Dennis's other glyph and occult ideas!
Posted: Thu Mar 18, 2021 12:25 pm
Was sitting here thinking about defensive abilities and I came up with a few occult items and glyphs too!
Dynamo: When you are under the effect of this glyph, receiving attacks builds electrical energy. On your attacks, you discharge additional electrical energy on your attack, with the strength of the bolt depending on how much energy you've accumulated.
Mire: When you are under the effect of this glyph, you have a chance to slow enemies when they hit you. Slow increases roundtime on attacks.
Haste: When you're under the effect of this glyph, reduce traveltime and roundtime at the cost of increased energy and nutrition costs.
Occult items:
Tremors: A hammer-like object that you can slam on the ground to crease tremors centering from you, staggering and knocking over enemies in the area that are not in your group.
Binding webs: An item that fires a webbing at a target, preventing them from moving from where they are.
Aegis: Creates an energy field where nothing can enter/exit from inside it for a period of time.
Dynamo: When you are under the effect of this glyph, receiving attacks builds electrical energy. On your attacks, you discharge additional electrical energy on your attack, with the strength of the bolt depending on how much energy you've accumulated.
Mire: When you are under the effect of this glyph, you have a chance to slow enemies when they hit you. Slow increases roundtime on attacks.
Haste: When you're under the effect of this glyph, reduce traveltime and roundtime at the cost of increased energy and nutrition costs.
Occult items:
Tremors: A hammer-like object that you can slam on the ground to crease tremors centering from you, staggering and knocking over enemies in the area that are not in your group.
Binding webs: An item that fires a webbing at a target, preventing them from moving from where they are.
Aegis: Creates an energy field where nothing can enter/exit from inside it for a period of time.