether-based imitation of its original form. All this taken into account, it is perhaps understandable that most people are mistrustful and fearful of nether, and would go to lengths to purge or otherwise remove it whenever possible.
Despite the widespread mistrust of nether, there are those who would learn more about it, looking into both its nature and its potential applications. The sorcerers of Tol Rhun have embraced nether as a tool that can be used to to achieve great things, their nation being one of the few places where sorcery can be researched without suspicion or stigma. Additionally, Rook Parlour is rumored to study the properties and applications of nether as they delve into the secrets behind life, death, and the soul.

Observations:
-Nether is often theorized to be other-worldly in origin
-It is not exclusively located within the lost lands. It exists in other places-- though not *all* other places.
-It destroys everything it makes contact with-- like a powerful acid.
-Fire, heat, thaumaturgic light, and ferrous materials are the exceptions to the above. Though even ferrous materials are merely resistant, not immune to it's effects.
-It is very cold.
-It is thought to have some semblence of sentience, and in significant enough quantity, can assume a more concentrated will within a physicly observable form.
-It is thought to be, and confirmed to some extent, capable of "corrupting" or "latching onto" organic materials-- both body and soul. Be them plant, animal, or even human. They are then thought of, "imitations of their previous form"
-It can be actively manipulated by human beings to a certain extent.

I'm pulling on a lot of information from a lot of different places for this hypothesis, I realize. But there's one more that needs a bit of explaining before I can finally put it all together and elaborate on my thoughts on it all. So. If nether's an alien force-- and it destroys everything it makes contact with (mostly) as a result of it's alienness.. What else do we know of that is specifically referred to as alien to this world? Well.

From the Wiki:
The Huecatn people are the inhabitants of Tatlhuecatn, a vast jungle valley in western Arad. They believe that their god, Toteo, created the valley and brought his people there over Temicotli, the Way of Dreams, from another world. Indeed, nobody can seem to trace the Huec history back to connections with any other race - they were already present and established in the valley when the Faewyr arrived from the north, and their culture was radically different from any others present on Arad, or anywhere else in the known world for that matter.
((Their naming scheme is in a roughly Aztec/Nahuatl fashion.))
==History==
The Huecatn people hail from another world described as a tropical jungle paradise, free of any troubles or strife. Unfortunately, foreign creatures discovered the paradise through the celestial pathway known as Temicotli and invaded, seizing the world and corrupting it to suit their own purposes. Toteo, the god of the Huecatn, created a new jungle paradise for his people in a world discovered through the Temicotli and transported them there, to what we know as the Tatlhuecatn valley in Arad. Unfortunately, the combined strain of creating the valley, transporting his people, and fending off the eldritch invaders caused Toteo to fracture and shatter into countless splinters across the land. While they are all part of Toteo, individually they represent various aspects of the god's character and power. One of these splinters merged with a mortal man, who became the first Necuametl (God-King) of the Huecatn. This spirit splinter of Toteo would pass from leader to leader throughout the ages to always be with and guide his people.

Okay, there'sa lot to unpack, there. Whew boy.

Observations:
-The Huecatn people believe they're travellers from another world. There's seemingly a lacking of evidence to support this, but an equal lacking evidence to support the contrary-- for as long as anyone can remember, they've been here, and they've been weirdos.
-The world they lived in was more aptly suited for them to inhabit freely-- it was a world like their valley.
-Otherworldly, alien invaders of some sort entered their world through the way of dreams and began to corrupt it to their own purposes.
-Toteo used the way of dreams to save his people, create a haven for them within Arad, and close off the path so that the invaders couldn't follow him
-Upon arriving to Arad, Toteo splintered-- making a great sacrifice to save his people, close off the world from the alien invaders-- and give this new world and his people a chance.
-These entities he fended off are specifically referred to as "eldrich" which means "weird, spectral, or ghostly"

Now, let's put on our tinfoil hats.

Hypothesis 1: Vodr = Toteo
Reasoning:
-They are both thought of as extremely powerful, or the most powerful among the immortals.
-They both shaped the world of Arad in fundamental ways-- Vodr doing so to the land itself with the power of sea and storm, Toteo creating the valley similar to the world his people hailed from.
-They both made a great sacrifice which, in some manner, changed the nature of their existence. in Toteo's case he was shattered, in Vodr's case he's said to have died.
-They are both said to have "fended off" or "combatted" their respective cataclysms. Other immortals died to what Vodr sacrificed against-- Toteo was shattered, and the entities consumed his entire world/universe
-Their sacrifices directly resulted in the preservation of the world they shaped and the life existing upon it.

This is a theory I thought of as I was drawing all of these connections together. Honestly? It's not one I buy into wholely. But I could totally see it being the case, given the similarities between the entities as we know them. But speaking of that. The following theory is still fully supported by the path of logic i've presented so far. Particularly if they are the same entity, an the events described are simply two differing angles to view the cataclysm. One group of people's beliefs against another's, if you will.

