Dreadnought/Guardian Ability Suggestion

Have a new general feature to suggest, or think one should be tweaked? Share your ideas here.
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Karjus
Posts: 282
Joined: Thu Sep 07, 2017 9:28 am

Dreadnought/Guardian Ability Suggestion

Post by Karjus »

Iron Fist
Class: Dreadnought
A passive chance that a counterattack/followup punch deals crush damage instead of bludgeon. Could scale with Melee skill or even Armor skill. Alternatively, could unlock rerolls based on balance.

Lasting Endurance
Class: Dreadnought/Guardian
A reduction to armor durability damage when worn. Passive, scales with Armor skill.
- Karjus

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Agelity
Posts: 94
Joined: Mon Sep 11, 2017 9:48 am

Re: Dreadnought/Guardian Ability Suggestion

Post by Agelity »

I like the idea of these. I feel like the Guardian one could maybe use some other effect to give it a little extra oomph, even armor durability reduction, especially once more impressive metal armors come out, will be a very beneficial utility ability to take. Just a nice QoL sort of ability (heck, could even tie it into their tactic if the amount isn't too outrageous).

Piggy-backing off of this thread though, I did have another suggestion for another ability:

Last Stand
Class: Dreadnought, Guardian, Berserker
After having been on the front lines for so long, your ability to withstand and power through whatever is thrown your way has improved.
(OOC: A passive chance to thwart off mentally debilitating effects and effects related to injuries. [ie, slight-medium fractures, frostbite, etc.])

Bonuses:
Berserker - scales slightly with rage and if rage is high enough grants a passive bonus to power through mortal hits (initiates a cooldown so the next time they might not be so lucky... spite can only power through so many glaive hits to the chest)
Guardian - increased chance to reduce damage done on an effective hit or at least power through and follow up with shield bash, and/or a chance to further reduce mental debilitations

My thoughts for the bonuses were to give berserkers a little extra "oomph" when they're raging and at their most vulnerable, but also makes them very scary to deal with. For guardians, they're in need of a little extra love ability wise and having the extra ability to just say "no" when someone tries to hurt them will make them feel truly like a defensive threat. For dreadnoughts, while they might not get an extra bonus out of it, still gives them a little extra defensive capability and can further demonstrate why they have "dread" in their class name, as the only thing scarier than a fully-plated two-handed wielding warrior is one that's pissed off and annoyed at having to fight on a half-broken leg (armor is a splint of sorts).
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