Some awareness ideas:
- Grants a chance at extra rerolls on artifice actions, both to commit and defend against.
- Adds a chance on failed artifice rolls to cancel the action before the other party has a chance to see the failure message. Countered by also having awareness. (Example: awareness thief steals from intuition victim. Intuition victim rolls higher, but within a -30% endroll for the thief, so awareness cancels the action before the victim would ordinarily receive the failure message).
- Decreased fend/avoid timer.
- Increased parry/block chance.
- Passive chance to ignore the Silent Walking effect on others.
- Gain access to a command that allows the character to gain the paranoia effect on demand on a long (200s+) cooldown.
Obviously you wouldn't add these all at once.
Primary Attributes
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Re: Primary Attributes
Thread revival time!
Was thinking that the Awareness attribute could potentially have a benefit of providing additional chances to not be surprised or have some other positive benefit when running into a random encounter. Would give those with the ability to better perceive things have a small edge in instances of travel and perhaps even avoid such an occurrence from occurring at all. Maybe even some additional benefit for those on patrol - increased chance to run into things beyond what's currently there, perhaps?
Was thinking that the Awareness attribute could potentially have a benefit of providing additional chances to not be surprised or have some other positive benefit when running into a random encounter. Would give those with the ability to better perceive things have a small edge in instances of travel and perhaps even avoid such an occurrence from occurring at all. Maybe even some additional benefit for those on patrol - increased chance to run into things beyond what's currently there, perhaps?