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Extreme cold exposure overhaul

Posted: Sat Dec 29, 2018 11:36 pm
by Rias
The effects of extreme cold have been overhauled.

First off, cold weather now affects individual hit locations, based on how well-covered they are. If you're mostly bundled up in the toastiest of clothes but forgot to put on a hat, your head will start getting cold and eventually start taking damage even if the rest of your body is kept nice and warm. You can use the old WARMTH command or the new EXPOSURE command to see how well-protected each hit location is from the cold.

Also, cold damage of all types no longer causes flesh wounds, but instead causes frostbite to the affected hit location. Frostbite has varying degrees, and affects things such as the ability for that hit location to heal both naturally over time and from various treatments, so do your best to avoid it. PCs trained in the Medical skill can learn means of treating frostbite.

Lastly, those suffering from cold due to exposure will now visibly shiver, so others in the room will notice they're suffering ill effects and will hopefully be polite enough to suggest they take their conversation somewhere warmer, rather than continuing to chat away whilst being unaware their peers are freezing to death.

And for those who are worried about going idle/AFK in town and dying from cold - the townsfolk are considerate enough to drag unconscious folk in the street to the nearest infirmary for a good thaw and medical treatment.

Re: Extreme cold exposure overhaul

Posted: Sat Dec 29, 2018 11:47 pm
by Rias
P.S. Layers help. Wearing shoes without socks will be less effective at protecting your feet from the cold, for instance. Wearing a vest over a shirt will increase toastiness for the chest and back.

Re: Extreme cold exposure overhaul

Posted: Mon Dec 16, 2019 11:06 am
by Irylia
Are there plans to add "layers" for the head and hand slots or maybe just some warmer materials? It doesn't seem like it's possible to get those areas up to a high level of warmth coverage with current clothing options.

Re: Extreme cold exposure overhaul

Posted: Tue Dec 17, 2019 6:51 pm
by Rias
Any suggestions? Maybe some kind of "cap" slot for things like beanies that could be worn under other headwear. For hands, uh ... hrm.

Alternatively, maybe just specific types of hats/gloves that are extra warm.

Re: Extreme cold exposure overhaul

Posted: Wed Dec 18, 2019 8:36 am
by Irylia
Yeah, I didn't have any specific suggestions on this one mostly because of the hands thing. Like, maybe you could wear mittens over gloves, but that would be weird. I think adding an extra warm material that could be used for areas where stacking layers isn't practical would work. Head slot could be stacking earmuffs, beanie, helm, headband etc. but even that might get a little odd. Adding a separate slot could work though, as you said. Cap/Head/Helm?

Re: Extreme cold exposure overhaul

Posted: Wed Dec 18, 2019 8:44 am
by Lexx416
Being able to wear a cap, and then a hood over that, might help. Having a separate item that can be crafted (a hood) would be super useful in general. And could actually be folded up into a fun little hat if you wanted to go that far.

https://www.youtube.com/watch?v=_XvEK6d9hEM

Other than that, allowing maybe for arm wrappings and leg wrappings could be useful. Being able to line gloves with a warmer material, like Irylia suggested. Eventually having a spooky occult way to ensorcell some hand warmers.