- Hillant unguent doesn't occupy a container in the normal way (look unguent jar returns "It is empty." (among other lines). It currently does correctly prohibit items from being placed into or transferred into or out of the jar).
- Using medical concoct to produce hillant unguent doesn't follow the normal crafting procedures presently (consider making it a physicker only recipe with the relevant craft skill being medical, alchemy, or herbalism?) including no energy or roundtime costs.
- Gathering the husks currently doesn't involve any skill (maybe bushcraft?), doesn't cost energy or roundtime, and doesn't carry risk (maybe damage / poison from getting swarmed by angry insects)?
- Currently looking at the mounds doesn't give any indication of whether they're already swarming or whether they've rebuilt and settled down. That visual indicator would be a nice addition with the risks. Someone trying to crush a nest when it's really swarming should have trouble coming.
- It would be nice (but not necessary) to be able to make larger batches using large jars (and additional base components).
- Consider adding hillants as livestock animals for farming of husks? (I'm not particularly keen on this, but the idea of them running out of food and going shopping in other pens is hilarious)
Hillant unguent
Hillant unguent
I noticed the following and wanted note them so that they can hopefully make the dev to do list rather than falling off the radar: