Full Clothing Slots Overview

If the topic doesn't fit anywhere else, discuss it here.
Post Reply
Gorth
Posts: 581
Joined: Sat Nov 13, 2021 11:53 am
Location: Michigan

Full Clothing Slots Overview

Post by Gorth »

Is it possible someone, preferably Rias, could explain to me all the clothing slots and how they interact? I’m one of those people who likes to plan outfits ahead of time, and I’ve not been able to pin down exactly which slots conflict with each other/layer each other, E.G: it seems that sometimes you’ll see a cloak draped over a jacket over a shirt, and then a Cuirass separately, which confuses me as to why they’re not all in the same stack.
:undm_scales_key: :shagerd:
Proud owner of the ten thousandth post.
User avatar
Rias
DEV
Posts: 2024
Joined: Sun Sep 03, 2017 4:06 pm
Location: Wandering Temicotli

Re: Full Clothing Slots Overview

Post by Rias »

Per the changelog: Using the EXAMINE command on a wearable item will now provide information on which inventory slots it conflicts with as well as which slots would cover (hide) the item.

Hopefully this helps!
<Rias> PUT ON PANTS
<Fellborn> NO
Post Reply