Hypothesis 2: The nether is the remnant of the entity confronted by Vodr/Toteo at the cataclysm's climax.
Reasoning:
-The nether is referred to as alien, and doesn't play well with the majority of the matter present on Arad.
-The entities referred to in the Huecatn help file are referred to as "eldrich" and as foreign travellers that entered their world through the way of dreams. eldrich, as previously stated, can mean weird, strange, or ghostly. Which are all fairly accurate descriptors of nether's properties.
-Nether is said to exhibit a sort of pseudo-sentience-- as if it has a will of it's own that makes it difficult to manipulate or control freely by those capable of doing so. It is my belief that this pseudo-sentience is the result of the nether existing within Arad being cut off from the rest of it's body-- the nether which remains on the other side of the way of dreams, now sealed. Presumably, if united-- it could exhibit a more prominant sentience more reminiscent of a hive-mind. I believe it already is connected-- all of the nether likely shares it's own consciousness. But seperated from the rest of it's whole, that consciesness is not what it once was, or could be, if reunited.
-Nether is burned away entirely in the presence of the inner light. The inner light is awakened within humanity-- who were created by the immortals-- and at least one immortal is very affiliated with this power that humanity has. The inner light, in this respect, can be seen as one of the purest, most "creative-centric" things about the universe cogg's world exists in-- to the point where it can repair the corruption and damage done to the human form, both body, and sometimes, even soul, one would think. Given this supposition, if the inner light is the purest representation of the power of creation in Cogg's universe-- it is only logical to conclude that it would snuff out something alien and destructive to the world it was created by.

Hypothesis 3: Vodr = Verungnr
Reasoning:
-They are both heavily affiliated with the ocean
-One of Vodr's daughters, Nereia, is said to perhaps be influencing Verungnr's hunger, or his aim-- directing him toward these wicked souls. It logically can be deduced that she does so out of a desire for her father not to fall into deeper darkness than he already has.
-Both daughters are markably saddened by their father's passing. For obvious reasons, of course-- death is something to mourn. But they are -immortals-. They know what it is to live, and to exist more about anything else in existance. I believe personally that they aren't saddened so vividly by his death-- but by his transformation, and his descent into madness. Because they are the ones that know the truth, and are doing their best to live up to their father's legacy.
-Neither daughter is thought to have the power their father had, despite having influence over his spheres-- implying that this power wasn't given to them, but lost, or transformed somehow. Verungnr, being so heavily affiliated with the ocean still-- could very well keep a firm grasp on it with his many, many tentacles.
-Verungnr, unlike Aranas, is not aimlessly hungry-- it hungers for -wicked- souls. Dark deeds. And dark deeds are something the prime immortals in general are thought to oppose. Vodr, being the primest of prime immortals, would likewise oppose such dark deeds.
-It seems odd that a being referred to as an immortal could "die" in the conventional mortal sense. Particularly an immortal of such noteworthy power. I am of the firm belief that Verungnr is the form that remains in the wake of Vodr's sacrifice-- partially a result of the sacrifice made, partially a result of the cataclysm's enduring influence on his essence as he stood against it. If the cataclysm was the result of nether-- and If nether corrupts the soul, and it corrupts the physical-- who's to say it couldn't corrupt an immortal with enough time and exposure? Particularly one who sacrifices a great deal of his power to close off the way of dreams?

Q: But why would he stay that way after so much time's passed?
-If the harbinger's word is to be believed in any capacity-- faith, and by proxy, belief can have profound effects on the immortals over extended periods of time.
-If the people who venerate Vodr believe he is dead-- he will stay that way. If they believe Verungnr is the way he is and does the things he does-- Verungnr will remain that way. And if the immortals are fueled by the power and belief and respect of mortals, who are, fundamentally, souls in mortal form-- there is an alternative to faith and respect and belief.
-Given the above, I believe consuming mortal souls is an alternative path to a being amassing divine power. The soul is the source of life and being, presumably-- making it the source of faith and belief. If you integrate the source with yourself-- you'll gain it's power whether it likes it or not.
-If the above is true, it logically explains why Verungnr and Aranas have such a pointed hunger for souls. It also explains why Nereia wouldn't want Verungnr to eat just anyone-- and why she doesn't just use her power to seal him away. She lets him eat souls because she wants her father to reform himself-- but doesn't want him to go against his own beliefs, or become more corrupted than he already is. So she aims him at the darkness he once fought so hard to protect his people from-- in hopes that it will return him to his former self, and defeat the threat still lingering in the world.


Okay, so thi sis.. A lot.

I'm going to stop for now. Feedback and thoughts appreciated. At some point i'll come back here and add a timeline of how I thought things progressed based on this path of logic. But for now-- enjoy my tin hat musings.
"The sky, above the clouds; A rainbow that fate has devoured
I gave up Hope
But I'm not going to be lost tomorrow; Even if it is hell
I'm gonna' crawl. "
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Candelori
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Re: Another Vodr/Verungnr/Nether thread. With some extra cataclysmic bits for individuality!

Post by Candelori »

This has been such a delightfully interesting read. Seeing the lines drawn between so many aspects of the world's lore and timeline has been absolutely fascinating, and has made me think about some things I would not have otherwise. I must admit that I now feel my interests in the world have been perhaps somewhat shallow after looking over these theories. While I have certainly made my own delves into speculation, they have been fairly narrow. Even should these theories be incorrect, they are certainly bringing to mind some very exciting possibilities and avenues of investigation to look into further.

My sincerest thanks for taking the time to organize and share your ideas, Prism. I am fighting the urge to begin sharing my own half-formed ones while being caught up in excitement, but I think I will take the time to ponder them further before doing so.
My COGG website: https://candelori.neocities.org
You think to yourself, "I am tempted to henceforth refer to this as the Bicker Board."
You experience a sudden flash of insight, as though you have an increased understanding of who you are.
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Marcuson
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Re: Another Vodr/Verungnr/Nether thread. With some extra cataclysmic bits for individuality!

Post by Marcuson »

Interesting theories, Prism. Thank you for sharing them with us! I'm most intrigued by the parallels between Vodr and Toteo.
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