Voicechat Notes - 10 December

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Zombilicious
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Voicechat Notes - 10 December

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Q: Armor chink states that it "Requires a one-handed primarily Piercing or Puncturing weapon." Is there currently a way to determine what a weapon's primary damage type is if it has multiple damage types?
A: There is not. He doesn't remember how it was determined, either. Silly Rias.

Q: Shield Use currently has a very limited effect on rolls, Shield Use not even affecting shield bash/charge and just Block roll. Is this an oversight, and something that will end up changing?
A: He says it should. Shield Bash/Charge should be considered.

Q: Armor Use: Effects purely encumbrance rolls currently, and with Tactics bonuses, and quality bonuses, how do you imagine 700 armor being worth it for the classes that can get it? Currently following trends, even if plate was 90/180, for a dreadnought you'd end up at 476 for a full suit of fine from a 720 base. Do you think armor use will end up affecting other abilities to make the higher skill more worthwhile for warrior builds to overtrain?
A: Yeah, so. The hope is to have it play into abilities more, like the glancing blows ability will probably be updated to take armor and deflection into effect. This may also incorporate abilities that use the armor in other ways as well.

Q: Logging Axe: DF doesn't seem to improve for Marauders IWP ability despite examining as an improvised weapon. Intentional?
A: Yeah, otherwise it'd be ridiculous. It's already ridiculous, despite the huge balance penalty. Rias doesn't want it to be pushed over the DF ceiling (or any weapon, really). It's improvised so it has various penalties like the balance penalty; it's not meant to be used as a primary weapon, but Marauders can use it more effectively.

Q: Handaxe: DF is the same one-handed and two-handed? Intentional?
A: This one is not intentional. It's meant to be better two-handed than one-handed.

Q: How does armor chink work as a weapon property rather than the ability? What determines if it triggers? Could the ability maybe be renamed so we can have a help file on 'armor chink' as a game mechanic?
A: Everything has its own base chance of armor chinking, and when you get the ability, it just improves that base chance while also giving the ability to perform the armor chink move, which increases it further. So the ability is just an improved version of the overall weapon thing. A helpfile would, in fact, be helpful.

Q: What are some examples of careers for Faewyr in the 'Nightwalkers' or 'Duskwalkers'? Daywalkers seems fairly self-explanatory.
A: Sentries, guards, things like that who have to be up at all hours. Others just live the nightlife as shopkeepers, etc. They have a 24-hour society, ultimately, so anything done in the day can also be done at night. Hunting crepuscular or nocturnal animals.

Q: Is there any obvious class discrepancy in Ivial, the way there have been in most monarchies?
A: This is a big source of debate and controversy in Ivial. Right now, a commoner can't rise into nobility; you'd have to be given that by the nobility somehow, like an Earl or Duke making you a Knight (ladies and men can both become knights, there are no gender restrictions). Clearly, the nobles have set themselves up to be in their high towers, above people, and this pisses off a lot of people because "Why did we leave Constantia if this is how it's going to be?!" and they've just fallen back into what their ancestors fled from. Depending on which county/duchy you're in, the local Nobility can treat things differently; for instance, the Count of Sudarida once got in trouble with the King because he kept naming Knights and Barons because he was just a really nice person who wants to fight this hierarchy discrepancy. In Luccere, the current King is loved by the nobility and not loved by the lower classes, because he's very much a "Woo, nobles!" and then smooshes dirt in the faces of the lower classes who are treated like scum.

Q: Is there a reason why assassin mark does not work with ranged?
A: It's supposed to be a powerful ability, and he doesn't want it to be something you can snipe with from hiding. He wants to give Nightblades more ranged options, but they are more geared around jumping out and stabbing people. Get that dagger into the ribcage, yo.

Q: On the prior project (and maybe the early days of Cogg? I can't 100% recall), instead of numbers there was a descriptor applied to each "level" of skill. Do those general descriptors still apply to the range of 0-700 we have here? If so, could that get dropped in a page or helpfile somewhere?
A: They were initially used, but removed because they were a bit misleading and didn't work as well with the variation in skill caps. People didn't like not being "proficient" in skills and it caused even more complaints about lack of skill points.

