Second language eligibility based on homeland as well as race

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Rias
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Joined: Sun Sep 03, 2017 4:06 pm
Location: Wandering Temicotli

Second language eligibility based on homeland as well as race

Post by Rias »

Per the recent changelogs:

- A character's eligibility for a second (non-Common) language is now determined by homeland as well as race.
- Characters that are now eligible for multiple languages based on their race and homeland but already had one assigned have had their second language removed, and may now use the language command to choose which of their options they prefer.
- Characters that are eligible for but have not yet chosen their second language will now be prompted to do so upon character login.

What I wanted to do was boil the "freebie" language down to an obvious choice that didn't require any particular explaining or justifying. A simple eligibility based on A) character race and B) character homeland, nice and auto-determined by the code. In the case of multiple options, only ONE (1) may be chosen. Mixed races and dominant bloodlines sadly do not count toward this, and homelands without a strong particular cultural language beyond Common (Lost Lands, Karnath, Parr) do not offer any language eligibility either.

For those foggier cases where a player believes their character -should- have another language but it isn't auto-determined by the above, that's where we'll get some use of the Linguistics skill and language-learning. As well as for just general learning additional languages beyond the "freebies" for any other reason, of course. We decided to not give more than one language based on background (race/homeland) because we do have the Linguistics skill and the overall points cap for a reason, and we also wanted to avoid the potential for metagaming race/homeland to get extra free stuff. Give those other characters with their own languages their moments to shine!
<Rias> PUT ON PANTS
<Fellborn> NO
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