Short voice chat today, but possibly more later if anyone has more questions.
To the best of my memory and note taking, the following were discussed:
new ranged/distance tweak - currently doesn't use skill, will eventually
will reach weapons (polearms, etc) ever be more of a disadvantage than an advantage? - long term planned, not yet implemented in any form
rogue/other alternative dodge abilities - all of them function on a best-of rather than additive bonuses
some accessibility stuff (please tackle what you can with client side substitutions/gags to minimize the number of options that have to be coded into the game)
development work - hunting area delayed due to mechanics issues, faction stuff being brewed in the background in the interim