Q: Do the Huecatn refer to this world and their old world by names? Do other cultures also have names for the world?
A: Rias has a name for it, but it's not a name he thinks the Huecatn call it.

Q: What do followers of Iarel and Naia think of their counterparts, including the Immortals themselves? Particularly Nuumic followers.
A: The Nuum have a fun relationship with the Immortals. With Iarel, they get conflicted with a lot of people, because most races see Iarel at the top of the cosmic power scale (or near the top, she's by Vodr) and the Viali/Constantians see her as their creator (as a people), whereas the Nuum play down Iarel and try to shut her down and say things like "Things are inflated." or suggest people lied about her importance, etc due to their desire to shut down Immortals.

Naia is one of the few that still has respect with the Nuum, somewhat in part due to her being associated with rivers and the Nuum having their super important river they depend a lot on. As much as they try to play down Immortals, the river Immortal is one they can't shove out of peoples' minds because some places depend super-strongly on the river.

There are also differences such as Bogvaskr, called Rami by the Nuum, so it gets complicated. The Nuum and Immortals are complicated on their own, and then the Nuum being full of themselves makes stuff complicated with other races.

Q: The Rhuidim are devoted to Rhun, who they feel is their ancestor. Do they have strong feelings for any other Immortal?
A: They're pretty solidly focused on Rhun. Their take is similar to the Nuum in that they feel the Old Gods are gone (hence Rhun having the Book and his whole rebellion). There are still some Rhuidim that are still acknowledging the Gods, viewing them as a thing in the past, or saying that they were diminished but not gone entirely. They're primarily focused on their own ascension and Rhun.

Q: Rhuidim are pro-Sorcery, how do they feel about Sorcery-associated Immortals like Aranas and Malfant? How do they feel about the netherim? That's their jam, they would have liked Alorin, right?
A: They like sorcery and the netherim and stuff, and feel that Sorcery is an ascended power of the Gods that they can now use to better their lives and stuff. As far as the Dark Immortals go who are tied to the nether/assumed to be tied to the nether: it depends, based on the individual Rhuidim or circle you're linked to. Some will see them as contenders (Immortals who use sorcery to ascend and are their competition) and others may see them as a valuable resource to gain their own ascendance/guidance towards it, while still desiring their own future growth over an Immortal.

Q: The Huecatn believe that the Gods have fancy animal forms. Would someone who follows Iarel in Tatlhuecatn view their God as superior, or would it simply be a chill meeting?
A: It would depend. He could see people fighting over it, definitely (the Huecatn are competitive, duh), or feeling that someone's misinterpreted an Immortal. There may also be others who view it as the same camp, and therefore fine with them. When it comes to people having strong opinions on things, the more they do that, the more they're going to want to assert their own interpretation of an Immortal over others.

Q: In Ivial, it's known Serafina doesn't want to be worshipped. How does this translate to individuals who've had her influence them? Is it acceptable to worship her anyways?
A: It's another thing that people in Ivial debate about. When it comes to Serafina, there are some who say thanks for her guidance but opt not to worship her, but there are also others who say she's given them all these things, she's their savior, etc who do blow it into a full worship situation. If you bring these things up, that she's humble and doesn't want to worship her, they view it as a mistranslation or that because she's humble, of course she doesn't want to be worshipped but she should be anyways.

Q: I believe you mentioned last time that a deity's 'death' or continued existence is tied to worship and belief; how does Seraphina's dislike of worship tie into this? Is she committing Immortal-suicide? Or am I misremembering.
A: People often refer to Serafina as a 'lesser Immortal', and one of the theories is that she's weak BECAUSE she refuses worship. That said, it's not only about worship; it's also about acknowledgment. This is the same for all Immortals, Dark or otherwise; in the case of Dark Immortals, fear (and others) is a powerful acknowledgment, hence their power. Primal Entities were around before even humanity (supposedly), so they're simply eternal forces that are always there, taking new forms and splitting off into other versions and therefore do not require worship, though most people would guess that worship and stuff will bolster their power.

