A player died to some furries near Mistral, popped up allll the way back in Shadgard, ran alllll the way back to Mistral and tried to retrieve, and died again.
I stumbled upon their second corpse (i.e. the one without their gear), and decided to be neighborly and haul it to the nearest crypt in Mistral and send them a friendly "Hey, come get your corpse!" ewhisper.
They show up and find the wrong corpse, and then head back to the canim to either try to retrieve again, or simply to suicide and get back to Shadgard without the long walk. Dunno, not a mind reader.
Turns out, someone else had dragged the original corpse the long way home.
So this poor soul ran from Shadgard to Mistral thrice, just trying to recover from a single death, and ended up with three in the end.
Some problems that stand out to me:
- It's a long way from the sole respawn point (for most) up to a very easy place for visitors to die. So far that it doesn't seem unreasonable to me to take a death just to avoid the long walk home if I don't care about the stuff I'm carrying.
- Multiple corpses can lead to confusion and frustration. It's partly on me, since I could've looked at what was on it and seen that it was just the respawn decency attire, but I had no reason to suspect that what I had wasn't the only outstanding corpse.
For #1 though, it might be nice if undying respawned at the nearest friendly/neutral infirmary with esp coverage, rather than always at the Shadgard infirmary. Right now, I think we have one per wilderness area except for the Kveldsongr woods area. Not sure where it would go exactly, but an extra one there for full coverage might be nice if this approach were taken. Also a neutral one for the bluestem plains, since Mistralites eventually wouldn't be able to respawn in Shadgard? Probably wouldn't need a neutral near Mistral if people are stopped at the pass and can't get to the area to begin with.