Voicechat Notes - 17 September

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Zombilicious
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Voicechat Notes - 17 September

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Q: Is there a reason that Recipe Unknown doesn't work for Construction recipes, or is that a bug?
A: Sounds like a bug! Oops.

Q: It is possible to use anomalum chalk in places mundane chalk would be difficult or impossible to use (I'm thinking the beach and shallow water rooms). Is this a magical (or unintended) feature, or a bug?
A: It is a feature that you can use it on sand and mud; it's part of the wonderful magic of the chalk. It shouldn't work in water, though.

Q: Registered Weapons only show up registered for the user, not anyone else. Intended? Bug?
A: Intended. How would anyone else know?

Q: Is it safe to assume it's safe to sell a registered weapon?
A: Probably. If you sell it, you can get it back through recovery. It's something he'd have to think about.

Q: We recently had a CvC. Somebody had stolen an item, but there was no other roleplay from then on except from the party that the item was stolen from. Said thief was killed, but there was no RP; they stayed AFK and they had no interest in talking and thus their character was killed. What is the policy for RP on character killing?
A: You need to have a reason. We have a CvC policy to handle situations like this and should be adhered to.

Q: What is your official stance on roleplay requirements for performing antagonistic actions?
A: Answer boiled down to it's tacky to avoid all consequences, but to say to someone 'you can't run away' is also meh. Remember to be entertaining to your fellow players!

Q: What happens to Undying memories when they're killed? What is the recall level on short term memory regarding waking up and remembering?
A: It varies. There's no real way to enforce forgetting the past X amount of minutes, though you absolutely can choose to roleplay that way. There's no required forgetting anything rule.

Q: "I was in round time about to pick up the item right after throwing, so it was a bit of a bummer I would not be able to stop them from picking it up (if I recall the log correctly). So sort of a question about other people picking up ammo right away being possibly changed."
A: That's something he's seen in other games too, where there's a timer for it so you can't pick things up. It is a frustration in this sort of game where people can do that, but it would be good to put in a short timer to prevent it from happening so quickly.

Q: When's Not Shadgard coming out?
A: Soon[tm]. He is focusing on Octum stuff right now. Don't expect it before Octum.

Q: Is there any set series of situations regarding breaking the basic CvC rules, and such? How do you perceive people breaking those rules and the consequences/punishments therein?
A: "I always hope it ends with talking to them. That's my go-to, chatting a bit. There have been cases in the past where people couldn't refrain from it after I them to take a break, so I've had to lock that character or ask them to take a break from the game. If things get insane, there's also the option of banning something; it's happened in the past, though not over CvC. I don't have a standard procedure over it. It's case-by-case."

Q: Also, Octum stuff? We are seeing more charmseeking then?

A: Yeah. And more stuff added to it as well, not just the same stuff.

Q: Anything new you're excited about in particular for this Octum?
A: Cool shops, some familiar stuff that we've seen before, but new items and things. There will be some new service based stuff, hopefully a couple events that will happen. A full blown festival~!

Q: What is your opinion on character gambling?
A: If people can come up with stuff to do with them, he thinks it's awesome.

Q: How to roll dice, aaa.
A: Toss command, but roll should be updated to use it also because everyone tries that. Cup and die is going on the list.

A: Tiodor's is serving food now! There was no question, just the answer.

Q: Do you have something in mind in regards to the next higher tier hunting zone?
A: Yes. He has plans for a couple different ones. He's also almost certainly going to reshuffle and populate a lot of the coastal cliffs stuff, there's a lot of unutilized stuff over there and there's some overlap so there will be more.

Q: In regards to alternative armor style "pelts", do you have more in regards to that? Things like bone armor, rigid scale armor, do you intend to add those as the areas open up?
A: I plan to add them eventually, they'll come with new animals to skin and stuff.

Q: Will any animals be added to the Emberlight area?
A: He does need to add more flora and fauna to various areas.

Q: Will birds be huntable? Pigeons, pheasant, water fowl, etc.
A: Birds can be huntable. We're monsters for wanting to eat pigeons. Apparently we're weird for wanting squab. Then there was a lot of talk about eating pigeons and farming pigeons.

Q: Any new thoughts on enchanted/ensorcelled objects and how they might show up?
A: Oh boy, that's a tough one. He snapped a lot and said he remembered an idea and to hold on. He had the idea last night while falling asleep, and now has written it down. Anyways, it's something he has on his radar but it's just floating around. He hasn't done a whole lot of thinking on it. (Also, regarding the idea he remembered, he says we'll find out when Octum stuff comes.)

