Druidry Rituals

Communion with primal forces associated with animals, plants, and the very world itself.
notgreg
Posts: 18
Joined: Thu Sep 23, 2021 10:04 pm

Re: Druidry Rituals

Post by notgreg » Sun Jun 26, 2022 9:58 pm

It'd be neat if at 400 Druidry Primalists could use Bioluminescence to reveal people/creatures hiding in their room, maybe on a long cooldown or for a very high energy cost? I'm thinking the markings glow really brightly and then burn out and you can't do it for a while.

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Lexx416
Posts: 393
Joined: Wed Sep 06, 2017 6:14 pm

Re: Druidry Rituals

Post by Lexx416 » Fri Oct 14, 2022 9:08 am

A druidic ritual/ability where the druid enchants and hucks a mushroom at an enemy, which releases a cloud of spores around them - would be neat if different mushrooms had different effects (varying levels of lethality, maybe different status effects), and if Primalists had a bonus that let them, at 400 druidry, cast the spell on any mushrooms growing in the room (requires forageable mushrooms) and fills the entire room with the spore cloud for a bit.
"You hear the Woses, the Wild Men of the Woods... Remnants of an older time they be, living few and secretly, wild and wary as beasts."

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Lexx416
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Re: Druidry Rituals

Post by Lexx416 » Thu Nov 03, 2022 8:48 am

Lexx416 wrote: Mon Aug 30, 2021 7:08 pm Probably not something that's, strictly speaking, super useful, but an ability that makes trees in an area resistant to logging, making them tougher to cut down would be pretty neat for those that want to tend and protect areas.
Updated suggestion for this one

Heart of the Ironwood

Causes all trees in the area (see: room), for the duration, to be more resistant to logging - causing more durability damage to axes, and taking less damage from axes. However, if someone manages to fell a tree that's under the effect of Heart of the Ironwood and process the lumber before the duration ends, the wood produced has a higher than normal durability (would also count for branches removed specifically from said tree).
"You hear the Woses, the Wild Men of the Woods... Remnants of an older time they be, living few and secretly, wild and wary as beasts."

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