Oh no, here we go.
Add in the basic function for everyone to throw a glyphstone via ranged combat skill. If it hits something squarely enough, it explodes with an effect based on the contained power, obviously destroying the glyphstone. Alternatively, make it damage the glyphstone for 1 to 5 charges worth per activation this way.
Allow slings to throw glyphstones this same way, maybe with a slightly higher chance of actually activating on hit?
Arcane Warfare the Prequel
The usage of arcane glyphs and diagrams to power a wide variety of occult rituals.
Jump to
- General
- ↳ General Announcements
- ↳ General Discussion
- ↳ New Features
- ↳ Game Mechanics
- ↳ Suggestions/Tweaks
- ↳ Feedback
- ↳ Bug Discussion
- ↳ Technical Stuff
- World and Roleplay
- ↳ Roleplaying Shout-Outs
- ↳ World Discussion
- ↳ Religion & Immortals
- ↳ Races & Culture
- ↳ Character Discussion
- ↳ Player-Run Organizations
- Areas, Towns, and Outposts
- ↳ General Areas
- ↳ Shadgard
- ↳ Mistral Lake
- ↳ Outposts
- Crafting & Professions
- ↳ General Crafting & Professions
- Combat
- ↳ General Combat
- ↳ Weapons & Armor
- ↳ Tactics
- ↳ Combat Zones
- Occult
- ↳ General Occult
- ↳ Arcana
- ↳ Druidry
- ↳ Sorcery
- Guilds
- ↳ General Guilds Discussion
- ↳ Warrior Guild
- ↳ Adventurer Guild
- ↳ Scholar Guild
- Societies
- ↳ General Societies
- ↳ Harbingers
- ↳ Tse Gaiyan
- ↳ Wyrvardn
- Events
- ↳ General Events
- ↳ Player-Run Events
- Player Content & Socializing
- ↳ General Socializing
- ↳ Player Websites
- ↳ Crackpot Theories