Rates and Debtors
Posted: Wed Feb 12, 2020 8:48 am
Would it be possible to get more information on how these systems work? I decided to check out the commands briefly and there doesn't seem to be a lot of information on it in-game yet. I wasn't able to test them out too thoroughly. The announcement sounds really interesting though. Questions I have so far:
Are the rates a reference for the physicker or is the patient somehow informed of the rates prior to treatment so they can decide if they want the treatment or not?
Do the rates charge automatically if the client has riln on them or send some kind of messaging when tending a patient so they can choose to pay or not?
Does the game inform someone automatically when they owe a debt or is it more of a reminder system for the physicker to tell their patient about it next time?
Is there a way to manually set a "debtor"?
If someone gets marked as a debtor, is there a way to refuse treatment or bypass the debt and treat them anyway if desired?
Does this system only work while "onduty" in an infirmary or anytime a patient is treated - even out in the field?
Do the rates apply to NPCs when going "onduty" or is this only for PCs?
When it says rates are by severity level - does that mean that it will charge that amount and stack it for a severe wound vs a light wound?
If the previous answer is yes - can we get a full list of the severity levels of injuries and the body parts they can apply to so rates can be set appropriately? I wouldn't want to charge someone too much riln if they happen to be injured severely on every body part, but I also don't want to go too light for a single injury either if I decide to test this further.
Actually... can we just get a list anyway so we can know potential total fees for clients?
There's probably more I'll want to know, but this seems like a good start. Thanks for implementing this system! I look forward to learning more about it
Are the rates a reference for the physicker or is the patient somehow informed of the rates prior to treatment so they can decide if they want the treatment or not?
Do the rates charge automatically if the client has riln on them or send some kind of messaging when tending a patient so they can choose to pay or not?
Does the game inform someone automatically when they owe a debt or is it more of a reminder system for the physicker to tell their patient about it next time?
Is there a way to manually set a "debtor"?
If someone gets marked as a debtor, is there a way to refuse treatment or bypass the debt and treat them anyway if desired?
Does this system only work while "onduty" in an infirmary or anytime a patient is treated - even out in the field?
Do the rates apply to NPCs when going "onduty" or is this only for PCs?
When it says rates are by severity level - does that mean that it will charge that amount and stack it for a severe wound vs a light wound?
If the previous answer is yes - can we get a full list of the severity levels of injuries and the body parts they can apply to so rates can be set appropriately? I wouldn't want to charge someone too much riln if they happen to be injured severely on every body part, but I also don't want to go too light for a single injury either if I decide to test this further.
Actually... can we just get a list anyway so we can know potential total fees for clients?
There's probably more I'll want to know, but this seems like a good start. Thanks for implementing this system! I look forward to learning more about it