Crafting Projections

Have a new general feature to suggest, or think one should be tweaked? Share your ideas here.
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Xandrea
Posts: 72
Joined: Thu Aug 29, 2019 7:34 am

Crafting Projections

Post by Xandrea »

After wasting ALOT of material on certain tailorings I've come to ponder "It would've been nice to know if I had a good chance."

Complaint aside. Adding a little indicator on Recipe Infos that gives an approximation of confidence to making a bad, normal, or quality product would let us still skilling craftsmen work our way around to making things we can profit from and in some cases what we may attempt to craft at a loss trying to make something of better quality.
  • Terrible- You would have some difficulty making this.
    Normal- This would be pretty easy to make.
    Greater- Making this would be trivial for you.
    Masterwork- A masterpiece waiting to happen.
These are just my suggestion to the approximations. Some things are figureable just by product of what they are but, others not. Example next.

Information on the dress recipe:
Skill(s) required: Tailoring (0) >Making this would be trivial for you.
Recipe points: 5
Cloth required: 11
The following additional components are required to craft this item:
- a skein of cloth thread (x6)
Steps: 12

I colorcoded it to gray because the green is really dark and putting the whole to a similar gradient actually allows it to pop a little. Green text in-game looks alot better than here.
How many Sorcerers does it take to read a book?
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Rias
DEV
Posts: 2024
Joined: Sun Sep 03, 2017 4:06 pm
Location: Wandering Temicotli

Re: Crafting Projections

Post by Rias »

How's this:

Code: Select all

Information on the longcoat recipe:
   Skill(s) required: Tailoring (300)
   Recipe points: 30
   Cloth required: 18
   The following additional components are required to craft this item:
      - a button (x10)
      - a skein of cloth thread (x8)
   Steps: 50
   Considering your current skill, you figure you could achieve the following quality:
      Tailoring: shoddy
(It mentions the skill name because some recipes can be made via multiple skills)
<Rias> PUT ON PANTS
<Fellborn> NO
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