With the growing population of the game, market saturation of commonly produced items from farms is increasing more and more. At the very least until Notshadgard is in, it might be worthwhile to increase the limit of some of these commodities. Pumpkins for example are oversaturated at 100 pumpkins, and butter oversaturates at around 175.
Market saturation is a good thing, but right now it feels a bit too limiting, with there only being so many markets accessible. I don't know how others feel about this, but I do think there needs to be either an increase in the rate goods disappear from the market, or increase in the 'max' amount of items able to be sold of a certain type.
Growing Population & Market Saturation
Have a new general feature to suggest, or think one should be tweaked? Share your ideas here.
Return to “Suggestions/Tweaks”
Jump to
- General
- ↳ General Announcements
- ↳ General Discussion
- ↳ New Features
- ↳ Game Mechanics
- ↳ Suggestions/Tweaks
- ↳ Feedback
- ↳ Bug Discussion
- ↳ Technical Stuff
- World and Roleplay
- ↳ Roleplaying Shout-Outs
- ↳ World Discussion
- ↳ Religion & Immortals
- ↳ Races & Culture
- ↳ Character Discussion
- ↳ Player-Run Organizations
- Areas, Towns, and Outposts
- ↳ General Areas
- ↳ Shadgard
- ↳ Mistral Lake
- ↳ Outposts
- Crafting & Professions
- ↳ General Crafting & Professions
- Combat
- ↳ General Combat
- ↳ Weapons & Armor
- ↳ Tactics
- ↳ Combat Zones
- Occult
- ↳ General Occult
- ↳ Arcana
- ↳ Druidry
- ↳ Sorcery
- Guilds
- ↳ General Guilds Discussion
- ↳ Warrior Guild
- ↳ Adventurer Guild
- ↳ Scholar Guild
- Societies
- ↳ General Societies
- ↳ Harbingers
- ↳ Tse Gaiyan
- ↳ Wyrvardn
- Events
- ↳ General Events
- ↳ Player-Run Events
- Player Content & Socializing
- ↳ General Socializing
- ↳ Player Websites
- ↳ Crackpot Theories