Re: Questions from Discord - Ongoing Thread
Posted: Tue Sep 03, 2019 10:54 am
Going for something a little different this time around as people are asking more questions about crafting and skill processes that either may not have helpfiles, or may need further explanation. Some of the answers below are from players - go team!
General Skill:
Q: So can I just dump skill into something for as many points as I have? Where does practice come in?
A: You can only have a skill up to 25 above your practice level. So you'll have to practice it up. Combat skills are limited further than other skills and only allow you to currently apply 10 points per level. Others are limited only by available skill points to spend and the practice level attained.
Q: Can a physiker use therapy on themselves?
A: No. Just as real therapists would need to see another therapist for treatment.
Q: Would lore and linguistics help read runes, or mostly languages?
A: Arcana for arcane diagram glyphs, if that's what you mean. Those you find out there that aren't part of circles on the ground might be language or lore.
Animal Husbandry:
Q: How does one practice animal husbandry?
A: You need farmland, fencing, and an animal shelter for the animals you want. It takes some setup to get going, then you get practice from shearing sheep and milking cows and stuff like that I believe. I know Toxtli has been helping farmers get started by building the things they need.
Q: Wait but what if you already have farmland/ do you need to get a separate one?
A: You can use the same land to both grow crops and raise livestock as long as you have the proper facilities to house the animals and fencing to keep them in. It should be noted that structures for animals will take up space on the farm and may reduce the maximum crop field size you can make. There may be plans to extend farms later on to help mitigate this.
Q: Where does one get animals for their farm/ranch?
A: You can get animals the same place you rent your land from - Town Hall Department of Agriculture. When you purchase an animal there it will automatically be sent to your farm. It should not let you get animals you don't have facilities for.
Mining/Smelting:
Q: The BBS said we smiths didn't need to shape bars anymore, so how does this apply to recipes that need bar thins/shorts?
A: Molds will have a limited number of uses soon(tm). Please report any recipes that still require thin/short/wide/long bars - they shouldn't anymore.
Q: I wanted to smelt some limestone iron and try metalworking, the recipe info is saying all sorts of bars though are needed, so what if my lil ingot aint got the guts to do the job? And isn't an ingot metallurgy? It says metalworking needed. So how can I tell which recipes are mold/worked?
A: You can cast an ingot if you have a mold, but you can also forge one from metal that doesn't cast well. Casting doesn't require recipes, because you're just pouring it into a mold.
Q: So instead of metalcast ingot, I'd type hammer bloom make pure? It'll make a bar?
A: You want to hammer it and make it pure before you work further with it, to get all the impurities out of the metal. Then you'll do hammer bloom make <recipe name> to make various things from it once you know the recipes. If you type HAMMER BLOOM by itself, you'll see all your options based on the recipes you know.
Q: What I'm confused by is some of the recipes look like they'd be cast, like forks or sling bullets?
A: They can be made either way. The recipes are for the hammered metalworking version. Casting doesn't require a recipe. A good way to tell is to note that the recipes you can learn there are under the "Metalworking" category, which is hammering/forging.
Q: So pommel, crossguards, grips, then the blade. they all sorta click together? Maybe the pommel is a bit fancy/uneeded for certain blades?
A: For sake of uniformity, we're assuming they all need a pommel.
Q: How do I single out traces from barrens at the market?
A: List search traces, list search trace of iron, list search traces of copper, etc.
Q: Where can I learn to make more advanced bladed weapons?
A: Advanced blades is an ability you can learn at the same place you learn metalworking recipes.
Q: I'm not understanding how to prevent pig iron. I bought a thin bar from the market to heat up and hammer and it turned to pig iron, but the wiki said it wouldn't overheat.
A: A bar of iron has already been processed from ore. Did you put it into the smelting furnace? That should only be used for extracting ore from powder. After that, put pieces in the forge to heat up. They should get red-hot in the forge, but not any hotter, and you don't have to pull bellows or anything for it - just wait.
General Skill:
Q: So can I just dump skill into something for as many points as I have? Where does practice come in?
A: You can only have a skill up to 25 above your practice level. So you'll have to practice it up. Combat skills are limited further than other skills and only allow you to currently apply 10 points per level. Others are limited only by available skill points to spend and the practice level attained.
Q: Can a physiker use therapy on themselves?
A: No. Just as real therapists would need to see another therapist for treatment.
Q: Would lore and linguistics help read runes, or mostly languages?
A: Arcana for arcane diagram glyphs, if that's what you mean. Those you find out there that aren't part of circles on the ground might be language or lore.
Animal Husbandry:
Q: How does one practice animal husbandry?
A: You need farmland, fencing, and an animal shelter for the animals you want. It takes some setup to get going, then you get practice from shearing sheep and milking cows and stuff like that I believe. I know Toxtli has been helping farmers get started by building the things they need.
Q: Wait but what if you already have farmland/ do you need to get a separate one?
A: You can use the same land to both grow crops and raise livestock as long as you have the proper facilities to house the animals and fencing to keep them in. It should be noted that structures for animals will take up space on the farm and may reduce the maximum crop field size you can make. There may be plans to extend farms later on to help mitigate this.
Q: Where does one get animals for their farm/ranch?
A: You can get animals the same place you rent your land from - Town Hall Department of Agriculture. When you purchase an animal there it will automatically be sent to your farm. It should not let you get animals you don't have facilities for.
Mining/Smelting:
Q: The BBS said we smiths didn't need to shape bars anymore, so how does this apply to recipes that need bar thins/shorts?
A: Molds will have a limited number of uses soon(tm). Please report any recipes that still require thin/short/wide/long bars - they shouldn't anymore.
Q: I wanted to smelt some limestone iron and try metalworking, the recipe info is saying all sorts of bars though are needed, so what if my lil ingot aint got the guts to do the job? And isn't an ingot metallurgy? It says metalworking needed. So how can I tell which recipes are mold/worked?
A: You can cast an ingot if you have a mold, but you can also forge one from metal that doesn't cast well. Casting doesn't require recipes, because you're just pouring it into a mold.
Q: So instead of metalcast ingot, I'd type hammer bloom make pure? It'll make a bar?
A: You want to hammer it and make it pure before you work further with it, to get all the impurities out of the metal. Then you'll do hammer bloom make <recipe name> to make various things from it once you know the recipes. If you type HAMMER BLOOM by itself, you'll see all your options based on the recipes you know.
Q: What I'm confused by is some of the recipes look like they'd be cast, like forks or sling bullets?
A: They can be made either way. The recipes are for the hammered metalworking version. Casting doesn't require a recipe. A good way to tell is to note that the recipes you can learn there are under the "Metalworking" category, which is hammering/forging.
Q: So pommel, crossguards, grips, then the blade. they all sorta click together? Maybe the pommel is a bit fancy/uneeded for certain blades?
A: For sake of uniformity, we're assuming they all need a pommel.
Q: How do I single out traces from barrens at the market?
A: List search traces, list search trace of iron, list search traces of copper, etc.
Q: Where can I learn to make more advanced bladed weapons?
A: Advanced blades is an ability you can learn at the same place you learn metalworking recipes.
Q: I'm not understanding how to prevent pig iron. I bought a thin bar from the market to heat up and hammer and it turned to pig iron, but the wiki said it wouldn't overheat.
A: A bar of iron has already been processed from ore. Did you put it into the smelting furnace? That should only be used for extracting ore from powder. After that, put pieces in the forge to heat up. They should get red-hot in the forge, but not any hotter, and you don't have to pull bellows or anything for it - just wait.