Cannibalism is the only solution worth considering, probably.
Moving player bodies to other locations other than the crypts.
Re: Moving player bodies to other locations other than the crypts.
Already requested. Rias said no.
You reach toward ((DEV Rias)) ... Pull(d225([1]x)):214 vs Mark(d1100):714 = -500 (-222%)
You notice ((DEV Rias)) glance your way, causing you to quickly withdraw your hand from his wool
drawstring pouch (open).
Roundtime: 5 seconds.
You notice ((DEV Rias)) glance your way, causing you to quickly withdraw your hand from his wool
drawstring pouch (open).
Roundtime: 5 seconds.
Re: Moving player bodies to other locations other than the crypts.
That sounds like something he would say.
Re: Moving player bodies to other locations other than the crypts.
This was something I had mentioned in the discord chat, but in lieu of being able to cover-up/hide a body, instead perhaps some ways could be implemented to hide a particular injury on someone (so people can't tell they got an obvious stab in the back) or to better hide tracks, signs of foul play, etc. even if through some ability granted to certain specializations. Could have a decent cooldown or some roundtime to accomplish (even as a series of steps) so they can't just kill, cover, leave in under 10s. Make them work for that cover-up.
I would say it's still advantageous for the attacker to more carefully plan where they commit PKs, but failing that to have at least some way of handling things on their end without completely inconveniencing the deceased. Heck, could be a way for them to kill the body, hide the injuries, and then return the body to a crypt or to a more convenient location for pickup. Who'd suspect the good samaritan of doing such a thing? 0:-)
(Obviously, maybe not the wisest thing for said attacker to do, but addressing every possible CvC situation through policy/mechanics alone would be quite the undertaking, so it may come down to individual circumstances to see what's the best method of handling it)
I would say it's still advantageous for the attacker to more carefully plan where they commit PKs, but failing that to have at least some way of handling things on their end without completely inconveniencing the deceased. Heck, could be a way for them to kill the body, hide the injuries, and then return the body to a crypt or to a more convenient location for pickup. Who'd suspect the good samaritan of doing such a thing? 0:-)
(Obviously, maybe not the wisest thing for said attacker to do, but addressing every possible CvC situation through policy/mechanics alone would be quite the undertaking, so it may come down to individual circumstances to see what's the best method of handling it)