LOTS of Rambling on Death

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Ephemeralis
Posts: 55
Joined: Fri Oct 16, 2020 10:29 am

Re: LOTS of Rambling on Death

Post by Ephemeralis » Sat Sep 17, 2022 5:40 pm

Bonus points if you add in a Sorcery thing that lets people commune with the dead/recently deceased, so you can have harrowing moments contacting the recently not-Undying dead best friend of yours by begging a Warlock to risk the consumption of their mortal soul for a few moments of final goodbyes.

Or an Arcana glyph that materalizes a recently-deceased person as a spirit haze that can only emote and not actually speak. Imagine the games of whodunnit where a haze desperately tries to charade out evidence of its killer before the glyph fades and they're gone for good.

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Teri
Posts: 231
Joined: Mon Aug 09, 2021 11:45 am

Re: LOTS of Rambling on Death

Post by Teri » Sun Sep 18, 2022 2:44 pm

Notes from VC.

Q: Current ideas on death mechanics
A: Figuring it out and brainstorming
Will bring over some Clok things where you die and you stay dead for a while a system to notify and trigger for others to say they died, and corpse is dragged back to a spot they can be revived. That would be the ideal way, stuff the soul back in the corpse. With some sorcery or spooky shenanigans.
Sorcery or death, given some won't want to be touched involved with sorcerers. There may be npc options for revives but still thinking about how. Rias thinks it will be interesting because people are rightfully wary of the sorcerous method, and thaumaturgy if it becomes an option, it is a weird spot in lost lands because they are limited, being killed off or in hiding. If they become more overt, what happens for people who don't like thaumaturgy. All on the potential thoughts, but Sorcery will be the main method for it.

Fall back if can't recover corpses but essentially how we have now, greater penalties no one can rescue/don't want to wait and chosen respawned. Lingering effect that knocks down skills, energy cap.
Q: Will there be a mobile method to revive? Or go to specific place.
A: Still thinking about it and how.
For permadeath characters the npc will say something like the spirit isn't lingering, it isn't going to happen.
Oh no, looks like I might die as I have lived. In the wrong place at the wrong time

Gorth
Posts: 161
Joined: Sat Nov 13, 2021 11:53 am
Location: United States

Re: LOTS of Rambling on Death

Post by Gorth » Mon Sep 19, 2022 5:43 am

Will bring over some Clok things where you die and you stay dead for a while a system to notify and trigger for others to say they died, and corpse is dragged back to a spot they can be revived. That would be the ideal way, stuff the soul back in the corpse. With some sorcery or spooky shenanigans.
Q: Based on this, will we no longer be changing bodies and affectively reverting to previous physical forms, upon death? Does this mean people are going to walk around with a lot more impossible scars, like a scar that shows you were litterally cut in half? Or does this mean that you'll be regenerating a new body still?
I ask because of the aforementioned situation. Would wounds be healed to liveable results before you were revived?
Blue on black—tears on a river, push on a shove—it don't mean much
Joker on jack—match on a fire, cold on ice—a dead man's touch
Whisper on a scream—never change a thing, doesn't bring you back
It's like blue on black

Ephemeralis
Posts: 55
Joined: Fri Oct 16, 2020 10:29 am

Re: LOTS of Rambling on Death

Post by Ephemeralis » Tue Sep 20, 2022 1:45 pm

I'm not sure how - there's no massively regenerating healing like that available, is there? Even skilled physickers are essentially just surgeons with fast-healing ant goop.

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