Q: How does solca work? If I use solca and then use ESP, will it simultaneously do ESP and the entire area?
A: Yes.

Q: Does it do anything else or is it just the voice part?
A: Just the voice part.

Q: Will there be something to stop us from using the free skill points that comes with lowering things and still being able to remember Glyph retention?
A: It's something he needs to do.

Q: The ability to swap after learning them, please.
A: He forgot to add in the forget ability. He should do that.

Q: When surveying, you can see all the herbs that you can pick, right? Or is it reliant on skill?
A: There's currently nothing anyone can't see through survey, though it might be changed in the future.

Q: What is your policy on songs/stories? Obviously don't bring modern stuff into the games, but if we have songs, is that allowed? Parodies, etc.

A: He doesn't want to see a modern song brought in (i.e. Britney Spears songs, putting in Cogg names). If it's old stuff that can be dressed up into fantasy Cogg type stuff, that's fine. Don't do things that are recognizable even if it is fantasy (Misty Mountains from LOTR, for instance). Plenty of modern musicians do covers of things, or traditional stuff and spruce it up, so that's fine; it doesn't have to be all-original. We just don't want situations of "Oh, I know that song, they just swapped out the words."

Q: How do you imagine horse barding?
A: He could see it happening. It'd be cool. You'd need a horse trained for it, the mules won't have it or anything, the chestnut horse won't have barding immediately.

Q: Will there be variations? Leather, padding, scale, metal, etc?
A: That'd be easy and it'd be good to have options, yes. Crafters of different professions will be able to contribute.

Q: You don't imagine it being guild locked?
A: He doesn't think so. It was special in the other game, but he doesn't think so here. Plus, there's someone who constantly dies and has their horse constantly die, but we aren't naming names Talyn, don't worry. He'll need it though.

Q: Horseshoes when? We have nails, and we have horseshoes.
A: We can start off for funsies, adding decor to your horse and then eventually we can add coded buffs and stuff. He has to do some research. Talyn knew the answer to this, though, and had ideas about using horse care: unshoeing, having to use blades to trim hooves, the files, et cetera.

Q: Is there anything you're mostly excited about for Octum stuff?
A: Nothing specific, he doesn't want to overhype anything. But it will be a full blown festival with shops, services, festival grounds, merchants who come by for alterations. He wants to make Octum a big thing, but he doesn't want to oversell it because it's the first time he's tried this. It's Rias' favorite festival in Cogg.

Q: What are the consequences for using Solca in town?
A: He's thought about them. If someone was constantly making noise, something might happen, but for now there's nothing hard-coded! Noise ordinances are not yet in place.

Q: Could we have SHAOL weight limit be 55lbs? It'd be nice to not have backbacks drop when full.
A: Yes, he made it 50 because that's the limit but didn't take into consideration it dropping stuff. He'll make it work.

Q: Is it possible to get something we can wrap sit-down food with to take it with us?
A: He doesn't know. It could happen for certain types of sit-down food, sure. Kebabs sound cool! Another point of sit-down food: getting people to be on-location, though, for RP opportunities.

Q: Is Blackwater ever going to do the fighting ring?
A: Yes. Has to be balanced, though, so it needs to be figured out.

Q: "In terms of crafting, can we know what you're more focused on working on? Looking at expanding what is currently available, or adding new types? Like, could we expect to see 2x medium pelts to equal 1x large, or will we see metal armor before? I'm not talking armor specifically, just curious to know what you're looking at branching on."
A: He does want the pelts to work more like ingots, so you can use multiple pieces instead of requiring a single piece. He's most focused on more armor types; he's put out padded armor recently, which he thinks is a fun way to include tailors in making gear. He's also looking at plate and making it work. He's trying to decide how complicated he wants it to be; he's also looking to add greatswords.

(In here, we talked about Greatswords vs. Longswords and how to balance them.)

Q: We need harder fights for group combat so that it's not just following Black around. Do you have a solution for more group stuff that's hard but doesn't necessarily up skill rolls?
A: He'd love to come up with group content, that's worthwhile and not solo-able once the 'right way' is figured out. He has no particular ideas in mind, but he loves the idea of group combat content and wants us to feel excited about that sort of thing.

(Rias had a cool conversation about something but I was busy reading about Berserkers and Rangers and zoned out and got almost no information, but it was about group combat stuff. Be excited, it was cool.)

Q: "So, perfect situation, we've had some CvC recently that ended up resulting in a death, that ended up feeling almost kind of unsatisfying. In the end, it didn't have much consequences for those who were killed, beyond an initial death. How do you want that approached after?"
A: "I dunno. It's a less than ideal situation, I'm not really sure how to approach it differently. As far as death consequences go, that's something we need to find a sweet spot for so that we don't want to rage quit but also that it does have consequences so you aren't just walking away from death."