Q: Would it be safe to assume that people could encounter a totally unheard of Primal Thing that isn't otherwise documented, then?
A: Yes.

Q: We know of the Church of St. Vito; are there any other Saints? What is St. Vito known for?
A: There's an NPC that talks about this (if you can find Elad). St. Vito is known as the first Thaumaturge of Constantia, which is why the Church is named after him. There are other Saints, Rias just has never written down their name. Nicola, the First Templar, would be one at this point; there are plenty others but he started a list years ago and never finished it because he hates us. One of his favorites is a Faewyr he can't remember details about. Most are Constantian/Viali, but there are a smattering of some other races. Generally speaking, the Church of St. Vito and its offshoots/branches haven't caught on outside of Ivial/Constantia (and Shadgard, because it had started to catch on in Aetgard until the Tyrant King came around who did not like it). There's not a lot of Saints outside of Constantia and Ivial, but there are some.

Q: Is there a character limit for long descriptions on items?
A: For long descriptions, there is not currently a hard character limit, though now that people are asking, we may have to make some! Please don't make a novel.

Q: Who are the Shadgard Outriders, and are there any ways that they differ from the Outriders from The Other Game?
A: They're just a concept at this point that Rias may never let people join. They may be eventually as an NPC-run company or supplemental faction or something, but they likely won't be a Society. They're a group of hardcore people who are controversial in taking frontier justice into their own hands; some people love them, some people think they're complete and utter nutcase psychopaths, killing people.

Q: Do the Rullendbolg (Rolling Wave) Clan get down with Nereia or Vodr? Or is she too soft for that rowdy bunch?
A: They definitely pay their respects to both, even if Nereia is not particularly prime Giganti material. It doesn't mean they don't respect her sovereignty over the sea and stuff like that, especially due to Vodr being gone (if you believe that); the torch has been passed, so she now influences a lot of his spheres. The lion's share of respect goes to Vodr, though.

Q: Does a wooden fence gate do anything? Making one doesn't seem to be necessary for fencing on a farm.
A: It doesn't right now.

Q: Could someone ask about Mistral? I wish to know more information about a timeframe (if it's any time Soon TM), and what progress that likely remains.
A: Yes, it is Soon TM. The past couple weeks, Rias has mostly been doing changelog-related stuff, it's a busy holiday season. He's also waffling on the area while trying to get it ready, I think, but there was some robotic stuff. It's still his main priority, but he's like a dog getting distracted by squirrels.

Q: Do you have plans for the quality of subparts, nails, thread, et cetera, having any actual statistical or visible effect on the finished item?
A: He has ideas dealing in durability and requiring those parts for replacement when repairing. Minor components in general don't have an effect on quality, that's just the average of the major components; things you're attaching, rather than that are simply included.

Q: How pretty is the code for Cogg? Also, if you are willing to tell me, what language(s), library(s), et cetera do you use for it?
A: He can't speak to how pretty it is; he's biased! He uses Python to code it, because it's a beautiful hobby he uses and isn't looking for efficiency. He uses the Twisted networking library and other fiddly nitpicky stuff that is largely custom but also things like the DarkSky API for weather and stuff.

Q: What kinds of plans in the future do you have regarding cosmetic character changes, E.G. could we ever be able to dye hair?
A: Yeah, when it comes to being able to dyeing your hair, he wants it to eventually require being re-dyed instead of it being permanent and stuff. So yes, but it will involve a process.
:verungnr_tentacles: :vodr_trident:
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Karjus
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Re: Voicechat Notes - 10 December

Post by Karjus »

Thank you for the notes.
- Karjus

Speaking to you, XYZ says, "Never bother to wash it. It gets dirty again anyway."
Speaking to XYZ, you say, "I hope you don't treat your ass the same way."
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