Per the changelog: The following attacks now have unique attack strings to help differentiate them from normal attacks: True Strike, Flurry, Mighty Blow, Cleaving Blow, Staggering Blow, Quick Strike, Armor Chink
This should make it clearer why that mob got a second attack so quickly, or why you got staggered or took so much damage from that hit, etc. It should also improve the ability for people to react to specific moves in combat more appropriately, naturally rewarding the ability to analyze what's going on in a combat encounter.
The unique strings aren't particularly inspired or anything, so if anyone has suggestions to improve any of them, feel free to make suggestions here in this thread!
Special attacks get unique attack strings
Special attacks get unique attack strings
<Rias> PUT ON PANTS
<Fellborn> NO
<Fellborn> NO
Re: Special attacks get unique attack strings
Amazing! Hyped to find these out.
- Karjus
Speaking to you, XYZ says, "Never bother to wash it. It gets dirty again anyway."
Speaking to XYZ, you say, "I hope you don't treat your ass the same way."
Speaking to you, XYZ says, "Never bother to wash it. It gets dirty again anyway."
Speaking to XYZ, you say, "I hope you don't treat your ass the same way."
Re: Special attacks get unique attack strings
Pretty handy. Could binding tendril and essence leech and other Warlock spells get similar treatment?