Q: So you'd prefer if we handle it as we have, dealing with the offense via killing them, but now it's done and dusted.
A: Yeah, though continue to pressure them and tell them, "Hey, you know, you haven't returned the thing." But we also don't want to make it a habit of killing someone until they do what we want them to do. Rias doesn't have a clear answer how to 'solve' this sort of situation.

Q: Is there an age cap on rolls? Are your rolls worse when you're older, or are all ages able to work at the same capability and efficiency in things like combat?
A: There's no mechanical debuff for age. We have stories of being old and super talented and capable warriors and stuff, Rias doesn't have problems with that. The only thing that bugs him is when people do something that intentionally clashes, which shouldn't be possible realistically, but they do it anyways because they can mechanically do it for humor purposes.

Q: "Two suggestions: (1) if someone is holding an item registered to not them, have their corpse lootable for that item. (2) if someone steals, have them briefly be lootable (like 5 minutes or less after theft)."
A: That's a cool idea. If you get killed and have stuff registered to someone else, it drops. That might work.

Q: How old is "middle-aged" in the Lost Lands? Is 50 middle-aged, or geriatric?
A: "I dunno, I'd probably say middle-aged."

Q: How old is "old" in the Lost Lands?
A: In the character generator, the oldest you can pick is 80. That would be a baseline to base the age scale on. It's going to vary person to person, but if you're 70, you'd be considered 'old' probably. Rias hasn't thought about it clearly.

Q: Views on doing mythological stories based from the real life culture your race is based on, but making it Cogg?
A: Don't make it definitive, no "Everyone back home knows about X that isn't in the lore.", but everyone comes up with stories, so it works.

Q: One issue with hiding the character and stealth, is that people can see your rolls, and sure people can say that they'll ignore it but it would be nice to have more options to hide yourself from people.
A: It does take into account how much of your body is exposed/how much is hidden, there are a few things you can't hide: build and height, but you can disguise quite a lot of stuff if you're wearing enough stuff covering your body parts. This has come up with sneaky people who really want to be unidentifiable, but he doesn't want to go too into that so that there's no consequences at all -- you have to give breadcrumbs for people.

Q: Faewyr mention the northern lights, are there possibly southern lights as well?
A: Rias will have to get back to us on that. Soon(tm).

Q: Concussions someday please?

A: That would be cool. Rias would have to study concussions, but he thinks that would be a cool effect. Talyn's Ideas: missing, negative rerolls. Kaiju's Response: Who wants to hear Talyn.

Q: "Do heavier blunt/crushing weapons do more damage than lighter ones? Like, a copper mace vs something dense like bronze?"
A: No, but that's something he's thought about. It'd be a nice perk of the Extra Heavy Material.

Q: Fortourgy horse maybe someday or no never?
A: That's not gonna work. But maybe. Who knows. Rias is weird and may let someone have it.

Q: Bloodglass will effect what weapons?
A: Things that do slash, hack, pierce and rake. It has a high sharpness. No swords, that won't work, but handaxe could work. Rias then said ooh, a bloodglass flanged mace would be cool.

Q: Press attacks when?
A: He hasn't gotten around to it but he wants it.

Q: What are your thoughts on plate armor? Will it just be smiths taking X amount of ingots and forging it or something?
A: That's what Rias is deliberating on. He wants to decide how complicated he wants it to be; it should be harder to create, but not boring to create so that people will actually want it. Then we talked about options for how it could be implemented that would give more than one profession things to do.

Q: Have you thought about how you'll be doing shoe and boot making in the future?
A: Not really. He thinks shoe making is cool, but it's something that needs to be balanced around leatherworking armor and stuff.

(We discussed ways to encourage more interaction between people. Yay.)

Q: When Not Shadgard comes out, will we still be able to utilize crafters from Shadgard and things?
A: They could find ways to get in contact with people in Shadgard to get repairs and items, though they'll have NPCs for repairs also, like Shadgard does.

Q: NPC bounty tasks for warrior-types? Like bounty-hunt monsters or something.
A: That's on the docket, definitely.

(Then there was society stuff talked about that I zoned out on also. It's 11:30 at this point.)

Q: How do you envision cooking? Recipes like you have now? Making all the small bits and stuff to create bigger stuff?
A: He thinks he's going to keep it on the recipe system how it is now. He just has to throw more into it. Bombard him with cooking recipes, everyone. We deserve more food.
:verungnr_tentacles: :vodr_trident:
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