- Stuff at the start that I missed
- Anti-mount polearm techniques would be cool stuff for the future
- Not-Shadgard is mostly planned at this point, though still being built
- An OOC tour of Not-Shadgard is a maybe (it'd be a good way to show off the work and kill some of the must-go-see mystery so as to limit the amount of people trying to get in just to get that look around)
- Kill/hide the skills that aren't implemented is todo'd
- Societies and factions are the exciting work right now
- Societies will have tasks, but will be a later release (tasks are usually a lot of work to implement)
- Combat-based societies will be the first set implemented
- Not-Shadgard is leaning darker than previously to hopefully achieve game design goals
- They won't be outright despicably villainous, but they may be dark enough that some people will not be comfortable joining them (and will be comfortable opposing them)
- Mostly the goal is to have the factions oppose each other in a meaningful and significant way where it is clear that there cannot be a lasting peace
- "Why can't we all just get along?" is great for real life, but not so great for game design when the intent is to provide meaningful conflict
- The recipe point overhaul also impacted how finished item quality levels were determined - this was not intended, so again, enjoy it while it lasts
Voicechat notes 14 May 2021
Voicechat notes 14 May 2021
Voice chat notes for today: