I thought I would help give some ideas for building the idealized adventurer's hall in a grand sweeping way that is in demand.
[Adventurers Guild, Entranceway] (OutUr) Mild
A grand archway marks the entrance of this building, above which hangs a sign that reads "Adventurers Guild" in bold letters. The archway is made of solid marble, and is adorned with intricate carvings of famous adventurers and their deeds. The carvings are so detailed that you can almost see the expressions on their faces and the movement in their actions. The archway is flanked by two stone statues, each depicting a adventurer of the past, representing the frontiers travelled. The pathway leading to the entrance is made of cobblestone and is well-maintained.
As you look around the exterior of the guild, you can see that it's a large and imposing building. The walls are made of grey stone and have several large windows that allow natural light to flood the interior. The roof is made of dark shingles and has several chimneys protruding from it. The building has several floors and you can see that it's quite tall. On the left side of the building, you can see a courtyard with several training dummies and equipment. On the right side of the building, you can see a garden with various plants and flowers that are beautifully tended. The guild has a large entrance gate that is always open, and a guard is always present to make sure that only authorized personnel enter the building.
[Adventurers Guild, General Store] (shop) (InUr) Warm
As you enter the General Store, you are greeted by the smell of leather and well-oiled metal. The room is filled with all sorts of adventuring supplies such as backpacks, bedrolls, lanterns, ropes, maps, compasses, and other essentials. The walls are lined with shelves and racks, displaying all the equipment you might need for your next adventure. There is a counter at the far end of the room.
The store is well-lit by several lanterns hanging from the ceiling and a fireplace provides warmth. You can see that the store is well-maintained and the items are in good condition. The prices are clearly marked and there are special deals and discounts offered.
[Bard Wing, Performance Hall] (InUr) Warm
The Bard wing is a grand auditorium, with a stage at one end and rows of seating for spectators. The walls are lined with shelves filled with musical instruments and songbooks, and there are practice rooms where bards can hone their skills. The stage is equipped with curtains, ample lighting, and the hall is designed to provide the perfect acoustics for performances. Bards can purchase unique equipment here like musical instruments, song books, and performance attire.
[Ranger Wing, Wilderness Training Grounds] (OutUr) Cool
The Ranger wing is a large open area out the back of the hall, filled with natural foliage and a variety of animals. The area is designed to simulate various wilderness environments, and there are training courses set up throughout the wing, including obstacle courses and survival challenges. The rangers can purchase specialized equipment here like travel backpacks, camping gear, and hunting equipment (Lightweight snares, etc.)
[Rogue Wing, Stealth Training Facility] (InUr) Dim
The Rogue wing is a dimly lit, labyrinthine network of corridors and rooms. The walls are lined with traps and puzzles to practice on, and there are training rooms where rogues can practice their stealth and artifice skills. The area is designed to simulate various urban environments, and there are challenges and obstacles that mimic real-world scenarios, such as alleyways full of obstacles or simulating crowded areas to navigate through. Rogues can also purchase unique equipment here like lockpicks, smoke bombs, and camouflage clothing.
[Treasure Hunter Wing, Relics Storage and Training Room] (InUr) Chilly
The Treasure Hunter wing is a large chamber underground, filled with ancient artifacts and relics on display. The walls are lined with shelves filled with ancient artifacts and relics, and there are training rooms where treasure hunters can practice their lockpicking and trap disarming skills. The area is designed to simulate various ruins and lost places, and there are challenges and obstacles that mimic real-world scenarios. Treasure hunters can also purchase unique equipment here like lockpicks, traps, and magic trap detectors.
Overall, the Adventurers Guild is a bustling, exciting place, filled with people from all walks of life who are united in their love of adventure. Whether you're a bard looking to perfect your performance skills, a ranger looking to hone your survival skills, a rogue looking to master the art of deception, or a treasure hunter looking to uncover ancient relics, the Adventurers Guild has something for everyone.
Suggestions for 'The Hall'
Rangers, bards, treasure hunters, rogues - anyone with a love for the adventurous lifestyle beyond the town walls.
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Suggestions for 'The Hall'
"Always remember that we are a community before anything else. Before being a 'game' or a 'world' we are a bunch of folk who get together to have fun."
1 post • Page 1 of 1