Ralnos' Arcana Ideas: Part One

The usage of arcane glyphs and diagrams to power a wide variety of occult rituals.
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Ralnos
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Joined: Tue Oct 12, 2021 1:15 am

Ralnos' Arcana Ideas: Part One

Post by Ralnos »

Some of these may seem similar to others already extant and because I'm not sure of the naming scheme, think of them like different variants. Otherwise, they're all gibberish-named or supposed to be. The idea behind these is to add various miscellaneous bonuses that are neither overwhelming nor useless. These are all created with the very long maximum duration of most glyphs already in mind, but feel free to use them however. They're just ideas.

Arcanist Ability: Glyph Matrix
Allows you to store glyphs on specially prepared wooden or metal cards using a specific "matrix" drawn around the glyph, allowing any Arcanist with one in their possession to slap (think palm-striking it lightly) the card to activate the glyph and remove it from the Matrix. Basic wooden ones have mid-low durability and break wholly once it runs out and can be sold by the Library. Metal ones have higher durability but must be made by players and can be repaired by players. May also be pressed against a willing target to apply the occult power stored to them. Maybe make metal ones only accept precious metals for "conductive qualities"?

Tiny Circle: Object-based glyphs.
Allows you to draw upon an object to use certain glyphs on it. (functions with line, beldi and any specifically-stated glyphs otherwise)

Eirlu: Soundpushing
Allows one to potentially distract enemies with false ambient noises by shifting the direction of their own movement ambience in combat. Has a chance to happen when attacked in combat, briefly stunting the effected victim's passive balance gain (2-6 seconds or so, nothing huge) and reducing their balance by 2. Defended against via some kind of combination of Perception+Meditation against the Arcana+highest combat (melee or ranged) skill of the glyph maker.

Vostyr: Lurking Glow
Creates an illuminating ball of aura-based light in the room it's used in or if used on an item, causes that item to glow in the color of the user's aura for a time. (Higher illumination if room use, much lower if item use.)

Basdirn: Unwavering Stone
Usable only on items and has a chance (base 30%, max 85-90%) based on the user's Arcana skill to nullify durability loss on the item once every 15 seconds.

Makkri: Metabolism Shift (Arcanist-only)
Shifts the effected individual's metabolism, enhancing the rate that they convert ingested food into energy. Cannot be used with Maknol. (+1 energy every other energy tick, doubled nutrition loss for such while active).

Maknol: Metabolism Stunt (Arcanist-only)
Fuels the effected individual's body with the power of the glyph, locking their nutrient gain and loss and removing the negatives of having no nutrients while active. Cannot be used with Makkri. (Abilities still apply nutrient loss, no downsides to 0% nutrients while active.)
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